Mr.Exodus
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Posts posted by Mr.Exodus
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Im glad someone took there time to look at this old awesome script! Great work, no bugs for now, working great! :)
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Great job! working perfectly, thx u very much!
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Great idea, i will give it a try! When the server gets empty!
EDIT: BTW didn´t u make the crashsite marker script on Opendayz? if yes could u help getting it to work?
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So i found this script a while ago, can´t remember who made it. (i think it was a dude called matt).
Anyway i cant get it to work since its outdatet, if anyone could take a look at the script! Since im kinda lost..
The script should place a marker on the map, when a crashsite is spawned.
//Heli crash Markers and alert player
heliCrash = _pos;[heliCrash] execVM "\z\addons\dayz_server\modules\crashmarker.sqf"; //call the spawn marker spawn scriptpublicVariable "heliCrash";//not sure if needed but its there :PI place the code in Crash_spawner.sqf right under my: "diag_log(format["CRASHSPAWNER: Crash completed! Wreck at: %2 - Runtime: %1 Seconds || Distance from calculated POC: %3 meters", round(_endTime), str(getPos _crash), round(_position distance _crash)]); "
And added a new file called crashmarker.sqf, in my modules folder. And added this code;
//CRASH SITE MAP MARKERS AND MESSAGEprivate["_nul"];_CrashCoords = _this select 0;//create marker at crash site_event_marker = createMarker ["HeliCrashsiteMarker", _CrashCoords];_event_marker setMarkerColor "ColorBlue";_event_marker setMarkerShape "ELLIPSE";_event_marker setMarkerBrush "Grid";_event_marker setMarkerSize [175,175];_event_marker setMarkerText "Crash site";//DEBUGdiag_log(format["CRASH MARKER: marker created at %1", _CrashCoords]);systemChat("A Military unit have been shot down! check your map for location!");_wait_time = 600; //wait 10 min// Waitsleep _wait_time;// Clean up markerdeleteMarker _event_marker;My crashsites are working fine, but still no marks! Thx for the help!
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I havent found any problems, and i have been using it for around 5months now.
Im pretty sure, u added some of the packs twice.
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haha :) well my EMS is living its own life xD So only the mortar and bricks seems to be under 15x. :) i ran the mission today, and got 38x workbenches!!! Im never gonna craft one fo them again :o .
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When i get home to night, i will have a try with the script. ;) and see if I get the same problems!
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I have been looking though the code and the most makes sense for me. But i just can´t find the place to change the random amount of loot at the missions! :) I had the "ikea truck mission" and they said that the loot was 44 wood floors, 24 metal floors, and 22 wood garage doors... a bit OP after my meining :rolleyes:
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Thx for reply im running v. 112555, its not a big problem :) i will just ignore it for now!
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Well i was using the old version of the EMS, when i had a public server 6months ago! Its a great mission system, and i would highly recommend trying out the EMS 0.3 version, with the fixes from defents post!
im going to install it tonight, will turn back with some info about the situation. :)
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So i have just been trying out ur "testbranch" version.
And its working great! :) Every command i tested worked fine, with no problems!.
I havent tested "teleport to player,teleport to me, spectate" since im on a test server with pass on.
I had one wierd bug where i deleted a perm vehicle, it kinda just got invis and i where able to get in as driver. which made me stuck in the car, after relogging the problem was gone :)
The only RPT error i got was:
Error in expression <ivate.sqf"if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>15:01:06 Error position: <AdminList || (getPlayerUID player) in Mo>15:01:06 Error Undefined variable in expression: adminlist15:01:06 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1which wasen´t a ingame problem for any of the functions i testet.EDIT: not able to make keys for vehicles which have the ID:0Keep up the good work, its some great tools! -
Ur the best mate! :)
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Yeah i used the Control panel to restart my server, and the BEC to write the ingame warnings. :) Thx for the help guys!
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I think i got it fixed. By adding the <delay>000000</delay> under <time>. I dont know how to make the BEC do the restart, i think i will need a Bat. file for that,.
Anyway, i got it to work after some hours :)
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I did not but in any <delay> in my BEC would dat be a problem? i dont see why it should use it, since its in HH:MM:SS
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Thx for the reply, its not the problem. :) But ur right i did not think about that!
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Well i must agree it´s not the best way to say it.
But its the true, if u cant manage small server scripts like these then don´t own a server. Its the best for the forums, and for ur players.
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Put the maps in ur mission root folder, and call them from the init file.
Eks. This is called from the buttom of my init file, my map is in a folder called "Maps" placed in my mission root folder.
[] ExecVM "Maps\GOC_LM_tubf.sqf";
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So i haven´t touch a dayz server for a long time. So yesterday i made one, but i can´t get the scheduler to work. Hope a genius can see what i am doing wrong! :)
Its the last thing i need before the official server release...
Dayz Epoch Panthera.
Here is my pastebin!
Thx, for the help!
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Yeah i used the same debug as you, it´s a great debug but i can´t get it to fully work with the building.
I would love to see a fix for this also ;) or another debug tool, that offers the same amount of features.
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osted 29 December 2013 - 09:34 AM
prosims, on 28 Dec 2013 - 10:04 PM, said:
Enjoy your trip Fuchs! have a nice hoildays! I have a question.
If I insert these lines (see below) in dayz_server\compile\server_updateObject.sqf as you say in the description of version 0.2.6 https://github.com/T...-Mission-System
if (_object getVariable "Sarge" == 1) exitWith {};
if (!_parachuteWest and !(locked _object)) then {
//if (_objectID == "0" && _uid == "0") then
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) thenItems which you place in cars, tents, etc are not saved in sql database. The positions of the cars do not save as well. I have to remove these lines in order to get it working back. Any mistake here?
Is it bad if I leave the missiona working without these lines? (I do not understand what these lines are responsible for)
I had the same problem untill i found out that i at first misunderstood the part on how to change the server_updateObject.sqf.
In the install instructions is says:
Around line 22 look for this:
{
diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
//force fail
_objectID = "0";
_uid = "0";
};Insert this after it:
if (_object getVariable "Sarge" == 1) exitWith {};
if (!_parachuteWest and !(locked _object)) then {
//if (_objectID == "0" && _uid == "0") then
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) thenbut actually you only need to insert the line that says:
if (_object getVariable "Sarge" == 1) exitWith {};Then change the following:
if (!_parachuteWest and !(locked _object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = getPosATL _object;
_isNotOk = true;
};
};to
if (!_parachuteWest and !(locked _object)) then {
//if (_objectID == "0" && _uid == "0") then
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then
{
_object_position = getPosATL _object;
_isNotOk = true;
};
};Well that atleast fixed the problem for me, so if that's not your problem then i don't know, but atleast i might have helped someone who misunderstood the instructions as i did :)
HERE IS THE LINK FOR THE ORIGINAL POST, ITS MUCH MORE EASY TO READ:
- Give the guy a like if it helped ;)
----------------------------------------------------- I Only Copy and pasted what the Epic guy "ThaThing" wrote in the thread!!!----------------------------------------------------------------------
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So cool!" Thx for sharing will look into it ASAP!
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Hi
I am at work right now, i will look though ny server files egen i come home to night :)
some genius posted the fix in one of the EMS threads, you could start looking there!
[RELEASE] Custom Debug Monitor
in A2: Epoch Mods (1.0.5.1)
Posted
So just one question! Does this spam with errors in RPT files, like the old ones?