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kmiller last won the day on October 8 2018

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  1. Hi, i had the problem that joining the server after a restart took like 4 minutes. To spot the problem, i added many diag_log-Lines to specific serverfiles so I can see where the server gets stuck. The problematic files were dayz_server\init\server_functions.sqf and dayz_server\init\mission_check.sqf (the second file gets included in the first file) Here you see my RPT: As you can see nearly 2 minutes are used between SERVER_FUNCTIONS 21 kk_functions and MISSION_CHECK 22. Thats exactly where the mission_check.sqf is doing his work. Even with the default version of this file, it takes two minutes on my server. When I comment everything out there, the server starts noticeable faster. So in short terms: With no mission_check.sqf my server starts noticeable faster. Does anyone know how I can tackle this? Did I do something wrong?
  2. Thank you very much, now it works! I had to replace deployable1script = {((ctrlParent (_this select 0)) closeDisplay 7777), [0] execVM 'scripts\deployAnything\deploy.sqf';}; with deployable1script = {((ctrlParent (_this select 0)) closeDisplay 7777), 0 execVM 'scripts\deployAnything\deploy.sqf';};
  3. Hi, thank you for your help :) scripts\deployAnything scripts\deployAnything\config.sqf: scripts\deployAnything\deploy.sqf: scripts\deployAnything\functions.sqf: scripts\deployAnything\init.sqf: scripts\deployAnything\pack.sqf: scripts\deployAnything\player_deploy.sqf: scripts\deployAnything\wrapper.sqf: custom\menu custom\menu\defines.hpp: custom\menu\menu.hpp: custom\menu\menu_init.sqf: The rest should be fine (info2.hpp, info3.hpp, logo.paa, rules.hpp, rules_init.sqf, rules2.hpp, rules2_init.sqf and the clickActions folder). Didn't find any way to upload it as a zip archive, so here is the raw code.
  4. Hi, thanks for your reply. I get with exactly your code this error Error in expression <getDeployableClass = { (DZE_DEPLOYABLES select _this) select 11 }; getDeployabl> Error position: <select _this) select 11 }; getDeployabl> Error select: Typ Array, erwartet Zahl,Bool File mpmissions\__CUR_MP.Chernarus\scripts\deployAnything\wrapper.sqf, line 60 Moreover what is the parameter for in: [0] execVM "scripts\deployAnything\deploy.sqf"; I assumed it is the row of the DZE_DEPLOYABLES_CONFIG-Array. Is this correct?
  5. Hi, this doesn't work for me. It closes the Dialog but it does not execute the deploy anything correctly. Furthermore I think there is a typo in your code: ((ctrlParent (_this select 0)) closeDisplay 7777); // this command close the dialog [0] execVM "scripts\deployAnything\deploy.sqf"; // execute the scipt instead of ((ctrlParent (_this select 0)) closeDisplay 7777), // this command close the dialog [0] execVM "scripts\deployAnything\deploy.sqf"; // execute the scipt This is my customs/menu/menu_init.sqf: deployable1script = {((ctrlParent (_this select 0)) closeDisplay 7777); [0] execVM 'scripts\deployAnything\deploy.sqf';}; This is a excerpt from my scripts/deployAnything/config.sqf: DZE_DEPLOYABLES_CONFIG = [ ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"], ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["CSJ_GyroC"],[],["ItemToolbox", "PartEngine", "ItemJerrycan", "PartVRotor", "PartGeneric"],"true"], ["ItemToolbox",[0,9,2],5,0.9,true,true,false,true,true,false,true,["HeliHCivil"],[],["ItemRuby", "ItemSapphire"],"true"] ]; Does anybody know where the fault could be? I think it is the parameter for the execVM :/
  6. That was my mistake! Thank you very much.
  7. I stored and awned my vehicle now a few times without a helipad beeing there and the vehicle seems to spawn randomly near (radius of 1500 meters) the original helipad location. When I build a new helipad the vehicles spawn on that new helipad. Sorry for double posting, I did something wrong here :/
  8. Hi, thanks for your reply. Here are the logs. arma2oaserver.rpt: HiveExt.log: One important thing to note is that when you spawn your vehicle which is parked in the garage (and the helipad is not present anymore), it spawns not on the spot where you placed the helipad before. I am going to check where it exactly spawned.
  9. Hi, first of all the scripts is nice! :D It works pretty well but i have one specific problem. When I build a HeliHCivil with an Etool and a Ruby (configured in scripts/deploybike/addons/bike/config.sqf), it gets built and i can perfectly store and get vehicles from the virtual garage. The Virtual-garage-menu is at the plot pole (is this correct?). However the vehicles spawn perfectly on the Heli Pad. Now the problem: The Helipad HeliHCivil disappears after the first restart. When I Check the object_data table in the database after building a helipad, i see no entry with "HeliHCivil" so i assume that my helipad for the virtual garage does not get saved into the database. I even tried maintaining the plotpole and the virtual garage directly after building the helipad but this doesn't help either. Does anybody know how this can happen and where I could have done a mistake? My HiveExt.ini (i also replaced the HiveExt.dll): My scripts/deploybike/addons/bike/config.sqf: excerpt from my dayz_code/init/variables.sqf: I have a garage table in my database which gets filled correctly when storing vehicles in garages. I have the following routines in my database (which is by the way MySQL Communiyt 5.7): I also have the following events in my database: My personal opinion is that the database events etc are not the problem because the Helipad does not get written into the objects table in the database. I get no errors in RPT or HiveExt so far. I am using DayZ Overpoch / 0.25 and a Windows Server. I never had an older version so I did not update.
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