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XtremeMakak

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  1. Like
    XtremeMakak reacted to OtterNas3 in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    Hey Survivors,
     
    i started this new Thread for the Mod so it's easier for players to find it and for me to support it!
    This will also stop the confusion with the mod when you use Maca's or mine and have problems with it.
     
    I got Maca's permission to do it and ALL credits for the idea and the first coding goes to Maca!
    Thanks again Maca for this amazing idea/script!
     
    Ok here we go...
     
    This Mod adds a "Toggle Snapping" function to these Epoch Buildable objects:
    MetalFloor_DZ WoodFloor_DZ CinderWall_DZ CinderWallDoorway_DZ CinderWallDoorLocked_DZ CinderWallDoor_DZ CinderWallSmallDoorway_DZ CinderWallDoorSmallLocked_DZ CinderWallHalf_DZ CinderWallDoorSmall_DZ WoodLargeWall_DZ Land_DZE_LargeWoodDoor WoodLargeWallWin_DZ WoodLargeWallDoor_DZ Land_DZE_GarageWoodDoor Land_DZE_GarageWoodDoorLocked Land_DZE_LargeWoodDoorLocked WoodSmallWallThird_DZ WoodSmallWallDoor_DZ WoodSmallWall_DZ WoodSmallWallWin_DZ Land_DZE_WoodDoor Land_DZE_WoodDoorLocked Sandbag1_DZ MetalPanel_DZ Fence_corrugated_DZ StickFence_DZ Land_HBarrier1_DZ Land_HBarrier3_DZ Land_HBarrier5_DZ Fort_RazorWire Objects can be snapped to another object of the same type like:
    Metal_Floor_DZ <-> Metal_Floor_DZ
    Sandbag1_DZ <-> Sandbag1_DZ
     
    or any Wall combination if its the same Material like:
    WoodSmallWall_DZ <-> WoodSmallWall_DZ
    WoodSmallWall_DZ <-> WoodSmallWallWin_DZ
    CinderWallHalf_DZ <-> CinderWallHalf_DZ
    CinderWallHalf_DZ <-> CinderWallDoorway_DZ
     
    When you start building a new object you will get a "Toggle Snapping" option if the object is supported.
    Hit it to activate the snapping.
     
    Distance between the two objects has to be lower then 1.5m.
    So move your object to almost same height and next to one side, near the top or near the bottom of the object you want to snap it to.
    SNAP!
    This allows you to build a Floor or a Wall on the same height in a perfect line.
     
    It is also possible to make perfect 90° angles with it, for this you also have to bring the object almost in the desired angle to the other object and it will snap to it.
     
    So What makes this version "Extended"?
     
    Well...
    Snapping will work on more then one  Floor Snapping will work while building over Water Snapping a object on Top/Bottom of eachother Snapping with set rotation (for set Door open directions) More objects supported Code for finding snap points redone Demo Video:
    http://youtu.be/j5SXctN8WHA
     
    Download (install instructions included):
    https://www.dropbox.com/s/e1x7mcfuvy7mwyj/Snapping_v1.6.zip
     
    Installation instructions:
     
    1.
    Download and extract Snapping_v1.6.zip
     
    2.
    unpbo MPMissions\YOURMISSIONNAME.pbo
     
    3.
    Copy custom folder from the extracted Snapping_v1.6 to MPMissions\YOURMISSIONNAME\
     
    4.
    Open MPMissions\YOURMISSIONNAME\init.sqf
    Find this line:

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; and add this line RIGHT BELOW it:
    call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; so it will look like:
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; 5.
    Open MPMissions\YOURMISSIONNAME\description.ext
    Add this line to the VERY BOTTOM of it! (Yeah this means AFTER the last closing bracket!)
    It has to be the VERY LAST LINE of the File!

    #include "custom\snap_build\points.hpp" 6.
    repbo MPMissions\YOURMISSIONNAME\ - upaload - reload - snap - smile!
     
     
    I hope i could clarify the !IMPORTANCE! that you copy the lines i mentioned to the VERY BOTTOM!
    Else:
    No Snap - No Smile - unneded questions
     
     
     
    Have fun with it,
    Otter
    aka Bob der Baumeister
     
     
    - If you like it - Like it - So I can count Downloads - I like that
     

    #####################################
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  2. Like
    XtremeMakak reacted to Gravy in Thoughts and Ideas on Modular Building and other things from a Real World Builder   
    First off I'd like to say this mod is the best version of DayZ in my humble opinion that I've played
    Having said that here's some things I'd like to see become part of this mod and things I think need a little bit extra.
     
    First the little extras
     
    1. In the modular building it would be helpful to have 45 degree rotation steps, like the ARMA 2 mod Wasteland has. Instead of the 180 flip we have at the moment.
     
    2. Change both the garage door modules ( with horizonally hinged door ) to double vertically hinged doors without the horizonal lintal. This would negate the problem of the larger vehicles being unable to pass through the door because of height clearance.
     
    3. Something I'm totally surprized hasn't been done yet is being able to upgrade the Wooden shed DZ with a ComboLock
     
    Secondly the things I'd love to see added
     
    1, A vehicle ramp Build Module ( Not a stunt ramp ), Maybe you could use the concrete ramp object that is in arma 2 already.

     
    2. The addtion of vehicle towing and chopper lifting.  Maybe only if you have towing or lifting cables as an item or as a vehicle upgrade, similar to the vehicle upgrade manuals you have now.
     
    3. The ability to load Bicycles into vehicles and motorbikes and ATVs into pick up trucks and cargo trucks for a vehicle load capacity cost.
     
    4. A single trader city that is totally safe, A Mad Max Barter Town if you like where the purchase prices are higher than the other trader cities and the sale prices are lower, as a cost of safety. With AI enforcers that kill the murderer.
     
    5. The addition of the Merlin HC3 [bAF] Chopper
    Just because I love flying them

     
    6. The addition of the Bell 206B chopper http://www.armaholic.com/page.php?id=13285
    For that Day of the Dead Romero style

     
    7. The addition of Bell 47 / H-13 http://www.armaholic.com/page.php?id=22143
    Because everboby likes a bit of M.A.S.H.

     
    8. The addition of the Gazelle, Because it's a Gazelle!!!  http://www.armaholic.com/page.php?id=12538

     
    Thanks for reading my post. I hope the Devs and the players like and agree with some of my ideas and suggestions if not all of them.
     
    And again thanks for a great Mod Devs I have lost days playing it.
  3. Like
    XtremeMakak got a reaction from frartombabogy in Script restriction #25 Rustler   
    My friend get this error when he tried to join my server 
    14.12.2013 14:58:20: Jensen (123.123.123.123:13833) HisGUID - #26 "creen.sqf','Scripts\start.sqf','Scripts\startmenu.sqf', 'Rustler v4\startup.sqf','Rustler v5\startup.sqf','Rustler v4\exec.sq" And i am almost 100% sure that he doesn't have the hack menu :P
     
    EDIT: Typo in the top Script restriction #26
  4. Like
    XtremeMakak got a reaction from amandabif in When is the update out???   
    When will the 1.0.3.1 be out because i am just sitting, with some code i want to add but i don't want to add it twice. When the 1.0.3.1 is out i will need to start from scratch...
  5. Like
    XtremeMakak reacted to MrTesla in Hotwire kit disappeared after server restart, server ID code needed.   
    You mean the classname? "ItemHotwireKit"
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