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[WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed


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Things are happening -- apologies for the slow progress. As I moved onto BergStad.EU, I've been busy with a lot there keeping the server stable, and work, I've kept away from ZFM for a little while. The server is now stable, everything's great, and it's expanding, so now that's done, ZFM is back on the table tonight.

 

Also, releasing some server administration scripts for those who like windows tasks. :-) Keep your eye on the GitHub, there will be a storm of updates.

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Things are happening -- apologies for the slow progress. As I moved onto BergStad.EU, I've been busy with a lot there keeping the server stable, and work, I've kept away from ZFM for a little while. The server is now stable, everything's great, and it's expanding, so now that's done, ZFM is back on the table tonight.

 

Also, releasing some server administration scripts for those who like windows tasks. :-) Keep your eye on the GitHub, there will be a storm of updates.

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  • 3 weeks later...

this is a bit of what i got in my server RPT file the server crashed like a few secounds after that to it was spawmmed alot in the logg whats wrong? :/

 

 

offsetGroupPosit>
17:27:12 Error position: <_thisLootCrate];
};



_offsetGroupPosit>
17:27:12 Error Undefined variable in expression: _thislootcrate
17:27:12 File z\addons\dayz_server\ZFM\ZFM_Mission.sqf, line 377
17:27:12 "PROBABILITYBASED false"
17:27:12 "THISLOOTCRATE [7099.06,8935.24,0], HARD,[["M240_DZ","weapon"],["M249_DZ","weapon"],["MG36_camo","weapon"],["Mk_48_DZ","weapon"],["PK","weapon"]],false"
17:27:12 "ACCOUT OBJECTS ["Land_fortified_nest_big","Land_Fort_Watchtower","Land_tent_east","Fort_Barracks_USMC","Land_fort_artillery_nest","Land_HBarrier_large], RANDLOC [7097.06,8933.24,0]"
17:27:12 "THIS ACCOBJECT Land_fort_artillery_nest"
17:27:12 "ACCOUT OBJECTS ["Land_fortified_nest_big","Land_Fort_Watchtower","Land_tent_east","Fort_Barracks_USMC","Land_fort_artillery_nest","Land_HBarrier_large], RANDLOC [7086.06,8922.24,0]"
17:27:12 "THIS ACCOBJECT Land_fortified_nest_big"
17:27:13 "ACCOUT OBJECTS ["Land_fortified_nest_big","Land_Fort_Watchtower","Land_tent_east","Fort_Barracks_USMC","Land_fort_artillery_nest","Land_HBarrier_large], RANDLOC [7086.06,8922.24,0]"
17:27:13 "THIS ACCOBJECT Land_HBarrier_large"
17:27:14 "Crate Item = 42186400# 1009728: ruspecialweapons.p3d"
17:27:14 "ArrayIN: [["M240_DZ","weapon],["M249_DZ","weapon"],["MG36_camo","weapon"],["Mk_48_DZ","weapon"],["PK","weapon"]]"
17:27:14 "ArrayIn 5"
17:27:14 "ArrayItem: ["M240_DZ","weapon]"
17:27:14 "Zambino FairMission System [ZFM] v0.3.2 - ZFM_Walk_LootTable - Item probability 80.01, Boundary <null>, MetBoundary <null>"
17:27:14 Error in expression <;
_metProbability = _itemProbability >= _itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error position: <_itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error Undefined variable in expression: _itemboundary
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 91
17:27:14 "ArrayItem: ["M249_DZ","weapon]"
17:27:14 "Zambino FairMission System [ZFM] v0.3.2 - ZFM_Walk_LootTable - Item probability 18.01, Boundary <null>, MetBoundary <null>"
17:27:14 Error in expression <;
_metProbability = _itemProbability >= _itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error position: <_itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error Undefined variable in expression: _itemboundary
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 91
17:27:14 "ArrayItem: ["MG36_camo","weapon]"
17:27:14 "Zambino FairMission System [ZFM] v0.3.2 - ZFM_Walk_LootTable - Item probability 30.01, Boundary <null>, MetBoundary <null>"
17:27:14 Error in expression <;
_metProbability = _itemProbability >= _itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error position: <_itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error Undefined variable in expression: _itemboundary
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 91
17:27:14 "ArrayItem: ["Mk_48_DZ","weapon]"
17:27:14 "Zambino FairMission System [ZFM] v0.3.2 - ZFM_Walk_LootTable - Item probability 62.01, Boundary <null>, MetBoundary <null>"
17:27:14 Error in expression <;
_metProbability = _itemProbability >= _itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error position: <_itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error Undefined variable in expression: _itemboundary
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 91
17:27:14 "ArrayItem: ["PK","weapon]"
17:27:14 "Zambino FairMission System [ZFM] v0.3.2 - ZFM_Walk_LootTable - Item probability 49.01, Boundary <null>, MetBoundary <null>"
17:27:14 Error in expression <;
_metProbability = _itemProbability >= _itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error position: <_itemBoundary;
diag_log(format["%1 - ZFM>
17:27:14 Error Undefined variable in expression: _itemboundary
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 91
17:27:14 "Output ARRAY Count 5"
17:27:14 "rowItem ["M249_DZ","weapon]"
17:27:14 "ForEach CLASSNAME = M249_DZ, CLASSTYPE = weapon, RANDOM AMOUNT = 1"
17:27:14 ""
17:27:14 Error in expression <) do
{
case "weapon": {
diag_log(format[_outputText + " - Create_Loot_Item_AutoF>
17:27:14 Error position: <_outputText + " - Create_Loot_Item_AutoF>
17:27:14 Error Undefined variable in expression: _outputtext
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 130
17:27:14 "rowItem ["MG36_camo","weapon]"
17:27:14 "ForEach CLASSNAME = MG36_camo, CLASSTYPE = weapon, RANDOM AMOUNT = 1"
17:27:14 ""
17:27:14 Error in expression <) do
{
case "weapon": {
diag_log(format[_outputText + " - Create_Loot_Item_AutoF>
17:27:14 Error position: <_outputText + " - Create_Loot_Item_AutoF>
17:27:14 Error Undefined variable in expression: _outputtext
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 130
17:27:14 "rowItem ["Mk_48_DZ","weapon]"
17:27:14 "ForEach CLASSNAME = Mk_48_DZ, CLASSTYPE = weapon, RANDOM AMOUNT = 1"
17:27:14 ""
17:27:14 Error in expression <) do
{
case "weapon": {
diag_log(format[_outputText + " - Create_Loot_Item_AutoF>
17:27:14 Error position: <_outputText + " - Create_Loot_Item_AutoF>
17:27:14 Error Undefined variable in expression: _outputtext
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 130
17:27:14 "rowItem ["PK","weapon]"
17:27:14 "ForEach CLASSNAME = PK, CLASSTYPE = weapon, RANDOM AMOUNT = 1"
17:27:14 ""
17:27:14 Error in expression <) do
{
case "weapon": {
diag_log(format[_outputText + " - Create_Loot_Item_AutoF>
17:27:14 Error position: <_outputText + " - Create_Loot_Item_AutoF>
17:27:14 Error Undefined variable in expression: _outputtext
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 130
17:27:14 Error in expression <ray] call ZFM_Fill_Loot_Item_AutoFill;

_createItem
};


ZFM_Includes_Loot_Confi>
17:27:14 Error position: <_createItem
};


ZFM_Includes_Loot_Confi>
17:27:14 Error Undefined variable in expression: _createitem
17:27:14 File z\addons\dayz_server\ZFM\ZFM_LootHandler.sqf, line 221
17:27:14 Error in expression < set [(count ZFM_CURRENT_LOOT_CRATES+1),_thisLootCrate];
};



_offsetGroupPosit>
17:27:14 Error position: <_thisLootCrate];
};



_offsetGroupPosit>
17:27:14 Error Undefined variable in expression: _thislootcrate
17:27:14 File z\addons\dayz_server\ZFM\ZFM_Mission.sqf, line 377
17:27:14 "PROBABILITYBASED false"
17:27:14 "THISLOOTCRATE [7102.06,8938.24,0], HARD,[["M240_DZ","weapon],["M249_DZ","weapon"],["MG36_camo","weapon"],["Mk_48_DZ","weapon"],["PK","weapon"]],false"
17:27:14 "ACCOUT OBJECTS ["Land_fortified_nest_big","Land_Fort_Watchtower","Land_tent_east","Fort_Barracks_USMC","Land_fort_artillery_nest","Land_HBarrier_large], RANDLOC [7086.06,8922.24,0]"
17:27:15 "THIS ACCOBJECT Land_fortified_nest_big"
17:27:15 "ACCOUT OBJECTS ["Land_fortified_nest_big","Land_Fort_Watchtower","Land_tent_east","Fort_Barracks_USMC","Land_fort_artillery_nest","Land_HBarrier_large], RANDLOC [7082.06,8918.24,0]"
17:27:15 "THIS ACCOBJECT Fort_Barracks_USMC"

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  • 2 weeks later...

I thought you all deserved at least some regular updates again, Since getting involved with Bergstad, I tested ZFM and then had to act to keep things stable with the server and blah blah. 8 months is a long time, and I had hoped to release ZFM sooner. I tested a most recent build, but was not happy with the performance of it and have simplified the mission system. I've also moved the repository to GitHub and have been doing optimisations for Arma3 as well as Arma2. In two days, I redid what was a bit of a mess of a mission handler in BitBucket. 

 

I am re-building ZFM into something smaller and a bit less complicated, removing unnecessary features like language support and so on. For the first priority, I am going to get the modular mission stuff working faster than it was before and attempt to trim down the layouts as SQF array performance is lousy.

 

Anyway, lesson learned and time to finish what I started a long 8 months ago.

 

https://bitbucket.org/bergstadeu/fairmission/src

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Development is moving along again :) If anyone wants to get involved with testing at some point, join in on ts.bergstad.eu. After playing the game again and seeing how ghastly other mission systems are, I feel refreshed to make this as quickly as I can so I can play it! :P

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Development is moving along again :) If anyone wants to get involved with testing at some point, join in on ts.bergstad.eu. After playing the game again and seeing how ghastly other mission systems are, I feel refreshed to make this as quickly as I can so I can play it! :P

Did .. didnt see u around  :)

Chainsaw

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Development is moving along again :) If anyone wants to get involved with testing at some point, join in on ts.bergstad.eu. After playing the game again and seeing how ghastly other mission systems are, I feel refreshed to make this as quickly as I can so I can play it! :P

 

Patiently waiting :P

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Already developing and testing it on A3 as we speak. Playtesting the rebuild I made will go on in a few days. It's a lot less resource intensive so I decided to start adding in a few extra effects for the crash missions. Take a look if you get a chance.

 

https://bitbucket.org/bergstadeu/fairmission/wiki/Crash%20Mission

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Already developing and testing it on A3 as we speak. Playtesting the rebuild I made will go on in a few days. It's a lot less resource intensive so I decided to start adding in a few extra effects for the crash missions. Take a look if you get a chance.

 

https://bitbucket.org/bergstadeu/fairmission/wiki/Crash%20Mission

 

That's cool because I have stopped any further development on my A2 Epoch servers. They are continuing to run because I still have people playing on them, but I'm dedicating all my time to my A3 Epoch server.

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Yeah, I reworked most of ZFM as seen in the repo. Just been tweaking crash missions over the weekend in a2 and a3 so they're more dynamic. This is the "shot down" scenario for air crashes. I have coded an airstrike working in A3 for land vehicles. Apologies for the quality.

 

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