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zombie05

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Posts posted by zombie05

  1. Ok, heres the problem.... i can right click the item, and select the item, the item shows up in front of the player. once you go to place the item.... Nothing. it just sits there. no error messages, it doesnt cancel the item, it just stays there. the only way to get rid on the item is to move so it disappears... any idea?

     

     

  2. looking for someone who can either show me step by step or install custom addons for my server....

    addons ie:

    new jets, new guns, CBA_OA, Ext Event Handler, and so on....

     

    before you say it yes i know my peeps will have to download stuff too....

     

    willing to pay money for services upon successful install or help.

     

    PM me .

     

     

    Thanks!!

  3. issue 1.

    plot poles arent working: when you go to build or set a plot pole, it cancels it out immediately. This is what i have set in my Mission.pbo/init.sqf

     

    /*
    For DayZ Epoch
    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];
     
    //REALLY IMPORTANT VALUES
    dayZ_instance = 11; //The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;
     
    //disable greeting menu 
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;
    // May prevent "how are you civillian?" messages from NPC
    enableSentences false;
     
    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
     
    MaxVehicleLimit = 0; // Default = 50
    MaxDynamicDebris = 0; // Default = 100
    dayz_MapArea = 14000; // Default = 10000
    dayz_maxLocalZombies = 30; // Default = 30 
     
    dayz_paraSpawn = true;
    DZE_StaticConstructionCount = 1;
     
    dayz_minpos = -1; 
    dayz_maxpos = 16000;
     
    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
     
    dayz_maxAnimals = 5; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
     
    DZE_DeathMsgGlobal = true;
    DZE_DeathMsgSide = true;
    DZE_DeathMsgTitleText = true;
     
    DZE_BuildOnRoads = false; // Default: False
     
    //DZE_requiredplot override variable added
    DZE_requireplot = 1;
    // Plot Pole build Radius
     DZE_PlotPole = [30,45];
    // Build Limit
    DZE_BuildingLimit=200;
     
    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;
     
    //Load in compiled functions
     
    Issue 2:
    My static AI will not spawn. below is what i have in my DZAI-init folder- world_spawn_configs-custom_markers.
    /*
    Custom Marker Requirements:
     
    Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
     
    1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
    2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
     
    Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
     
    1. Marker shape may be Ellipse or Rectangle
    2. Marker dimensions should cover the area to be blacklisted.
     
    Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
     
    _this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [200, 200];
    _this setMarkerAlpha 0;
    _dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
     
    Note: This marker is used in the example found in the custom_spawns config files.
    */
     
    //----------------------------Add your custom markers below this line ----------------------------
     
     
    _this = createMarker ["BerizinoAISpawn1", [11992.524, 8959.4414, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_18 = _this;
     
    _this = createMarker ["BerizinoAISpawn2", [11944.48, 9073.8242, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_19 = _this;
     
    _this = createMarker ["BerizinoAISpawn3", [12015.763, 9269.167, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_20 = _this;
     
    _this = createMarker ["BerizinoAISpawn4", [12329.064, 9514.709, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_21 = _this;
     
    _this = createMarker ["ElectroAISpawn1", [10218.451, 1819.5831, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_22 = _this;
     
    _this = createMarker ["ElectroAISpawn2", [10514.704, 2085.6565, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_23 = _this;
     
    _this = createMarker ["ElectroAISpawn3", [10484.748, 2335.0442, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_24 = _this;
     
    _this = createMarker ["ElectroAISpawn4", [10095.9, 1908.6172, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_25 = _this;
     
    _this = createMarker ["ElectroAISpawn5", [9956.1035, 1929.7915, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_26 = _this;
     
    _this = createMarker ["NovyAISpawn1", [7085.3843, 7726.9263, -3.0517578e-005]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_27 = _this;
     
    _this = createMarker ["NovyAISpawn2", [6983.1245, 7695.0972, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_28 = _this;
     
    _this = createMarker ["NovyAISpawn3", [7114.6494, 7662.4941, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_29 = _this;
     
    _this = createMarker ["NovyAISpawn4", [7212.6479, 7691.2246, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_30 = _this;
     
    _this = createMarker ["PulkovoAISpawn1", [4962.5869, 5587.3379, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_31 = _this;
     
    _this = createMarker ["PulkovoAISpawn2", [4877.8916, 5647.5186]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_32 = _this;
     
    _this = createMarker ["PulkovoAISpawn3", [4910.603, 5611.2065, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_33 = _this;
     
    _this = createMarker ["QueryAISpawn1", [13252.847, 6080.2192, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_33 = _this;
     
    _this = createMarker ["QueryAISpawn2", [13395.868, 6110.6943, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_34 = _this;
     
    _this = createMarker ["QueryAISpawn3", [13416.822, 6190.748, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_35 = _this;
     
    _this = createMarker ["QueryAISpawn4", [13439.065, 6296.9492, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_36 = _this;
     
    _this = createMarker ["QueryAISpawn5", [13344.935, 6271.7715, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_37 = _this;
     
    _this = createMarker ["RogAISpawn1", [11217.992, 4258.7529, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_38 = _this;
     
    _this = createMarker ["RogAISpawn2", [11275.39, 4315.731, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_39 = _this;
     
    _this = createMarker ["RogAISpawn3", [11281.685, 4259.123, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_40 = _this;
     
    _this = createMarker ["RogAISpawn4", [11217.871, 4309.6748, 0]];
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Flag";
    _this setMarkerBrush "Solid";
    _this setMarkerSize [50, 50];
    _marker_41 = _this;
     
    and this is what i have in my DZAI-init folder- world_spawn_configs-custom_spawns.
    /*
    DZAI Custom Spawn Function
     
    Description: An easy-to-use function for server admins to create AI spawns at specific locations.
     
     
     
    Explanation of DZAI_spawn:
     
    [
    "dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
    2, //This trigger will spawn a group of 2 AI units.
    1, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
    true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
    ] call DZAI_spawn;
     
    Weapon Grade explanation:
     
    0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
    1: Approx 55% of maximum AI skill potential - weapon from Military loot table
    2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
    3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table 
     
    Note: This trigger will create 2 respawning AI units with weapons from DayZ's military loot table.
     
    */
     
    //----------------------------Add your custom spawn definitions below this line ----------------------------
     
    ["BerizinoAISpawn1",5,2,true] call DZAI_spawn;
    ["BerizinoAISpawn2",5,1,true] call DZAI_spawn;
    ["BerizinoAISpawn3",5,2,true] call DZAI_spawn;
    ["BerizinoAISpawn4",5,1,true] call DZAI_spawn;
    ["ElectroAISpawn1",5,2,true] call DZAI_spawn;
    ["ElectroAISpawn2",5,1,true] call DZAI_spawn;
    ["ElectroAISpawn3",5,2,true] call DZAI_spawn;
    ["ElectroAISpawn4",5,3,true] call DZAI_spawn;
    ["ElectroAISpawn5",5,1,true] call DZAI_spawn;
    ["NovyAISpawn1",5,2,true] call DZAI_spawn;
    ["NovyAISpawn2",5,3,true] call DZAI_spawn;
    ["NovyAISpawn3",5,2,true] call DZAI_spawn;
    ["NovyAISpawn4",5,2,true] call DZAI_spawn;
    ["PulkovoAISpawn1",5,2,true] call DZAI_spawn;
    ["PulkovoAISpawn2",5,3,true] call DZAI_spawn;
    ["PulkovoAISpawn3",5,2,true] call DZAI_spawn;
    ["QueryAISpawn1",5,1,true] call DZAI_spawn;
    ["QueryAISpawn2",5,2,true] call DZAI_spawn;
    ["QueryAISpawn3",5,3,true] call DZAI_spawn;
    ["QueryAISpawn4",5,2,true] call DZAI_spawn;
    ["QueryAISpawn5",5,1,true] call DZAI_spawn;
    ["RogAISpawn1",5,1,true] call DZAI_spawn;
    ["RogAISpawn2",5,2,true] call DZAI_spawn;
    ["RogAISpawn3",5,1,true] call DZAI_spawn;
    ["RogAISpawn4",5,2,true] call DZAI_spawn;
     
     
    Please help anyway you can... what am i missing here!?! smh, pulling my hair out.
     
  4. # t267 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    20:20:44 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    20:20:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    20:20:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    20:20:50 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    20:20:50 "MPframework inited"
    20:21:06 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    20:21:06 "Res3tting B!S effects..."
    20:21:06 "HIVE: Starting"
    20:21:06 "HIVE: trying to get objects"
    20:21:06 "HIVE: found 282 objects"
    20:21:06 "HIVE: Commence Object Streaming..."
    20:21:06 "HIVE: got 282 objects"
    20:21:11 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    20:21:11 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    20:21:11 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    20:21:11 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    20:21:18 class HitPoints::HitLF2Wheel not found in policecar
    20:21:18 class HitPoints::HitRF2Wheel not found in policecar
    20:21:18 class HitPoints::HitLMWheel not found in policecar
    20:21:18 class HitPoints::HitRMWheel not found in policecar
    20:21:20 Error in expression < compile format ["%1",_data];
    _status = _result select 0;

    if (_status == "Objec>
    20:21:20 Error position: <_result select 0;

    if (_status == "Objec>
    20:21:20 Error Undefined variable in expression: _result
    20:21:20 File z\addons\dayz_server\system\server_monitor.sqf, line 265
    20:21:20 Error in expression <status = _result select 0;

    if (_status == "ObjectStreamStart") then {
    _val = _r>
    20:21:20 Error position: <== "ObjectStreamStart") then {
    _val = _r>
    20:21:20 Error Generic error in expression
    20:21:20 File z\addons\dayz_server\system\server_monitor.sqf, line 267
    20:21:20 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    20:21:48 "Res3tting B!S effects..."

     

     

     

    This what i got...

  5. Ill first say, im brand new to this so the coding is tough for me... that being said i need a little help.

     

    i try to load in and its stuck at authenticating server host. ive looked at the RPT. and see errors but have no idea how to fix. would anybody be willing to caontact me via cell phone call to help walk me through some trouble shooting?

     

    message me if you can and will help.

     

    thanks!

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