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GSGBen

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Posts posted by GSGBen

  1. This error keeps popping up in my logs and I'm not exactly sure where to trace it. Players can still connect and do everything fine, but this spams the RPT log so much that I cant read it to find anything else.

    1:40:03 File z\addons\dayz_server\init\server_functions.sqf, line 251
     1:40:03 Error in expression <VehiclesList select _index;
    
    _vehicle = _random select 0;
    _velimit = _random sel>
     1:40:03   Error position: <_random select 0;
    _velimit = _random sel>
     1:40:03   Error Undefined variable in expression: _random
     1:40:03 File z\addons\dayz_server\init\server_functions.sqf, line 248
     1:40:03 Error in expression <imit = _random select 1;
    
    _qty = {_x == _vehicle} count serverVehicleCounter;
    
    
    >
     1:40:03   Error position: <_vehicle} count serverVehicleCounter;
    
    
    >
     1:40:03   Error Undefined variable in expression: _vehicle
    
  2. I'm still having issues with getting my player money to save as well as the bank money to save to the databse.

     

    This is the RPT error that is constantly throwing....

    22:16:26 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
    
    _key call server_hiveWrite>
    22:16:26   Error position: <_cashMoney];
    
    _key call server_hiveWrite>
    22:16:26   Error Undefined variable in expression: _cashmoney
    
  3. Post the full be filter line please.

    //new
    5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVDZE_bank_Save"
    5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead"
    5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed"
    5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars"
    5 "PVAHR_" !"PVAHR_0_"
    5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
    5="player"
    5="server"
    5 "fnc_plyrHit"
    1="PVAH_AdminReq"
    1="PVAH_WriteLogReq"
    1 "PVAHR_0_"
    
    
    

    That's the full file.

  4. I'm trying to figure out why my players are getting kicked for public variable restriction #3 when they try and deposit at an ATM. and why I am getting the following error.

     

    This is the code I use for my BE filters in publicvariable.txt

    !="PVDZE_bank_Save"

    This is the error my RPT throws at load.

    3:06:19 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
     
    _key call server_hiveWrite>
     3:06:19   Error position: <_cashMoney];
     
    _key call server_hiveWrite>
     3:06:19   Error Undefined variable in expression: _cashmoney
    

    I've updated all the files for the 2.0 release.

  5. Guys...I am totally lost with all these posts....

     

    In Epoch 1.0.4.2 there is a setting in variables.sqf

     

    if (isNil "DZE_GodModeBase") then {

        DZE_GodModeBase = true;

    }

     

    Is there anything else needed?  Why all this about init.sqf and server_monitor.sqf.  Don't you just set this true or false in variables.sqf?

     

    Was the exploit issue solved in 1.0.4.2 or do you have to use the CPC script (steps 1 and 3) to resolve this?  If that is true, do we go back into variables.sqf and set this back to false?

     

    thanks,

     

    This is an older method that was created before that was implemented. I personally still prefer this method, because I have more control over what I want protected.

  6. I've tried to up the default building limit from 150 to 300 using DZE_Buildinglimit = 300 as show in the snippet from my server init below.

     

    But it does seem to want to work.

    dayz_maxAnimals = 8; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
    
    DZE_BuildOnRoads = true; // Default: False
    DZE_requireplot = 0; //plot pole
    DZE_BuildingLimit = 300; //BuildingLimit
    
    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;
    
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