
fullaholes
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Posts posted by fullaholes
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Will this work on the map Australia ?
Many thx
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Any chance you can upload the skin for the Ghost Hawk Halv ? ["Shark Teeths","custom\shark.jpg"]
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@Mr44Revolver...
if(hasInterface) then{ execVM "semClient.sqf"; "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font='PuristaBold'"], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; };
Mine is like this and works perfect..
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Great script and works perfect. What's a good size for the .jpg's to add into the custom textures to still look good but only have a small footprint ?
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Little bug I found in the Admin panel (Stock AH). When you click for example Godmode it doesn't become active (Turn Green) until you click another item on the panel. :huh:
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@CoercionX
If you click where it says Halo it will change to Ground and spawn you on the ground ;)
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@MrEnzo
Find this filter in your Scripts.txt 7 "BIS_fnc_dynamictext" and add !="typetext2" to the end of it.
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Halv go fuck yourself, you're the fuckin retard here. There is nothing wrong with my init as it works perfect arsehole. I asked a simple question and get a load of shit. You think you're superior because you can write a bit of code. Well I'll say it again... GO FUCK YOURSELF Halv and go learn some manners you ignorant fucker.
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Stock AH which look like this Suppe...
antihack_customVariablesCheck = false; // true enables variable scanning on missionNamespace
antihack_cfgPatchesCheck = true; // cfgPatches (AddOn Check)
antihack_addActionCheck = false; // false to disable addAction checks
All need to be false ?
The trader mapmarkers and the traders are not showing on the map. I've been to the coords and found nothing. Install is correct and very easy to follow so no mistakes there.
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Nothing is wrong it works perfect thankyou very much.. What isn't working is the traders so I'll ask again. Is the mission.sqm required or not from the download ?
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if (isServer) then { execVM "\q\addons\traderATMs\init.sqf"; [] ExecVM "\SDROP\init.sqf"; }; if(isDedicated)exitWith{}; //Everything below this line is only executed on the client (player or local host) //Wait until these variables are broadcasted to the client (usually happens before the init gets executed) waitUntil{!isNil {SEM_removeWeaponsFromDeadAI}}; waitUntil{!isNil {SEM_removeMagazinesFromDeadAI}}; //diag_log format["#SEM DEBUG: variables received: Weapons %1 - Magazines %2", SEM_removeWeaponsFromDeadAI, SEM_removeMagazinesFromDeadAI]; fn_createMissionMarker = { private["_create","_markerPos","_markerName","_marker"]; _create = _this select 0; if(!_create)then[{ //delete marker if (getMarkerColor "MissionMarker" != "")then{ //Only delete existing Marker deleteMarkerLocal "MissionMarker"; }; },{ //else create marker _markerPos = _this select 1; _markerName = _this select 2; _marker = createMarkerLocal ["MissionMarker", _markerPos]; _marker setMarkerPosLocal _markerPos; _marker setMarkerTypeLocal "hd_destroy"; _marker setMarkerTextLocal format["%1",_markerName]; _marker setMarkerColorLocal "ColorRed"; _marker setMarkerDirLocal -37; _marker setMarkerSizeLocal [0.8,0.8]; }]; }; fn_AIaddKilledEH = { if(isPlayer _this || !local _this)exitWith{systemChat "NEIN!"}; call compile format[" _this addEventHandler ['Fired',{ if(_this select 2 in %1)then{ _this select 0 addMagazines [_this select 5, 1]; }; }]; _this addEventHandler ['Killed',{ private ['_unit','_z']; _unit = _this select 0; removeBackpackGlobal _unit; {_unit removeWeaponGlobal _x}count (%1 + ['EpochRadio0','ItemMap','ItemRadio','ItemWatch','ItemCompass','ItemGPS']); {if(_x in (magazines _unit))then{_unit removeMagazines _x}}count %2; _unit spawn{ sleep 1; { _z = _x; if(_x in (getweaponcargo _z))then{deleteVehicle _z}count %1; if(_x in (getmagazinecargo _z))then{deleteVehicle _z}count %2; }forEach nearestObjects [(getPos _this), ['GroundWeaponHolder','WeaponHolderSimulated','WeaponHolder'], 12]; }; }]; ", SEM_removeWeaponsFromDeadAI, SEM_removeMagazinesFromDeadAI]; }; /* DO NOT CALL "fn_animateAI" because the sleep commands will cause errors when used in a non-scheduled environment */ fn_animateAI = { private["_group","_pos","_checkPos","_firstLoop","_nearPlayers","_doMove","_dir","_dist","_posX","_posY","_oldPos","_newPos","_z"]; _group = _this select 0; _pos = _this select 1; _checkPos = _pos; _checkPos set [2,2]; waitUntil{{owner _x == owner player}forEach units _group}; //Wait until the server gives You the ownership of the AI diag_log format["#SEM: Client taking over AI ownership at Pos %1, Distance %2", _pos, (vehicle player) distance _pos]; { _x call fn_AIaddKilledEH; _x enableAI "AUTOTARGET"; //_x enableAI "TARGET"; _x enableAI "MOVE"; _x enableAI "ANIM"; _x enableAI "FSM"; _x stop false; _x setUnitPos "Auto"; }count units _group; _group setCombatMode "YELLOW"; _group setBehaviour "COMBAT"; //"AWARE"; //waitUntil{{alive _x}count units _group < 1 || ({owner _x != owner player}forEach units _group)}; while{{alive _x}count units _group > 0 && ({owner _x == owner player}forEach units _group)}do{ _nearPlayers = _pos nearEntities [["Epoch_Man_base_F","Epoch_Female_base_F","Helicopter","Car","Motorcycle"], 1200]; //"Epoch_Man_base_F","Epoch_Female_base_F" {if(alive _x && isPlayer _x)then{ if(!(terrainIntersect [_checkPos, [(getPosATL _x) select 0, (getPosATL _x) select 1, ((getPosATL _x) select 2) + 1]]))then{ _z = _x; _group reveal _z; {if((secondaryWeapon _x) == "")then{ _x doWatch _z; _x doTarget _z; _x commandFire _z; _x suppressFor 10; }}count units _group; UIsleep (10+(random 10)); }}}forEach _nearPlayers; UIsleep 3; }; diag_log format["#SEM: AI ownership lost - Remaining AIs: %1", count units _group]; }; "GlobalHint" addPublicVariableEventHandler { private "_sound"; _sound = (_this select 1) select 0; switch(_sound)do{ case 0:{playSound "UAV_05"}; //Mission start case 1:{playSound "UAV_01"}; //Mission fail (object destroyed) case 2:{playSound "UAV_04"}; //Mission fail (time out) case 3:{playsound "UAV_03"}; //Mission success }; hint parseText format["%1", (_this select 1) select 1] }; if(!isNil "GlobalMissionMarker")then{GlobalMissionMarker call fn_createMissionMarker}; "GlobalMissionMarker" addPublicVariableEventHandler {_this select 1 call fn_createMissionMarker}; if(!isNil "takeAIownership")then{takeAIownership call fn_animateAI}; "takeAIownership" addPublicVariableEventHandler {_this select 1 spawn fn_animateAI}; //DO NOT CALL! if(toLower worldName in ["chernarus","chernarus_summer"])then{ ([4654.62,9593.63,0] nearestObject 145259) setDamage 1; ([4654.62,9593.63,0] nearestObject 145260) setDamage 1; }; //Fix for something, find out ;) //Status Bar if(hasInterface) then{ [] execVM "addons\status_bar\init_statusBar.sqf"; }; //Earplugs call compile preProcessFileLineNumbers "cmEarplugs\config.sqf"; //WAI [] execVM "wai\remote.sqf"; //Trader Addon [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf"; //Supply Drop Alert Event "SDROP_Alert" addPublicVariableEventHandler { hint parseText format["%1", _this select 1]; }; //A3EAI #include "A3EAI_Client\A3EAI_initclient.sqf";
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Is the mission.sqm from the download needed as I'm not seeing any markers on the map.. Also, I can't find any traders at the three locations for Altis in the init.sqf.
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Anyone got the correct fuel station classnames for Altis ?
Many thanks in advance
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@ Darth_Rogue
Should it be [] execVM "ammo_fix.sqf"; or execVM "ammo_fix.sqf"; or does it not matter ?
Thanks in advance.
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New server install to 0.3.0.3, database wiped etc.. Getting kicked for Script restriction 0# "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" Any ideas how to fix this ?
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It's not compatible with the default antihack ?
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Can someone upload a working version for Altis please as I can't get it to work from the download. What to do with this file > Stringtable.xml < ? Simply create a text file and rename it Stringtable.xml and drop it in your mission folder ?
Thanks in advance..
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Does this look about right ?
if (hasInterface) then {
[] execVM "service_point\service_point.sqf";
[] execVM "addons\Status_Bar\fn_statusbar_with_icons.sqf";
};Regards
Fullaholes
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Got it fixed Darth regarding my server not starting. You were right, I had }; missing and it works perfect now. Great job on the script by the way. Only one little niggle to mention though. When the numbers increase on the Stamina for example, the time disappears from the statusbar leaving just the pic of the clock. Any way to fix this so the time is showing constantly ?
Regards
MetalHead
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My server won't start with this added, followed the instructions word for word but the server refuses to start... Any ideas ?
Thanks in advance
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This isn't working for me since the latest Epoch update (0.3.0.1) Any chance of a fix for this ?
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[UPGRADED DEC2017][scarCODE] Virtual Garage System by IT07
in Scripts
Posted · Edited by fullaholes
Hi IT07
Working perfect, Many thanks for this :thumbsup: