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Posts posted by Aidem
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I have in folder mission
mission.sqf and mission.sqm
but not see this comand in this two files mission.sqf and mission.sqm
// Send Top Right message to users , requires Remote message script_hint = parseText format["<t align=center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>];customRemoteMessage = ['hint', _hint];publicVariable "customRemoteMessage";// Send center message to users //[nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE;
What i mean is that you have to modify it in my files
https://www.dropbox....03/Military.sqf
Treasure.sqf
https://www.dropbox....ol/Treasure.sqf
Supplyitems.sqf
https://www.dropbox....Supplyitems.sqf
Construction.sqf
After you downloaded these you open them each with notepad or so
and change the code to what i say in the first post
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Aidem very cool working yeaaaahh only I see message right corner and must press End off debugmonitor
about Disable Hint message System
where I must change this code what name file in init.sqf ?
Instead the mission sqls you download here
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make one? :D aint that hard
- amandabif and frartombabogy
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updated topic, added burning barrels so you can melt stuff at these camps
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this is already in the script it randomly selects a crate it just has a large chance of having a shitty crate to not overflood the server with loot and the element of `being lucky` its more fun to get a good crate when you know the last guy that looted a crate was dissapointed of the items :-)You need to add a random function into the loot amount. Its very easy to do: http://community.bistudio.com/wiki/random
I replied on your private message but all you need to know can be found in this topic too
PS sorry for doublepost im on my phone and it aint that easy to navigate
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Yes these small simular loot crates are the shitty ones, sometimes you get good loot sometimes bad, if you want more good loot just remove some of the lines with bad loot
As for tutorial what varmonger said is correct its just as simple as copy these files and edit the lines
About map compatibity as far as i know and tested they work on most maps as it doesnt have preset locations the script itself looks for a safe open area on the map4 Events working in dayzEpoch panthera ??
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Modifying it in the database xD
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Repeating the epochevent over and over like you do aint gonna work
How boyd said it is the way to go
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Thought that would be best but unsure where in the sqm to stick them.
Do I stick them in the section class Markers and change the class _marker_1 to class Item16 and carry on the sequence?
indeed but dont forget to update your items counter too
items=17;
so if the last marker you add is _marker_21
You put items at 22 (including 0)
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Check your RPT file and see if there are errors
Also check if your server is actually pulling data from the database
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Added Screenshots
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If you are interested in custom wholesalers
I changed the wholesaler thing into
Trade Camps (East and West)
Downloads
https://www.dropbox.com/s/jypo8w3b3rs9boe/wholev2.sqf
Installation- Go to your server pbo
and make a folder there called Maps
place wholev2.sqf inside it - Go to the folder INIT
Open server_functions.sqf
And put this line at the bottom of the file[] execVM "\z\addons\dayz_server\Maps\wholev2.sqf";
- Open mission.sqf inside your mission pbo
Search for_this = _group_1 createUnit ["RU_Citizen1", [4360.6211, 2260.9841, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _unit_91 = _this; _this setDir 196.69872;
and replace with_this = _group_1 createUnit ["RU_Citizen1", [12594.5, 3606.2, 4.2915344e-006], [], 0, "CAN_COLLIDE"]; _unit_209 = _this; _this setDir 148.92751;
Search for_this = _group_1 createUnit ["RU_Citizen4", [13530.905, 6356.7388, 1.7166138e-005], [], 0, "CAN_COLLIDE"]; _unit_90 = _this; _this setDir 102.75758;;
and replace with_this = _group_1 createUnit ["RU_Citizen4", [4805.8184, 2213.3057], [], 0, "CAN_COLLIDE"]; _unit_211 = _this; _this setDir 222.9278;
- Open your mission.sqm inside mission pbo
Search forclass Item8 { position[]={4361.4937,3,2259.9526}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; };
and replace withclass Item8 { position[]={12594.5,3,3606.2}; name="boatTraderEast2"; text="East Trade Camp"; type="mil_dot"; colorName="ColorOrange"; };
Search forclass Item9 { position[]={13532.614,3.0083523,6355.9497}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; };
and replace withclass Item9 { position[]={4805.8184,3,2213.3057}; name="boatTraderEast"; text="West Trade Camp"; type="mil_dot"; colorName="ColorOrange"; };
- OPTIONAL: Open your server_traders.sqf inside mission pbo
Search for[["Wholesale",555]], and [["Wholesale",636]],
here you can add what you want to it, for example on my server i have this line
I added Bicycles to it where players can trade Bicycle for 2 car wheels
Weekly deals, things i change every week for selling stuff on cheaper price or things you usually cant buy
And the buildings materials -
[["Wholesale",555],["Bicycles",694],["Weekly Deals",695],["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]], and [["Wholesale",636],["Bicycles",694],["Weekly Deals",695],["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
- OPTIONAL: If you using custom things like bicycles and Weekly sales you need to add them to your database
Adding BicyclesINSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["Old_bike_TK_INS_EP1",3]','1','[2,"PartWheel",1]','[2,"PartWheel",1]','0','694','trade_any_bicycle');
Adding Weekly sales (Examples)INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["PartPlankPack",1]',10,'[4,"ItemSilverBar",1]','[2,"ItemSilverBar",1]','0','695,'trade_items');
INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["SUV_Charcoal",3]','1','[6,"ItemGoldBar",1]','[1,"ItemGoldBar",1]','0','695','trade_any_vehicle');
- Go to your server pbo
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Hi Aidem,
first of all thanks for sharing your events!
I'm having trouble on getting those running: it seems that the server don't find the files (created manually).
I double checked everything and I'm not sure why I got always the error that the file is not found. Example with military one:
"RUNNING EVENT: military on [2013,11,20,19,10]"
Warning Message: Script z\addons\dayz_server\modules\military.sqf not found
Believe me when I say that the file really exists in that folder (along with crash_spawner, hello_world etc) and I checked 10 times that the name doesn't contain any space/symbol or anything else. The strange thing is that the other events are working properly (like crash_spawner).
Triple checked the PBO file and contains the files...
I'm really frustrated... Any idea?
Thanks!
you got the sqf extension correct? and are you sure it is using your new server pbo and not the old one? all i can think off
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Very nice thanks for share !
Just a question, i'm new in script dev and why have you add lot of M9SD and M9SD Mag in all your event ? We can remove this in the code ?
And it's possible to spawn an event in a fix hours ? like 1pm or 9am ? If we can how do that please ?
Fixed time is possible you just have to write some extra that calls out the time something like (not actual code its theoretic example)
if (Time == 9pm) then //Dont know the function for actual time {_Spawnchance = 1;} else {_Spawnchance = 0;};
About gun you can remove that ofc, i just added them for newbies that get to crate can defend theirself or fight for it
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intended since i also used this as event arena in the pastThank you a lot for these. They work perfectly and I like them a lot. More customization for my server! :)
I only need to add AI spawns and some loot!
The only pet peeve I had was that there were a radio tower and a crane in the castle which slightly hinders players from landing there. Don't know if it's intended, but it's a nice feature to add a bit difficulty.
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because the otmel is base is considered as a last stand, hard access is part of it as defense purpose
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did you try wiping his character, just make a backup of his gear when you do that
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Do you have allot stuff on your serverside? Because thats what receiving data does
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I most likely not your fault, there is many scripts available nowadays which can cause allot FPS issue because of bad modification
And just scripts its general can be huge FPS suckers
My advice is try a few other server and see if the problems is there too
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0 = Global
1 = Side
2 = Command
3 = Group
4 = Vehicle
5 = Direct
6 = SystemChange
disableChannels[]
to
disableChannels[]={0,6};
in your description.ext
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Changed it to dropbox and making screenshots now :)
Thanks for the adviceBtw its kamenka castle not balota :)
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These are the 2 bases i have been running on my server
Otmel Island BaseDownload -- https://www.dropbox.com/s/0n3bwr9036l7whb/otmel.sqf
Tikhaya (Kamenka) Castle
Download -- https://www.dropbox.com/s/bqt4gze938i1j4p/kacastle.sqf
Now go to your server pbo
and make a folder there called Maps
place the files inside
Go to the folder INIT
Open server_functions.sqf
And put these lines at the bottom of the file[] execVM "\z\addons\dayz_server\Maps\kacastle.sqf"; [] execVM "\z\addons\dayz_server\Maps\otmel.sqf";
4 types of Side Missions (Events)
in A2: Epoch Events (1.0.5.1)
Posted
Thats up to you, you can set the mission duration, and than in your init you set at which minut the next one will be triggered