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balota safezone not working, do not know why


jbladel

Question

so ive added a trader city at balota but i cannot get the safezone work,

all my others (including ne aircraft) work.

The class Sensors is posted down below

class Sensors
{
items=7;
class Item0
{
position[]={6325.6772,304.99033,7807.7412};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonestary";
expCond="(player distance zonestary) < 100;";
expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item1
{
position[]={4063.4226,365.00577,11664.19};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item2
{
position[]={11447.472,317.26886,11364.504};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item3
{
position[]={1606.6443,289.70795,7803.5156};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
expDesactiv="canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item4
{
position[]={12944.227,210.19823,12766.889};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
expDesactiv="canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item5
{
position[]={4789.12,2573.47,0.058};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebolata";
expCond="(player distance zonebolata) < 75;";
expActiv="TitleText[""Now entering aircraft trader"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bolata Traders"";";
expDesactiv="TitleText[""Now leaving aircraft trader"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
class Item6
{
position[]={12060.471,0,12638.533};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneaircraft";
expCond="(player distance zoneaircraft) < 50;";
expActiv="TitleText[""Now entering aircraft trader"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""aircraft"";";
expDesactiv="TitleText[""Now leaving aircraft trader"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
class Effects
{
};
};
};
};

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