Knight1985
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Quick mapping Question..
If I was to simply remove the call to load all the default trader mapping from the init.. would that work to stop it from spawning those items?I mean just straight up removing this line:
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
I'm happy to just use my existing custom mapping file for this kind of stuff. (like I used to pre-1.0.6.1)
(I am aware I would also need to re-add new invisible helipads for the traders)
Disabling the default trader mapping the easy way?
in Scripting
Posted
Nevermind, tested it out, it works fine..
Will leave this thread here in case others need to know.