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CobraKai

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    CobraKai got a reaction from emmenboy in Car alarms?   
    So we got this silly idea of car alarms and a potential mission-ish thingy.
     
    Car alarms would be for locked cars and if you try to access a car that isn't locked by you or one of your team members the alarm will go off and spawn a load of sappers / antagonists, depending on the time of day. Also "bait cars" could be spawned at random and when you access the car the alarm may go off immediately, spawning cops (since there are police vests n' stuff) in the vicinity. Or go off when you press the pedal to the medal and spawn a carload of coppers which start to chase you. Admitted, we were a bit tired when we got the idea, but alarms would be a nice addition. 
     
    Yesno?
  2. Like
    CobraKai got a reaction from teamcrisiz in Car alarms?   
    So we got this silly idea of car alarms and a potential mission-ish thingy.
     
    Car alarms would be for locked cars and if you try to access a car that isn't locked by you or one of your team members the alarm will go off and spawn a load of sappers / antagonists, depending on the time of day. Also "bait cars" could be spawned at random and when you access the car the alarm may go off immediately, spawning cops (since there are police vests n' stuff) in the vicinity. Or go off when you press the pedal to the medal and spawn a carload of coppers which start to chase you. Admitted, we were a bit tired when we got the idea, but alarms would be a nice addition. 
     
    Yesno?
  3. Like
    CobraKai reacted to DY357LX in How About An Outfit (Overalls?) For Players Who Like To Build But Don't Like The Weight/Fatigue Limitations?   
    I was doing a lot of cinderblock-based building last night and had a little idea that might be useful to players like myself who enjoy the planning + construction phrases.
     
    The problem:
    Fatigue/exhaustion/weight limits - are annoying. They make sense... mostly. But how about the option to remove or increase the limits?
     
    Proposed solution:
    The player can buy or find (rare drop, ~4% from construction zombies like lockboxes from business suit zombies) overalls that allow a higher weight/fatigue/exhaustion limit.
    Wearing the overalls will allow faster construction and players will be more productive. HOWEVER players will not be able to equip a main weapon or side-arm.
    And the overalls cannot be recovered if a player dies in them.
     
    I think it's a decent risk-reward trade-off.
     
     
    Constructive criticism and improvements to my idea are more than welcome.
     
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