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Posts posted by GSGBen
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Can anybody confirm this method and edit is still working?
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This error keeps popping up in my logs and I'm not exactly sure where to trace it. Players can still connect and do everything fine, but this spams the RPT log so much that I cant read it to find anything else.
1:40:03 File z\addons\dayz_server\init\server_functions.sqf, line 251 1:40:03 Error in expression <VehiclesList select _index; _vehicle = _random select 0; _velimit = _random sel> 1:40:03 Error position: <_random select 0; _velimit = _random sel> 1:40:03 Error Undefined variable in expression: _random 1:40:03 File z\addons\dayz_server\init\server_functions.sqf, line 248 1:40:03 Error in expression <imit = _random select 1; _qty = {_x == _vehicle} count serverVehicleCounter; > 1:40:03 Error position: <_vehicle} count serverVehicleCounter; > 1:40:03 Error Undefined variable in expression: _vehicle
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If nobody else does before me, I'll test it in a couple of hours!
Great share, good work!
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I'm having this same issue right now, my servers been up and listed for several days.
I get the listing in DayZ Commander, but it's greyed out and the Epoch Mod version doesn't show up.
Does anybody know how to fix this?
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Just applied the above method, will edit this post in a minute. I'm expecting it to work flawlessly though!
Edit: Worked perfectly, thanks soul!
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A cool idea, I'm going to switch out the objects myself for different ones though.
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I'm still having issues with getting my player money to save as well as the bank money to save to the databse.
This is the RPT error that is constantly throwing....
22:16:26 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney]; _key call server_hiveWrite> 22:16:26 Error position: <_cashMoney]; _key call server_hiveWrite> 22:16:26 Error Undefined variable in expression: _cashmoney
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Ive fixed my issue. Basically my hive tables have to be like this Banking_DATA. Then it communicates properly.
All you did was change the names letter casing and it fixed it?
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Post the full be filter line please.
//new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVDZE_bank_Save" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" 5 "PVAHR_" !"PVAHR_0_" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 1="PVAH_AdminReq" 1="PVAH_WriteLogReq" 1 "PVAHR_0_"
That's the full file.
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I'm trying to figure out why my players are getting kicked for public variable restriction #3 when they try and deposit at an ATM. and why I am getting the following error.
This is the code I use for my BE filters in publicvariable.txt
!="PVDZE_bank_Save"
This is the error my RPT throws at load.
3:06:19 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney]; _key call server_hiveWrite> 3:06:19 Error position: <_cashMoney]; _key call server_hiveWrite> 3:06:19 Error Undefined variable in expression: _cashmoney
I've updated all the files for the 2.0 release.
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Having a little issue, whenever the server restarts banks and coins reset for all players.
Anybody else have this issue? And if so how did you fix it?
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Guys...I am totally lost with all these posts....
In Epoch 1.0.4.2 there is a setting in variables.sqf
if (isNil "DZE_GodModeBase") then {
DZE_GodModeBase = true;
}
Is there anything else needed? Why all this about init.sqf and server_monitor.sqf. Don't you just set this true or false in variables.sqf?
Was the exploit issue solved in 1.0.4.2 or do you have to use the CPC script (steps 1 and 3) to resolve this? If that is true, do we go back into variables.sqf and set this back to false?
thanks,
This is an older method that was created before that was implemented. I personally still prefer this method, because I have more control over what I want protected.
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I've got my indestructible objects working fine, but I'm still getting the maintain exploit.
I've gone through the steps to fix it but it still shows up.
Anybody else getting this issue?
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Walls and whatnot are indestructible on my server, but the maintain option is showing up again.
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I've tried to up the default building limit from 150 to 300 using DZE_Buildinglimit = 300 as show in the snippet from my server init below.
But it does seem to want to work.
dayz_maxAnimals = 8; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = true; // Default: False DZE_requireplot = 0; //plot pole DZE_BuildingLimit = 300; //BuildingLimit EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true;
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Excellent update, thanks!
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Installed and working on 1.0.4 completely fine for me.
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Thanks a bunch!
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For part 1 in the 1.0.4 update. Where do I place the first section? The original two lines it went between are no longer there.
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Any news on future updates? More Missions? etc.
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Hey guys, I've got the halo jump enabled for spawns on my server, and I was wondering if there is anyway to add a counter that shows the altitude as you drop.
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A good Antihack, that gives you admin tools, as well as a custom debug is the infistar antihacks.
I personally use them, and LOVE them.
Blurgaming has the best deal as far as support goes.
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[Release] Single Currency Axe Cop Service Points for SC
in Gold Coin based Single Currency & Banking System
Posted
I've done everything listed here, and I get no errors, but when I go to any of the fuel stations I don't get the scroll menu.
I'm running on Chernarus overpoch.
I've done everything as stated by Rocu and Kat as far as edits and fixes go, and I've double checked everything.
I've also added in the dev functions.