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Found 369 results

  1. NZ|Ascent OverPoch Napf|Plot&DoorManagement|Hero&BanditMissions Hey if there are any NZ or AU players looking for a nice server which always has good frame and nice players just cruise on over to Ascent Epoch Connection info:49.50.243.42:2402
  2. Hey Guys, I'm glad to show you our DayZ Epoch Server Today. We are a German Clan who fulfilled their dream of an own DayZ-Server. We've added a few features to improve your experience when you start playing on our server. ---------------------------------------------------------------------------------- Server-IP: 46.163.104.244:2302 Mod / Map: DayZ Epoch Chernarus Features: Advanced Trading with SafezonesCoin-System without Globale BankingMission System (WAI)Animated HelicrashesAuto-RefuelDeploy BikeSelfbloodbag ---------------------------------------------------------------------------------- Server-IP: 94.250.209.246:2302Mod / Map: DayZ Overpoch Namalsk Features: Costum Trader CitySafeZonesWarm ClothingTemple Of GodsAuto-RefuelMissionsSelfblodbagCold Weather System---------------------------------------------------------------------------------- If you want to have a talk with us or with your friends, you can also join our TeamSpeak3-Server: Server-IP: 46.163.104.244:3202 Password: SL ---------------------------------------------------------------------------------- If you have any questions, just ask! Best Regards from Germany, Firerfan <Survival-Legends>
  3. Hey guys, I currently have epoch 0.3.3.0 installed on my Debian 7 dedicated box and I have seem to of hit a rock in the road. The server never actually starts and when I view the logs it ends in Battleye not being able to initialize. I have attached my log. If you would like more for troubleshooting don't hesitate to ask. I have tried everything I could find with some Google searching and nothing worked. Here are somethings I have tried: Updating the .so file directly from Battleye, making sure everything is in lowercase, re-checked the "epoch_linux_startupscript.sh", changed IP in epochserver.ini, made sure Battleye files all had appropriate permissions, matched Battleye location in config, and I feel like I've done more. On a side note, the server works fine if I disable Battleye, however within 10 mins of playing around a hacker joined an killed my friend and I. So Battleye is a absolute must. Logs: WATCHDOG (8550): [Sat Sep 12 23:12:21 EDT 2015] Zipping logfiles from /home/epoch/epoch/logs to /home/epoch/epoch/logs/old WATCHDOG (8550): [Sat Sep 12 23:12:21 EDT 2015] No old logfiles to zip in /home/epoch/epoch WATCHDOG (8550): [Sat Sep 12 23:12:21 EDT 2015] Deleting all zipped logfile in /home/epoch/epoch/logs/old when older then 7 days. WATCHDOG (8550): [Sat Sep 12 23:12:21 EDT 2015] Starting server (port 2302)... 23:12:21 Could not enable linux core dumps. Error 1 - 23:12:25 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 23:12:25 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 23:12:25 Updating base class ->HouseBase, by a3\data_f\config.bin/CfgVehicles/House/ 23:12:25 Updating base class ->Thing, by a3\data_f\config.bin/CfgVehicles/ThingX/ 23:12:25 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 23:12:25 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 23:12:25 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 23:12:25 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 23:12:25 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 23:12:25 Updating base class ->House, by a3\structures_f\config.bin/CfgVehicles/House_F/ 23:12:25 Updating base class ->House_F, by a3\structures_f\config.bin/CfgVehicles/House_Small_F/ 23:12:25 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/ 23:12:25 Updating base class ->RifleBaseLowStandActions, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/Actions/RifleBaseStandActions/ 23:12:26 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/ 23:12:26 Updating base class ->StandBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSnonWnonDnon/ 23:12:26 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 23:12:26 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 23:12:26 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 23:12:26 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 23:12:26 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 23:12:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 23:12:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 23:12:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 23:12:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 23:12:26 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 23:12:26 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 23:12:26 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 23:12:26 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 23:12:26 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 23:12:26 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 23:12:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 23:12:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 23:12:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 23:12:26 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 23:12:26 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 23:12:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 23:12:26 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 23:12:26 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 23:12:26 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 23:12:26 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 23:12:26 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 23:12:26 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 23:12:26 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 23:12:26 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 23:12:26 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 23:12:26 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 23:12:26 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 23:12:26 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ 23:12:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 23:12:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 23:12:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 23:12:26 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 23:12:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 23:12:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 23:12:26 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 23:12:26 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ 23:12:26 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 23:12:26 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 23:12:26 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 23:12:26 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 23:12:26 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 23:12:26 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 23:12:26 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 23:12:26 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 23:12:26 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 23:12:26 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 23:12:26 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 23:12:26 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 23:12:26 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 23:12:26 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 23:12:26 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/ 23:12:26 Updating base class ->BulletCore, by a3\weapons_f\config.bin/CfgAmmo/BulletBase/ 23:12:26 Updating base class ->Default, by a3\weapons_f\config.bin/CfgMagazines/CA_Magazine/ 23:12:26 Updating base class ->ReammoBox, by a3\weapons_f\config.bin/cfgVehicles/WeaponHolder/ 23:12:26 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/CowsSlot/ 23:12:26 Updating base class ->SlotInfo, by a3\weapons_f\config.bin/PointerSlot/ 23:12:26 Updating base class ->PistolCore, by a3\weapons_f\config.bin/cfgWeapons/Pistol/ 23:12:26 Updating base class ->WeaponSlotsInfo, by a3\weapons_f\config.bin/cfgWeapons/Pistol_Base_F/WeaponSlotsInfo/ 23:12:26 Updating base class ->Default, by a3\weapons_f\config.bin/cfgWeapons/ItemCore/ 23:12:26 Updating base class ->ReammoBox, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/Bag_Base/ 23:12:26 Updating base class ->ThingX, by a3\weapons_f\ammoboxes\config.bin/CfgVehicles/WeaponHolderSimulated/ 23:12:26 Updating base class ->Ship, by a3\boat_f\config.bin/CfgVehicles/Ship_F/ 23:12:26 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/ 23:12:27 Updating base class HitPoints->, by x\addons\a3_epoch_config\config.cpp/CfgVehicles/CAManBase/HitPoints/ 23:12:27 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Speed_Freefall/ 23:12:27 Updating base class RscText->RscIGUIValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfo/CA_Alt_Freefall/ 23:12:27 Updating base class RscUnitInfoAirNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAir/ 23:12:27 Updating base class RscText->RscOpticsValue, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscWeaponRangeFinder/CA_Distance/ 23:12:27 Updating base class RscOptics_AV_driverNoWeapon->RscUnitInfo, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscOptics_AV_driver/ 23:12:27 Updating base class RscUnitInfoAirRTDFullNoWeapon->RscUnitInfoAir, by x\addons\a3_epoch_code\config.bin/RscInGameUI/RscUnitInfoAirRTDFull/ 23:12:27 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 23:12:27 Initializing Steam Manager 23:12:27 unable to load subscribed content list. list will be updated from steam 23:12:27 unable to load published content list. list will be updated from steam 23:12:27 unable to load cached items meta info. save and update functionality will be broken 23:12:27 Steam Manager initialized. 23:12:27 ============================================================================================= List of mods =============================================================================================== 23:12:27 modsReadOnly = true 23:12:27 safeModsActivated = false 23:12:27 customMods = true 23:12:27 hash = '1619759DDDB0852D7D06F122B937AE11C3A715E3' 23:12:27 hashShort = '64a84c88' 23:12:27 name | modDir | default | origin | hash | hashShort | fullPath 23:12:27 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 23:12:27 Epoch Mod 0.3.3.0 | @epoch | false | GAME DIR | 446c9dbff6af2da4974c23e87d1902a65cb96eb0 | fe7407c5 | /home/epoch/epoch/@epoch 23:12:27 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 23:12:27 Arma 3 Marksmen | mark | true | GAME DIR | 2ac91f318d5175e81ab7482fcf2a7aa8ae82a213 | e93f1292 | /home/epoch/epoch/mark 23:12:27 Arma 3 Helicopters | heli | true | GAME DIR | a64ae24a6890d3240dad2baf3773e9240feebe5b | 47357fb6 | /home/epoch/epoch/heli 23:12:27 Arma 3 Karts | kart | true | GAME DIR | fde685d8a8f69d3e8c396ba1fd2e5727dc45f1f6 | 79fc1794 | /home/epoch/epoch/kart 23:12:27 Arma 3 Zeus | curator | true | GAME DIR | 91164443d7c2b20cfc3826c614a14818171fbcb1 | 22b0ebcb | /home/epoch/epoch/curator 23:12:27 Arma 3 | A3 | true | NOT FOUND | | | 23:12:27 @epochhive | @epochhive | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | /home/epoch/epoch/@epochhive 23:12:27 ========================================================================================================================================================================================================== 23:12:27 InitSound ... 23:12:27 InitSound - complete 23:12:27 Dedicated host created. 23:12:27 PhysX3 SDK Init started ... 23:12:27 PhysX3 SDK Init ended. Attempt to override final function - rscminimap_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplaysinglemission_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplayremotemissions_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplaystrategicmap_script Attempt to override final function - rscdisplaycommon_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplaycurator_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplaywelcome_script Attempt to override final function - rscdisplaywelcome_script Attempt to override final function - rscdisplaywelcome_script Attempt to override final function - rscdisplaycommon_script Attempt to override final function - rscdisplaydebriefing_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script 23:12:30 BattlEye initialization failed WATCHDOG (8550): [Sat Sep 12 23:13:08 EDT 2015] Server shutdown intentional, watchdog terminating epochserver.ini [EpochServer] BattlEyePath = home/epoch/epoch/sc/batteye InstanceID = NA123 LogAbuse = 1 IP = 158.69.194.85 Port = 2302 Password = ************ [Redis] IP = 127.0.0.1 Port = 6379 DB = 0 Password = ********** [SteamAPI] Logging = 0 Key = VACBanned = 0 VACMinimumNumberOfBans = 0 VACMaximumDaysSinceLastBan = 0 PlayerAllowOlderThan = 0 "epoch_linux_startscript.sh" check: ArmA 3 directory: /home/epoch/epoch OK Server executable: /home/epoch/epoch/arma3server OK CFG directory: /home/epoch/epoch/sc OK Config file: /home/epoch/epoch/sc/config.cfg OK Basic file: /home/epoch/epoch/sc/basic.cfg OK Battleye directory: /home/epoch/epoch/sc/battleye/ OK Arma3Profile: /home/epoch/epoch/sc/users/sc/sc.arma3profile OK Log directory: /home/epoch/epoch/logs OK Old Log directory: /home/epoch/epoch/logs/old OK Profile directory: ~/.local/share/Arma\ 3\ -\ Other\ Profiles/sc OK Arma3Profile symlink: ~/.local/share/Arma\ 3\ -\ Other\ Profiles/sc/sc.Arma3Profile OK Port number will be: 2302 PID file will be: /home/epoch/epoch/2302.pid RUN file will be: /home/epoch/epoch/2302.run Start cmd will be: /home/epoch/epoch/arma3server >>/home/epoch/epoch/logs/port_2302.12.09.15_2315.log 2>&1 -config=/home/epoch/epoch/sc/config.cfg -cfg=/home/epoch/epoch/sc/basic.cfg -port=2302 -name=sc -pid=/home/epoch/epoch/2302.pid [email protected] -maxMem=2047 -nosound -exthreads=1 -noCB -autoinit -loadMissionToMemory Thanks in advanced!!
  4. I have a couple questions for the linux love crowd. 1. Can I run epoch to allow older client versions? Specifically v1.42, the current version of the linux beta client. Would "requiredBuild = xxxxx;" in the config work? If so anyone happen know the build number for the 1.42 linux client? 2. Does epoch require battleye? Does it effect admin tools or anything? Now yes I understand the importance of battleye and would normally never run without it, however since there is no battleye for the linux client (yet), importance is placed on actually playing above security for now. I also know connecting old clients can have unexpected results, but again, we just want to play on our favorite os. Any guidance would be most appreciated.
  5. Hello! Me and 2 of my friends who are new to arma and dayz are looking for an overpoch server, region Europe if possible. Cherno or Napf preferably. Thanks //Cookies
  6. heres a video that shows you how to make an epoch server http://youtu.be/1HW4xhVwsns
  7. Got the server running fine. Which is great. having an issue with it showing up on the game finder but i think that's a port issue not the serve itself. Question I have is I've set my server restart to true but the server won't restart after 4 hours. It's not a big deal because only me and my cousin play on it. But I'm curious to what the issue is. I'll add the code here. Hopefully someone can't find my error :P serverRestart = true; // true sends #shutdown command to server after the time specified in ForceRestartTime forceRestartTime = 14400; // 4 hour restarts StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance. // Time based StaticDateTime[] = {2035,6,10,7,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. lootMultiplier = 1; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container. // Events WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen. WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>} events[] = { { 3600, "CarnivalSpawner" }, // SECOND <scalar>, EVENT <string> { 2400, "EarthQuake" }, { 1800, "ChangeWeather" }, { 1200, "ContainerSpawner" }, { 300, "PlantSpawner" } //No comma on last Entry }; // Antagonists antagonistChanceTrash = 0.09; //9% chance when player loot a trash object antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count) antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot object // Player Related cloneCost = 100; // debt incurred on player death // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. simulationHandler = false; // When enabled this feature disables simulation on vehicles that are not near players. Can help improve client fps at the cost of server fps. (This is disabled by default now that Arma has fixed the original issue) vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. allowedVehiclesList[] = { {"C_Offroad_01_EPOCH",8}, {"C_Quadbike_01_EPOCH",8}, {"C_Hatchback_01_EPOCH",10}, {"C_Hatchback_02_EPOCH",10}, {"C_SUV_01_EPOCH",10}, {"C_Rubberboat_EPOCH",5}, {"C_Rubberboat_02_EPOCH",5}, {"C_Rubberboat_03_EPOCH",5}, {"C_Rubberboat_04_EPOCH",5}, {"C_Van_01_box_EPOCH",8}, {"C_Van_01_transport_EPOCH",9}, {"C_Boat_Civil_01_EPOCH",5}, {"C_Boat_Civil_01_police_EPOCH",5}, {"C_Boat_Civil_01_rescue_EPOCH",5}, {"B_Heli_Light_01_EPOCH",2}, {"B_SDV_01_EPOCH",2}, {"B_MRAP_01_EPOCH",3}, {"B_Truck_01_transport_EPOCH",1}, {"B_Truck_01_covered_EPOCH",2}, {"B_Truck_01_mover_EPOCH",1}, {"B_Truck_01_box_EPOCH",1}, {"O_Truck_02_covered_EPOCH",2}, {"O_Truck_02_transport_EPOCH",1}, {"O_Truck_03_covered_EPOCH",1}, {"O_Truck_02_box_EPOCH",1}, {"I_Heli_light_03_unarmed_EPOCH",1}, {"O_Heli_Light_02_unarmed_EPOCH",1}, {"I_Heli_Transport_02_EPOCH",1}, {"O_Heli_Transport_04_EPOCH",1}, {"O_Heli_Transport_04_bench_EPOCH",1}, {"O_Heli_Transport_04_box_EPOCH",1}, {"O_Heli_Transport_04_covered_EPOCH",1}, {"B_Heli_Transport_03_unarmed_EPOCH",1}, {"jetski_epoch",7}, {"K01",2}, {"K02",2}, {"K03",2}, {"K04",2}, {"ebike_epoch",7}, {"mosquito_epoch",5}, {"C_Heli_Light_01_civil_EPOCH",5} }; // Traders taxRate = 0.1; // controls the price increase for purchases starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity. NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = true; // disables traders moving from work to home // Markers showEarthQuakes = true; // show mineral viens caused by earthquakes showShippingContainers = true; // Show location of events based loots (plants, shipping container, Carnival) SHOW_TRADERS = true; // Show locations of traders SHOW_JAMMERS = false; // Shows location of base jammers SHOW_BOATLOOT = true; // Shows the location of shipwreck loot DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles // Hive Related expiresBuilding = "604800"; // expiration date in seconds for buildings expiresPlayer = "2592000"; // expiration date in seconds for players expiresBank = "7776000"; // expiration date in seconds for players bank expiresVehicle = "604800"; // expiration date in seconds for vehicles expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking) // Admin Features hiveAdminCmdExec = false; // true = enables extra (To Be Released) feature to allow execution of code via hive. hiveAdminSavePlayerList = true; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID. hiveAdminCmdTime = 5; // how many seconds between each command queue call.
  8. I've been trying to setup my server since the weekend. Kept crashing and couldn't figure out why so I've done a few fresh installs. I've now found the issue (or atleast 1). When I go into Epochah and setup my details to be menu owner the game won't load and give me error Server not Ready (Error 02). If someone could help me sort this that would be great. thanks.
  9. Hello everyone. I made a script for my server were their is a static loot crate that will spawn at a static missions. The script works, it spawns in with the loot but for some reason when I put it on the server and not on my local system it's lower then normal (If the crate is on the ground and you can not longer see it, if it is in a building it is 1 floor down in the roof), But this only happens for me, Everyone else can see it in the right location. Any idea why this is happening? _vehicle_0 = objNull; if (true) then { _this = createVehicle ["CZBasicWeapons_EP1", [7761.99,4491.99,0.00144958], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _uniqueid = str(round(random 999999)); _this setVariable ["ObjectID", _uniqueid, true]; _this setVariable ["ObjectUID", _uniqueid, true]; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addWeaponCargoGlobal ["vil_M110sd",1]; _this addMagazineCargoGlobal ["20Rnd_762x51_DMR", 5]; _this addMagazineCargoGlobal ["metal_floor_kit",5]; _this addMagazineCargoGlobal ["cinder_wall_kit",10]; _this addMagazineCargoGlobal ["CinderBlocks",20]; _this addMagazineCargoGlobal ["MortarBucket",10]; _this addMagazineCargoGlobal ["ItemVault",1]; _this setPos [7761.99,4491.99,0.00144958]; };
  10. If Anyone is experienced in setting up dayz servers/coding scripts and are interested in coding for a cost then ill be happy to pay for your service and time contact me via private mail and we can discuss this in more detail thanks for your time requirements coding experience,reliable,18+ Best regards Donal
  11. The purpose of this thread is to establish the required ports to ensure that your dedicated server is safely protected with a firewall and the required ports are open to, obviously, connect to the game server to play and, more importantly, allow any remote access applications you use, e.g. RDP / VNC etc.: **IMPORTANT**: If you don't currently have a firewall enabled on your remote server and decide to enable it, make sure that you allow the ports for your remote access, or you will lock yourself out ! Default ports are: RDP (Windows Remote Desktop): 3389 VNC (Vitrual Network Computer) : 5900 I strongly recommend changing the default ports as there are bots out there that will attack them persistently, trying to brute force a password. Once the port is closed they p|$$ off elsewhere. Not going to reveal the port I use but there are plenty of 'free' ones to try.. Now: To make sure that the required ingoing and outgoing ports are opened to allow the game server to communicate with the master server and to register your server for dayZ commander. We currently have the ports (listed below) open and still do not appear on dayZ commander. Taking the firewall down (briefly) allows the server to appear in dayZC, so it is definitely a port blocked issue.. This is on a Windows 2012 R2 Standard Server. I have picked up ports from various threads and allowed them.. Allowed As Application: Arma 2 Arma 2: Operation Arrowhead Arma2: Operation Arrowhead Beta Allowed Inbound Rules / Ports: All ICMP V4 (Ping) UDP 2303 (dayZ Commander) UDP 6500 (Gamespy Master Requests) Allowed Outbound Rules / Ports: UDP 2303 (dayZ Commander) TCP 28900 (Master Server) UDP 27900 (Master Server) I made the assumption that allowing the applications through the firewall would do it, that appears to have been wrong as whilst writing this post I have just: Added Allow for Inbound and Outbound on port 2302 for both UCP and TCP... Yay, server is on dayZ Commander, as a favourite for now, but it is responding and showing server details. Now to work out which of those ports above I don't actually need :)
  12. Hey guys. I have an issue with getting WAI to work on my server. Basically I followed some youtube tutorials and done everything as advised, unpacked my .pbo file and repacked it with the WAI files and the line of code in the correct file to call to it. However I realised that my server is not even using my dayz_server.pbo and it runs successfully without it, I can join and other players can join over the internet, however it only shows in the arma 2 OA multiplayer menu and not dayz launcher which is not an issue right now because this server is just for me and a few friends for the moment. The real issue is WAI not working, I have SARGE AI working which is great but this is only because I didn't have to do anything to the pbo file to get that mod working, all of the files went into the MPmissions area which my server is using. So in short my server is ignoring the dayz_server.pbo even though the command to use @Dayz_Epoch_Server is in the batch file, and still survives and runs without it. I've looked all over the place for another pbo file that may be hidden somewhere that my server is using but there is none. Does anyone have any ideas? How can I get WAI working and where am I supposed to put it if my dayz_server.pbo is being ignored, or where am I going wrong. If you need any specific info please let me know. Regards.
  13. NuVga OverPoch Server: 176.57.157.4:2302 SERVER INFORMATION: Map: Napf Mods: Epoch 1.0.5.1 / Overwatch 0.25 = OverPoch Server location: Frankfurt/Main, Germany Number of slots: 42 Admins: Kextu and Viper BUILDING: Snap Build Pro v1.4 & BuildingVectors Plot for life (plot management) Max build limit increased to 2000! Free building box. Tell an Admin and they will come over to give you one! Alchemy Crafting Door Management / Eye Scanner Precise Building AI PATROLS + MISSIONS: WAI DZMS/DZAI Dynamic mission spawn locations Roaming land Jeep patrols Sector A (Custom AI Island with High loot) VEHICLES: Salvage vehicle parts Custom tow and lift scripts Refuel, repair at Gas Stations Deploy Bike & Mozzie (Action menu/Toolbox) Costum Vehicle List Masterkey Vehicle NOS TRADERS & LOOT: Fast trading Advanced trading Singe Coin System Custom Traders Custom Lootsystem Others: ESSV2 Custom Spawn Weapon Mods Custom Building / Map Additions DZGM Groupsystem Adjustable Viewdistance (Binoculars)
  14. I love the Arma 3 epoch and the feel, it's such an amazing upgrade from Arma 2. My only issue is the vehicle lock times, I have a life, work and school as most other people do and cannot keep logging in every day to check on a vehicle I secured. I want to build a base but to do that I need to gather materials and store them temporarily in a car but the problem I had on previous servers was that the vehicles became unlocked after server restart or after about 30 minutes of not being used and all my stuff would get stolen. I miss the Arma 2 version where if you locked a car, no one could loot or steal it (unless they stole parts of the car or just blew it up, which is fair game in my opinion). Can someone please recommend a couple of servers that implement this script/version? I have a 4 man squad looking to really get into Arma 3, but this issue is hindering us. Thanks.
  15. Hey everyone, I'm planning on starting a new Epoch server on a dedicated SSD and wanted to put out some feelers for what kind of content players want to see on a server. To gather this information, I have put together a few strawpolls with some options that I and my server staff could think of. If there is an addon or map you have an interest in, but do not see in the polls, please feel free to post it in the thread (with a short description if you'd like for clarification). Server Addons (Please choose your 3 favorite options) Server Uptime (How often should restarts happen?) Server Map (If there is a map not listed you prefer, please post it below) Thank you for any feedback you can provide, as all of it will help us create a better server experience for you, the player.
  16. Olá Pessoal Venho Divulgar novo servidor 24h de Dayz Epoch sem Lags - Full Dedicado Agora com 32GB Ram e 2 Proc. Xeon quad-L5420 8 x 2,5ghz 1gbp/s uplink , hospedado nos EUA . Website = http://murxonline.com/dayz/ Acessem pelo IP: 192.198.86.54 Porta: 2302 server equipado com um Anihack-InfistaR.de e um Anti-ByPass escondido . server com restart de 6 em 6 horas sem lag , Admins Ativos . rodando na versao 1.0.5.1(mais atual do mod) patch 125548 do Arma2OA . Modificaçoes do server: *Enhanced Spawn - spawn com seleçao de personagem , local e modo . *-WZAI - Missoes diversas setadas aleatoriamente no mapa Chernarus . *-DZAI - Bots simulando players spawnando aleatoriamente por todo mapa . *-Currency 2.2/Traders/Banco - Sistema para comercio de items e veiculos por Moedas . *-Random loadout - Items aleatorios no inventario ao Iniciar . *-SelfBloodBag - permite o sobrevivente fazer transfusão de sangue em si . *-Group Manager - permite criar ou entrar em um grupo existente de players(facilita comunicaçao e localização de sobreviventes amigos) Bom Jogo
  17. 0:13:42 Dedicated host created. 0:13:47 BattlEye Server: Initialized (v1.205) 0:13:47 Host identity created. 0:16:29 Mouse uses modified data file 0:16:29 BattlEye Server: Player #0 Mouse (127.0.0.1:2304) connected 0:16:29 Player Mouse connecting. 0:16:29 Mission DayZ Epoch Taviana read from directory. 0:16:29 Mission DayZ Epoch Taviana read from directory. [repeats like 30 times] 0:16:31 Mission DayZ Epoch Taviana read from directory. 0:16:32 Player Mouse connected (id=______<-removing this for this forum post). 0:16:32 Mission DayZ Epoch Taviana read from directory. 0:16:32 Mission DayZ Epoch Taviana read from directory. [repeats like 30 times] 0:16:33 Mission DayZ Epoch Taviana read from directory. 0:16:33 Mission DayZ Epoch Taviana read from directory. 0:16:33 Player Mouse disconnected. 0:16:33 BattlEye Server: Player #0 Mouse disconnected The game sees the server but immediately crashes when I try to connect to it. Another issue is that I can't see the server externally, but one problems at a time. I read another thread that suggested deleting the file in C:\Users\Anonymouse\AppData\Local\ArmA 2 OA\MPMissionsCache That didnt clear the error. Game versions are the same and I can connect to other servers just fine. Please let me know where to look to get this working. Video of server as I attempt to connect Server is booting on port 2315. is that wrong and is this just a port issue? it still shows the data being sent to the player. Edit: still havent found the source of this issue.
  18. HarDayZ Hard DayZ Mod Pack idea... Twitter Facebook Reddit Hello, Due to the experience I gathered in-game, I feel like the current servers are not fun anymore. You get everything on a plate, as well as everyone else, and just run in guns, crash cars and worry not. For this sole reason, I came up with a server idea which might appeal the more hardcore players. From the perspective of the servers currently in-game, these server properties may be straight up crazy. But I will include ways of monetisation. This may not feel the right choice, but again, this may be straight up crazy and might appeal the more hardcore players. A quick note before starting: This would work both as a Epoch as well as a Overpoch, but I do think adding some vehicles is a must, in order to attract new players and, most importantly, to make the engagements more entertaining. I have made (am making, if you're writing this before I finished editing this) a list with mods for epoch and a list with mods for the game which I think working together would be able to revive the comatose state of the dayz mod servers which made most hardcore players move over to standalone. Here is the list of features I think would provide the most engaging experience for experienced players. Scarce resources. Basicly, you're going to mainly find food for a good while.Make the meele count. Make the non-meele weapons so scarce, that you will need to wander for hours between the airfields in order to find a non-pistol non-meele weapon. Much more for a scoped one, if you're not very lucky.Make the ammo not as scarce as the weapons, but still you'd only get maybe 2 or 3 mags for the weapon, in a few hours of choppering between the airfields (since moving for large distances forces the loot to despawn).Allow every single weapon and vehicle in-game. But make the overpowered ones (like the tanks) highly unaccesible (you'd need to pay the price of 100 non-armed tanks for a armed tank, than worry about the ammo which, you guessed, is nearly impossible to find, so you'd need to buy them).Plot poles. Not required to build, but required to protect one's house. And make them smaller. Something like 10 meters radius would be good. That is more than enough for a house with two garages and a helipad.Make the cinder verry expensive. So expensive that one player would more likely set 100 or so wooden walls overlaping eachother, rather than using cinder. Or, if they play in a 5+ players group, maybe than have enough for a 1 by 2 wall of cinder (to get a MTVR inside and move it upstairs) and have the rest of the base just hanging in the air... and whole coridors with wooden doors from meter to meter, to ensure the security of the base.Price Ratios. This is a big one. I think each trader city should have slight variations in the price, with some items being slightly more overpriced than the others, depending on the facilities present near the trader city. For example, near the arfields, the weapons would be cheaper, and in the city, they would be verry expensive, due to the risk involved in getting them there. A difference so big that some players would intentionaly go to the airfield trader, buy lots of weapons or ammo and sell them in the city, for a tiny profit. But in bulk, you may get enough profit from a Ural filled with mags and pistols to get a fire weapon. Scoped less than Acog. Or get a pistol by filling jerry cans or fuel barrels (fuel barrels for 5 times the profit from jerry cans, but over ten times more expensive), by de-foresting a whole 1 cube km of forest, a Ural full of medical loot, or 50 urals worth of food. The food is the least scarce resource, followed by the bandages, so that's to be expected.Allow the players to salvage everything from a vehicle, but the fueltank, engine, gas-tank and scrap-metal should only be salvageable from an unlocked vehicle.Maybe allow the old-motorbike to be crafted with some wood planks and scrap metal (+toolbox for tools), and a motorcicle with 2 wheels, engine, either fueltank, two jerry cans or one fuel barrel and one scrap metal, for the old motorbike, as the only craftable motorbike (the others from the trader or spawned).Badass zombies. With 10 hits to the body and one hit to the head, you'd be in some serious problems if you don't learn to meele headshot them.I think that if you're going to have a base done in less than an hour, it shall be a unprotected, maybe shack or storage box, hidden somewhere few can see it (in the middle of a forest, or in a building, under or after some obstacles, and NOT a safe out in the open, where anyone can see it but noone can break it open. Or, if you had the luck to find yourself a lockbox or a combination lock, you shall be able to check one code every 5 seconds, making the combination lock breakable in 1000 tries or 5000 seconds or 83 minutes and 20 seconds, and a lockbox breakable in 3000 tries or 15000 seconds or 250 minutes. THAT if no zombie or player gets to you... Also, as the first map, I suggest PMC (so big you rarely get to find someone else) or Panthera (you can choose anythin else, realy; maybe something not so well known...), due to the presence of the most terrain types and the fact that even if it is so small, you have to walk/drive A LOT to get from one point to another, mostly if not using the roads. A list of maps I'd like to see this modpack implemented on. PMC 51km Desert (Endless civilisation... what else could you possibly want? Probably more islands...)Panthera (If you don't want to modify a map only for using it in this mod; However, having a new map will give this mod(pack) that feeling of freshness vanilla and standalone once had.)ADO TropicaSangin Province HellmandOringMiroslavlF.A.T.A. - Federally Administred Tribal Areas, Pakistán
  19. The US558 clan has started a new epoch server! Check us out on Facebook: https://www.facebook.com/Greedo187?fref=nf Or talk to us in teamspeak: seawolves.teamspeakserverhost.com:13644 Our server IP is 198.154.118.45:5802 If you bring a group of 3 or more you get base building supplies and mention this post for a briefcase and a humvee! Happy Hunting, Fuzzy
  20. Hi All, I've been working on a DayZ Epoch Player/Server Stats site for a couple of weeks and thought I'd share it with everyone to give back to the community To see what it looks like, you can view my demo here: http://stats.mudzereli.com Here are some of the features: - easy setup (only need access to a web host and edit a small simple config) - searchable/sortable player statistics - object tracking by type - leaderboard To download/install it, check out the github project. I you have any questions/feedback/constructive criticism, feel free to post in this thread, PM me, or send me a message on Github and I'll try to help as best I can. if you are having issues viewing the stats and it looks like just the data isn't loading, make sure you have apache's rewrite module on. This is on by default for most normal hosts, but if you use xampp or wamp you may need to enable this yourself in the apache configuration.
  21. Hi, I tried to set up my own Linux Arma 3 Epoch Server (0.3.1.0) (I used the 0.3.1.0 client and server data) Then I followed the only guide I found for Debian 6.0 () I started the server and I was able to connect and play. First it worked good, but then I noticed that you cant "open" garbage heap's (no animation), the bank (nothing happen) and can't fell tree's (...). Can you tell me ,if the Guide is totaly wrong for Epoch 0.3.1.0 or if i did something false? Sorry for my bad english ^^
  22. Hey, the names Az, I used to run epoch servers a while back but stopped playing arma all together. I've gotten back into play recently, after a bit, I deiced I'd like to get back into server owning again. Anyone who would like to help setup/test/chose scripts/mods/and Admin the server please contact me on steam @KGCxKING. You can be a solo player looking to become an admin or a Clan/group that wants a server to be called home. If a group contacts me and helps with the build of the server then your group name will be apart of the server title like so "Blarg Blarg Blarg Home to "GroupName"". The server will be PVP, but with PVE traders/areas. Thank you for reading, I hope your time wasn't wasted. ~AzeralTheKing
  23. Recently I've been trying to set up my own private Epoch server for Arma 2. I followed all the propper instructions (a YouTube video) and did it step by step. Everything works fine when I start it up but after about 5 minutes of having it running it pops up "Arma 2 OA has stopped working" and forces me to close out of the server. At this point I haven't even been able to log onto my server and I need help. Thank you for you time :) -Hailey
  24. SFT Overpoch server can be found on arma server list or on dayzlauncher by simply searching for SFT. We have active admins with many scripts to improve our server. All new players will recieve a vehicle, but will be for a limited time. Bring a friend you will receive a briefcase of gold between you. Bring 3 friends you will receive a base building pack. Current scripts on our server: -Vector/Snap Building -Coins -Advanced Trading -Group Management -Lottery (unfinished) -ATM's around map -Select Spawn/Class Hope to see you on the server. If you have any questions about the server reply to this post or join our teamspeak server: 85.236.100.96:12257
  25. DayZ Epoch Chernarus (1.8.6.1/1.0.5.1) UK (GMT) London Based Server Game IP: 81.19.216.33:2300 or search "K9" TeamSpeak 3: 85.236.100.27:19777 K9 Gaming welcomes you to our DayZ Epoch server! We have many features on our server including: Single Currency Spawn Selections Groups Self Blood Bagging Auto Repair/Refuel/Rearm (Free Refuel) AI Missions Trader Safe Zones Snap Building Custom Map Buildings Custom Starting Gear Earplugs Slow Zombies Active & Friendly Admins Automatic 3HR Restarts Feel free to connect to our TS3 when playing on our server! Upon building our regular player base we will start holding events for our members.
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