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Posts posted by freakystyle
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Hey
ah sry...Forgot to say this Script works fine^^ but i have this error in my client.rpt
I need the fix for this error.
Error in expression <getVariable["clothesTaken",false]; if (_isMan and !_isAlive and !_isZombie and > Error position: <_isMan and !_isAlive and !_isZombie and > Error Undefined variable in expression: _isman File mpmissions\__CUR_MP.chernarus\Fixes\fn_selfActions.sqf, line 957
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If you are so damn lazy and want everything to be done for you, then sit in this Forum and wait for your help... Just wanted to help you out.
It`s such simple script...
Haha....I'm not damn lazy..I only asked how I can fix that. Step by Step. And they advertise their side, this is a Office Epoch Forum!
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i was trying to look over this code for you, but im gonna need your init.sqf aswell..anyway tomorow will be another day.
Okay. i upload my init.sqf.
Just read my PM which I send you yestarday.
@Line2.lv
Need help in this Topic?? >>
Check out my forum >> http://Line2.lv/Forums and check out my Guide of that script...
If it still does not help you, PM me back.
If it helps you, register in my community because I`ll re-share many more scripts in future.
NO....this is a Forum for help. ;)
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I dont understand this, can you say me this step by step?
so?
_clothesTaken = cursorTarget getVariable["clothesTaken",false]; if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { if (s_player_clothes < 0) then { s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "Scripts\TakeClothes\player_takeClothes.sqf",cursorTarget, -10, false, true, "",""]; }; } else { player removeAction s_player_clothes; s_player_clothes = -1; };
i have no idea^^
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Hey i have a Problem. this Take Clothes Script by Zabns spamt my client. Can anyone help me ?
Mod: DayZ Overpoch
Epoch Version: 1.0.5.1
The Error.
Error in expression <getVariable["clothesTaken",false]; if (_isMan and !_isAlive and !_isZombie and > Error position: <_isMan and !_isAlive and !_isZombie and > Error Undefined variable in expression: _isman File mpmissions\__CUR_MP.chernarus\Fixes\fn_selfActions.sqf, line 957
And this is my fn_selfAction.sqf
//****************************** Take Clothes ************************************************************// _clothesTaken = cursorTarget getVariable["clothesTaken",false]; if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then { if (s_player_clothes < 0) then { s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "Scripts\TakeClothes\player_takeClothes.sqf",cursorTarget, -10, false, true, "",""]; }; } else { player removeAction s_player_clothes; s_player_clothes = -1; }; //****************************** End ************************************************************//
Can anyone help me for fix that? :)
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works fine. thx
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Hey anyone have mace134 Version (Cars unlocked after restart in Trader City)?
Can you send me the Script. My old cars unlocked after restart from maca134 not work.
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you have 2 RscTitles ^^ use 1
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AH335E works fine ;)
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Hey Zupa
i have a next Problem all User can remove my walls what is that?
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Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
HAHA XD LOL, sorry but u made my day xD
read that and try to figure it out xD
this is too good xp
Shit xD i see that
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_option = _this select 3; must be _option = _this select 0;
Mhhh this not work i give you my client.rpt i send you my fn_selfAction and the maintain_area.sqf
Exe timestamp: 2014/07/23 20:25:42 Current time: 2014/10/03 02:08:25 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Old style material 207 used in ReportStack not available Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryView Old style material 204 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]" "DayZ Epoch: MPframework inited" AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun UH1Y_DZE: ObsTurret - unknown animation source ObsTurret UH1Y_DZE: ObsGun - unknown animation source ObsGun Fresnel k must be >0, given n=0.8,k=0 Fresnel k must be >0, given n=0.8,k=0 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 "DEBUG: loadscreen guard started." "Res3tting B!S effects..." "[Random_Weed_Farm]: Client awaiting markers ..." "[Random_Weed_Farm]: Client created marker 1 ..." "[Random_Weed_Farm]: Client created marker 2 ..." "[Random_Weed_Farm]: Client created marker 3 ..." "[Random_Weed_Farm]: Client created marker 4 ..." Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 "PLAYER RESULT: true" Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 204 used in ReportStack not available Old style material 205 used in ReportStack not available "PLOGIN: Login loop completed!" "infiSTAR.de - randvar26 created (16.573)" "infiSTAR.de - randvar1 started (16.617)" "infiSTAR.de - randvar1 created randvar27a (16.68)" "infiSTAR.de - 30092014IAHAT335E - Successfully Loaded on Client ID483 (16.68)" "infiSTAR.de - randvar1 created randvar27 (16.68)" Error in expression <1; }; }; } else { player removeAction s_player_plotManagement; s_player_plotMa> Error position: <s_player_plotManagement; s_player_plotMa> Error Undefined variable in expression: s_player_plotmanagement File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865 Old style material 205 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available
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Getting this error after adding the called code as posted above.. wasnt getting before I posted this.. epoch 1.05.1
File MPMissions \DayZ_Epoch_11.Chernarus\Description.ext,line 26: ,Respawn:Member already defined
as listed above
Add the contents of mpmission/description-addition.txt
added this code and get the error above
Respawn = "BASE";RespawnDelay = 1;RespawnDialog = 0;class Header{gameType = COOP;minPlayers = 1;maxPlayers = 2;};#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"Look my Topic ;)
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Download this BTC-Script see very bottom!
Add to the very bottom of init.sqf
[] execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
Add to the very bottom of description.ext
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
Add this too in your description.ext
class RscTitles { class BTC_Hud { idd = 1000; movingEnable=0; duration=1e+011; name = "BTC_Hud_Name"; onLoad = "uiNamespace setVariable ['HUD', _this select 0];"; controlsBackground[] = {}; objects[] = {}; class controls { class Radar { type = 0; idc = 1001; style = 48; x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9 y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85 w = 0.3; h = 0.4; font = "Zeppelin32"; sizeEx = 0.03; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = "\ca\ui\data\igui_radar_air_ca.paa"; }; class Img_Obj { type = 0; idc = 1002; style = 48; x = (SafeZoneW+2*SafeZoneX) + 0.045; y = (SafeZoneH+2*SafeZoneY) + 0.045; w = 0.01; h = 0.01; font = "Zeppelin32"; sizeEx = 0.04; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = "=BTC=_Logistic\data\=BTC=_Obj.paa"; }; class Pic_Obj { type = 0; idc = 1003; style = 48; x = (SafeZoneW+2*SafeZoneX) - 0.125; y = (SafeZoneH+2*SafeZoneY) - 0.23; w = 0.1; h = 0.1; font = "Zeppelin32"; sizeEx = 0.03; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = ""; }; class Arrow { type = 0; idc = 1004; style = 48; x = (SafeZoneW+2*SafeZoneX) + 0.15; y = (SafeZoneH+2*SafeZoneY) - 0.15; w = 0.05; h = 0.05; font = "Zeppelin32"; sizeEx = 0.03; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = ""; }; class Type_Obj { type = 0; idc = 1005; style = 0x00; x = (SafeZoneW+2*SafeZoneX) - 0.03; y = (SafeZoneH+2*SafeZoneY) - 0.335; w = 0.3; h = 0.3; font = "Zeppelin32"; sizeEx = 0.03; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = ""; }; }; }; };
Have fun
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You didnt add maintainplot in compiles
Yes i forget that haha.
i have a next Problem.
Error in expression <fcase100oz",9]]}; }; _option = _this select 3; switch _option do { case "main> Error position: <select 3; switch _option do { case "main> Error Zero divisor File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <fcase100oz",9]]}; };
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Hey Zupa i have a problem i can not Maintain :P
This is my ArmAOA.RPT
Error in expression <1; }; }; } else { player removeAction s_player_plotManagement; s_player_plotMa> Error position: <s_player_plotManagement; s_player_plotMa> Error Undefined variable in expression: s_player_plotmanagement File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865 Error in expression <", ""]; }; } else { player removeAction s_player_deploybike2; s_player_deploybik> Error position: <s_player_deploybike2; s_player_deploybik> Error Undefined variable in expression: s_player_deploybike2 File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 994 Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4 Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4 Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4
can you help me?
And thanks for this great script ;)
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I found the Problem thanks for the Client RPT.
This Thread: At the bottom of dayz_spaceInterrupt.sqf find the very last occurrence of _handled
Add right above that:_handled if ((_dikCode == 0xDB) or (_dikCode == 0xDC)) then { if (tagname) then {tagname = false;} else {tagname = true;}; }; if (_dikCode in actionKeys "TacticalView") then { [] execVM "custom\dzgm\noTactical.sqf"; };
Wrong...I add this over _handled not RIGHT above^^ This Right sucks :P
if ((_dikCode == 0xDB) or (_dikCode == 0xDC)) then { if (tagname) then {tagname = false;} else {tagname = true;}; }; if (_dikCode in actionKeys "TacticalView") then { [] execVM "custom\dzgm\noTactical.sqf"; }; _handled
I thank you for the help guys.
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how i find the client rpt?
and without the script it goes work. But other Server have this Script and this works fine...and not by me
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Well what did you change before this happened?
I think it comes from Group Management ^^ Before that worked....I still have no idea how I can fix this.
And i Press button 1-9 come this
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clothesTaken error!
in Scripting
Posted
#bump