Knight1985 replied to Knight1985's question in ScriptingNevermind, tested it out, it works fine.. Will leave this thread here in case others need to know.
Knight1985 posted a question in ScriptingQuick mapping Question.. If I was to simply remove the call to load all the default trader mapping from the init.. would that work to stop it from spawning those items? I mean just straight up removing this line: call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early I'm happy to just use my existing custom mapping file for this kind of stuff. (like I used to pre-188.8.131.52) (I am aware I would also need to re-add new invisible helipads for the traders)