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Munkeskov

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Posts posted by Munkeskov

  1. Same problem here. I have reinstalled the script twice but still not cleaning the mission buildings. Is it maybe an infistar or battleye problem? I'd be very glad if someone has a solution for this problem.

     

    I had the same problem with one mission, and my server is closed (private) so I dont have Infistar or battleeye.

     

    I had a mission the other day, that wouldt not clear, so after running around, i teleported away, and back again, and then the mission completed at the same second I was back.

     

    I have the 13 other missions, but i was not one of them that did not clear.

  2. I really love this, great job :-)

     

    i was trying to add a WAI mission spawner, so that i can spawn the mission i want, but i cant get it to work.

    I see the menu in game, but when clicked on, nothing happens.

     

    i looked at the AdminToolsMain, and added this: 

    _EXECwai = 'player execVM "\z\addons\dayz_server\WAI\missions\hero\%1"';

     

    I added this in main menu:

    epochmenustart = epochmenustart + [["WAI mission >>", [], "#USER:WAIMenu", -5, [["expression", ""]], "1", "1"]];

     

    I added tis as a menu:

    WAIMenu =
    [
    ["",true],

    ["bandit base",[],"", -5,[["expression", format[_EXECwai,"bandit_base.sqf"]]], "1", "1"],

    ["", [], "", -5,[["expression", ""]], "1", "0"],
    ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
    ];
     
    My guess is that it is the expression that is wrong, anybody would be able to help?
  3. i love these extra missions :-)

     

    I have 2 missions on my mind, but i cant make them myself.

     

    first, is a sniper version, where there is 1 primary target partially covered, and a lot of hengemen around, but if the primary target is dead, all the hengemen either dissapear or rush your position.

     

    Second, is a variant of the patrol mission, but instead of an armed vehicle, it should be the ambulance, and one of the men should be a doctor in hazmat suit, AND every 30 seconds, he spawn a zombie, that targets the nearest player alive, and hunts him down.

    That makes it hard to get close to the patrol, but if not, there could be a small hoarde of zombies comming toward you :-)

     

    just my thoughts, keep up the work :-)

  4. i have updated from 1.9.1 to 1.10.0 and now i cant log in, i am stuck at "Wait for host"

     

    in my arma2oaserver.RPT the last entry is

    "

    ErrorMessage: File mpmissions\DayZ_Overpoch_1.Chernarus\zupa\skins\SkinGui.hpp, line 7: /MenClothing/Controls.RscText_9000: Undefined base class 'RscTextT'

    "

    I dont have this error when i use the 1.9.1

     

    IS there any simple way to make it work?

  5. Hi guys, i have a problem, that the missions stop spawning, but i cant see any errors in my .rpt file.

     

    Sometimes it is only 2-3 missions, and sometimes more than 10.

     

    I have set the bandit/hero missions to 2 each.

     

    It is an OverPoch server.

     

    Anybody able to guess where i have to look for errors?

  6. Just a follow up.

     

    I have removed Sarge AI, and used DZAI instead, and i works really good, but i miss the Hero AI and the Soldier AI, BUT i love the way DZAI works, fx if some AI is attacked, and there is a vehicle or chopper nearby, they will come and help, that is awesome...

     

    I never had problems with performance, so i cant say anything about that.

     

    I still have to change some settings, but i continue with DZAI, and then hope that Hero and Soldier AI will be included later on  :rolleyes:

  7. I didn't even realize people still used Sarge's AI. DZAI is the better package and uses much less resources. When I switched to DZAI I immediately noticed an FPS increase on my server.

    Well, i just use what works for my server, and have allways loved the dynamics of Sarge AI, because the gear they have, is kind of random, and that they spawn across the map.

     

    @ BetterDeadThanZed.  I will take a look at DZAI, because YOU recommend it :-)

  8. Make vehicle patrols then. As soon as AI enters player vehicle it becomes theirs and will disappear with their death.

    But i want the vehicles to stay, i dont like that i take my Ural, drive 5 km, take on some AI patroling, just to see that some Hero (AI) take my Ural, and to stop them, i shoot out a tire, and when they jump out, the Ural, with all my gear, just dissapear, but return on server restart.

  9. Hi guys, i have a server, where it is possible to lock the vehicles, but if a vehicle is open (to get in, or check gear) Sarge AI might enter the vehicle, after a player has left it (and locked it again), and if the leave the vehicle by force (shooting at the AI, or even destroying the tire, the vehicle dissapear, and return after server restart.

     

    Anybody got the same problem, and how do i change it?

     

     

  10. What stuff? 

    Sorry for that :-)

     

    I was trying to install Maca's rightclick option, because i needed it for another mod (CallCar), but i removed all, and i might have removed something that affected the right click option on wrecks and boxes, but not vehicles and safes.

     

    i just need any hint to where to look, because i have edited alot of files :-/

  11. i love the idea of this script, but i cant get it to work, and i belive it has to do with the right click option.

     

    I have the CallCar_mk.sqf and CallCar.hpp and ui_selctSlot.sqf in **/custom/jtools

     

    in my description.ext i have added:

     

    // CallCar
    #include "custom\jtools\CallCar_mk.hpp"
     
    in my init.sqf i have added:
     
    // Call Car
    [] execVM "custom\jtools\CallCar.sqf";
     
    in my fn_selfActions.sqf i have added all text from ui_selector.sqf (and i have edited the callcar.sqf to callcar_mk.sqf)
     
    any simple installguide ?
     

     

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