legato
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Posts posted by legato
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I've got some ideas on my issue. In the Character_DATA table on my db there's an instance column with either 999 or 1386 for each player. On a lark, I changed the Tool settings instance to 999 and the info board started working. I guess my question now is: Is it safe to change this column to match the server instance (in my case 11)?
Edit: I just went for it (making a backup of those tables first. Everything seems to be good! Not sure why the instance was different on my table for that stuff. Although, new objects/players getting added to the db might still have the wrong instance. Not sure what to do about that.
Further EDIT: Tracked it down. For some reason the mission file that DayZ.st provided had an instance of 999. Probably was 1386 before that. WTF Dayz.st
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@mbelholm, Uncomment them and set the number of Ai groups to 0
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Nah as I said, my server hasn't been updated yet, so instance 11 traders work for me but nothing else does.
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Hello,
Having trouble getting this up and running on our Dayz.st server. Though I don't think the host is the issue.
We can access the tool, view some things like vehicle pool & traders, but nothing on survivors, objects, or info board. Everything looks correct as far as table names and such but we're clueless as what to try next. We do have instance set to 11 (we're still on 1.0.1.1).
What else can we look at?
Edit: Also, the trader section shows vehicles I have added to the traders, so that table is getting accessed fine, for some reason the survivor and object tables are not.
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maybe a little "please change that for me or i will get another hoster" would let them think? ^^
they are not the only ones where you can rent dayz servers ^^
Yea absolutely, and we're considering a move anyway. ;)
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We simply got a "No." last time we asked to change something in that file. I suppose we could always try again.
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And those of us that don't have access to HiveExt.ini (Dayz.st server) are just out of luck I guess? It seems like sheds aren't included in the cleanup, maybe because they have gear inside, but camo nets/sandbag/fences vanish.
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I'm still a little green as far as SQL. I can just go into phpmyadmin, and "Import" this file and it will make the necessary changes?
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I don't know where you're hosted, but on my server at DayZ.st the admin map is useless for keeping track of vehicles. If you really want to be sure there are not vehicles spawning I would check your database. They don't spawn in set locations like the admin map shows, they spawn dynamically, pretty much anywhere near a road.
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Hey all, new here. Quick question regarding Epoch version updates. Do I need to grab the default mission file for the new version and redo any mods or edits I've made? Not a huge deal, just curious if I'm creating more work for myself than I need to.
If so, I'll be looking real hard at Bungle's Chernaurus Custom Pack.
[OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)
in A2: Epoch Mods (1.0.5.1)
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Confirmed it's the clothing code. I commented it out and interacting with locked vehicles works again. Will wait for a fix.