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andygully

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Posts posted by andygully

  1. ^^^ Forget my application, this man deserves a key :P

    I agree with this guy haha  :D

    Cant wait for the A3 version liked playing epoch from the original version until present day my favourite mod of all well maybe overpoch now as the guns are amazing  :)

  2. so along with the lift epoch script to stop towing locked vehicles is this right? and has someone got a longer towing list?

     
    private ["_vehicle","_status"];
    _vehicle = _this select 0;
    _status = _this select 1;
     
    if (local _vehicle) then {
    if(_status) then {
    _vehicle setVehicleLock "LOCKED";
    _vehicle setVariable ["BTC_Cannot_Lift",true,true];
    _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true];
    } else {
    _vehicle setVehicleLock "UNLOCKED";
    _vehicle setVariable ["BTC_Cannot_Lift",false,true];
    _vehicle setVariable ["MF_Tow_Cannot_Tow",false,true];
    };
    };
     
     
     
    if(!_donotusekey) then {
    // Lock vehicle
    _object setvehiclelock "locked";
       _object setVariable ["BTC_Cannot_Lift",true,true];
    _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true];
    };

     

     

    if(_ownerID != "0" and !(_object isKindOf "Bicycle")) then {
    _object setvehiclelock "locked";
       _object setVariable ["BTC_Cannot_Lift",true,true];
    _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true];
    };
  3. rpt log getting spammed with this any ideas?

     

    Error 0 elements provided, 3 expected
    20:19:15 File mpmissions\__cur_mp.Tavi\debug\addmarkers.sqf, line 3
    20:19:40 Error in expression <ile{MissionGo == 1} do { 
    _MainMarker = createMarker ["_MainMarker", Ccoords];
    _>
    20:19:40 Error position: <createMarker ["_MainMarker", Ccoords];

  4. works completely for me on my server if you do not want any ai except at missions go into mission pbo \addons\SARGE open SAR_config.sqf and change it all to this

    // -----------------------------------------------
    // default values for dynamic grid spawning
    // -----------------------------------------------
     
    // maximum number of groups / grid
    SAR_max_grps_bandits = 0;
    SAR_max_grps_soldiers = 0;
    SAR_max_grps_survivors = 0;
     
    // chance for a group to spawn (1-100)
    SAR_chance_bandits = 0;
    SAR_chance_soldiers = 0;
    SAR_chance_survivors = 0;
     
    // maximum size of group (including Leader)
    SAR_max_grpsize_bandits = 0;
    SAR_max_grpsize_soldiers = 0;
    SAR_max_grpsize_survivors = 0;
     
     
    also the instructions are pretty much all you need if you cant copy and paste some files into another file then.........
     
    Thank you for the hard work Torndeco i appreciate it a lot and this ai system is the best i have used.
     
    I currently use infistar is there anyway to add the mission debug (lower part of the debug menu for mission announcements) to the infistar debug? 
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