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Dyderich

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    Dyderich got a reaction from MatthewK in Fog/Sandstorm effect 2.5 update   
    Before on 1.0.2.4 I never noticed this "sand" before...but now I see it constantly....even during rain...which makes no sense since the ground is wet and would never cause dust to spring up unless I was sitting in a desert which I am not.  
     
    Would be nice to just be able to get rid of it...ground fog would be nice if there was any actually....in the morning hours - up to your knee perhaps....but nothing like that in game.
     
    Helo dusting....think its a tad overdone again....now if I was in Baghdad or some other Muslim shantytown then it would be appropriate as they have primarily sand everywhere and it would be appropriate to see so much dusting for a Helo....to see it like that in a grassland field would be ridiculous and again especially so if its raining.  I have had plenty of first hand experience with UH1H, UH60 and MI-8 helos to not see the results the same as in game.
  2. Like
    Dyderich reacted to MatthewK in What would make Epoch better?   
    I get complaints from players about this all the time.  They'll be going through that process you describe, then a bandit will start shooting at them.. The time it takes to cancel the process, rearm your weapon and take aim is all the time the bandit needs to nail you.. Crazy eh! Just like real life , not lol 
  3. Like
    Dyderich got a reaction from MatthewK in What would make Epoch better?   
    Some ideas roaming the nether brain area :)
     
    Gun emplacements (M60, M2HB, Mk19 - Soviet versions, etc.) - ability to craft a customized bunker complex
    Eventually have AI guards you can hire for base security
    More Skins....nationalities (Germans, Italians, French, Spanish, etc.) - Male & Female (definitely add more females - so they are not clones with new clothes of the same 1 model)
    Ability to remove anything you build
    Remove funky transaction emotes (you know the ones that remind you of a blowjob the avatar gives all the merchants)
    Ability to construct actual buildings - not the weird stuff from Epoch currently but an actual house, building, etc.  Make it a long term project - taking lots of resources, special resources, etc.
    Ability to construct stuff via an editor (since you cannot see stuff very well while placing it...half the time its always off a bit - too high, too low, too far left, too far right) - have a way to do this via some type of editor and create a blueprint - then build it via that blueprint for PRECISE placement of all objects without floor/ceiling/wall being funky and off
     
    Better way to swap weapons from the mouse roller....click 1 or 2....for example to swap out the default weapon setup
     
    Ability to chop wood/etc without the need to place the stupid ax into your weapon slot then click on the ax to make it primary then click the actual tree to start cutting....way overcomplicated and just crappy method of doing this....leave the damn ax on the toolbelt....right click to chop or something similar....it should not take forever to swap ax for primary weapon if you need to.
     
    Built in Admin Tools Script to Epoch Mod (Disable/Enable via toggle/batch file/etc.)
    Built in Script Pack to Epoch Mod (Disable/Enable each script via simple toggle/batch file/etc.)
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