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freakystyle

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Posts posted by freakystyle

  1. Hey

     

    ah sry...Forgot to say this Script works fine^^ but i have this error in my client.rpt

     

    I need the fix for this error.

    Error in expression <getVariable["clothesTaken",false]; 
    if (_isMan and !_isAlive and !_isZombie and >
      Error position: <_isMan and !_isAlive and !_isZombie and >
      Error Undefined variable in expression: _isman
    File mpmissions\__CUR_MP.chernarus\Fixes\fn_selfActions.sqf, line 957
    
  2. If you are so damn lazy and want everything to be done for you, then sit in this Forum and wait for your help... Just wanted to help you out.

    It`s such simple script...

    Haha....I'm not damn lazy..I only asked how I can fix that. Step by Step. And they advertise their side, this is a Office Epoch Forum!

  3. i was trying to look over this code for you, but im gonna need your init.sqf aswell..anyway tomorow will be another day. 

     

    Okay. i upload my init.sqf.

     

    Line2.lv

    Just read my PM which I send you yestarday.

     

    @Line2.lv

     

    Need help in this Topic?? >>

    Check out my forum >> http://Line2.lv/Forums and check out my Guide of that script...

    If it still does not help you, PM me back.

    If it helps you, register in my community because I`ll re-share many more scripts in future.

     

    NO....this is a Forum for help. ;)

    init.zip

  4. I dont understand this, can you say me this step by step?

     

    so?

    _clothesTaken = cursorTarget getVariable["clothesTaken",false]; 
    if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {
     if (s_player_clothes < 0) then {
             s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "Scripts\TakeClothes\player_takeClothes.sqf",cursorTarget, -10, false, true, "",""];
        };
    } else {
        player removeAction s_player_clothes;
        s_player_clothes = -1;         
    };
    

    i have no idea^^

  5. Hey i have a Problem. this Take Clothes Script by Zabns spamt my client. Can anyone help me ?

     

    Take Clothes Script.

     

    Mod: DayZ Overpoch

    Epoch Version: 1.0.5.1

     

    The Error.

    Error in expression <getVariable["clothesTaken",false]; 
    if (_isMan and !_isAlive and !_isZombie and >
      Error position: <_isMan and !_isAlive and !_isZombie and >
      Error Undefined variable in expression: _isman
    File mpmissions\__CUR_MP.chernarus\Fixes\fn_selfActions.sqf, line 957
    

     

    And this is my  fn_selfAction.sqf

    //****************************** Take Clothes ************************************************************//
    _clothesTaken = cursorTarget getVariable["clothesTaken",false]; 
    if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
     if (s_player_clothes < 0) then {
             s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "Scripts\TakeClothes\player_takeClothes.sqf",cursorTarget, -10, false, true, "",""];
        };
    } else {
        player removeAction s_player_clothes;
        s_player_clothes = -1;         
    };
    //****************************** End ************************************************************//
    
    

    Can anyone help me for fix that? :)

  6. Error in expression <};
    };
    
    
    
    _option = _this select 3; must be _option = _this select 0;
    switch _opt>
      Error position: <be _option = _this select 0;
    switch _opt>
      Error Missing ;
    File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
    Error in expression <};
    };
    
    
    
    _option = _this select 3; must be _option = _this select 0;
    switch _opt>
      Error position: <be _option = _this select 0;
    switch _opt>
      Error Missing ;
    File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
    

    HAHA XD LOL, sorry but u made my day xD

     

     

    read that and try to figure it out xD

     

    this is too good xp

     

     

    Shit xD i see that

  7. _option = _this select 3; must be _option = _this select 0;

     

     

    Mhhh this not work i give you my client.rpt i send you my fn_selfAction and the maintain_area.sqf

    Exe timestamp: 2014/07/23 20:25:42
    Current time:  2014/10/03 02:08:25
    
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Old style material 207 used in ReportStack not available
    Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    Old style material 204 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    Old style material 207 used in ReportStack not available
    Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
    "DayZ Epoch: MPframework inited"
    AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    UH1Y_DZE: ObsGun - unknown animation source ObsGun
    Fresnel k must be >0, given n=0.8,k=0
    Fresnel k must be >0, given n=0.8,k=0
    Error in expression <};
    };
    
    
    
    _option = _this select 3; must be _option = _this select 0;
    switch _opt>
      Error position: <be _option = _this select 0;
    switch _opt>
      Error Missing ;
    File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
    Error in expression <};
    };
    
    
    
    _option = _this select 3; must be _option = _this select 0;
    switch _opt>
      Error position: <be _option = _this select 0;
    switch _opt>
      Error Missing ;
    File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
    "DEBUG: loadscreen guard started."
    "Res3tting B!S effects..."
    "[Random_Weed_Farm]: Client awaiting markers ..."
    "[Random_Weed_Farm]: Client created marker 1 ..."
    "[Random_Weed_Farm]: Client created marker 2 ..."
    "[Random_Weed_Farm]: Client created marker 3 ..."
    "[Random_Weed_Farm]: Client created marker 4 ..."
    Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    "PLAYER RESULT: true"
    Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 204 used in ReportStack not available
    Old style material 205 used in ReportStack not available
    "PLOGIN: Login loop completed!"
    "infiSTAR.de - randvar26 created (16.573)"
    "infiSTAR.de - randvar1 started (16.617)"
    "infiSTAR.de - randvar1 created randvar27a (16.68)"
    "infiSTAR.de - 30092014IAHAT335E - Successfully Loaded on Client ID483 (16.68)"
    "infiSTAR.de - randvar1 created randvar27 (16.68)"
    Error in expression <1;
    };
    };
    
    } else {
    
    player removeAction s_player_plotManagement;
    s_player_plotMa>
      Error position: <s_player_plotManagement;
    s_player_plotMa>
      Error Undefined variable in expression: s_player_plotmanagement
    File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865
    Old style material 205 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    

    files.zip

  8.  

    Getting this error after adding the called code as posted above..  wasnt getting before I posted this.. epoch 1.05.1

    File MPMissions \DayZ_Epoch_11.Chernarus\Description.ext,line 26: ,Respawn:Member already defined

    as listed above

    Add the contents of mpmission/description-addition.txt

     

    added this code and get the error above 

     

    Respawn = "BASE";
    RespawnDelay = 1;
    RespawnDialog = 0;
     
    class Header
    {
    gameType = COOP;
    minPlayers = 1;
    maxPlayers = 2;
    };
    #include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"

     

     

    Look my Topic ;)

  9. Download this BTC-Script see very bottom!

     

    Add to the very bottom of init.sqf

    [] execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
    

    Add to the very bottom of description.ext

    #include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
    

    Add this too in your description.ext

    class RscTitles
    {
            class BTC_Hud
            {
                    idd = 1000;
                    movingEnable=0;
                    duration=1e+011;
                    name = "BTC_Hud_Name";
                    onLoad = "uiNamespace setVariable ['HUD', _this select 0];";
                    controlsBackground[] = {};
                    objects[] = {};
                    class controls
                    {
                            class Radar
                            {
                                    type = 0;
                                    idc = 1001;
                                    style = 48;
                                    x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9
                                    y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85
                                    w = 0.3;
                                    h = 0.4;
                                    font = "Zeppelin32";
                                    sizeEx = 0.03;
                                    colorBackground[] = {0, 0, 0, 0};
                                    colorText[] = {1, 1, 1, 1};
                                    text = "\ca\ui\data\igui_radar_air_ca.paa";
                            };
                            class Img_Obj
                            {
                                    type = 0;
                                    idc = 1002;
                                    style = 48;
                                    x = (SafeZoneW+2*SafeZoneX) + 0.045;
                                    y = (SafeZoneH+2*SafeZoneY) + 0.045;
                                    w = 0.01;
                                    h = 0.01;
                                    font = "Zeppelin32";
                                    sizeEx = 0.04;
                                    colorBackground[] = {0, 0, 0, 0};
                                    colorText[] = {1, 1, 1, 1};
                                    text = "=BTC=_Logistic\data\=BTC=_Obj.paa";
                            };
                            class Pic_Obj
                            {
                                    type = 0;
                                    idc = 1003;
                                    style = 48;
                                    x = (SafeZoneW+2*SafeZoneX) - 0.125;
                                    y = (SafeZoneH+2*SafeZoneY) - 0.23;
                                    w = 0.1;
                                    h = 0.1;
                                    font = "Zeppelin32";
                                    sizeEx = 0.03;
                                    colorBackground[] = {0, 0, 0, 0};
                                    colorText[] = {1, 1, 1, 1};
                                    text = "";
                            };
                            class Arrow
                            {
                                    type = 0;
                                    idc = 1004;
                                    style = 48;
                                    x = (SafeZoneW+2*SafeZoneX) + 0.15;
                                    y = (SafeZoneH+2*SafeZoneY) - 0.15;
                                    w = 0.05;
                                    h = 0.05;
                                    font = "Zeppelin32";
                                    sizeEx = 0.03;
                                    colorBackground[] = {0, 0, 0, 0};
                                    colorText[] = {1, 1, 1, 1};
                                    text = "";
                            };
                            class Type_Obj
                            {
                                    type = 0;
                                    idc = 1005;
                                    style = 0x00;
                                    x = (SafeZoneW+2*SafeZoneX) - 0.03;
                                    y = (SafeZoneH+2*SafeZoneY) - 0.335;
                                    w = 0.3;
                                    h = 0.3;
                                    font = "Zeppelin32";
                                    sizeEx = 0.03;
                                    colorBackground[] = {0, 0, 0, 0};
                                    colorText[] = {1, 1, 1, 1};
                                    text = "";
                            };
                    };  
            };
    };
    

    Have fun

    =BTC=_Logistic.zip

  10. You didnt add maintainplot in compiles

     

    Yes i forget that haha.

     

    i have a next Problem.

    Error in expression <fcase100oz",9]]};
    };
    
    
    
    _option = _this select 3;
    switch _option do {
    case "main>
      Error position: <select 3;
    switch _option do {
    case "main>
      Error Zero divisor
    File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
    Error in expression <fcase100oz",9]]};
    };
    
  11. Hey Zupa i have a problem i can not Maintain :P

     

    This is my ArmAOA.RPT

    Error in expression <1;
    };
    };
    
    } else {
    
    player removeAction s_player_plotManagement;
    s_player_plotMa>
      Error position: <s_player_plotManagement;
    s_player_plotMa>
      Error Undefined variable in expression: s_player_plotmanagement
    File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865
    Error in expression <", ""];
    };
    } else {
    player removeAction s_player_deploybike2;
    s_player_deploybik>
      Error position: <s_player_deploybike2;
    s_player_deploybik>
      Error Undefined variable in expression: s_player_deploybike2
    File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 994
    Old style material 201 used in ReportStack not available
    Old style material 201 used in ReportStack not available
    Error in expression <;
    call PlotGetFriends;
    ["preview"] call MaintainPlot;
    >
      Error position: <MaintainPlot;
    >
      Error Undefined variable in expression: maintainplot
    File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4
    Error in expression <;
    call PlotGetFriends;
    ["preview"] call MaintainPlot;
    >
      Error position: <MaintainPlot;
    >
      Error Undefined variable in expression: maintainplot
    File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4
    Error in expression <;
    call PlotGetFriends;
    ["preview"] call MaintainPlot;
    >
      Error position: <MaintainPlot;
    >
      Error Undefined variable in expression: maintainplot
    File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4
    

    can you help me?

    And thanks for this great script ;)

  12. I found the Problem thanks for the Client RPT.

     

    This Thread: At the bottom of dayz_spaceInterrupt.sqf find the very last occurrence of _handled
    Add right above that:

    _handled if ((_dikCode == 0xDB) or (_dikCode == 0xDC)) then {
      if (tagname) then {tagname = false;} else {tagname = true;};
    };
    
    if (_dikCode in actionKeys "TacticalView") then {
      [] execVM "custom\dzgm\noTactical.sqf";
    };
    

    Wrong...I add this over _handled  not RIGHT above^^ This Right sucks :P

    if ((_dikCode == 0xDB) or (_dikCode == 0xDC)) then {
      if (tagname) then {tagname = false;} else {tagname = true;};
    };
    
    if (_dikCode in actionKeys "TacticalView") then {
      [] execVM "custom\dzgm\noTactical.sqf";
    };
    
    _handled
    

    I thank you for the help guys.

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