After spending all day yesterday and all of today so far I have it running pretty well i have fix 99% of errors in the rpt's
zombies are controlled by the headless client, no errors related to loot and the loot spawns perfect.
A few issues I have seen so far..
Sometimes you can see zombies spawning in.
If the headless client goes down all the zombies disappeared until its back online.
Just a little bit more testing to do and then ill speak to David about knocking up a good guide as that's not really my thing being dyslexic lol
I'm no expert scripter or anything so things could still be wrong so don't go crazy and put this on your main servers right away as there could be many issues still It definitely needs testing more :)
Just want to say thanks to goober and David as I have had a blast playing around with this :D :P
We are having to execute the playemonitor.fsm on the Headless Client or it gets kicked every couple minutes and by doing so it if spawns it as a normal player on the shore and can take damage.
My workaround is here. This also makes it invisible.