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Posts posted by Sc0rc3d
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Yes i tried a lot stuff also a fresh database.
I was able to fix it in his case by deleting: "class sockets{maxPacketSize=2048;};" from the basic.cfg. :)
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Hi Aidem,
On Cherno there a view changes: Indestructible Bases, CustomDebugScreen, SargeAI + Missions, and three custom Citys.
Taviana is clean install with just the Indestructible Bases.
But the strange thing is from one day to the next one guy (plays two weeks without a problem) stucks on "Receiving Data" and i changed nothing on the Server.
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Hi Folks,
i own two Epoch Servers:
#1 DayZ Epoch - Chernarus - 3.Jaegerkompanie [3.JgKp] - HARDCORE - (1.0.2.5/103718)
#2 DayZ Epoch - Taviana 2.0 - 3.Jaegerkompanie [3.JgKp] - HARDCORE - (1.0.2.5/103718)
Some people told me that they cant join both Servers. They Stuck on "Receiving Data".
- They tried from new Graphic Card Driver
- Tryed some BETAs (108074, 103718, 103419)
- Re-Downloaded Epoch 1.0.2.5 and Taviana (2)- Complete fresh install of Arma 2
- Tryed to start over Yoma, DayZCommander, Arma2 Launcher
I am not sure if its "my Problem" (from the Server side) or if something is wrong at there side?
Any ideas what they could try? Can someone please try to connect to my server to see if it works so far? :(
cheers & thanks
Sc0rc3d
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i tryed this over Navicat function:
BEGIN
DELETE FROM character_data WHERE Alive = 0;
DELETE FROM object_data WHERE Damage = 1;
UPDATE traders_data SET qty = 10 WHERE qty = 0;
ENDbut it does not seem to work. The trader Items still 0. But it looks like that some data will be deleted right because the Database is a bit smaler.
Any ideas?
Cheers
Sc0rc3d
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Hi,
is it possible that the missions (and maybee Sarge AI) completly dont works on Taviana 2.0? On Cherno its working great but i tryed on Taviana 2.0 and nothing happens.
And the rpt is full of failures and the Server fps drops constantly to under 20 fps. -
Hi Folks,
since i updatet my Cherno map from 1.0.2.4 to 1.0.2.5 there a lot of rpt errors like this:
16:47:14 Server: Object 14:271 not found (message 70)
16:47:14 Server: Object 14:272 not found (message 70)
16:47:14 Server: Object 14:273 not found (message 70)
16:47:14 Server: Object 14:280 not found (message 94)
16:47:14 Server: Object 14:277 not found (message 70)
16:47:14 Server: Object 14:274 not found (message 70)
16:47:14 Server: Object 14:275 not found (message 94)
16:47:14 Server: Object 14:276 not found (message 94)
16:47:14 Server: Object 14:278 not found (message 70)
16:47:14 Server: Object 14:279 not found (message 94)
16:47:14 Server: Object 14:284 not found (message 94)
16:47:14 Server: Object 14:282 not found (message 70)
16:47:14 Server: Object 14:283 not found (message 94)
16:47:14 Server: Object 14:281 not found (message 94)
16:47:14 Server: Object 14:286 not found (message 70)
16:47:14 Server: Object 14:285 not found (message 94)
16:47:14 Server: Object 14:289 not found (message 70)
16:47:14 Server: Object 14:287 not found (message 94)
16:47:14 Server: Object 14:290 not found (message 70)
16:47:14 Server: Object 14:288 not found (message 70)Maybe some smart guy know why this is happening. :o
And some Guys told me that they could join the Server. They hanging at "receiving data" is this maybee my fault or is something wrong at there system?
Cheers
Sc0rc3d
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done works so far great too but he misses two files (keys?): kh_dayztaviana and owp_zii :o
/Fixed works now great :D
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Great work Poncho thanks a lot! :)
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2.0 works for Epoch? What i need to do to set it up? And where are the needed files on the page is just the 1.0 :o
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HI Guys,
on my Dedicated Server i run Cherno (instance 11) works all great so far. Now i want to set up a second one
with an other map. So far, I've only ever run a server at a time what do I need to do if I want to run a second server on thesame Dedicated machine? I need two different bec instances too? And whats about auto restart bat it kills the right
thread? Many open questions :o
Which of the maps next cherno runs without problems? I have read a lot of the maps and some have "problems" with the spawn, is that right?Cheers & thanksSc0rc3d -
Thanks a lot wokkelwakker! :)
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Is it possible to get the Zombies on the Headless Client too? If yes how? :D
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Thank you for the answer. :)
In this file are alot of entrys can i comment out (/* *\) the hole file? :D
Or just this:
//
// Definition of area markers for static spawns
///*
[....]
*/
// ----------------------------------------------------------------------------------------
// End of area marker definition section
// ----------------------------------------------------------------------------------------
And one more question if i may. I think in this two files:
SMGoMajor.sqf //Created by Falcyn [QF] _wait = [2000,650] call fnc_hTime; sleep _wait; MissionGo = 1;
SMGoMinor.sqf //Created by Falcyn [QF] _wait = [600,300] call fnc_hTime; sleep _wait; MissionGoMinor = 1;
Are define the time from one "Mission Event" to the next. My Server is Restarting 4 times a day (06:00 -12.00 -18:00 - 0:00)
can i change this that only one Major and one Minor Mission is on one day or even on one restart?
cheers & Thanks for all answers :)
Sc0rc3d
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Hi is it possible to just use the Missions without patrols in any grid?
I set the:
// -----------------------------------------------
// enable or disable dynamic grid spawning
// -----------------------------------------------
SAR_dynamic_spawning = false;but there are still patrols by foot.
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Hi Folks,
i see this thread:
http://dayzepoch.com/forum/index.php?/topic/2489-headless-client-ai-wepoch-wip/
Is it possible to add the HC to calculate all the Zombies? In the Thread they talk about an issue if the hc is to far away is this fixed?
And how would i get it working at all? Maybe there is a good Tutorial that can help me? :o
I'm grateful for any help.. :)
cheers
Sc0rc3d
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Hey guys whos player markers arent showing up. Can you pm me the url where you are running the script so I can try to debug it B)
Done hope you can help :)
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Fixed it guys (thanks to Dom from Vilayer)
If you have Vilayer server and its chernarus
Go to settings
and change this DayZ Server INSTANCE:
too 11
Other maps:
12 duala,
13 tavi,
15 namlask,
16 panthera,
18 sahrani,
19 poda,
1 takistan,
20 fapova,
2 utes,
4 zargabad,
6 dingor,
7 lingor
8 proving grounds
These codes only work for vilayer servers!!!!!works! Thanks a lot
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then the player markers should be there :/
But they don'T sorry :/
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what do u get if u go to http:// url to your map /REST/players ?
Notice: Undefined variable: maxwait in x:\xampp\htdocs\trackit\REST\players\index.php on line 13
[{"PlayerName":"someguyxxx","PlayerUID":"155555545","Inventory":"[[\"ItemFlashlight\",....
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fix 6 = works for the cars but no humans so far -.-
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Its running on my Server with no errors at all but(!) But there is no Human and Vehicle Data on Livemap just the Objects workin... -.-
any ideas what i did wrong?
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Hi folks,
at first i had a question what are the minimum/optimal specs for DayZ Epoch-Windows-Root-Server for a 30/40/50 Player Server.
My Main question is it smarter for the server to run the Database on a seperated Server or on the server himself?
Cheers
Sc0rc3d
J0k3r5 Stats Panel and crafting no longer works
in Scripting
Posted
Hi Guys,
i use kaysio great Dubug Monitor:
http://opendayz.net/threads/j0k3r5-stats-panel-very-easy-install-stats-panel.15090/
But if i activated it the Crafting (including build a tent or place a vault) not working anymore. I can set the Vault but no
way to rotate or move him up/down. If i deactivte the line in the init all works normal. Do you have ideas why this happens or to fix it?
Cheers
Sc0rc3d
EDIT: Found: http://dayzepoch.com/forum/index.php?/topic/3460-solvedcant-set-tents-or-place-built-items/ :)