andygully
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Posts posted by andygully
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have this working fine on epoch panthera cheers :) the loot is varied and not overpowered. Just make sure to turn random ai spawning (not at missions) off if you want ai at missions only
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nice way to talk to people dude! i no what im doing iv changed the line service_point.sqf to what jaroo posted also followed your instructions and had no joy so thanked people including yourself for your help and you act like a d##k i was not saying anything bad it did not work for me that is all....
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thanks for the help but its just not working iv added the line to the init but no joy
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trying to add this to my panthera but it is not working any ideas? changed the thing to use to Land_benzina_schnell
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made me laugh :D
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thanks for the help guys its working now
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i have got this working except when i enter a mission spawned vehicle i get killed and "CLEANUP: KILLING A HACKER
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"CLEANUP: KILLING A HACKER andy B 1-1-C:1 (andy) REMOTE IN Ikarus_TK_CIV_EP1"
keeps killing me and giving this
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added Phoenix successfully to my server all is working (hfb server)
my question is i have tp working but only for short distances where do i edit this to be able to tp further?
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http://phoenixmods.freeforums.org/epoch-admin-tools-install-guide-works-100-t95.html
follow this make sure you use the 2.0.1.4 code and its fixes it
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i used the pre made admin and nothing is saving to the database? after restart all the purchased vehicles are back at the traders and all the spawns are back at the spawn points were they were found
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ignore all my ramblings on before this post. (kinda new to having to add code etc).
Hfb server currently updated to 1.0.1.5 running the pack setup how i want sarge ai working, tow working, lift working, cargo working (cant work out how to refuel yet lol)
knockout doesn't work take clothes kicks when used?
admin vehicles don't despawn thanks to poster for the fix.
just about to add the refuel at tanks from above will report back.
Thank you very much everyone who helped me out and being patient and a big thanks to Bungle for the pack.
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Yea the server in my signature is our .st server.
It IS possible to update your server manually with HFB and I dont think you need to create a new table (the instructions are for installing the server from fresh), or so I believe, which is why I made the original post - just for confirmation. HFB and Vilayer look to be almost identical in their method of supporting Epoch. I would say though in hindsight had I know thant I would have went to Vilayer as I've had a Vilayer server before and at the very least, I know their support is active and tickets are responded to quickly. Not that HFB aren't, but I have a bit more confidence in Vilayer, being the bigger company.
The only issues ive had with HFB so far are Battle eye script restrictions when using Bungle's admin pack and the fact they havent got an automatic update yet for 1,0,1,5 but I was told yesterday that one would be available "either tomorrow or the next day".
John mac if you are having issue feel free to message me or hop on our TS3 server and ill give you a hand trying to figure out what went wrong and to fix it. Theres a free admin tool build into Bungles admin mod, its pretty useful too. HFB in-built admin tools WON'T work with Epoch. If you do switch server hosts dayz.st's admin map works with Epoch and they are pretty straight forward to use for novice admins.
As I say, feel free to grab me on teamspeak (server address on our website @ www.bsbnetwork.com) for help but Im not online till Sunday though now mate as im away for the weekend.
any instructions for doing this im currently running a hfb server and wouldnt mind being upto date
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I get this error when loading the game,
you cannot play/edit this mission it is dependant on downloadable content that has been deleted jetskiyanahuiaddon
Battle eye restriction #0 still applies and gets kicked for crashing Admin Heli's :(
Fix for the despawning Admin veichles as below
a) In your dayz_server.pbo/compile/server_updateObject.sqf
Code:if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; _isNotOk = true; }; };
and change to
Code:if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then { _object_position = getPosATL _object; diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2]; _isNotOk = true; }; };
Teseted by myself and it works
Sarge, <- He wrote it
XenonElite :)
i added this code in place of the other and when i restart my server i cant join it hfb server running 1.0.1.4
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so if i up the vehicle spawns i have to add more spawn points?
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reduced the number of vehicles and already have the scripts in the correct folder cheers for the help
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1000 might cause issues but that should do it as long as you followed the other steps of the process. I can't speculate on what those are because you haven't provided a service provider.
sorry its with hfb cherno map and how many do think would be the limit?
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I can help, also there are instructions posted on the first page of this thread if you need help.
so i think im on the right track i have the pack working edited the init.sqf to add more vehicles made it 1000 and repacked reuploaded the pbo is that all i need to do and restart?
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anyone help im kinda new to this not sure were all the settings are located :)
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in my list of updates for my hfb server epoch 1.0.1.5 is listed?
just a quick question how to up my veh spawn rate with the 1.2.1 patch applied?
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i test it out and rename just wish they would hurry up im impatient ahah
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As of right now HFB only has 1.0.1.4 released for Epoch, I have not tested 1.2.1 on my server due to a desire to not break things. That being said, 1.2 works fine on the server and I believe it's using mostly the same code. I'll be on hand most of the day if you'd like to give it a try and need support (if it doesn't work).
Ok cheers im just waiting for the server to go live then im going to try setup. never used hfb before.
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thanks for your hard work on this. does 1.2.1 work with hfb servers?
Torndeco Mission System - DZAI AI
in A2: Epoch Mods (1.0.5.1)
Posted
the boxes are disappearing from the missions any help? i use infistar so maybe it is that?