Quick mapping Question..
If I was to simply remove the call to load all the default trader mapping from the init.. would that work to stop it from spawning those items?
I mean just straight up removing this line:
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
I'm happy to just use my existing custom mapping file for this kind of stuff. (like I used to pre-1.0.6.1)
(I am aware I would also need to re-add new invisible helipads for the traders)