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Posts posted by Ghost
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Hey guys figured I share this http://www.dedispec.com/client/aff.php?aff=013
Their servers are affordable and you get your own dedicated machine with remote desktop and full control.
Customer service is reliable and efficient.
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On my server I added Dynamic Traders and added a Banker which trades metals for coins and has the bank dialog.
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change getPlayerUID to getPlayerUIDold in the heli evac script
Thanks! Works like a charm!
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Anyway to make the helicopter evac script using your 999 Hive Dlll?
Since the steam patch replacing Player UIDs with SteamIDs you cannot longer write the helipads to the DB.
Basically the script tries to write the Helipad with your SteamID/PlayerUID on the CharacterID in the ObjectDATA Table.
However the CharacterID on ObjectDATA only supports Int with 11 digits max. I've tried changing to Bigint but no use since the Hive.dll is forced to use Int.
Script Link:
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I am working on a Epoch based mod, adding a ton of extra features.
I don't know what the final goal is going to be, but as of right now it's just a private server mod.
What that means is that ATM we don't plan on releasing it. However who knows where this will end.
If you have Teamspeak 3 and have used AddonSync before send me a private message and I'll give you the information required.
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Anyone interested in configuration files for the Fallujah Map on Epoch?
ie.
Traders
Instance Folder
Mission Folder
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I got you man
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player_tagFriendly_2.sqf with GPS and Radio requirementsprivate ["_target","_caller","_callerUID","_targetUID","_name","_rfriendlies","_itemsPlayer","_hasRadio","_hasGPS","_callerID"];_target = _this select 0;_caller = _this select 1;_name = name _target;_itemsPlayer = items player;_hasRadio = "ItemRadio" in _itemsPlayer;_hasGPS = "ItemGPS" in _itemsPlayer;call fnc_usec_medic_removeActions;r_action = false;_callerID = _caller getVariable "CharacterID";_rfriendlies = _target getVariable ["friendlies", []];if ((_callerID in _rfriendlies) && (_hasRadio && _hasGPS))then {_callerUID = getPlayerUID _caller;_targetUID = getPlayerUID _target;FriendlyESPArray = FriendlyESPArray + [_targetUID];_caller publicVariableClient "FriendlyESPArray";titleText [format["You've established radio contact with %1.",_name], "PLAIN DOWN", 3];} else {titleText [format["You need to have a Radio, GPS and be friends with %1 before you can establish radio contact.",_name], "PLAIN DOWN", 3];};now need to figure out how to remove group icons if a player drops the gps or radio
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Looking good. If the script would have an item requirement and worked good with infistarAH then I would be in your debt forever.
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I reworked all the DZAI spawn triggers and moved them all in the island.
Then changed the AIs to re-spawn after 1 hr min 1.5 hrs max
Overall there is approximately 100-120 AIs that spawn in the Island and with a team of 4-6 players if organized they can clear the island.
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Try this, i was unable to test since I don't have the actual deploy script but if I'm not mistaken it should work.
_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);
_hasToolbox = "ItemToolbox" in _itemsPlayer;
_hasGPS = "ItemGPS" in _itemsPlayer;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
// ------------------------------------ Deploy / Pack Laptop -----------------------------------
_isLaptop = typeOf cursorTarget in ["Laptop_EP1"];
//Laptop DEPLOY
if ( _hasGPS && _hasToolbox ) then {
hasLaptopItem = true;
} else { hasLaptopItem = false;};
if((speed player <= 1) && hasLaptopItem && _canDo) then {
if (s_player_deployLaptop < 0) then {
s_player_deployLaptop = player addaction[("" + ("Connect to CCTV Network") +""),"laptop\deploy.sqf","",5,false,true,"", "];
};
};
} else {
player removeAction s_player_deployLaptop;
s_player_deployLaptop = -1;
};
//PACK Laptop
if((_isLaptop) and _canDo) then {
if (s_player_deployLaptop2 < 0) then {
s_player_deployLaptop2 = player addaction[("" + ("Disassemble Laptop") +""),"laptop\pack.sqf","",5,false,true,"", "];
};
} else {
player removeAction s_player_deployLaptop2;
s_player_deployLaptop2 = -1;
};
//-------------------------------------------------END--------------------------------------- -
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Its located in the 3D or 2D editor, under the map eu stuff
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I have been trying to do something like that but no success
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Nemiuk you got all my permission to post this script. I'm currently working on a Private Community Epoch Mod and have no time for other stuff.
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Yeah thanks, it works. I've been messing with the open turret script moving you to the gunner seat without luck...
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Sweet, if possible could you show me where in the script did you place
(gunner _vcl) action ["moveToCargo", _vcl,1]; ?
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Tried to get this to work on 1.0.4.2 but no luck, I usually can figure this stuff out on my own but would appreciate any help.
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nope no luck
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Taviana, All locations are on fields
DZMSStatLocs = [
[8428.0771,20356.59,0],
[8422.875,20044.506,0],
[8654.3389,20197.945,0],
[8487.8926,19698.609,0],
[8714.1553,19906.666,0],
[8623.0547,19435.301,0],
[8922.3809,19567.262,0],
[9144.4609,19454.613,0],
[9205.6133,19192.301,0],
[8816.168,19187.473,0],
[8584.4316,19094.135,0],
[10198.54,19344.029,0],
[10419.606,19392.824,0],
[10150.742,19470.496,0],
[9919.624,18768.488,0],
[10017.305,18549.551,0],
[10104.879,18353.066,0],
[10220.523,18110.553,0],
[10329.431,17884.879,0],
[10443.951,17633.381,0],
[10538.262,17746.781,0],
[10372.095,18095.957,0],
[10232.873,18330.611,0],
[10166.63,18527.094,0],
[10052.109,18733.68,0],
[10563.116,18549.678,0],
[10381.041,18799.266,0],
[10708.368,18250.992,0],
[10812.704,17968.672,0],
[11277.1,18009.588,0],
[11119.573,18089.373,0],
[11019.329,17931.848,0],
[11174.81,17833.65,0],
[11162.534,17678.17,0],
[10886.352,17704.764,0],
[10749.284,17563.605,0],
[10556.979,17453.133,0],
[12183.52,19236.047,0],
[12426.969,19297.422,0],
[12787.028,19174.674,0],
[12858.632,19366.979,0],
[13087.761,19221.727,0],
[13095.944,19434.49,0],
[13329.166,19475.406,0],
[13318.937,19270.826,0],
[13822.201,19387.438,0],
[14129.071,19156.26,0],
[14307.054,19006.918,0],
[14468.672,18841.207,0],
[14993.788,18049.17,0],
[14974.319,18463.402,0],
[14907.213,18502.674,0],
[14860.688,18162.35,0],
[15167.03,17317.572,0],
[15270.396,17131.695,0],
[15301.546,16909.268,0],
[15209.73,16807.07,0],
[15220.112,16623.992,0],
[15421.774,16537.098,0],
[15362.205,16698.316,0],
[15650.699,16187.063,0],
[15663.545,15995.807,0],
[15509.396,15941.568,0],
[15336.692,15960.124,0],
[15176.836,16100,0],
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[15086.879,14874.726,0],
[15017.347,14823.525,0],
[15006.61,14877.663,0],
[15226.323,14750.418,0],
[15236.687,14341.202,0],
[15361.313,14219.946,0],
[15864.31,14411.938,0],
[16405.625,14816.879,0],
[16382.048,14575.486,0],
[16124.936,14642.853,0],
[16144.024,14154.454,0],
[15992.45,14046.671,0],
[16159.741,13968.077,0],
[16127.422,13384.481,0],
[16400.252,13329.471,0],
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[16769.639,12526.701,0],
[16588.875,12469.441,0],
[16548.455,12028.198,0],
[16589.566,11559.546,0],
[16642.35,11409.998,0],
[16410.697,11360.148,0],
[16610.092,11242.857,0],
[16416.563,11107.971,0],
[16601.297,11034.665,0],
[16410.697,10914.439,0],
[16613.025,10764.893,0],
[16401.9,10726.771,0],
[16615.957,10492.189,0],
[16404.832,10439.407,0],
[16618.889,10242.942,0],
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[16657.01,10049.412,0],
[16460.545,9940.916,0],
[16636.482,9891.0664,0],
[15770.709,9817.7109,0],
[15951.474,9867.1123,0],
[15940.246,10077.067,0],
[14491.629,10555.179,0],
[17351.748,7723.0625,0],
[17489.527,7252.3223,0],
[17110.637,7299.1318,0],
[17056.762,7555.2549,0],
[17183.59,6261.4561,0],
[16996.701,6170.7334,0],
[16806.184,6116.3008,0],
[16635.625,6110.8564,0],
[16455.994,6148.959,0],
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[17105.568,6446.5303,0],
[17287.014,6535.4395,0],
[17150.93,6820.3096,0],
[17107.383,7117.8809,0],
[17667.24,7227.5742,0],
[17650.4,7518.3672,0],
[17288.553,5268.1748,0],
[17425.574,5166.8359,0],
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[17546.896,5295.2939,0],
[17387.037,5465.1426,0],
[17605.416,5893.335,0],
[16778.018,8318.6006,0],
[16334.529,8293.8994,0],
[16401.895,8171.5176,0],
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[15867.464,8138.959,0],
[15921.354,8333.1953,0],
[15697.927,8388.21,0],
[15617.088,8150.1855,0],
[15091.522,7961.2207,0],
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[13103.633,12039.385,0],
[13070.901,12301.245,0],
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[13034.076,12601.978,0],
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[13889.218,12771.779,0],
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[13705.097,12599.932,0],
[13623.265,12955.899,0],
[13594.623,13174.799,0],
[13353.22,12534.465,0],
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[12812.633,13121.661,0],
[13052.902,13125.03,0],
[13220.193,12959.985,0],
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[12904.942,14306.541,0],
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[12841.024,14584.439,0],
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[12571.233,15246.848,0],
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[12094.643,14861.6,0],
[11973.94,15047.768,0],
[12061.909,15667.643,0],
[11951.436,15814.939,0],
[6084.0962,9905.3662,0],
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[9415.4063,5443.625,0],
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[7429.4565,7386.1777,0],
[7590.7007,7180.7207,0],
[7746.7437,6946.6553,0],
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[8152.4551,6104.0254,0],
[8365.7139,5919.375,0],
[8542.5625,5708.7168,0],
[8337.1055,5680.1084,0],
[8779.2266,5617.6914,0],
[8524.3564,5482.4551,0],
[9010.6904,5198.9766,0]
]; -
Running while unarmed is faster when on the "aggresive stance" (fists up) for some odd reason almost 50% faster than regular unarmed sprinting
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Thanks MGT However is there a specific need for the script code I referenced?
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I did and the maintain area script always says 0.
checked the database & db events
checked on a newly built area as well as an old one
removed this from maintain_area.sqf
//filter to only those that have 10% damage_objects_filtered = [];{if (damage _x >= 0.1) then {_objects_filtered set [count _objects_filtered, _x];};} forEach _objects;_objects = _objects_filtered;and it works. re added the last section and it does not.is there a need for the maintain area script only to update items with 0.1 dmg or not really? -
Anyone having issues with the maintain area script not detecting any objects?
- Agnia-reR and frartombabogy
- 2
Looking for a Dedicated Server, NON VPS?
in General Discussion.
Posted
If you want to check them out without using the affiliation link no one is stopping you.