First thing I did was double check the init.sqf and everything was loaded correctly. I then made my custom variables.sqf the exact way as you have it, I started gettings errors in my client.rpt, I'm not sure if I got errors before using my code as I did not look into my client rpt file as I totally forgot about that. Next I tried calling dayz_resetSelfActions again and was a no go, same thing happening. So then I redefined dayz_resetSelfActions and still the same errors in the client rpt. Any further ideas would be appreciated.
Edit: I think I found the problem. I did what you suggested and I kept getting errors with variables not defined, so I went in and found those variables and made sure they had a variable. I added those at the very bottom and also changed DZE_APlotforLife & DZE_PlotOwnership to true. This gave me absolutely no errors what so ever in server or client rpt logs and the script works the way it's post to. I have not tried to remove the default code from dayz_resetSelfActions but I saved so much kb on the mission file I'm already happy. I'll prob try it again without it but if it doesn't work, then I know for sure the below code does work.
dayz_resetSelfActions = {
s_player_fire = -1;
s_player_cook = -1;
s_player_boil = -1;
s_player_fireout = -1;
s_player_butcher = -1;
s_player_packtent = -1;
s_player_packvault = -1;
s_player_lockvault = -1;
s_player_unlockvault = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
s_player_grabflare = -1;
s_player_dropflare = -1;
s_player_callzombies = -1;
s_player_showname = -1;
s_player_debuglootpos = -1;
s_player_pzombiesattack = -1;
s_player_pzombiesvision = -1;
s_player_pzombiesfeed = -1;
s_player_removeflare = -1;
s_player_painkiller = -1;
s_player_studybody = -1;
s_player_tamedog = -1;
s_player_madsci_crtl = -1;
s_player_parts_crtl = -1;
s_build_Sandbag1_DZ = -1;
s_build_Hedgehog_DZ = -1;
s_build_Wire_cat1 = -1;
s_player_deleteBuild = -1;
s_player_forceSave = -1;
s_player_checkGear = -1;
s_player_flipveh = -1;
s_player_stats = -1;
s_player_sleep = -1;
s_player_movedog = -1;
s_player_speeddog = -1;
s_player_calldog = -1;
s_player_feeddog = -1;
s_player_waterdog = -1;
s_player_staydog = -1;
s_player_trackdog = -1;
s_player_barkdog = -1;
s_player_warndog = -1;
s_player_followdog = -1;
s_player_repair_crtl = -1;
s_player_information = -1;
s_player_fuelauto = -1;
s_player_fuelauto2 = -1;
s_player_fillgen = -1;
s_player_upgrade_build = -1;
s_player_maint_build = -1;
s_player_downgrade_build = -1;
s_player_towing = -1;
s_halo_action = -1;
s_player_SurrenderedGear = -1;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
s_player_heli_lift = -1;
s_player_heli_detach = -1;
s_player_lockUnlock_crtl = -1;
s_player_toggleSnap = -1;
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint=[];
snapActions = -1;
s_player_plot_boundary_on = -1;
s_player_plot_boundary_off = -1;
s_player_plot_take_ownership = -1;
};
call dayz_resetSelfActions;
DZE_APlotforLife = true;
DZE_PlotOwnership = true;
DZE_snap_build_file = "";
DZE_plotTakeOwnershipItems = dayz_allowedObjects - (DZE_LockableStorage + ["Plastic_Pole_EP1_DZ","TentStorage","TentStorageDomed","TentStorageDomed2"]);
Dayz_Dark_UI = false;
DZE_checkNearbyRadius = 100;
DayZ_UseSteamID = true;
dze_snapextrarange = 0;