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Posts posted by deadlokd
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hey buddy what were you needing?
i think i may be of some assistance, just not sure how soon.. but feel free to let me know what you needed help with.
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How does one go about spawning a trainable dog?
or how can i place a WORKING dog house in my ADMIN base?..
thanks, great job.. and i like the Humanity level for the dogs/ Wolves skin..
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By the sounds of it you haven't followed the instructions properly.
Just one more thing, as I use the "MetalFloor_Preview_DZ" for the elevator stop by default, if you want to keep it like that you have to add that class to your allowed objects in Epoch, otherwise Epoch will delete it right after you upgrade a metal floor to a stop point. To do that the class needs to be added to the file "dayz_code\init\variables.sqf", at line 466 there is a list "dayz_allowedObjects", just add "MetalFloor_Preview_DZ" to that list and copy the file to your mission folder as usual (the file is referenced in the init.sqf). if you don't want to do that just replace the stop class with this config variable: ELE_StopClass = "MetalFloor_Preview_DZ";
THIS WORKED>. elevator is FUNCTIONAL...
Only thing is.. that u still need 2 pieces of metal floor, crowbar, and toolbox
to craft the elevator..
once completed when u go back into server.. u will see the metal floor on the floor for the elevtor start FLOOR..
and u will see th lock box in the hieght the elevator will rise.. once u reach that level the Lockbox disappears.
if you want a better item just change
ELE_StopClass = "MetalFloor_Preview_DZ";
change that ... MetalFloor_Preview_DZ.... to what ever item u want to see in the sky.. for the level the elevator will reach
u can find that line in the Elevator / elevator_ini.sqf...
Thanks guys great Script..
If anyone needs help
SKype : Deadlokd
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yes.. first the vehicles will start to explode when u get inside them.. once you fix the Cleanup FSM file.. then they just disappear, something is still buggy..
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im sure, if you go into the editor and find out which dog house is the one that u can spwn them from. you should put those around the coast. but you may have to add a trigger to start it.. have to check that myself.. anyway not a bad idea..
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use the map editor to build you bases, and just put them in your Mission.pbo via INIT.sqf.. its much easier and faster that way..
or unless you have admin tools that let you save what you spwn directly to your database that works to...
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ok will try that.. thanks again.. i know what your going thru im usually up till 5 scripting and helping others.. thanks again. and good luck..
It Worked. Sort of..
i build both floors, i didnt change your item names.
only removed the tools and other stuff required to build , just for testing purposes..
i can now build.. and select
Elevator Start..
and Elevator stop.
BUT>>>>>>>>
after that i Only get the Menu Select Elevator.. and when clicked it says Elevator 1,,
there is no menu to activate the elevator to go up
..
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well im redoing your script from begining again. we shall see.. thanks again..
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yes.. i do know how to build.. thats what im saying , in your video u have the option UPgrade to elevator.. my menu only shows upgrade metal floor.. no other submenus.. .. im gonna put yours back in like you put it.. could it be where im putting the INit line you said to add.. does it go here?
here is my INIT
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if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";//Conduct map operations0 fadeSound 0;waitUntil {!isNil "dayz_loadScreenMsg"};dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");[] execVM "scripts\repairactions.sqf";[] execVM "scripts\kh_door.sqf";[] execVM "elevator\elevator_init.sqf";//Run the player monitor_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; -
what are the supplies needed to build one??
PartGeneric??? what is that.. it shows 4 of that item is needed?
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here is my Teamspeak.. if you can join plz..
ts3.zombiebattalion.net
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hey buddy having trouble with this.. the upgrage metal floor comes up but then it says no upgrade available.
in my inventory i have
crowbar
toolbox
metal floor
4 metal poles..
jerry can
engine
and generator.
the only thing i am not able to get into my inventory is the MEtal Floor preview... so when spwnd from tools unable to debuild to place in my inventory..
then tried setting it ontop of the currnet metal floor. still nothing
since i couldnt find a way to put the metal floor preview in my inventory ..
i changed your Elev. Init.. to use the same dayz. metal floor but still nothing happens.. any help is greatly appreciated..
SKYPE:: Deadlokd
Email. [email protected]
Btw.. i REALLY LOVE YOur scripts. just tryin to make it work.. thanks again.
here is my INIT
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if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";//Conduct map operations0 fadeSound 0;waitUntil {!isNil "dayz_loadScreenMsg"};dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");[] execVM "scripts\repairactions.sqf";[] execVM "scripts\kh_door.sqf";[] execVM "elevator\elevator_init.sqf";//Run the player monitor_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";elevator folder is located in root folder
thanks again
UPDATE::::
even removed this from the elevator INi..
// global variablesif (isNil "ELE_PlatformClass") then { ELE_PlatformClass = "MetalFloor_DZ" };if (isNil "ELE_StopClass") then { ELE_StopClass = "MetalFloor_DZ" };if (isNil "ELE_MaxRange") then { ELE_MaxRange = 25 }; // mif (isNil "ELE_Size") then { ELE_Size = 4 }; // mif (isNil "ELE_Speed") then { ELE_Speed = 2 }; // m/sif (isNil "ELE_StopWaitTime") then { ELE_StopWaitTime = 5 }; // sif (isNil "ELE_UpdatesPerSecond") then { ELE_UpdatesPerSecond = 60 }; // animation updates per secondif (isNil "ELE_RequiredBuildTools") then { ELE_RequiredBuildTools = ["ItemToolbox", "ItemCrowbar"] }; // required tools for building an elevator and elevator stop//if (isNil "ELE_RequiredBuildItems") then { ELE_RequiredBuildItems = [["PartGeneric",4], "PartEngine", "ItemGenerator", "ItemJerrycan"] }; // required items to build an elevator//if (isNil "ELE_RequiredBuildStopItems") then { ELE_RequiredBuildStopItems = [["PartGeneric",4]] }; // required items to build an elevator stopif (isNil "ELE_Debug") then { ELE_Debug = false }; // debug flagthese 2 lines i commented out. to see if i could bypass the tools and items neededbut still same thing.. NO UPGRADE available.. its says upgrade floor, but then i click it i get the no upgrade msg..what am i doing wrong. this script is pretty simple...ELE_elevator = nil; -
i followed your tutorial and lost it about half way.. after the unrap part... it all got messy... anyway come on my teamspeak and i'll show you how i got other way to work.. but i cant put in any of these..
or email [email protected]
or skype : deadlokd
teamspeak3 ts60.gameservers.com
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ts60.gameservers.com:9150
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hey nox i have a present for you .. come on my teamspeak and i will show you
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how do you reskin your AI.. this i would like to know.
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i have followed the tutorials.. and even went over my modified world space. but i cant get one to spwn.
and server crashes on waiting on host..
can anyone help me setup an admin dome?
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if anyone wants to jump on my server and check it out meet me on teamspeak..
ts60.gameservers.com:9150
i got it all working.. and am currently working on next level shit....
Load patients into...
in Scripting
Posted
Can someone post a link to this script, I would like to check this out, thanks in advance