traffiq
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Posts
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traffiq got a reaction from Agnia-reR in DayZ Stand Alone!
Oh my god, you really freaked me out thinking the SA got released and i missed it.
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traffiq got a reaction from frartombabogy in DayZ Stand Alone!
Oh my god, you really freaked me out thinking the SA got released and i missed it.
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traffiq got a reaction from amandabif in DayZ Stand Alone!
Oh my god, you really freaked me out thinking the SA got released and i missed it.
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traffiq got a reaction from boxman80 in Lagy server - Why ?
Hi,
Many addons slow the server down. Especially SARGE AI, it's a huge performance eater.
It could also help to know the server hardware specs.
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traffiq got a reaction from boxman80 in Looping Messages
Maybe you gibe BEC ( Battleye Extended Control ) and it's scheduler.xml a shot ?
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traffiq got a reaction from lolw00t in [OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)
I changed that so it is fine :)
Just change the following file: custom\knockout.sqf
Add this:
if (isNil "inSafezone") then { inSafezone = false; } if (inSafezone == true) then { exitWith {cutText ["You can't knock a player out while you're in a safezone; don't you know anything?" , "PLAIN DOWN"]}; } after that:
if (_onLadder) exitWith {cutText ["You can't knock a player out while you're on a ladder; don't you know anything?" , "PLAIN DOWN"]}; Edit:
What that does is that players in safezones can no longer knockout other people.
I figured that makes sense because what you don't want to happen while you're in a safezone is:
- get killed
- get knockout and get your stuff stolen or get raped :)
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traffiq got a reaction from Bungle in [OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)
Open up the file dayz_code\fn_selfActions.sqf in your mission.pbo
Search for:
/////////////////////////////////////////////////////////////////////////// // Remove Clothes if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then { if (s_clothes < 0) then { s_clothes = player addAction [("<t color=""#FF0000"">" + ("Take Clothes!") + "</t>"), "custom\clothes.sqf",cursorTarget, 1, false, true, "",""]; }; } else { player removeAction s_clothes; s_clothes = -1; }; //////////////////////////////////////////////////////////////////////////// replace with that:
/////////////////////////////////////////////////////////////////////////// // Remove Clothes if (isNil "inSafezone") then { inSafezone = false; } if (inSafezone == false) then { if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then { if (s_clothes < 0) then { s_clothes = player addAction [("<t color=""#FF0000"">" + ("Take Clothes!") + "</t>"), "custom\clothes.sqf",cursorTarget, 1, false, true, "",""]; }; } else { player removeAction s_clothes; s_clothes = -1; }; } //////////////////////////////////////////////////////////////////////////// With that change players will not get the option to take away clothes in safezones.
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traffiq got a reaction from Bungle in [OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)
@Bungle
I am playing around with a train script but edited it out for public release because it is not totally done yet :)
For your script error:
I`ll have a look tommorow morning :)
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traffiq got a reaction from cake eater in [OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)
Hi,
thanks to bundle and Mathew for providing such a nice boilerplate to fiddle around with :)
If anyone is interested i could provide my altered pack containing:
- Admin Tools
- Choo Choo Train
- Ground fog
Regards
traffiq
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traffiq reacted to Achmed in [OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)
hows is it unreadable?? yeah its not in a code tag but its still readable as its still text at the end of the day