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h3po

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    h3po got a reaction from ReDBaroN in [Release] Wicked AI 2.2.0   
    Hi everyone,
     
    I'm now running WAI on a headless client setup with just a few little changes to the code. I just had to remove all the "if (isServer)" checks from the code, which is not a problem if you spawn the init from the correct context, either from server_monitor or the mission with an "if (!isDedicated && !hasInterface)" check. To get the code on the HC without putting it into the mission, I moved the WAI folder to an addons subfolder and added a $PREFIX$ of "z\addons\WAI", which means that you can pack the folder to WAI.pbo, sign it with the bohemia tools and start the HC with -mod=WICKED-AI.
    To put this into production, I still need a solution for BattlEye filtering. Of course you can just allow all the actions that the mission system needs to be allowed to do, but I'd rather not allow createUnit, createVehicle etc for the players.
    If you're interested in this, please refer to https://github.com/f3cuk/WICKED-AI/issues/137where I've also posted a link to my fork with the changes needed to get this running.
     
    Thanks f3cuk and Jossy for this great mission system!
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