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Grinchen

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Posts posted by Grinchen

  1. So i've been looking and looking and looking and I cannot find the Villa in the list of object which I can put in the Arma 2 Editor.

     

    Can someone please tell me how to add that building? I want to use it on my Epoch Chernarus server.

     

     

    It's this building, of course without the fancy flags and medical tents etc...

     

    el_presidente_01.jpg

  2. It's probably some threads around here somewhere, but I couldn't find any.

     

     

     

    - How can I change the days required to maintain the plot pole area? I have it CleanUpAfterDays (yadda yadda) set to -1 in the hiveini.ext, but still it requires maintenance.

     

    - And how can I change the cost? I'd like it to be for free for all players. Yeah.

  3. Well, let's see... I've played on Epoch Namalsk using the files downloaded with Dayz Commander, so I'd say that Matt is full of shit.

    On your server??? Other servers might use the correct files.

     

    Because Vilayer uses the PlayWithSix files, so in order to join your server you'd have to download and install PlayWithSix and use those files. Annoying yes.

     

    I've tried many ways around this to get the DZC files working with Vilayer on Epoch Namalsk. None successful yet.

  4. I think this might answer your question, because I had the same one...

     

     

     

    Hi, 

    I was wondering if it's now possible to use Epoch Namalsk with the DZCommander files on the Vilayer server I am renting?

    Because the DZC files use different files compared to PlayWithSix.

     

    And the answer I got from Matt was:

     

     

     

    There was issue getting the Commander files to work with Epoch Namalsk. Namalsk is built differently than the other maps which makes merging it with Epoch more difficult. 

    Due to there being virtually no demand the Commander version of Namalsk we made the decision not to support it. As of now we do not have any future plans of support Epoch Namalsk with anything except the Play With Six Files. 

     

     

    I'm actually bored of Napf... It's a really good map, but there is little to nothing interesting over time. Have had it running for more than 2 months. Might switch to Chernarus or Panthera actually.

  5.  

    You can use an event like this:

     

    UPDATE `object_data` SET `Datestamp`=CURRENT_TIMESTAMP WHERE `Fuel` = 0.00000
    
    so your buildings don't disappear
    
    :)!
    
    

    So if I run this regularly, items won't dissappear?

     

    I can't seem to find any database events suggesting that items would despawn.

  6. Hi,

     

    Just recently players on my server have noticed that items are starting to despawn.

     

     

    In my HiveExt.ini:

    ;This is a comment
    ;Comments above a certain setting will provide it's description
    
    ;The format for a setting is 
    ;Variable = Value
    
    ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
    ;To change from the default, simply uncomment the line and change the Value
    
    [Time]
    Type = Custom
    Offset = -6
    
    [Database]
    ;Currently, only MySQL is supported
    Type = MySQL
    ;Hostname or IP of the server to connect to
    Host = IP
    ;Port to connect to. The default is the default listening port of a server of the selected Type
    ;Instead of specifying Port, you can specify Socket and set Value to the socket name
    Port = Port
    ;Database name to connect to.
    Database = Database
    ;Username to connect with
    Username = Username
    ;Password to authenticate with (default is blank)
    Password = Password
    
    [Characters]
    ;The field name that Player's IDs are stored in (unique per game license)
    ;IDField = PlayerUID
    ;The field name that Player's World Position and rotation is stored in
    ;Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace
    
    [Objects]
    ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ;You can find that file under the SQF directory for your server version
    
    ;EPOCH SETTINGS 
    ;Which table should the objects be stored and fetched from  
    ;Table = Object_DATA 
     
    ;Negative values will disable this feature 
    ;0 means that ALL empty placed items will be deleted every server restart 
    ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted 
    CleanupPlacedAfterDays = -1
    
    [ObjectDB]
    ;Setting this to true separates the Object fetches from the Character fetches
    ;That means that the Object Table must be on this other database
    ;Use = false
    

    Is anything wrong here, that can cause items to disappear???

     

    If not, what else can cause this???

     

    Thanks for any help!

  7. I built my base near the NW trader in one of those big red industrial buildings with the doors on both sides.  I used a bunch of corrugated fences to fill all the holes and built a heli pad out of the entire roof.

     

    The server I play on is mostly PVE, If I were on a mostly PVP server I would build in a more secluded area down south. 

    NE trader you mean?  ;)

     

    Because I can see your base from mine.  :lol:

  8. I have the same on my server, but for me and the players on my server it only appears on server restarts when the first few people join.

     

    Never been any problem though.

     

    I think it's due to the timeout when people have just joined a freshly restarted server. Could be something else, but I don't know for sure.

  9. That's the first thing I do after every update, i'll put that in OP... I edit my hiveext.ini to CleanupPlacedAfterDays = -1 and some other stuff.  Yes, i'm sure the ; is removed. ;)

     

     

    It's just after the last update that I've gotten the "Maintain Area" option on plot poles.

     

    Could it be the CPC script? I notice it has a few workarounds from the original OP. I've tried to follow what people have commented.

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