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rotorface

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    rotorface reacted to TayTayTheKiller in [WIP] Epoch Headless Client EHC v1.1 RC   
    Little update :)
     
    After spending all day yesterday and all of today so far I have it running pretty well i have fix 99% of errors in the rpt's
    zombies are controlled by the headless client, no errors related to loot and the loot spawns perfect.
     
    A few issues I have seen so far..
     
    Sometimes you can see zombies spawning in.
     
    If the headless client goes down all the zombies disappeared until its back online.
     
    Just a little bit more testing to do and then ill speak to David about knocking up a good guide as that's not really my thing being dyslexic lol
     
     I'm no expert scripter or anything so things could still be wrong  so don't go crazy and put this on your main servers right away as there could be many issues still It definitely needs testing more :)
     
    Just want to say thanks to goober and David as I have had a blast playing around with this  :D  :P
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    rotorface reacted to TayTayTheKiller in [WIP] Epoch Headless Client EHC v1.1 RC   
    We are having to execute the playemonitor.fsm on the Headless Client or it gets kicked every couple minutes and by doing so it if spawns it as a normal player on the shore and can take damage.
     
    My workaround is here. This also makes it invisible. 
     
    https://github.com/TayTayTheKiller/epoch-hc/blob/1.2-Stable/hc/headless_client/HC_Protect.sqf
     
    This is what it looks like in game. If you hit it with a car it just moves to the side of it.
     
    https://www.youtube.com/watch?v=aajSa1V-wPc&feature=youtu.be
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