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CSFiles

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Posts posted by CSFiles

  1. I'm getting no errors in either the server report or my local game report file.

    The game works fine, coins, virtual garage, service points, etc. But my users simply can't place plot poles. After trying once, nothing happens, then when trying again they get the "another action is already..." message! 

    I've removed mods, one at a time, but same issue. I'm stumped. Could it be one of the custom DLL's for the virtual garage or coins mods for example? I

    If I add the Epoch Admin Tools V-1.11.1, I can add a plot no problem. 

    Anyone else had this issue and maybe found a solution? 

    Many thanks.

    I can upload my mission and server pbo if that helps? 

    I'll buy whoever helps me fix this, a beer :)

    SERVER RPT: (I've removed player information only)

    Spoiler

     

    =====================================================================
    == C:\Users\linda\Desktop\Epoch2\arma2oaserver.exe
    == arma2oaserver.exe  -port=2302 -bepath = C:\Users\linda\Desktop\Epoch2\BattlEye "-config=C:\DZE_Server_Config\11_chernarus.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Current time:  2019/10/06 18:39:27

    Version 1.63.131129
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
    Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    18:39:32 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    18:39:33 Connected to Steam servers
    18:40:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    18:40:06 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
    18:40:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
    18:40:08 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
    18:40:08 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    18:40:08 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    18:40:08 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    18:40:13 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    18:40:13 "MPframework inited"
    18:40:13 "dayz_preloadFinished reset"
    18:40:42 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    18:41:11 "SERVER FPS: 46  PLAYERS: 1"
    18:41:11 "HIVE: Starting"
    18:41:11 ["TIME SYNC: Local Time set to:",[2012,8,2,14,41],"Fullmoon:",true,"Date given by HiveExt.dll:",[2019,10,6,14,41]]
    18:41:11 "HIVE: trying to get objects"
    18:41:12 "HIVE: found 560 objects"
    18:41:12 "HIVE: Request sent"
    18:41:12 "HIVE: Streamed 560 objects"
    18:41:12 "Res3tting B!S effects..."
    18:41:25 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 560 objects in 13.313 seconds (unscheduled)"
    18:41:25 "Total Number of spawn locations 6"
    18:41:25 "INFO - Player: PID#3 Status: LOGGING IN"
    18:41:25 "CLEANUP: INITIALIZING Vehicle SCRIPT"
    18:41:26 Server: Object 3:6 not found (message 94)
    18:41:26 Server: Object 3:9 not found (message 98)
    18:41:26 Server: Object 3:7 not found (message 98)
    18:41:26 Server: Object 3:8 not found (message 91)
    18:41:26 Server: Object 3:10 not found (message 91)
    18:41:26 "EPOCH EVENTS INIT"
    18:41:44 "INFO - Player: PID#3/CID:14) Status: LOGIN PUBLISHING, Location Devil's Castle [061040]"
    18:41:45 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
    18:41:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5477.4,10170.5,0] with 6 items."
    18:41:45 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [7262.2,5153.67,0] with 6 items."
    18:41:45 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,41],"Fullmoon:",true,"Date given by HiveExt.dll:",[2019,10,6,14,41]]
    18:41:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8497.3,6488.33,0] with 5 items."
    18:41:46 "INFO - Player: Status: CLIENT LOADED & PLAYING"
    18:41:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6673.72,10110.8,0] with 3 items."
    18:41:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5663.16,10404.6,0] with 9 items."
    18:41:47 "WAI: AI Config File Loaded"
    18:41:47 "WAI: blacklist Loaded"
    18:41:47 "WAI: Initializing missions"
    18:41:48 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [12326.2,13056,0] with 9 items."
    18:41:48 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [11166.8,12516,0] with 9 items."
    18:41:49 "HIVE: Vehicle Spawn limit reached!"
    18:41:49 "HIVE: Spawning # of Debris: 0"
    18:41:49 "HIVE: Spawning # of Ammo Boxes: 3"
    18:41:49 "HIVE: Spawning # of Veins: 5"
    18:41:49 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 0 Debris, 3 SupplyCrates and 5 MineVeins in 23.439 seconds (scheduled)"
    18:41:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
    18:42:16 "INFO: OnPlayerDisconnect exiting. Player is not in playableUnits.
    18:42:16 Client: Remote object 3:5 not found

    CLIENT RPT (deleted user details only)

    Spoiler

    =====================================================================
    == D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
    == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -connect=5.64.211.175 -port=2302 "-mod=D:\Steam\steamapps\common\Arma 2;Expansion;C:\Users\1111\Documents\mods\@DayZ_Epoch" -password=********* -nologs -nopause -nosplash
    =====================================================================
    Current time:  2019/10/06 18:41:22

    Version 1.63.131129
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "dayz_preloadFinished reset"
    "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    "Service Points: loading config..."
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    "Admin Tools: config.sqf loaded"
    "Admin Tools: Common Functions Loaded"
    "Res3tting B!S effects..."
    ["Sent to server: PVDZ_plr_Login1"
    ["Sent to server: PVDZ_send",[B 1-1-A:1
    "PLAYER RESULT: true"
    [127.384,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    ["Sent to server: PVDZ_plr_Login2",["14",B 1-1-B:1 ,9,[["BAF_LRR_scoped","NVGoggles_DZE","Binocular_Vector","M9_SD_DZ","ItemMatchbox","ItemCrowbar","ItemEtool","ItemGPS","ItemHatchet","ItemKnife","ItemRadio","ItemToolbox"],["ItemPainkiller",["5Rnd_86x70_L115A1",4],"5Rnd_86x70_L115A1","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","ItemAntibiotic","ItemBloodbag","FoodMuttonCooked","ItemEpinephrine","ItemPainkiller","75Rnd_762x39_RPK","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"],"SCAR_H_CQC_CCO_SD"]]]
    ["Date & time received:",[2012,8,2,6,49]]
    ["Local date on this client:",[2012,8,2,6,48]]
    "Sent to server PVDZ_plr_LoginRecord:
    []
    "player_forceSave called from fsm"
    [343.841,"onPreloadStarted"]
    [347.621,"onPreloadFinished"]
    "keyboard_keys reset"
    "Admin Tools: AdminActivate.sqf loaded"
    "DAMAGE: player hit by z_soldier in hands with zombie for 0.944229 scaled to 660.96, Conscious true"
    "DAMAGE: player hit by z_soldier_heavy in body with zombie for 0.550482 scaled to 385.337, Conscious true"
    "DAMAGE: player hit by z_hunter in hands with zombie for 1.15973 scaled to 811.813, Conscious true"
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "dayz_preloadFinished reset"
    "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    "Service Points: loading config..."
    "Admin Tools: config.sqf loaded"
    "Admin Tools: Common Functions Loaded"
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    "Res3tting B!S effects..."
    ["Sent to server: PVDZ_plr_Login1",
    ["Sent to server: PVDZ_send",[B 1-1-A:1
    ["Sent to server: PVDZ_plr_Login1"
    ["Sent to server: PVDZ_send",[B 1-1-A:1
    "PLAYER RESULT: true"
    [1712.56,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    ["Sent to server: PVDZ_plr_Login2",["14",B 1-1-B:1 ,9,[["NVGoggles_DZE","Binocular_Vector","M9_SD_DZ","ItemMatchbox","ItemCrowbar","ItemEtool","ItemGPS","ItemHatchet","ItemKnife","ItemRadio","ItemToolbox","SCAR_H_CQC_CCO_SD"],["ItemPainkiller",["20Rnd_762x51_SB_SCAR",6],["20Rnd_762x51_SB_SCAR",14],"ItemAntibiotic","ItemBloodbag","FoodMuttonCooked","ItemEpinephrine","ItemPainkiller","75Rnd_762x39_RPK","ItemMorphine","FoodCanBakedBeans","ItemSodaPepsi","ItemBandage","ItemBandage","ItemBandage","ItemBandage",["15Rnd_9x19_M9SD",1],["15Rnd_9x19_M9SD",4],["15Rnd_9x19_M9SD",9]],"BAF_LRR_scoped"]]]
    ["Date & time received:",[2012,8,2,7,15]]
    ["Local date on this client:",[2012,8,2,7,15]]
    "Sent to server PVDZ_plr_LoginRecord:
    []
    "player_forceSave called from fsm"
    [1713.53,"onPreloadStarted"]
    [1714.09,"onPreloadFinished"]
    "keyboard_keys reset"
    "Admin Tools: AdminActivate.sqf loaded"

     

  2. I have a question for the  scripters/coders/programmers among you. (what do people call themselves these days, I still say coder) lol

    I've currently set up my server so that only Hero, Bandit and Vehicle traders can store or retrieve vehicles.

    My question is: Can somebody help me edit the scripts so that AIR vehicles can only be stored or retrieved at Hero, Bandit and the Air Vehicle trader.

    I've got as far as creating the array: vg_list_air = ["RU_Functionary1","Worker2","GUE_Soldier_MG"];

    But my dyslexia is making it difficult to figure out which lines in player_getVehicle I need to change .. I can probably figure out the rest myself, i.e checking whether the vehicle is AIR or LAND for example.

    Many thanks and to the developer, GREAT WORK :D

     

    EDIT: This is working, but if anyone has a better way of doing please do share :)

    Spoiler

    Edit: dayz_code\init\variables.sqf
    Add these lines above vg_list = ...
        vg_list_airplane = ["Worker2"]; //Aircraft Dealer NE
        vg_list_air = ["RU_Functionary1","Worker2","GUE_Soldier_MG"]; //Hero, Bandit and Aircraft Dealers

    SAVE

    Edit: scripts\virtualGarag\player_getVehicle.sqf
    Add these two lines below:  _isNearPlot = (_plotCheck select 1) > 0;
        _listTraders = (position player) nearEntities [vg_list_air,5];
        _listAirplaneTrader = (position player) nearEntities [vg_list_airplane,5];
    Add these lines below: if ((count _heliPad == 0) && ((_vehicle select 1) isKindOf "Air")) exitWith {localize "STR_CL_VG_NEED_HELIPAD" call dayz_rollingMessages;};
        if ((count _listTraders != 1) && ((_vehicle select 1) isKindOf "Air")) exitWith {localize "STR_CL_VG_NEED_HELIPAD" call dayz_rollingMessages;};
        if ((count _listAirplaneTrader != 1) && ((_vehicle select 1) isKindOf "Plane")) exitWith {localize "STR_CL_VG_NOTHERE_AIRPLANE" call dayz_rollingMessages;};

    SAVE

    Add this block of code to your stringTable.xml after: <Package name="VG">

            <Key ID="STR_CL_VG_NOTHERE_AIR">
                <English>You can spawn Air Vehicles at NE, Hero or Bandit traders only.</English>
                <French>Vous pouvez frayer des véhicules aériens chez les commerçants NE, Hero ou Bandit uniquement.</French>
                <German>Sie können Air Vehicles nur bei NE-, Helden- oder Banditenhändlern laichen</German>
                <Russian>Вы можете икру воздушных транспортных средств на NE, Герой или бандит трейдеров только.</Russian>
                <Spanish>Usted puede generar vehículos aéreos en NE, Héroe o Bandidocomerciantes sólo.</Spanish>
            </Key>
           <Key ID="STR_CL_VG_NOTHERE_AIRPLANE">
                <English>You can spawn Airplanes at the NE Airfield only.</English>
                <French>Vous pouvez frayer des avions à l'aérodrome NE seulement.</French>
                <German>Sie können Flugzeuge nur auf dem NE Airfield laichen.</German>
                <Russian>Вы можете нерестить самолеты только на аэродроме NE.</Russian>
                <Spanish>Usted puede generar aviones en el aeródromo NE solamente.</Spanish>
            </Key>

    SAVE

     

  3. Can anyone tell me what's wrong here:

    Spoiler
    
    14:07:20 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    14:07:20 "MPframework inited"
    14:07:20 "dayz_preloadFinished reset"
    14:07:20 Error in expression <p",5]];
    
    
    
    
    
    
    
    
    
    
    DZE_maintainClasses = DZE_maintainClasses + ["HeliH","HeliHCiv>
    14:07:20   Error position: <DZE_maintainClasses + ["HeliH","HeliHCiv>
    14:07:20   Error Undefined variable in expression: dze_maintainclasses
    14:07:20 File mpmissions\DayZ_Epoch_11.Chernarus\dayz_code\init\variables.sqf, line 35
    14:07:55 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    14:08:30 "HIVE: Starting"
    14:08:31 Error in expression <serverVehicleCounter = [];
    _tempMaint = DayZ_WoodenFence + DayZ_WoodenGates;

     

    EDIT: (Fixed this) Not going to delete the post, but rather keep it up as a painful reminder to myself and others to read slowly :P

    I had originally assumed that:

    call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";

    Was meant to replace:

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";

    So like a dummy I commented it out :(

    
     
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