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Posts posted by Caveman2019
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5 hours ago, khalcifer said:
how did you do the missions (arma 2 editor)?
yes
Click spoiler for long winded answer
SpoilerYeah So basically the long winded answer......
I find a nice flat spot on the map ( usually NWAF ) and then I add all the buildings and objects and arrange them how I want them to spawn as a mission. I add the weapon crate, the units, the static mounted guns and the vehicles where ever I want them to spawn too. I use most of the class names of what I add except for the units. The coords are the most important part.
So after I use the editor I save the file and open it up.
I pick one object to be the center of the mission. I usually pick the loot crate as the center position of the mission because it's usually the center position in a wai mission anyway. I copy the coords of the weapon crate from the saved map editor file and then I compare with the coords of the object that is spawning in. It will either be a higher, lower or equal number. So thats what the + and - mean.
(( (_position select 0) - 6, (_position select 1) + 8,0 ))
EXAMPLE
So if this was the map editor saved file
Land_Barracks 5502, 4380, 0
Loot Crate 5508, 4372, 0 Loot crate = BAF_BasicWeapons
_vehicle_79 = objNull;
if (true) then
{
_this = createVehicle ["Land_Barracks ", [ 5502, 4380, 0 ], [], 0, "CAN_COLLIDE"];
_vehicle_79 = _this;
_this setDir 1.7951497;
_this setPos [5502, 4380, 0];
};_vehicle_80 = objNull;
if (true) then
{
_this = createVehicle ["BAF_BasicWeapons", [5508, 4372, 0], [], 0, "CAN_COLLIDE"];
_vehicle_80 = _this;
_this setPos [5508, 4372, 0];
};BAF_BasicWeapons is the center position to the mission, because it is the crate.
****************************************************************************************************************
CRATE | BARRACKS
X axis 5508 - 5502 = 6 Which means from the position 5508 (the loot crate)...the Barracks are ( - 6 ) from that position
Y axis 4372 - 4380 = - 8 Which means the position 4380 from where the loot crate is....the barracks are ( +8 ) from that position,
Height 0 0
****************************************************************************************************************
WAI EXAMPLE MISSION
Loot crate (will be already set to spawn center of the mission so nothing needs to be changed there)
//Setup the crate
_crate_type = crates_medium call BIS_fnc_selectRandom;
_crate = createVehicle [_crate_type,[(_position select 0),(_position select 1),0.4], [], 0, "CAN_COLLIDE"]; <---crate at position 0 (zero)
_crate call wai_crate_setup;//Buildings (With the objects you only need to edit the number highlighter.
_baserunover1 = createVehicle ["Land_Barracks",[(_position select 0) - 6, (_position select 1) + 8,0],[], 0, "CAN_COLLIDE"];So that is basically how you get the + \ - coords for missions which isn't what you asked, but now you know in case you didnt...lol
Same thing for spawning the Ai, static guns, and vehicles.
Yes, Arma 2 Map Editor is a big help.
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I updated the link for you. Thanks for letting me know. Also I believe this is for an older version of WAI. I'll have an update uploaded tomorrow.
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SECRET BUNKER
THIS SCRIPT WAS UPDATED FEB 27th 2019 [fixed] fn_selfActions.sqf -teleport_out needed to be changed to teleport_in
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ASSUMING YOU HAVE A CUSTOM fn_self_Actions.sqf file
ASSUMING YOU ALREADY HAVE WAI INSTALLED
ASSUMING YOU ALREADY HAVE THE FALLEN SATELLITE MISSION INSTALLED
BATTLEYE WILL NEED SOME EDITS. (NO BATTLEYE EXAMPLE AVAILABLE)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
FROM THE OUTSIDE IT LOOKS LIKE AN ODDLY SHAPED MOUNTAIN. INSIDE THE MOUNTAIN IS THE SECRET BUNKER.
YOU ACCESS THE BUNKER THOUGH A TELEPORT AT THE FALLEN SATELLITE MISSION.
SCROLL ON THE LAPTOP AT THE MISSION TO GET THE TELEPORT OPTION.
YOU CAN TELEPORT OUT OF THE SECRET BUNKER TO 1 OF 4 PLACES JUST SOUTH OF THE MOUNTAIN.
IF YOU DONT WANT TO TELL PEOPLE ABOUT THIS SURPRISE YOU CAN LET THEM FIGURE IT OUT.
I PLACED A UN CRASHED HELICOPTER AT THE BASE OF THE MOUNTAIN. IT HAS A LITTLE BLACK BOX RADIO. IF A PLAYER SCROLLS ON THE BLACKBOX THEY WILL GET A MESSAGE ABOUT HOW TO ACCESS THE SECRET BUNKER.
INSTALLATION
DO THIS FIRST
1. Install this [Release] 5 New Missions for (WAI 2.2.5)
2. Download and unzip this
https://www.dropbox.com/s/ugmnedyi0ywxpds/SECRET BUNKER.zip?dl=0
(SERVER SIDE )
Step 1 Take secretbunker and bunkercrates folders and put them in the root of your server PBO.
Step 2 Open server_functions.sqf
Step 3 FIND THIS BLOCK OF CODE
array_reduceSize = { private ["_array1","_array","_count","_num"]; _array1 = _this select 0; _array = _array1 - ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing","CSGAS"]; _count = _this select 1; _num = count _array; if (_num > _count) then { _array resize _count; }; _array
Step 4 ADD THIS UNDER THAT CODE ABOVE
call compile preprocessFileLineNumbers "\z\addons\dayz_server\secretbunker\secret_bunker_objects.sqf";
Step 5 FIND THIS
#include "mission_check.sqf"
Step 6 ADD THIS BELOW THE CODE ABOVE
execVM "\z\addons\dayz_server\bunkercrates\bunker_crates.sqf";
-----------------------------------------------------------------------------------------------------
Step 7 Using the hero and bandit fallen_satellite.sqf missions from the Secret Bunker download,
Replace both fallen_satellite missions that came with the 5 mission pack ([Release] 5 New Missions for (WAI 2.2.5))
(MISSION SIDE )
Step 1 Open init.sqf in your Mission file.
Step 2 FIND THIS
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
Step 3 REPLACE WITH
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
Step 4 DELETE THISexecVM "\z\addons\dayz_code\system\antihack.sqf";
Step 5 Open fn_selfActions.sqf
FIND THIS CODE
_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};
Step 6 ADD THIS ABOVE IT
Quote_teleport_in = cursorTarget isKindOf "SatPhone";
if ((speed player <= 1) && _teleport_in && (player distance cursorTarget < 5)) then {
if (s_player_teleport_in < 0) then {
s_player_teleport_in = player addAction [("<t color=""#f7ce00"">" + ("ENTER BUNKER") +"</t>"),"Scripts\teleport_in.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_teleport_in;
s_player_teleport_in = -1;
};
// TP IN END
// TP 1_teleport1 = cursorTarget isKindOf "SatPhone";
if ((speed player <= 1) && _teleport1 && (player distance cursorTarget < 5)) then {
if (s_player_teleport1 < 0) then {
s_player_teleport1 = player addAction [("<t color=""#f7ce00"">" + ("TP 1") +"</t>"),"Scripts\teleport_out_1.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_teleport1;
s_player_teleport1 = -1;
};
// TP 1 END
// TP 2
_teleport2 = cursorTarget isKindOf "SatPhone";
if ((speed player <= 1) && _teleport2 && (player distance cursorTarget < 5)) then {
if (s_player_teleport2 < 0) then {
s_player_teleport2 = player addAction [("<t color=""#f7ce00"">" + ("TP 2") +"</t>"),"Scripts\teleport_out_2.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_teleport2;
s_player_teleport2 = -1;
};
// TP 2 END
// TP 3
_teleport3 = cursorTarget isKindOf "SatPhone";
if ((speed player <= 1) && _teleport3 && (player distance cursorTarget < 5)) then {
if (s_player_teleport3 < 0) then {
s_player_teleport3 = player addAction [("<t color=""#f7ce00"">" + ("TP 3") +"</t>"),"Scripts\teleport_out_3.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_teleport3;
s_player_teleport3 = -1;
};
// TP 3 END
// TP 4
_teleport4 = cursorTarget isKindOf "SatPhone";
if ((speed player <= 1) && _teleport4 && (player distance cursorTarget < 5)) then {
if (s_player_teleport4 < 0) then {
s_player_teleport4 = player addAction [("<t color=""#f7ce00"">" + ("TP 4") +"</t>"),"Scripts\teleport_out_4.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_teleport4;
s_player_teleport4 = -1;
};
// TP 4 END
// CRASHSITE BLACKBOX
_blackbox = cursorTarget isKindOf "MAP_radio_b";
if ((speed player <= 1) && _blackbox && (player distance cursorTarget < 5)) then {
if (s_player_blackbox < 0) then {
s_player_blackbox = player addAction [("<t color=""#f7ce00"">" + ("PLAY") +"</t>"),"Scripts\info.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_blackbox;
s_player_blackbox = -1;
};
// CRASHSITE BLACKBOX END
Step 7 Open your Scripts folder in the root of your mission file. (If you don't have a scripts folder create one.)
Step 8
Copy all the files from the Secret Bunker "scripts" folder into your scripts folder.
Step 9 Make a sandwich...
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https://www.dropbox.com/s/8aqsf03g7bd6six/Mission for WAI.zip?dl=0
Updated Mar,5, 2019
Updated Dropbox Link
Updated Feb,19, 2019
Added Cargo mission
Fixed (static guns making goldmine mission not spawn)
Fixed (fallen satellite mission had static coords on bandit side mission.)
Updated Feb,20, 2019
Added Cargo mission to install instructions
Updated Feb,25, 2019
Added fallen satellite mission addon (link is at the bottom of the page)
INSTALL ( Assuming you already have WAI installed )
1. Download and unzip from the link above.
2. Take the five missions from the downloaded hero and bandit folders and put them in your WAI hero and bandit folders.
3. Open your config.sqf file in your WAI folder
(Hero Missions)
Add this to your other missions in the list
["fallen_satellite",1], ["oil_depot",1], ["refugee",1], ["gold_mine",1], ["cargo",1],
Below this
wai_hero_missions = [
So now it looks like this
******************************************************************************************************
wai_hero_missions = [ ["fallen_satellite",1], ["oil_depot",1], ["refugee",1], ["gold_mine",1], ["cargo",1],
******************************************************************************************************
(Bandit Missions)
Add this to your other missions in the list
["fallen_satellite",1], ["oil_depot",1], ["refugee",1], ["gold_mine",1], ["cargo",1],
Below this
wai_bandit_missions = [
So now it looks like this
******************************************************************************************************
wai_bandit_missions = [ ["fallen_satellite",1], ["oil_depot",1], ["refugee",1], ["gold_mine",1], ["cargo",1],
******************************************************************************************************
PICTURES
FALLEN SATELLITE ADDON
[Outdated] [An Overpoch solo or team challenge] Here are the PBOs, ((easy to install))
in A2: Epoch Mods
Posted
The Challenge is to capture all the destinations [little red circles on the map] within a server restart. It's not so easy. xD
You got to rent your own server from a host or however you want to do it. And set up the restart yourself. Set it to 4 hours, 6 hours, 8 hours, however you want.
download the files here:
https://www.dropbox.com/s/xxnehszf6ww2nlg/DayZ_Overpoch_PBOs.rar?dl=0
Install
1. Extract files (if they need to be)
2. Open the folder you extracted and upload the PBO files to where they are suppose to go on your server . [You might need to change the name of Chernarus mission PBO] to what ever your server called the one your replacing. Otherwise it won't work.
(example: dayz_1.chernarus, or DayZ_Epoch_11.Chernarus or DayZ_Epoch.Chernarus....you got to change that to fit what ever chernarus mission pbo you're replacing)
You might even want to just rename your original PBOs by just putting ( .bak ) at the end or something. Just in case. Nice to have the original PBOs still there.
3. MAKE SURE YOU DISABLE BATTLEYE. You wont really need it anyway. I didn't edit any battleye scripts. You will pretty much get kicked for everything you do in game if you down disable Battleye. I added a teleport system to her you get around. As well as some side missions do teleport at times. There's also delete wall scripts, and item spawn scripts, and other little scripts that required battleye edits. So just disable BE or edit them yourself. It's all good.
If you don't care about this challenge you can dig through the PBOs and find some fun stuff for your server...or not...up to you.
OK! so back to the challenge,
I guess just do your thing, capture as many destinations as possible before restart.
-You can do this by going to each red circle (check your map) and scrolling on the flagpole in that area. After the flagpole is activated it disappears and the map marker turns from a red circle to a green circle.
-You sometimes get a reward for each flagpole you capture, so make sure to make room in your inventory before you do this, so you get your reward.
-There's a ton of hidden stuff and mysteries. So search the map and be aware of your surroundings there might be a secret right under your nose. Most traders will have side missions, but you got to look for them.
*Scroll your mouse on stuff.
SECRETS AND HIDDEN THINGS ALL OVER THE MAP (CUSTOMIZED EVERYTHING)
*TIPS, HINTS, CLUES*
*Scroll on any object that looks like a custom addition. Most of the time I put a red arrow pointing to the object or a red sphere.
*It gets more difficult the further North you go.
*If you can't find a door, Look for an object that teleports you inside. Or an object that deletes a wall.
*There's secret traders pretty much everywhere to help you out.
*No safezones, because I want you to die a lot.
*There's a level up system, so your guns and gear get better with the more humanity you gain or lose.
*There's about 7 Ai bases, but there's Ai everywhere. Carry an RPG if you get your hands on one.
*Ai Apaches and helis are everywhere. APCs, Tanks, footpatrol.
*WATCH OUT FOR AMBUSHES (You could see a helicrash site with nice loot, but as you drive up, Ai will spawn in out of nowhere and try to kill you. FAIR WARNING xD
*I dont suggest driving in vehicles either, a bicycle is more safe. Hide in pine trees from apaches, and good luck with that if they find you. xD it takes a lot of patience to escape them.
*The Factory in Cherno is a good place to start. There's a teleport near by to get you inside, once you're inside you're pretty much safe from the Ai. Check your map to find the marked teleports
*Mogolevka Trader is a good place to trade. (Some traders are limited in what they sell.) Mogolevka has pretty much everything.
*I added some bunkers that have the option to call an airstrike to help you out.
*I also added 2 secret bunkers loaded with loot. You gotta teleport inside them by finding the teleport at some Ai bases and custom locations.
*Check your tools and inventory items ((( a lot of items have a right click option....and stuff happens....deployable things mostly )))
*Theres a casino, and 2 banks to rob.
FULLY MILITARIZED, except I didn't get a chance to add the Anzio and new stuff like that. You can do it though.
THANKS TO THE DAYZ,EPOCH, OVERWATCH, OVERPOCH, AND WHAT EVER OTHER MODS AND STUFF I'M FORGETTING, THANKS TO THIS COMMUNITY AND BASICALLY ALL THE SCRIPTERS AND PEOPLE WHO KNOW WHAT THEIR ACTUALLY DOING AND MADE THIS GAME AS AWESOME AS IT IS. I LEARNED A LOT, BUT STILL KNOW SO LITTLE lol
ALL THE PEOPLE THAT PUT IN THOSE HOURS TO FIGURE SHIT OUT TO EVOLVE THIS GAME TO WHERE IT IS TODAY. YOU'RE THE REASON WHY ITS SO GREAT!
I just wanted to share this challenge and files with anyone who still plays. It's a good solo challenge, but better as a team.
Hope you enjoy.
-Caveman