DynaMike
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Posts posted by DynaMike
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I would like a MOVING truck (maybe with a live updated marker) to move from 1 position to another on the map.
The objective would be to intercept and shoot the driver (and co-driver) and then grabbing the vehicle with the loot INSIDE.
If vehicle gets destroyed then some loot will spawn around like a chopper crash.
I like the idea of a moving marker (saw it in Wasteland) but it could also just be start and end position shown.
Both start position and end position should be randomly set. So players are able to chase the vehicle but as such not knowing where the mission starts.
I have tried editing the existing animated crash spawner but had no luck. Anyone willing or wanting to take on this task? Creating this would result in unlimited variations for server owners. They will be able to create missions based on this and activating their players even more. ATV/MC patrols getting chased. Policecar on its way to apprehend criminals - intercept and protect your friends = loot
The possibilities are MANY.
Should be run as an Epoch event.
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Try going into 1. person and zooming. Usually does the trick unless theyre broken. Have you modified the traders?
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Its an already known bug that is fixed in Epoch 1.0.5.2
A search on the forum would also have revealed that
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Might we conclude that your AI shoots at Blufor units but dont shoot at Opfor units? Hummers are Blufor and Vodnik and BTR90 are Opfor.
I know they are spawned "empty" but they are as such connected to sides. As is the AI. I have seen examples of people being able to run straight up to AI missions in certain skins without getting shot at. Maybe search on the forum for this type of conflict?
EDIT: Did a search and found this:
(post 13-14)
Seems that it is a matter of AI shooting only if the can damage the target. RPG should be the way to go.
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It has absolutely NOTHING to do with hackers.
Try searching on the forum for the message listed.
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I dunno if you use Infistar but your earlier post was answered with:
Have you tried that solution?
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You did a very good job at searching:
And since wood in NOT indestructable in Vanilla Epoch, "someone" in your team made it so on your server. Ask them how to reverse it (the wood part). There are several ways of making buildables indestructable.
This is one:
Dunno if thats the one they used. But you get my drift.
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itsatrap is handling Coolstone servers, so if topic starter asked Coolstone he already talked to itsatrap :D
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Disable Sidechat completely and install a Group System?
You can select which channels you want in your description.ext mission file:
disableChannels[]={0,2,6}; (example)
http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/
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It solved my problems disabling the "fictive" A drive in Windows. Havent had any issues since.
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I have just been hit with the exact same error. Havent tried disabling my non existent A drive.
Any suggestions are appreciated since this affects every instance of Arma 2 I try running. Epoch, Overpoch and Wasteland.
I timed the event and it happens after exactly 15 mins. Every time.
Edit: Found that some people are experiencing the same on Arma 3 BP. Thus making me think its our beloved BE acting up again.
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Because they can't. Its copyrighted by the overwatch team
Huh?
I really believe you´re wrong. Most of the "packs" Overwatch has are freely available to download on misc Arma sites. There may be issues in relation to some, since Vilas Car addons were previously included, but he requested them removed from Epoch, because they accepted donations (as far as I recall)
The "normal" procedure is to ASK for permission to use the misc packs in Mods. I think THAT is the main block atm.
I do not believe the Overwatch team has copyright on anything besides the logo.
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Easy solution: REMOVE what you previously have done and use the method below:
In your missionfile - open the init.sqf add this:
DZE_selfTransfuse_Values = [6000, 1000, 60];
6000 = Bloodamount
1000 = Infection chance (non existent)
60 = Time untill next possible bloodbag (I think)
If you have doubt about where to add it search the forums. selfTransfuse
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Theres a section called
In there you can find the changelogs for the Mod. Too much to list.
Im to lazy to post a picture but you get my drift.
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Its fixed in the upcomming Epoch 1.0.5.2 release.
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And they realize that keys are taking up weapon slots yes?
Saw loads of people that doesnt take this into account. And put tools and keys in when theres no weapon slots but plenty normal slots left.
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Using OC Networks and VERY satisfied with them!
Several of their guys are on the official Epoch ts (playing Epoch in misc variants) but are always willing to help if the need is there.
I have previously had servers with Vert and have nothing but good stuff to say about them also. But OC Networks has more options and are on hand for help. Makes the difference for me.
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I get this error 11:04:36 : Command file contains a error, 1st job Id did not start at 0
From the Scheduler FAQ:
Q: Why does none of my schedules work, been editing for hours for no use. :/
A: Because Bec is very strict when it comes to the Scheduler system, it does not tolerate any errors.
And theres been a change in format too, heres an example from my working Scheduler:
<job id="0">
<day>1,2,3,4,5,6,7</day>
<start>08:00:00</start>
<runtime>000000</runtime>
<loop>0</loop>
<cmd>say -1 Restart in 1 hour</cmd>
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Post the scheduler, makes it easier for people to see the error. BEC was updated recently and runs in a different way.
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My friend just got a server and wanted me to come on. Every time I tried I kept getting frozen at the last load screen (Timer to log in after creating my character) I refreshed everything and now It acts like I'm logged in. (I can hear my feet and if I have a gun I can shoot.) But all I see is the "Epoch Napf" load screen. But when my friend turned off battle eye I had no issues logging in. Anyone got anything. If so let me know. Also i'm not a huge techy so help me out on how to do each thing as well please :D Thanks.
If you look in the forum called "Client Side Issues" theres many with the exact same problem.
You however seem to be the first trying to disable BE to fix it. I have a post there where I actually point out that MY servers problems got a lot worse after the BE update from version 18 to 19. I might try this to see if it fixes my problems too.
*edit: And the topic was moved to the correct section. Further down you can see the posts with same problem.
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Also running a server with 125548 + 1.0.5.1.
Had minor issues with this in the last week. Worked around it with restarts. So players could get in.
TODAY: Only 1 player can enter the server. All joining after 1 player can not get in.
Tested it with me logging in as the first. I get in. Another one tries after and can not get in.
We switch so he logs in first. He gets in. I cant. Nothing helps.
We tried this at least 10 times. All times the first player gets in and the second doesnt.
Current state gets switched in the db depending on who logs in first and second. All after the first one get 100.
Can see there has been a BE update? Whats going on lol?
Overpoch Vehicle Classnames, Where To Find ???
in Scripting
Posted