adrianna
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Posts posted by adrianna
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Foamy, love the way how you comment. :)
RLY like your script! Thats was only a suggestion. Im using it ))
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Foamy, can you change the predefined loot _list? I rly hate lists like this, after a while you always get the same loot.
[ ["ItemEtool"], ["SmokeShellRed","SmokeShellGreen","ItemCopperBar","ItemCanvas","ItemTentDomed","ItemBurlap"] ]
There are better scripts to add loot ;)
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Very good script, but some things should be changed.
Every action is written to the rpt from a mission, vgood for debug, but useless for most admins.
Start and End of mission is enough for logging. no Reason to log each action. Maybe make _debug and fullDebug (with markers)
Im not happy with markers, all called from mission itself and has no random spots inside the marker. [_position, _color] is enough.
Also, missions starts always in the middle, maybe make that it can be spawn everwhere inside a circle. (I updated DZMS for myself).
Maybe a var like: randomSpot.
My script is:
_coordsRan = ((random _markerRadius) - (_markerRadius /2));
or a other way:
_coordsRan = (random 350) - 175; MARKER createMarker ["myMarker", [(_center select 0) + _coordsRan, (_center select 1) + _coordsRan)]];
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With default Epoch, you can break codes rly fast (3 ppl and its done in some minutes). Adding several doors to your safes isnt a good solution (db performance, max building in radius). I like the idea on Origins more. A Codepad with time based inputs would be great. Locks should be for bikes and motorbikes.
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Awesome Project, should be a part of Epoch.
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THX icomrade!
But the server already send the status of some object/building to clients, but not all.
I also dont understand, when i use a AS50 and destroy a building, the server send correct informations to clients also after reconnect (u see explosion/burn/smoke on reconnect), but not an all!
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There is a script somewhere here, with this u can add a wait time after wrong input. Set it on my server to 30 seconds.
Wrong Code = 30 secs waiting before u can try again.
The Combolock panel will disappear for this amount of time.
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probiers mal damit, seh da jedenfalls einen fehler
(nur die eine zeile ersetzen) (da fehlt ",)
<t size='1' font='Bitstream' align='Center' color='#31C300'>www.zeitzumkiffen.de</t>",
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Im currently working on own missions, works so far, but i have a problem with destroying buildings, some will destroy completly, others not (like hangars, some barns, fuel tanks etc.)
_dRadius = (getPosATL _bomb) nearObjects 50; {_x setDamage 1} forEach _dRadius; {_x setdamage 1} forEach vehicles;
also tried
{_bomb setdamage 1;} foreach (nearestobjects [getpos _bomb, [],50]); or [_bomb,50,42,[]] call bis_fnc_destroyCity;
someone know a solution?
thx
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Edit the playerstats.sqf in your dayz_code
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I saw that the Cellsize of Chernarus is 7.5, the problem seems to be the Z-Axis.
Road Painter set all to 0, while editor set the height to terrain.
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Should i simply ignore u?
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Has nothing to do with this "Mission Sytem"... or whatever its called... use SARGE or WAI or DayZAI
https://github.com/dayzai/DayZBanditAI
try it
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Will use ist soon, EMS is crap. But the most important is, that missions are unique. Not like, kill em all, killem all to secure loot, killem all do get a bigger one. (a unique (havent done it by myself) mission with zeds)).
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hmm, installed this now my traders are not working, have made no change to missions as yet, just logged in after install and now no traders.... help anyone?
WAi not affects the traders. I use a modified WAI for my own missions. All love it. much harder and every single mission is unique, not like this bullcrap EMS.
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Unlogic design, you dont think so?
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30km+ = several thousand objects = massive server traffic
Its a fact that this map need by far more roads for whole South and South-East and maybe more connections between the villages.
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I dont use dynamic radius, but i use on my server that the missions never will be in the middle of marker
little example:
_MajCoordsX = myCoords select 0; //MajorMisson X Marker _MajCoordsY = myCoords select 1; //MajorMisson Y Marker _MajRadius = 400; //Radius of marker, better to get this value from a cfg file _MajRadius2 = _MajRadius / 2; _MajRanPos = (random _MajRadius) - _MajRadius2; //gives out positive or negative values
usage in markers:
_myMarker = createMarker ["myMarker", [_MajCoordsX + _MajRanPos, _MajCoordsY + _MajRanPos]];
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Does the welcome credits style code interfere with the debug (hints)?
I would have went with a hint notice for DZMS which is easy enough to do, but decided not to because of interference to servers with custom debugs.
Also could you send me a snippet of what you use, as I'm not exactly sure how to add images. (or in this case the icon from Kostey's Notebook)
Ill send you tomorrow a cleaned up file from me. There is an example how to use images
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From what I understand EMS is using DZMS and not the other way around. How about you share your L33T missions instead of just bragging about them ;)
EMS is using what u want, WAI, SARGE, DZAI and now DZMS. We all can read the extra large posts of Fuchs and his announcements.
What happens? Changing the structure of code make the mission more interesting? The major fixes comes from community, not from fuchs, so i see him as wrong person from EMS (he also says: "i cant handle this alone")... what he do is more trial and error.
But i dont want to hijack this thread.
On the other side, you see something and wanna directly have the files. SO lets ask Epoch team if they can add selfbloodbag,towlift and many more scripts as base to epoch.
Concentrate on Vampire and his work, thats why we are here.
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From what I understand EMS is using DZMS and not the other way around. How about you share your L33T missions instead of just bragging about them ;)
Servers should have a base of missions, implemented by the author of a plugin. If all servers have the same, what makes them unique??? I CANT share this! Because you need extra files and its some rewritten Code of WAI Mission system. Extra for u --> modified WAI + xtra files
And the idea why i wrote to Vampire is (not make a show about my l33t missions).
Its that missions can have more objectives as "go to x and kill".
Work with Vampire together? No Porblem! Have enough ideas for missions.
How to make Custom map content [ Tutorial & Ongoing Support ]
in A2: Custom Bases (1.0.5.1)
Posted
Someone know how to increase the performance? With larger towns or bases the framerate drops, also if you are far away fom them.
with custom stuff enabled = 29fps
without custom stuff = 45fps