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Ghost

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Posts posted by Ghost

  1. Anyway to make the helicopter evac script using your 999 Hive Dlll?

    Since the steam patch replacing Player UIDs with SteamIDs you cannot longer write the helipads to the DB.

    Basically the script tries to write the Helipad with your SteamID/PlayerUID on the CharacterID in the ObjectDATA Table.

    However the CharacterID on ObjectDATA only supports Int with 11 digits max. I've tried changing to Bigint but no use since the Hive.dll is forced to use Int.

     

    Script Link:

  2. I am working on a Epoch based mod, adding a ton of extra features.

    I don't know what the final goal is going to be, but as of right now it's just a private server mod.

    What that means is that ATM we don't plan on releasing it. However who knows where this will end.

     

    If you have Teamspeak 3 and have used AddonSync before send me a private message and I'll give you the information required.

     

  3.  player_tagFriendly_2.sqf with GPS and Radio requirements
     
    private ["_target","_caller","_callerUID","_targetUID","_name","_rfriendlies","_itemsPlayer","_hasRadio","_hasGPS","_callerID"];
    _target = _this select 0;
    _caller = _this select 1;
    _name = name _target;
    _itemsPlayer = items player;
    _hasRadio = "ItemRadio" in _itemsPlayer;
    _hasGPS = "ItemGPS" in _itemsPlayer;
    call fnc_usec_medic_removeActions;
    r_action = false;
     
    _callerID = _caller getVariable "CharacterID";
    _rfriendlies = _target getVariable ["friendlies", []];
     
    if ((_callerID in _rfriendlies) && (_hasRadio && _hasGPS))then {
     
            _callerUID = getPlayerUID _caller;
            _targetUID = getPlayerUID _target;
     
            FriendlyESPArray = FriendlyESPArray + [_targetUID];
     
            _caller publicVariableClient "FriendlyESPArray";
     
            titleText [format["You've established radio contact with %1.",_name], "PLAIN DOWN", 3];
     
            } else {
        
            titleText [format["You need to have a Radio, GPS and be friends with %1 before you can establish radio contact.",_name], "PLAIN DOWN", 3];          
                    
        };
     
    now need to figure out how to remove group icons if a player drops the gps or radio
  4. I reworked all the DZAI spawn triggers and moved them all in the island.

    Then changed the AIs to re-spawn after 1 hr min 1.5 hrs max

     

    Overall there is approximately 100-120 AIs that spawn in the Island and with a team of 4-6 players if organized they can clear the island.

  5. Try this, i was unable to test since I don't have the actual deploy script but if I'm not mistaken it should work.

     

    _vehicle = vehicle player;


    _isPZombie = player isKindOf "PZombie_VB";
    _inVehicle = (_vehicle != player);
    _hasToolbox = "ItemToolbox" in _itemsPlayer;
    _hasGPS = "ItemGPS" in _itemsPlayer;

    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
    _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);

    // ------------------------------------ Deploy / Pack Laptop -----------------------------------
    _isLaptop = typeOf cursorTarget in ["Laptop_EP1"];

    //Laptop DEPLOY
    if ( _hasGPS && _hasToolbox ) then {
    hasLaptopItem = true;
    } else { hasLaptopItem = false;};
    if((speed player <= 1) && hasLaptopItem && _canDo) then {
    if (s_player_deployLaptop < 0) then {
    s_player_deployLaptop = player addaction[("
    " + ("Connect to CCTV Network") +""),"laptop\deploy.sqf","",5,false,true,"", "];
    };
    };
    } else {
    player removeAction s_player_deployLaptop;
    s_player_deployLaptop = -1;
    };

    //PACK Laptop
    if((_isLaptop) and _canDo) then {
    if (s_player_deployLaptop2 < 0) then {
    s_player_deployLaptop2 = player addaction[("
    " + ("Disassemble Laptop") +""),"laptop\pack.sqf","",5,false,true,"", "];
    };
    } else {
    player removeAction s_player_deployLaptop2;
    s_player_deployLaptop2 = -1;
    };
    //-------------------------------------------------END---------------------------------------

  6. Taviana, All locations are on fields

    DZMSStatLocs = [


    [8428.0771,20356.59,0],
    [8422.875,20044.506,0],
    [8654.3389,20197.945,0],
    [8487.8926,19698.609,0],
    [8714.1553,19906.666,0],
    [8623.0547,19435.301,0],
    [8922.3809,19567.262,0],
    [9144.4609,19454.613,0],
    [9205.6133,19192.301,0],
    [8816.168,19187.473,0],
    [8584.4316,19094.135,0],
    [10198.54,19344.029,0],
    [10419.606,19392.824,0],
    [10150.742,19470.496,0],
    [9919.624,18768.488,0],
    [10017.305,18549.551,0],
    [10104.879,18353.066,0],
    [10220.523,18110.553,0],
    [10329.431,17884.879,0],
    [10443.951,17633.381,0],
    [10538.262,17746.781,0],
    [10372.095,18095.957,0],
    [10232.873,18330.611,0],
    [10166.63,18527.094,0],
    [10052.109,18733.68,0],
    [10563.116,18549.678,0],
    [10381.041,18799.266,0],
    [10708.368,18250.992,0],
    [10812.704,17968.672,0],
    [11277.1,18009.588,0],
    [11119.573,18089.373,0],
    [11019.329,17931.848,0],
    [11174.81,17833.65,0],
    [11162.534,17678.17,0],
    [10886.352,17704.764,0],
    [10749.284,17563.605,0],
    [10556.979,17453.133,0],
    [12183.52,19236.047,0],
    [12426.969,19297.422,0],
    [12787.028,19174.674,0],
    [12858.632,19366.979,0],
    [13087.761,19221.727,0],
    [13095.944,19434.49,0],
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    [13971.05,12530.374,0],
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    [12812.633,13121.661,0],
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    [8524.3564,5482.4551,0],
    [9010.6904,5198.9766,0]
    ];

  7. I did and the maintain area script always says 0.

    checked the database & db events

    checked on a newly built area as well as an old one

     

    removed this from maintain_area.sqf

    //filter to only those that have 10% damage
    _objects_filtered = [];
    {
        if (damage _x >= 0.1) then {
            _objects_filtered set [count _objects_filtered, _x];
       };
    } forEach _objects;
    _objects = _objects_filtered;
     
    and it works. re added the last section and it does not.
    is there a need for the maintain area script only to update items with 0.1 dmg or not really?
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