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deadlokd

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Posts posted by deadlokd

  1. How does one go about spawning a trainable dog? 

     

    or how can i place a WORKING dog house in my ADMIN base?..

     

     

    thanks, great job.. and i like the Humanity level for the dogs/ Wolves skin..  

  2.  

    By the sounds of it you haven't followed the instructions properly.

    Just one more thing, as I use the "MetalFloor_Preview_DZ" for the elevator stop by default, if you want to keep it like that you have to add that class to your allowed objects in Epoch, otherwise Epoch will delete it right after you upgrade a metal floor to a stop point. 
    To do that the class needs to be added to the file "dayz_code\init\variables.sqf", at line 466 there is a list "dayz_allowedObjects", just add "MetalFloor_Preview_DZ" to that list and copy the file to your mission folder as usual (the file is referenced in the init.sqf). if you don't want to do that just replace the stop class with this config variable:
    
    ELE_StopClass = "MetalFloor_Preview_DZ";
    

    THIS WORKED>. elevator is FUNCTIONAL... 

     

    Only thing is.. that u still need 2 pieces of metal floor, crowbar, and toolbox   

    to craft the elevator..

     

    once completed when u go back into server.. u will see the metal floor on the floor for the elevtor start FLOOR..

    and u will see th lock box in the hieght the elevator will rise.. once u reach that level the Lockbox disappears.

     

    if you want a better item just change 

     

    ELE_StopClass = "MetalFloor_Preview_DZ";

     

    change that ... MetalFloor_Preview_DZ.... to what ever item u want to see in the sky.. for the level the elevator will reach

     

    u can find that line in the Elevator / elevator_ini.sqf...

     

    Thanks guys great Script.. 

     

    If anyone needs help   

    SKype : Deadlokd

  3. ok will try that.. thanks again.. i know what your going thru im usually up till 5 scripting and helping others.. thanks again. and good luck.. 

     

    It Worked. Sort of..

     

    i build both floors, i didnt change your item names. 

    only removed the tools and other stuff required to build , just for testing purposes..

     

    i can now build.. and select

     

    Elevator Start..

    and Elevator stop. 

     

    BUT>>>>>>>>

     

    after that i Only get the Menu  Select Elevator.. and when clicked it says Elevator 1,, 

     

    there is no menu to activate the elevator to go up

    .. 

  4. yes.. i do know how to build.. thats what im saying , in your video u have the option UPgrade to elevator.. my menu only shows upgrade metal floor.. no other submenus.. .. im gonna put yours back in like you put it..  could it be where im putting the INit line you said to add.. does it go here?

     

    here is my INIT

    ::::::::::::::::::::::::::::::::::::::::

    if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    [] execVM "scripts\repairactions.sqf";
    [] execVM "scripts\kh_door.sqf";
    [] execVM "elevator\elevator_init.sqf";
    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =  [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
    _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
  5. hey buddy having trouble with this.. the upgrage metal floor comes up but  then it says no upgrade available.

     

    in my inventory i have

     

    crowbar

    toolbox

    metal floor

    4 metal poles..

    jerry can

    engine

    and generator.

     

    the only thing i am not able to get into my inventory is the MEtal Floor preview...  so when spwnd from tools unable to debuild to place in my inventory..

    then tried setting it ontop of the currnet metal floor. still nothing 

    since i couldnt find a way to put the metal floor preview in my inventory ..

    i changed your Elev. Init.. to use the same dayz. metal floor but still nothing happens.. any help is greatly appreciated..

     

     

     

     

    SKYPE:: Deadlokd

     

    Email. [email protected]

     

     

    Btw.. i REALLY LOVE YOur scripts. just tryin to make it work.. thanks again.

     

     

     

     

     

    here is my INIT

    ::::::::::::::::::::::::::::::::::::::::

    if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    [] execVM "scripts\repairactions.sqf";
    [] execVM "scripts\kh_door.sqf";
    [] execVM "elevator\elevator_init.sqf";
    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =  [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
    _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";

     

     

     

    elevator folder is located in root folder

    thanks again

     

     

     

    UPDATE::::

    even removed this from the elevator INi..

     

    // global variables
    if (isNil "ELE_PlatformClass") then { ELE_PlatformClass = "MetalFloor_DZ" };
    if (isNil "ELE_StopClass") then { ELE_StopClass = "MetalFloor_DZ" };
    if (isNil "ELE_MaxRange") then { ELE_MaxRange = 25 }; // m
    if (isNil "ELE_Size") then { ELE_Size = 4 }; // m
    if (isNil "ELE_Speed") then { ELE_Speed = 2 }; // m/s
    if (isNil "ELE_StopWaitTime") then { ELE_StopWaitTime = 5 }; // s
    if (isNil "ELE_UpdatesPerSecond") then { ELE_UpdatesPerSecond = 60 }; // animation updates per second
    if (isNil "ELE_RequiredBuildTools") then { ELE_RequiredBuildTools = ["ItemToolbox", "ItemCrowbar"] }; // required tools for building an elevator and elevator stop
     
                      //if (isNil "ELE_RequiredBuildItems") then { ELE_RequiredBuildItems = [["PartGeneric",4], "PartEngine", "ItemGenerator", "ItemJerrycan"] }; // required items to build an elevator
                   //if (isNil "ELE_RequiredBuildStopItems") then { ELE_RequiredBuildStopItems = [["PartGeneric",4]] }; // required items to build an elevator stop
    if (isNil "ELE_Debug") then { ELE_Debug = false }; // debug flag
     
     these 2 lines i commented out. to see if i could bypass the tools and items needed
    but still same thing.. NO UPGRADE available.. its says upgrade floor, but then i click it i get the no upgrade msg..
     
    what am i doing wrong. this script is pretty simple...
     
     
     
    ELE_elevator = nil;
  6. if anyone wants to jump on my server and check it out meet me on teamspeak..

     

    ts60.gameservers.com:9150

     

    i got it all working.. and am currently working on next level shit....

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