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rac

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Posts posted by rac

  1. Hey Lobo......

       

     

         We're running EPOCH .4 on an ST server and I cant find the file you referenced to alter cleanup times for buildings.  I also understand that changing the value to -1 disables it.  Any Idea where to look?  Is it in the Misssion or Server PBOs?  If so, is it a sub-file?

     

    Thanks

    rac

  2. Never mind (palm slap to forehead) got it sorted out but still a few bugs.  can anyone help with the following:

     

      No Cargo check for buildings(unless it doesnt apply to older buildings that were created before the update)

     

      When we remove a plot pole, it doesnt save to inventory, just disappears.

     

      some traders not working, but I think I saw an earlier post on the fix for that.

     

    Once again, thanks to all that contribute their time and effort here.  Without you there would probably be no modding community.

  3. Hi gang, 

       

      OK, finally decided to make the switch from custom pack 1.2 to 1.2.1, DL-and extracted the files from page 1 of this thread, extracted the mission PBO and edited the init file to match my instance, that's the only change I made. repacked and renamed the mission and server files per instructions, overwrote the BE files, selected the custom mission and server PBO's, restarted my server.  I can load in, get to the lobby, and get the custom loading screen showing 1.2.1, then , when i get to "Requesting Authentication", I time out at 50 seconds.  I am running Epoch v1.0.1.5 on an ST hosted server on the Chenaurus map.  Any help, now I'm lost.

     

     

    EDIT  I tried switching the instance back to 11 as a default, no-go.

  4. I'm trying to learn a bit more of managing my own files and noticed that in my database Object_DATA files, some entries show instance 11, some show our bliss # (1564).  Shouldn't these all be the same, and if so, which one and why.  For more info, we are running on an ST hosted server with V1.0.1.5 of Epoch and Custom pack 1.2. 

     

    EDIT:  Will changing the instance # now make items disappear?

  5. I'm by far not the most active poster here, but I feel obligated to respond to Better Dead's post.  I'm no code or computer whiz or coder, but the info I've gotten here has been invaluable as I learn more and more about how to enhance the gaming experience of my server's players.  The Guys doing the grunt work, the coders, the "try this" guys, and most of all, Bungle, are doing this work gratis, pro bono, FREE, at no cost.  I posted way earlier when talk of 1.2.2 started, "hurry, we're greedy and want more!".  Now I can only chastise myself.  I know we all want the latest and greatest and easiest fix possible, but the fact is that there are so many differences to the way so many hosts run a mod that's coded differently than any other mod for the Arma platform, that I'm sure it gives the guys who fit this in between family, jobs, lives and other daily necessities little time to rest , relax, much less think thru the next wonder gizmo for Epoch.  Please, I want it too, we're like junkies waiting for a fix, but for now, lets give the guys who supply us that fix a little slack.  Personally, I'm gonna continue to monitor this thread closely, help when I can and follow Dayz rule #1, "go prone and stay calm".

     

    Best Regards

    rac

  6. **priority message for BUNGLE**

     

     Discussed it with our group and we may be interested in testing and reporting on 1.2.2 on our ST server We are currently running v1.0.1.5 and custom pack 1.2.1 with very few issues.  Will contact you later this afternoon if this sounds feasable to you.

     

    Cheers

    rac

     

    EDIT Our other chief admin is knightsofra, he will be responsible for coding all fixes we find that need to be made according to your instructions as we find bugs.

     

    You may respond directly to [email protected]

  7. Hi All, 

     

       We're trying to get some custom vehicles to come in, but I'm having trouble adding them to the hero trader.  After some trial and error we figued out the hero traders tid and got MH60S's to come in (we use these as unique admin vehicles.  But others we try break the trader.  Anything else i try to add to him makes it so he has NO armed helis in his menu.  Any ideas?

     

    Cheers

    rac

  8. RE: light poles

     

     We've been trying to set up light poles at our bases, we get the ploes up, but when we go to place the genny, it says fuel pump must be within 30m.  Looked around and couldn't find the pump in loot.

    Checked all the traders, nobody has it. Looked in the database and it doesnt exisist in the Traders_Items or Traders_DATA. Any ideas how to either fix this , or to  add them to traders?

     

    cheers

    rac

     

    Edit: anyone know the classmane for this item?

  9. OK, heres a new one.   When ST updated my server to 1.0.1.4, all the vehicles on the admin map were correct.  I waited a day or two to get the traders sorted out (thanx blindfisk) and installed the 1.2 custom server pack.  Except for a couple of small things, only 1 that I cant seem to sort out.

     

    All the vehicles on the admin map are the ones from before the pack. My server is co-op only, (no pvp or stealing).  If someone DOES take a vehicle I need to be able to track it down. The ST admin map was great for this.  

     

    Anyhow, is there some way to sync or update the map so that it shows the vehicles correctly since the custom server pack addition?

  10. Hey guys,

      St finally got our server updated, blindfisk gave me the SQL to get my traders working. Thanks everyone for the help.  Still a couple questions.

     

      1) Is there a way to get refueling from tanker trucks working?  It worked before I installed the Custom Server pack.  Is anyone else having this problem and is there a fix?

      2)Anyone know how to get tamable dogs working?  Would love to have a furry friend to come back to base to.

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