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Free4oK

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Everything posted by Free4oK

  1. Free4oK

    Can't tame dog

    Thank you very much. The full solution is: Correct the mistake in tame_dog.sqf like A Man said and move the file to <mission_name>.pbo Copy fn_selfActions.sqf to <mission_name>.pbo and change path in it to the new tame_dog.sqf Copy compiles.sqf to <mission_name>.pbo and change path in it to the new fn_selfActions.sqf Change path in init.sqf to the new compiles.sqf In publicvariableval.txt (Battleye) find the line 5 "call" !="dog_callBack" !="\[,<NULL-object>,\"say\",\[\"dog_callBack\",120\]\]" and change it to 1 "call" !="dog_callBack" (this prevents from server kicks when calling back a dog and from createvehicle count restriction kick when a huge amount of zombies nearby because of <NULL-object>) And there is an additional question: Is there a way to spawn the dog that player have already tamed every time the player connects to server until the dog or the player dies?
  2. Free4oK

    Can't tame dog

    Hello. I can't tame dog on my 1.0.6.2 server. I added "dayz_tameDogs = true;" to "init.sqf" in mission *.pbo. When I use "Tame Dog" scroll menu on a dog I lose 1 raw meat, but nothing happens - not even failure message shows up. I have tried taming with all kinds of raw meat on different dogs. Leaving meat on the ground near a dog doesn't work either.
  3. I tried having "setViewDistance" in "init.sqf" in my mission *.pbo, then in "server_functions.sqf" in my server *.pbo - none of that helped. But now I set view distance in both these files at the same time, and it worked.
  4. I set "setViewDistance" to 4000, but it is still 1600 on the server. Even in "server.ArmA2OAProfile" file "viewDistance" returns 1600. And I have already found out about "gdtmod_grass" (thanks for the reply anyway) - at least I can disable it on my client to enjoy the nature.
  5. Hello. I have set up DayZ Epoch 1.0.6.2 server, but I can't change view distance and increase grass density. I have tried "setViewDistance 2000;" and "setTerrainGrid 12.5;" in mission "init.sqf", but that didn't help.
  6. Well, I found the answer. https://opendayz.net/threads/please-help-with-dayz-st-server-remove-zombies.18863/
  7. Hello. I have set up a DayZ Epoch 1.0.6.2 (Arma 2) server. But I can't change the number of zombies that must spawn due to player presence. Changing "dayz_maxLocalZombies" and "dayz_maxNearByZombies" (dayz_code\init\variables) did nothing. I have also tried "minRoaming" and "maxRoaming" for zombies in the "CfgLoot.hpp" (dayz_code\Configs\CfgLoot) and in each Building *.hpp (dayz_code\Configs\CfgLoot\Buildings), but that didn't help either.
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