Grinchen
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Posts posted by Grinchen
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Might have been asked, but how do I change the trader prices?
It's still gold, silver, briefcases on the sql tool.
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Looked at this?
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Works pretty alright for me, but the character limit in the server name is a bit annoying.
I guess it will be fixed... At least I hope.
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So i've been looking and looking and looking and I cannot find the Villa in the list of object which I can put in the Arma 2 Editor.
Can someone please tell me how to add that building? I want to use it on my Epoch Chernarus server.
It's this building, of course without the fancy flags and medical tents etc...
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It's probably some threads around here somewhere, but I couldn't find any.
- How can I change the days required to maintain the plot pole area? I have it CleanUpAfterDays (yadda yadda) set to -1 in the hiveini.ext, but still it requires maintenance.
- And how can I change the cost? I'd like it to be for free for all players. Yeah.
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If released, is it possible to have the bloodsuckers visible at all times (not just when close to the player)?
Also make it scream from a distances when it spawns in?
Yeah, like in breaking point... ;)
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make an sqf file and call it from the bottom of your init
Which init? In server.pbo or mission.pbo?
And what code is the correct to call it with? I've tried a few different ones, they didn't work.
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Can you give me a direction with this: --> Markers: create a new file and paste this code below.
Were do i need to put those marker lines? Never worked with new markers before..
Thanx for any feedback!
Indeed, where do I put this "Markers" folder, and how to call it?
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Well, let's see... I've played on Epoch Namalsk using the files downloaded with Dayz Commander, so I'd say that Matt is full of shit.
On your server??? Other servers might use the correct files.
Because Vilayer uses the PlayWithSix files, so in order to join your server you'd have to download and install PlayWithSix and use those files. Annoying yes.
I've tried many ways around this to get the DZC files working with Vilayer on Epoch Namalsk. None successful yet.
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I think this might answer your question, because I had the same one...
I was wondering if it's now possible to use Epoch Namalsk with the DZCommander files on the Vilayer server I am renting?
Because the DZC files use different files compared to PlayWithSix.And the answer I got from Matt was:
Due to there being virtually no demand the Commander version of Namalsk we made the decision not to support it. As of now we do not have any future plans of support Epoch Namalsk with anything except the Play With Six Files.I'm actually bored of Napf... It's a really good map, but there is little to nothing interesting over time. Have had it running for more than 2 months. Might switch to Chernarus or Panthera actually.
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I really like Namalsk the most, but running with Vilayer makes that a problem. And there seem to be to few players who likes it aswell.
My second favourite map have to be Napf.
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You can use an event like this:
UPDATE `object_data` SET `Datestamp`=CURRENT_TIMESTAMP WHERE `Fuel` = 0.00000 so your buildings don't disappear :)!
So if I run this regularly, items won't dissappear?
I can't seem to find any database events suggesting that items would despawn.
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As the topic title asks, is there a solution to increasing the building object limit?
In the bottom of your init.sqf in missions folder:
DZE_BuildingLimit = 1000;
Change 1000 to whatever you want.
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Your HiveExt.ini is fine. What kind of events you have added to database?
..and might not be the best idea to post your database IP and password.
What kind of events do you mean?
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Hi,
Just recently players on my server have noticed that items are starting to despawn.
In my HiveExt.ini:
;This is a comment ;Comments above a certain setting will provide it's description ;The format for a setting is ;Variable = Value ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default ;To change from the default, simply uncomment the line and change the Value [Time] Type = Custom Offset = -6 [Database] ;Currently, only MySQL is supported Type = MySQL ;Hostname or IP of the server to connect to Host = IP ;Port to connect to. The default is the default listening port of a server of the selected Type ;Instead of specifying Port, you can specify Socket and set Value to the socket name Port = Port ;Database name to connect to. Database = Database ;Username to connect with Username = Username ;Password to authenticate with (default is blank) Password = Password [Characters] ;The field name that Player's IDs are stored in (unique per game license) ;IDField = PlayerUID ;The field name that Player's World Position and rotation is stored in ;Enables you to run multiple different maps (different instances) off the same character table ;WSField = Worldspace [Objects] ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors ;You can find that file under the SQF directory for your server version ;EPOCH SETTINGS ;Which table should the objects be stored and fetched from ;Table = Object_DATA ;Negative values will disable this feature ;0 means that ALL empty placed items will be deleted every server restart ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted CleanupPlacedAfterDays = -1 [ObjectDB] ;Setting this to true separates the Object fetches from the Character fetches ;That means that the Object Table must be on this other database ;Use = false
Is anything wrong here, that can cause items to disappear???
If not, what else can cause this???
Thanks for any help!
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This works really good on Napf. Having the ItemRadio as APSI and at a cost of 5 briefcases makes it rare, expensive and really interesting gameplay.
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I built my base near the NW trader in one of those big red industrial buildings with the doors on both sides. I used a bunch of corrugated fences to fill all the holes and built a heli pad out of the entire roof.
The server I play on is mostly PVE, If I were on a mostly PVP server I would build in a more secluded area down south.
NE trader you mean? ;)
Because I can see your base from mine. :lol:
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Change it to ItemRadio since they only drop off AI. That way you have to hunt AI to gather radios.
Well yes, radio could be a good solution. But then it would need to be nerfed from the AI's aswell. I'd like for it to be hard/expensive to get a hold of.
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I have the same on my server, but for me and the players on my server it only appears on server restarts when the first few people join.
Never been any problem though.
I think it's due to the timeout when people have just joined a freshly restarted server. Could be something else, but I don't know for sure.
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Add this at the bottom of your init.sqf in the mission folder. Works for me.
DZE_requireplot = 0; -
I do believe the Maintain Area option will always be there, even if you disabled maintenance. Just make sure you don't have any SQL events that delete walls, etc after a certain number of days.
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That's the first thing I do after every update, i'll put that in OP... I edit my hiveext.ini to CleanupPlacedAfterDays = -1 and some other stuff. Yes, i'm sure the ; is removed. ;)
It's just after the last update that I've gotten the "Maintain Area" option on plot poles.
Could it be the CPC script? I notice it has a few workarounds from the original OP. I've tried to follow what people have commented.
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This looks really good. Might have to try it later. :D
[Release] Overpochins Taviana Server with LOTS and LOTS of mods
in A2: Epoch Mods (1.0.5.1)
Posted
Looking for the same answer.
Any help would be greatly appreciated.