andygully
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Posts posted by andygully
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well load up arma 3 and try log in ill say hello
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no need for name calling is there?
anyway anyone with a vert pre order check your emails it is active
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search for liverpool and my server is there currently 3 players in
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my pre order is live has been for over an hour so yes vert are live haha
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vert is hosting now
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are vert putting servers up now?
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thanks for all the hard work you guys do :)
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Non that are legit
cheers ill wait for a legit hoster
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is there any server hosters with this available as of today?
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^^^ Forget my application, this man deserves a key :P
I agree with this guy haha :D
Cant wait for the A3 version liked playing epoch from the original version until present day my favourite mod of all well maybe overpoch now as the guns are amazing :)
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I already have the logistic lift package with disabled locked vehicle lifting I used the above code and it gave errors
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so along with the lift epoch script to stop towing locked vehicles is this right? and has someone got a longer towing list?
private ["_vehicle","_status"];_vehicle = _this select 0;_status = _this select 1;if (local _vehicle) then {if(_status) then {_vehicle setVehicleLock "LOCKED";_vehicle setVariable ["BTC_Cannot_Lift",true,true];_vehicle setVariable ["MF_Tow_Cannot_Tow",true,true];} else {_vehicle setVehicleLock "UNLOCKED";_vehicle setVariable ["BTC_Cannot_Lift",false,true];_vehicle setVariable ["MF_Tow_Cannot_Tow",false,true];};};if(!_donotusekey) then {// Lock vehicle_object setvehiclelock "locked";_object setVariable ["BTC_Cannot_Lift",true,true];_vehicle setVariable ["MF_Tow_Cannot_Tow",true,true];};if(_ownerID != "0" and !(_object isKindOf "Bicycle")) then {_object setvehiclelock "locked";_object setVariable ["BTC_Cannot_Lift",true,true];_vehicle setVariable ["MF_Tow_Cannot_Tow",true,true];}; -
rpt log getting spammed with this any ideas?
Error 0 elements provided, 3 expected
20:19:15 File mpmissions\__cur_mp.Tavi\debug\addmarkers.sqf, line 3
20:19:40 Error in expression <ile{MissionGo == 1} do {
_MainMarker = createMarker ["_MainMarker", Ccoords];
_>
20:19:40 Error position: <createMarker ["_MainMarker", Ccoords]; -
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this is awesome haha :D
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the code is just a timer it will not restart your server. You need to set a bec scheduler up to restart and give restart warning messages
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tried but keep getting rpt errors and antihack stops working think its beyond me to figure out :)
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was looking at that code and adding the pirates.paa and warning.paa
the infistar debug is locate in the server pbo would i just edit the location info to something like this
dayz_server\init\pirates.paa
i will try it out later a report back
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works completely for me on my server if you do not want any ai except at missions go into mission pbo \addons\SARGE open SAR_config.sqf and change it all to this
// -----------------------------------------------// default values for dynamic grid spawning// -----------------------------------------------// maximum number of groups / gridSAR_max_grps_bandits = 0;SAR_max_grps_soldiers = 0;SAR_max_grps_survivors = 0;// chance for a group to spawn (1-100)SAR_chance_bandits = 0;SAR_chance_soldiers = 0;SAR_chance_survivors = 0;// maximum size of group (including Leader)SAR_max_grpsize_bandits = 0;SAR_max_grpsize_soldiers = 0;SAR_max_grpsize_survivors = 0;also the instructions are pretty much all you need if you cant copy and paste some files into another file then.........Thank you for the hard work Torndeco i appreciate it a lot and this ai system is the best i have used.I currently use infistar is there anyway to add the mission debug (lower part of the debug menu for mission announcements) to the infistar debug? -
cheers guna try it now
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any chance you could get random spawning added same as in torndeco's ai missions? using panthera atm and like the randomness of ai that can pop up anywhere
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the ai spawn in vehicles have no ammo that's why lol
torndeco is making a fix i think
Allow side chat help please.
in Discussion
Posted
i used pbo manager also worked fine