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Knight1985

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  1. Nevermind, tested it out, it works fine.. Will leave this thread here in case others need to know.
  2. Quick mapping Question.. If I was to simply remove the call to load all the default trader mapping from the init.. would that work to stop it from spawning those items? I mean just straight up removing this line: call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early I'm happy to just use my existing custom mapping file for this kind of stuff. (like I used to pre-1.0.6.1) (I am aware I would also need to re-add new invisible helipads for the traders)
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