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Diceman

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Posts posted by Diceman

  1. I have tried to add this to my cherno server but i can't seem to get it to work? i have followed the instructions but it just wont spawn the traders. do i need to change anything in the trader init for the cherno map?

     

    case "chernarus":{
    _staticCoords = [
    [[4584.02,4521.47,0],180.729,false],//trader by Kozlovka
    [[12076.8,5112.95,0],281.836,false],//trader between Msta & Tulga
    [[10676.7,9437.48,0],120.482,false] //trader by Dubrovka
     
    ?
     
     
  2.             FriendlyTag=1;        // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
                EnemyTag=1;        // Displays information on enemy units
                
                HUD=1;            // Shows you leaders location and your position in formation
                HUDPerm=1;        // Shows HUD permanently
                
                HUDWp=1;        // Shows Waypoints right after they're ordered to you
                HUDWpPerm=1;        // Shows Waypoints permanently
                
                WeaponCursor=1;        // Shows the crosshair for your weapon
                AutoAim=1;        // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
                AutoGuideAT=1;        // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
                
                3rdPersonView=1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
                ClockIndicator=1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
                Map=1;            // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
                Tracers=1;        // Displays tracers even of small arms that in real life would not have tracers
                
                AutoSpot=1;        // If you're close enough to an enemy, you'll report it without right-clicking
                UltraAI=0;        // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
                
                UnlimitedSaves=1;    // Enables saing permanently. For single player missions. But you then can only load the last save state.
                
                DeathMessages=1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
                NetStats=1;        // (1.09 and later) Enables the scoreboard functionality in MP
                VonID=1;        // (1.09 and later) When using VoN, display the name of the player speaking.

  3. I am using this below and trying to call it from the init.sqf but no map markers are showing in-game.

     

     

    _marker = createMarker ["High Loot Military Compound", [4650.1616, 2493.2112, -1.2397766e-005];
    _marker setMarkerText "High Loot Military Compound";
    _marker setMarkerTypeLocal "mil_destroy"; 
    _marker setMarkerColorLocal "ColorRed";
     

     

     

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