This looks it was done correctly, because the AGN safe zone works in that area now.
2. I added SARGE's old Zed Nuker to this area as well. Using the coordinates above.
/*
Author: Sarge
Description:
Kills all zombies in a given distance from a given point.
Needs 2 parameters:
_location = the exact x/y/z location of the center of the area that should be zed free
_range = the radius within which zeds get killed
*/
private["_location","_radius","_nuker","_obj_text_string"];
if(!isServer) exitwith{};
_location = _this select 0;
_radius = _this select 1;
_nuker = createvehicle ["HeliHEmpty",[_location select 0,_location select 1,1] ,[],0,"NONE"];
_nuker allowDamage false;
_obj_text_string = format["#(argb,8,8,3)color(%1,%2,%3,%4,ca)",1,1,0,1];
[nil,nil,rSETOBJECTTEXTURE,_nuker,0,_obj_text_string] call RE;
[_nuker,_radius] spawn {
private ["_nuker","_radius","_entity_array"];
_nuker = _this select 0;
_radius = _this select 1;
while {true} do {
_entity_array = (getPos _nuker) nearEntities ["CAManBase",_radius];
{
if (_x isKindof "zZombie_Base") then {
_x setDamage 1;
};
} forEach _entity_array;
sleep 2;
};
};
Now, when Im at the aircraft trader and I purchase a vehicle, the vehicle spawn a few feet above his head, suspended in mid air. Im going way out on a limb here but could
Question
DangerRuss
So I did 2 things today regarding the aircraft trader at NEA.
1. I added the aircraft trader to the class Sensors in the mission.sqf so the AGN safe zone would apply to the Aircraft Trader area as well.
This looks it was done correctly, because the AGN safe zone works in that area now.
2. I added SARGE's old Zed Nuker to this area as well. Using the coordinates above.
Now, when Im at the aircraft trader and I purchase a vehicle, the vehicle spawn a few feet above his head, suspended in mid air. Im going way out on a limb here but could
_nuker = createvehicle ["HeliHEmpty"
cause any issues?
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