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Posts posted by rac
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Cypher, I'm having the EXACT same problem. And yes Aliveman, I am running v1.0.1.5 . No idea why this happens.
Edit: I am running Bungle's custom Server Pack 1.2.1 though. I don't think it has BB in it to my knowledge.
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Never mind (palm slap to forehead) got it sorted out but still a few bugs. can anyone help with the following:
No Cargo check for buildings(unless it doesnt apply to older buildings that were created before the update)
When we remove a plot pole, it doesnt save to inventory, just disappears.
some traders not working, but I think I saw an earlier post on the fix for that.
Once again, thanks to all that contribute their time and effort here. Without you there would probably be no modding community.
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Hi gang,
OK, finally decided to make the switch from custom pack 1.2 to 1.2.1, DL-and extracted the files from page 1 of this thread, extracted the mission PBO and edited the init file to match my instance, that's the only change I made. repacked and renamed the mission and server files per instructions, overwrote the BE files, selected the custom mission and server PBO's, restarted my server. I can load in, get to the lobby, and get the custom loading screen showing 1.2.1, then , when i get to "Requesting Authentication", I time out at 50 seconds. I am running Epoch v1.0.1.5 on an ST hosted server on the Chenaurus map. Any help, now I'm lost.
EDIT I tried switching the instance back to 11 as a default, no-go.
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I'm trying to learn a bit more of managing my own files and noticed that in my database Object_DATA files, some entries show instance 11, some show our bliss # (1564). Shouldn't these all be the same, and if so, which one and why. For more info, we are running on an ST hosted server with V1.0.1.5 of Epoch and Custom pack 1.2.
EDIT: Will changing the instance # now make items disappear?
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I'm by far not the most active poster here, but I feel obligated to respond to Better Dead's post. I'm no code or computer whiz or coder, but the info I've gotten here has been invaluable as I learn more and more about how to enhance the gaming experience of my server's players. The Guys doing the grunt work, the coders, the "try this" guys, and most of all, Bungle, are doing this work gratis, pro bono, FREE, at no cost. I posted way earlier when talk of 1.2.2 started, "hurry, we're greedy and want more!". Now I can only chastise myself. I know we all want the latest and greatest and easiest fix possible, but the fact is that there are so many differences to the way so many hosts run a mod that's coded differently than any other mod for the Arma platform, that I'm sure it gives the guys who fit this in between family, jobs, lives and other daily necessities little time to rest , relax, much less think thru the next wonder gizmo for Epoch. Please, I want it too, we're like junkies waiting for a fix, but for now, lets give the guys who supply us that fix a little slack. Personally, I'm gonna continue to monitor this thread closely, help when I can and follow Dayz rule #1, "go prone and stay calm".
Best Regards
rac
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Keldar,
We had the same problem with the refuel script very early on. Search earlier posts in this thread and you'l find the fix. It involves changing the names of the refuel vehicles by deleting "_DZ" from the name in the database and then again in one of the PBO files as I remember.
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my most humble appologies, mini, didnt know it wasnt allowed. Promise it won't happen again
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Bungle,
Waiting to see if you still need test environments for the new pack. PM me or e-mail.
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to irocker,
that happens with deerstands too for now. Think its being addressed in the upcomming release of 1.2.2
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**priority message for BUNGLE**
Discussed it with our group and we may be interested in testing and reporting on 1.2.2 on our ST server We are currently running v1.0.1.5 and custom pack 1.2.1 with very few issues. Will contact you later this afternoon if this sounds feasable to you.
Cheers
rac
EDIT Our other chief admin is knightsofra, he will be responsible for coding all fixes we find that need to be made according to your instructions as we find bugs.
You may respond directly to [email protected]
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THANKS everyone for their input and hard work on the addons. Is 1.2.1 ready and compatable with v1.0.1.5. ST updated us yesterday and my guys are getting itchy.
rac
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OMG !!
Hadn't even noticed the admin tools. How do we access them?
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Hi All,
We're trying to get some custom vehicles to come in, but I'm having trouble adding them to the hero trader. After some trial and error we figued out the hero traders tid and got MH60S's to come in (we use these as unique admin vehicles. But others we try break the trader. Anything else i try to add to him makes it so he has NO armed helis in his menu. Any ideas?
Cheers
rac
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GREETINGS
Any idea if the Custom Pack 1.2.1 will fix the unremovable plot pole?
Cheers
rac
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RE: light poles
We've been trying to set up light poles at our bases, we get the ploes up, but when we go to place the genny, it says fuel pump must be within 30m. Looked around and couldn't find the pump in loot.
Checked all the traders, nobody has it. Looked in the database and it doesnt exisist in the Traders_Items or Traders_DATA. Any ideas how to either fix this , or to add them to traders?
cheers
rac
Edit: anyone know the classmane for this item?
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Thanks legato. Had to fiddle with it some but we got it working. Way cool.
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Hi all,
Want to add some hi end helis to the hero trader. I'm not the best at coding. Can anyone explain how to do this to me ? We're on ST and trying to add them in the php myadmin database,are we on the right track?
Thanks for a great pack Bungle and everyone else that have put in so much time to this.
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Hi all.
Everyones having a blast and loves all the mods. Any idea when 1.3 will be done , Bungle ? (We're greedy and want more!!)
Regards
rac (Mark)
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OK, heres a new one. When ST updated my server to 1.0.1.4, all the vehicles on the admin map were correct. I waited a day or two to get the traders sorted out (thanx blindfisk) and installed the 1.2 custom server pack. Except for a couple of small things, only 1 that I cant seem to sort out.
All the vehicles on the admin map are the ones from before the pack. My server is co-op only, (no pvp or stealing). If someone DOES take a vehicle I need to be able to track it down. The ST admin map was great for this.
Anyhow, is there some way to sync or update the map so that it shows the vehicles correctly since the custom server pack addition?
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Thanks daveman, so i need to go back into the PBO files and change them as well as just the database catagories?
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Hey guys,
St finally got our server updated, blindfisk gave me the SQL to get my traders working. Thanks everyone for the help. Still a couple questions.
1) Is there a way to get refueling from tanker trucks working? It worked before I installed the Custom Server pack. Is anyone else having this problem and is there a fix?
2)Anyone know how to get tamable dogs working? Would love to have a furry friend to come back to base to.
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OK, selected the redundant files and selected "drop" from the actions menu, cleaned up nicely. hope everything works after restart.
Thanks again for your help blindfisk.
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BTW..I really like ST servers, but they really dropped the ball on this one and seemed to not really care if it worked or not.
Base building is for nothing.
in General Discussion.
Posted
Hey Lobo......
We're running EPOCH .4 on an ST server and I cant find the file you referenced to alter cleanup times for buildings. I also understand that changing the value to -1 disables it. Any Idea where to look? Is it in the Misssion or Server PBOs? If so, is it a sub-file?
Thanks
rac