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zombie05

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Everything posted by zombie05

  1. Yup.... exactly the same thing going on here too. Someone has to know whats going on here. Too many of us are running overpoch successfully not to know how to fix this.
  2. Yeah, anything vanilla epoch stays like it should. Yes im using infinistar antihack too. Since the infinistar update, a lot of the vehicles that i used to spawn, wont spawn anymore or are in "red" on the spawn menu.... any idea on that one too? Ill post the rpt log shortly.
  3. can someone please help me figure out why guns (overwatch guns) disappear after a relog or restart..... It's only happening with overwatch items. Also with player morphs, if i use a player morph, (admin owner) and choose one of the Overwatch skins, it will no longer let me choose a differnt morph or let me TP (teleport map click)..... need help please!
  4. I am using Vilayers Epoch manager, to upload all the overwatch content, and my server is running. tha problem i am having is that when i spawn a gun from overwatch and relog, its gone. aloso when i change skins with a morph, it takes away the ability to be able to teleport. anybody know why this may be happening?
  5. figured it out.... i added a custom debug menu that cause the issue. not entirely sure why, but oh well, it can go!
  6. RPT doesnt say anything at all. i had snap building from chernarus, but moved to panthera, copied over what i had before and now it doesnt work.
  7. Ok, heres the problem.... i can right click the item, and select the item, the item shows up in front of the player. once you go to place the item.... Nothing. it just sits there. no error messages, it doesnt cancel the item, it just stays there. the only way to get rid on the item is to move so it disappears... any idea?
  8. looking for someone who can either show me step by step or install custom addons for my server.... addons ie: new jets, new guns, CBA_OA, Ext Event Handler, and so on.... before you say it yes i know my peeps will have to download stuff too.... willing to pay money for services upon successful install or help. PM me . Thanks!!
  9. issue 1. plot poles arent working: when you go to build or set a plot pole, it cancels it out immediately. This is what i have set in my Mission.pbo/init.sqf /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 0; // Default = 50 MaxDynamicDebris = 0; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_paraSpawn = true; DZE_StaticConstructionCount = 1; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_DeathMsgGlobal = true; DZE_DeathMsgSide = true; DZE_DeathMsgTitleText = true; DZE_BuildOnRoads = false; // Default: False //DZE_requiredplot override variable added DZE_requireplot = 1; // Plot Pole build Radius DZE_PlotPole = [30,45]; // Build Limit DZE_BuildingLimit=200; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions Issue 2: My static AI will not spawn. below is what i have in my DZAI-init folder- world_spawn_configs-custom_markers. /* Custom Marker Requirements: Spawn markers: The area covered by the marker will be used as the patrol and spawning area. 1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless) 2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead. Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns. 1. Marker shape may be Ellipse or Rectangle 2. Marker dimensions should cover the area to be blacklisted. Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"): _this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [200, 200]; _this setMarkerAlpha 0; _dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name Note: This marker is used in the example found in the custom_spawns config files. */ //----------------------------Add your custom markers below this line ---------------------------- _this = createMarker ["BerizinoAISpawn1", [11992.524, 8959.4414, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_18 = _this; _this = createMarker ["BerizinoAISpawn2", [11944.48, 9073.8242, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_19 = _this; _this = createMarker ["BerizinoAISpawn3", [12015.763, 9269.167, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_20 = _this; _this = createMarker ["BerizinoAISpawn4", [12329.064, 9514.709, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_21 = _this; _this = createMarker ["ElectroAISpawn1", [10218.451, 1819.5831, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_22 = _this; _this = createMarker ["ElectroAISpawn2", [10514.704, 2085.6565, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_23 = _this; _this = createMarker ["ElectroAISpawn3", [10484.748, 2335.0442, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_24 = _this; _this = createMarker ["ElectroAISpawn4", [10095.9, 1908.6172, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_25 = _this; _this = createMarker ["ElectroAISpawn5", [9956.1035, 1929.7915, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_26 = _this; _this = createMarker ["NovyAISpawn1", [7085.3843, 7726.9263, -3.0517578e-005]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_27 = _this; _this = createMarker ["NovyAISpawn2", [6983.1245, 7695.0972, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_28 = _this; _this = createMarker ["NovyAISpawn3", [7114.6494, 7662.4941, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_29 = _this; _this = createMarker ["NovyAISpawn4", [7212.6479, 7691.2246, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_30 = _this; _this = createMarker ["PulkovoAISpawn1", [4962.5869, 5587.3379, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_31 = _this; _this = createMarker ["PulkovoAISpawn2", [4877.8916, 5647.5186]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_32 = _this; _this = createMarker ["PulkovoAISpawn3", [4910.603, 5611.2065, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_33 = _this; _this = createMarker ["QueryAISpawn1", [13252.847, 6080.2192, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_33 = _this; _this = createMarker ["QueryAISpawn2", [13395.868, 6110.6943, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_34 = _this; _this = createMarker ["QueryAISpawn3", [13416.822, 6190.748, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_35 = _this; _this = createMarker ["QueryAISpawn4", [13439.065, 6296.9492, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_36 = _this; _this = createMarker ["QueryAISpawn5", [13344.935, 6271.7715, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_37 = _this; _this = createMarker ["RogAISpawn1", [11217.992, 4258.7529, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_38 = _this; _this = createMarker ["RogAISpawn2", [11275.39, 4315.731, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_39 = _this; _this = createMarker ["RogAISpawn3", [11281.685, 4259.123, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_40 = _this; _this = createMarker ["RogAISpawn4", [11217.871, 4309.6748, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_41 = _this; and this is what i have in my DZAI-init folder- world_spawn_configs-custom_spawns. /* DZAI Custom Spawn Function Description: An easy-to-use function for server admins to create AI spawns at specific locations. Explanation of DZAI_spawn: [ "dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area. 2, //This trigger will spawn a group of 2 AI units. 1, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade) true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148 ] call DZAI_spawn; Weapon Grade explanation: 0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table. 1: Approx 55% of maximum AI skill potential - weapon from Military loot table 2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table 3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table Note: This trigger will create 2 respawning AI units with weapons from DayZ's military loot table. */ //----------------------------Add your custom spawn definitions below this line ---------------------------- ["BerizinoAISpawn1",5,2,true] call DZAI_spawn; ["BerizinoAISpawn2",5,1,true] call DZAI_spawn; ["BerizinoAISpawn3",5,2,true] call DZAI_spawn; ["BerizinoAISpawn4",5,1,true] call DZAI_spawn; ["ElectroAISpawn1",5,2,true] call DZAI_spawn; ["ElectroAISpawn2",5,1,true] call DZAI_spawn; ["ElectroAISpawn3",5,2,true] call DZAI_spawn; ["ElectroAISpawn4",5,3,true] call DZAI_spawn; ["ElectroAISpawn5",5,1,true] call DZAI_spawn; ["NovyAISpawn1",5,2,true] call DZAI_spawn; ["NovyAISpawn2",5,3,true] call DZAI_spawn; ["NovyAISpawn3",5,2,true] call DZAI_spawn; ["NovyAISpawn4",5,2,true] call DZAI_spawn; ["PulkovoAISpawn1",5,2,true] call DZAI_spawn; ["PulkovoAISpawn2",5,3,true] call DZAI_spawn; ["PulkovoAISpawn3",5,2,true] call DZAI_spawn; ["QueryAISpawn1",5,1,true] call DZAI_spawn; ["QueryAISpawn2",5,2,true] call DZAI_spawn; ["QueryAISpawn3",5,3,true] call DZAI_spawn; ["QueryAISpawn4",5,2,true] call DZAI_spawn; ["QueryAISpawn5",5,1,true] call DZAI_spawn; ["RogAISpawn1",5,1,true] call DZAI_spawn; ["RogAISpawn2",5,2,true] call DZAI_spawn; ["RogAISpawn3",5,1,true] call DZAI_spawn; ["RogAISpawn4",5,2,true] call DZAI_spawn; Please help anyway you can... what am i missing here!?! smh, pulling my hair out.
  10. sorry Glenn, i thought about it after the fact, i figured it would get moved. im sorry, but thank you guys very much.
  11. Thanks, is there a certain. Place it has to be ? I have that in place already but maybe in the wrong spot. What about item limit inside the PP radius?
  12. Im on HFB serevers, i cant get my static AI to spawn,and plot pole wont work. Markers have been set, config has been set, static at set to true. Plot poles when attempting to build cancels immediately. Also how do i set item limit for plot poles? I will post sqf file in just a few, but if anuone has any ideas first. Please feel free to share.
  13. So, im wanting to add things like new vehicles, guns, planes... i know my players will have to download a file or two to be able to see the addons, but how do i do this? Help would be greatly appreciated!
  14. Add this to the dayz commander launch parameters -malloc=system I was having the same issue and found this and havent crashed once since.
  15. # t267 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 20:20:44 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 20:20:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 20:20:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 20:20:50 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 20:20:50 "MPframework inited" 20:21:06 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 20:21:06 "Res3tting B!S effects..." 20:21:06 "HIVE: Starting" 20:21:06 "HIVE: trying to get objects" 20:21:06 "HIVE: found 282 objects" 20:21:06 "HIVE: Commence Object Streaming..." 20:21:06 "HIVE: got 282 objects" 20:21:11 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 20:21:11 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 20:21:11 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 20:21:11 UH1Y_DZE: ObsGun - unknown animation source ObsGun 20:21:18 class HitPoints::HitLF2Wheel not found in policecar 20:21:18 class HitPoints::HitRF2Wheel not found in policecar 20:21:18 class HitPoints::HitLMWheel not found in policecar 20:21:18 class HitPoints::HitRMWheel not found in policecar 20:21:20 Error in expression < compile format ["%1",_data]; _status = _result select 0; if (_status == "Objec> 20:21:20 Error position: <_result select 0; if (_status == "Objec> 20:21:20 Error Undefined variable in expression: _result 20:21:20 File z\addons\dayz_server\system\server_monitor.sqf, line 265 20:21:20 Error in expression <status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _r> 20:21:20 Error position: <== "ObjectStreamStart") then { _val = _r> 20:21:20 Error Generic error in expression 20:21:20 File z\addons\dayz_server\system\server_monitor.sqf, line 267 20:21:20 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 20:21:48 "Res3tting B!S effects..." This what i got...
  16. im watching my live stream of RPT and this is what i see... i cant log in can anyone tell me what this means?
  17. Ill first say, im brand new to this so the coding is tough for me... that being said i need a little help. i try to load in and its stuck at authenticating server host. ive looked at the RPT. and see errors but have no idea how to fix. would anybody be willing to caontact me via cell phone call to help walk me through some trouble shooting? message me if you can and will help. thanks!
  18. Just purchased a server through HFB Servers and am ready to get started. Im new and never done it before so I dont exactly know how or where to start. Please feel free to message me back and ill give you personal contact info!
  19. Whats new about the map?
  20. where do i find the file that allows me to allow custom skins. ive read that its supposed to be here (cfgdayz/arma2.cfg > MaxCustomFileSize=0) and set 0 to my own number. i cant locate where this is.... on the ST, we had customs skins with no issue, but not sice moving to vilayer. please help me figure this out.
  21. I'm looking of a mod that basically puts all keys for vehicles onto a one tool belt slot key ring.... Is there anything like this or similar. It puts all keys to vehicles onto one key chain and you no longer need to have a ton of sticky notes on the side of you cpu monitor to find what key goes with what vehicle. thanks in advance!
  22. i updated to version 1.0.2.5 but the server i was on i think is still on v1.0.2.4, is there a way to go back to this version?
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