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EnsmiNZ

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Posts posted by EnsmiNZ

  1. 1 minute ago, Schalldampfer said:

    server_monitor.sqf seems ok.

    So, you failed repacking dayz_server with edited server_monitor, or you are not using the repacked dayz_server.pbo

    Woah wait, I just downloaded the Server PBO from my host and none of the files I've been changing are there. But I literally uploaded the Server PBO again like 30 minutes ago.

    Okay, I just uploaded the Server PBO and then clicked save settings and restart server, waited for the restart to finish, then downloaded the Server PBO to make sure and none of my changes are in the PBO.

    Is there any reason it wouldn't accept my Server PBO ?

  2. 1 minute ago, Schalldampfer said:

    how did you edit the server_monitor.sqf? please upload it like rpt file

    Spoiler

    private ["_date","_year","_month","_day","_hour","_minute","_date1","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome","_shutdown","_res"];
    [] execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
    #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"

    waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
    if (!isNil "sm_done") exitWith {}; // prevent server_monitor be called twice (bug during login of the first player)
    sm_done = false;

    _legacyStreamingMethod = false; //use old object streaming method, more secure but will be slower and subject to the callExtension return size limitation.

    dayz_serverIDMonitor = [];
    _DZE_VehObjects = [];
    dayz_versionNo = getText (configFile >> "CfgMods" >> "DayZ" >> "version");
    dayz_hiveVersionNo = getNumber (configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
    _hiveLoaded = false;
    _serverVehicleCounter = [];
    _tempMaint = DayZ_WoodenFence + DayZ_WoodenGates;
    diag_log "HIVE: Starting";

    //Set the Time
    _key = "CHILD:307:";
    _result = _key call server_hiveReadWrite;
    _outcome = _result select 0;
    if (_outcome == "PASS") then {
        _date = _result select 1;
        _year = _date select 0;
        _month = _date select 1;
        _day = _date select 2;
        _hour = _date select 3;
        _minute = _date select 4;

        if (dayz_ForcefullmoonNights) then {_date = [2012,8,2,_hour,_minute];};
        diag_log ["TIME SYNC: Local Time set to:", _date, "Fullmoon:",dayz_ForcefullmoonNights,"Date given by HiveExt.dll:",_result select 1];
        setDate _date;
        dayzSetDate = _date;
        publicVariable "dayzSetDate";
    };

    //Stream in objects
    /* STREAM OBJECTS */
    //Send the key
    _timeStart = diag_tickTime;

    for "_i" from 1 to 5 do {
        diag_log "HIVE: trying to get objects";
        _key = format["CHILD:302:%1:%2:",dayZ_instance, _legacyStreamingMethod];
        _result = _key call server_hiveReadWrite;  
        if (typeName _result == "STRING") then {
            _shutdown = format["CHILD:400:%1:",(profileNamespace getVariable "SUPERKEY")];
            _res = _shutdown call server_hiveReadWrite;
            diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
        } else {
            diag_log ("HIVE: found "+str(_result select 1)+" objects" );
            _i = 99; // break
        };
    };

    if (typeName _result == "STRING") exitWith {
        diag_log "HIVE: Connection error. Server_monitor.sqf is exiting.";
    };    

    diag_log "HIVE: Request sent";
    _myArray = [];
    _val = 0;
    _status = _result select 0; //Process result
    _val = _result select 1;
    if (_legacyStreamingMethod) then {
        if (_status == "ObjectStreamStart") then {
            profileNamespace setVariable ["SUPERKEY",(_result select 2)];
            _hiveLoaded = true;
            //Stream Objects
            diag_log ("HIVE: Commence Object Streaming...");
            for "_i" from 1 to _val do  {
                _result = _key call server_hiveReadWriteLarge;
                _status = _result select 0;
                _myArray set [count _myArray,_result];
            };
        };
    } else {
        if (_val > 0) then {
            _fileName = _key call server_hiveReadWrite;
            _lastFN = profileNamespace getVariable["lastFN",""];
            profileNamespace setVariable["lastFN",_fileName];
            saveProfileNamespace;
            if (_status == "ObjectStreamStart") then {
                profileNamespace setVariable ["SUPERKEY",(_result select 2)];
                _hiveLoaded = true;
                _myArray = Call Compile PreProcessFile _fileName;
                _key = format["CHILD:302:%1:%2:",_lastFN, _legacyStreamingMethod];
                _result = _key call server_hiveReadWrite; //deletes previous object data dump
            };
        } else {
            if (_status == "ObjectStreamStart") then {
                profileNamespace setVariable ["SUPERKEY",(_result select 2)];
                _hiveLoaded = true;
            };
        };
    };

    diag_log ("HIVE: Streamed " + str(_val) + " objects");

    // Don't spawn objects if no clients are online (createVehicle fails with Ref to nonnetwork object)
    if ((playersNumber west + playersNumber civilian) == 0) exitWith {
        diag_log "All clients disconnected. Server_monitor.sqf is exiting.";
    };

    {
        private ["_object","_posATL"];
        //Parse Array
        _action =         _x select 0; 
        _idKey =         _x select 1;
        _type =            _x select 2;
        _ownerID =         _x select 3;
        _worldspace =     _x select 4;
        _inventory =    _x select 5;
        _hitPoints =    _x select 6;
        _fuel =            _x select 7;
        _damage =         _x select 8;
        _storageMoney = _x select 9;

        //set object to be in maintenance mode
        _maintenanceMode = false;
        _maintenanceModeVars = [];
        
        _dir = 90;
        _pos = [0,0,0];
        _wsDone = false;
        _wsCount = count _worldspace;

        //Vector building
        _vector = [[0,0,0],[0,0,0]];
        _vecExists = false;
        _ownerPUID = "0";

        if (_wsCount >= 2) then {
            _dir = _worldspace select 0;
            _posATL = _worldspace select 1;
            if (count _posATL == 3) then {
                _pos = _posATL;
                _wsDone = true;                    
            };
            if (_wsCount >= 3) then{
                _ws2TN = typename (_worldspace select 2);
                _ws3TN = typename (_worldspace select 3);
                if (_wsCount == 3) then{
                        if (_ws2TN == "STRING") then{
                            _ownerPUID = _worldspace select 2;
                        } else {
                             if (_ws2TN == "ARRAY") then{
                                _vector = _worldspace select 2;
                                _vecExists = true;
                            };                  
                        };
                } else {
                    if (_wsCount == 4) then{
                        if (_ws3TN == "STRING") then{
                            _ownerPUID = _worldspace select 3;
                        } else {
                            if (_ws2TN == "STRING") then{
                                _ownerPUID = _worldspace select 2;
                            };
                        };
                        if (_ws2TN == "ARRAY") then{
                            _vector = _worldspace select 2;
                            _vecExists = true;
                        } else {
                            if (_ws3TN == "ARRAY") then{
                                _vector = _worldspace select 3;
                                _vecExists = true;
                            };
                        };
                    };
                };
            } else {
                _worldspace set [count _worldspace, "0"];
            };
        };

        if (!_wsDone) then {
            if ((count _posATL) >= 2) then {
                _pos = [_posATL select 0,_posATL select 1,0];
                diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: %4",_idKey,_type,_worldspace,_pos];
            } else {
                diag_log format["MOVED OBJ: %1 of class %2 with worldspace array = %3 to pos: [0,0,0]",_idKey,_type,_worldspace];
            };
        };

        //diag_log format["OBJ: %1 - %2,%3,%4,%5,%6,%7,%8", _idKey,_type,_ownerID,_worldspace,_inventory,_hitPoints,_fuel,_damage];
        /*
            if (_type in _tempMaint) then {
                //Use hitpoints for Maintenance system and other systems later.
                //Enable model swap for a damaged model.
                if ("Maintenance" in _hitPoints) then {
                    _maintenanceModeVars = [_type,_pos];
                    _type = _type + "_Damaged";
                };    
                //TODO add remove object and readd old fence (hideobject would be nice to use here :-( )
                //Pending change to new fence models\Layout
            };
        */
            _nonCollide = _type in DayZ_nonCollide;    
            //Create it
            if (_nonCollide) then {
                _object = createVehicle [_type, [0,0,0], [], 0, "NONE"];
            } else {
                _object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
            };
            _object setDir _dir;
            _object setPosATL _pos;
            _object setDamage _damage;
            if (_vecExists) then {
                _object setVectorDirAndUp _vector;
            };
            _object enableSimulation false;

            _doorLocked = _type in DZE_DoorsLocked;
            _isPlot = _type == "Plastic_Pole_EP1_DZ";
            
            // prevent immediate hive write when vehicle parts are set up
            _object setVariable ["lastUpdate",diag_ticktime];
            _object setVariable ["ObjectID", _idKey, true];
            _object setVariable ["OwnerPUID", _ownerPUID, true];
            if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
                _object setVariable [Z_MoneyVariable, _storageMoney, true];
            };

            dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
            
            if (!_wsDone) then {[_object,"position",true] call server_updateObject;};
            if (_type == "Base_Fire_DZ") then {_object spawn base_fireMonitor;};
            
            _isDZ_Buildable = _object isKindOf "DZ_buildables";
            _isTrapItem = _object isKindOf "TrapItems";
            _isSafeObject = _type in DayZ_SafeObjects;
            
            //Dont add inventory for traps.
            if (!_isDZ_Buildable && !_isTrapItem) then {
                clearWeaponCargoGlobal _object;
                clearMagazineCargoGlobal _object;
                clearBackpackCargoGlobal _object;
                if( (count _inventory > 0) && !_isPlot && !_doorLocked) then {
                    if (_type in DZE_LockedStorage) then {
                        // Do not send big arrays over network! Only server needs these
                        _object setVariable ["WeaponCargo",(_inventory select 0),false];
                        _object setVariable ["MagazineCargo",(_inventory select 1),false];
                        _object setVariable ["BackpackCargo",(_inventory select 2),false];
                    } else {
                        _weaponcargo = _inventory select 0 select 0;
                        _magcargo = _inventory select 1 select 0;
                        _backpackcargo = _inventory select 2 select 0;
                       _weaponqty = _inventory select 0 select 1;
                        {_object addWeaponCargoGlobal [_x, _weaponqty select _foreachindex];} foreach _weaponcargo;

                        _magqty = _inventory select 1 select 1;
                        {_object addMagazineCargoGlobal [_x, _magqty select _foreachindex];} foreach _magcargo;

                        _backpackqty = _inventory select 2 select 1;
                        {_object addBackpackCargoGlobal [_x, _backpackqty select _foreachindex];} foreach _backpackcargo;
                    };
                } else {
                    if (DZE_permanentPlot && _isPlot) then {
                        _object setVariable ["plotfriends", _inventory, true];
                    };
                    if (DZE_doorManagement && _doorLocked) then {
                        _object setVariable ["doorfriends", _inventory, true];
                    };
                };
            };
            
            if (_object isKindOf "AllVehicles") then {
                _object setVariable ["CharacterID", _ownerID, true];
                _isAir = _object isKindOf "Air";
                {
                    _selection = _x select 0;
                    _dam = if (!_isAir && {_selection in dayZ_explosiveParts}) then {(_x select 1) min 0.8;} else {_x select 1;};
                    _strH = "hit_" + (_selection);
                    _object setHit[_selection,_dam];
                    _object setVariable [_strH,_dam,true];
                } foreach _hitpoints;
                [_object,"damage"] call server_updateObject;

                _object setFuel _fuel;
                if (!_isSafeObject) then {
                    _DZE_VehObjects set [count _DZE_VehObjects,_object]; 
                    _object call fnc_veh_ResetEH;
                    if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";};
                    _serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
                } else {
                    _object enableSimulation true;
                };
            } else {
                // Fix for leading zero issues on safe codes after restart
                _lockable = getNumber (configFile >> "CfgVehicles" >> _type >> "lockable");
                _codeCount = count (toArray _ownerID);
                switch (_lockable) do {
                    case 4: {
                        switch (_codeCount) do {
                            case 3: {_ownerID = format["0%1",_ownerID];};
                            case 2: {_ownerID = format["00%1",_ownerID];};
                            case 1: {_ownerID = format["000%1",_ownerID];};
                        };
                    };
                    case 3: {
                        switch (_codeCount) do {
                            case 2: {_ownerID = format["0%1",_ownerID];};
                            case 1: {_ownerID = format["00%1",_ownerID];};
                        };
                    };
                };
                _object setVariable ["CharacterID", _ownerID, true];
                if (_isDZ_Buildable || {(_isSafeObject && !_isTrapItem)}) then {
                    _object setVariable["memDir",_dir,true];
                    if (DZE_GodModeBase && {!(_type in DZE_GodModeBaseExclude)}) then {
                        _object addEventHandler ["HandleDamage",{false}];
                    } else {
                        _object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
                    };
                    _object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
                } else {
                    _object enableSimulation true;
                };
                if (_isDZ_Buildable || {_isTrapItem}) then {
                    //Use inventory for owner/clan info and traps armed state
                    {
                        _xTypeName = typeName _x;
                        switch (_xTypeName) do {
                            case "ARRAY": {
                                _x1 = _x select 1;
                                switch (_x select 0) do {
                                    case "ownerArray" : { _object setVariable ["ownerArray", _x1, true]; };
                                    case "clanArray" : { _object setVariable ["clanArray", _x1, true]; };
                                    case "armed" : { _object setVariable ["armed", _x1, true]; };
                                    case "padlockCombination" : { _object setVariable ["dayz_padlockCombination", _x1, false]; };
                                    case "BuildLock" : { _object setVariable ["BuildLock", _x1, true]; };
                                };
                            };
                            case "STRING": {_object setVariable ["ownerArray", [_x], true]; };
                            case "BOOLEAN": {_object setVariable ["armed", _x, true]};
                        };
                    } foreach _inventory;
                    
                    if (_maintenanceMode) then { _object setVariable ["Maintenance", true, true]; _object setVariable ["MaintenanceVars", _maintenanceModeVars]; };
                };
            };
            dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object
    } forEach _myArray;

    //enable simulation on vehicles after all buildables are spawned
    {
        _x enableSimulation true;
        _x setVelocity [0,0,1];
    } forEach _DZE_VehObjects;

    diag_log format["HIVE: BENCHMARK - Server_monitor.sqf finished streaming %1 objects in %2 seconds (unscheduled)",_val,diag_tickTime - _timeStart];

    // # END OF STREAMING #
    if (dayz_townGenerator) then {
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf"; // Draw the pseudo random seeds
    };
    #ifndef OBJECT_DEBUG
        object_debug = false;
    #else
        object_debug = true;
    #endif
    [] execFSM "\z\addons\dayz_server\system\server_vehicleSync.fsm"; 
    [] execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler

    createCenter civilian;

    actualSpawnMarkerCount = 0;
    // count valid spawn markers, since different maps have different amounts
    for "_i" from 0 to 10 do {
        if ((getMarkerPos format["spawn%1",_i]) distance [0,0,0] > 0) then {
            actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
        } else {
            _i = 11; // exit since we did not find any further markers 
        };
    };
    diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];

    if (isDedicated) then {endLoadingScreen;};
    [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
    allowConnection = true;
    sm_done = true;
    publicVariable "sm_done";

    // Trap loop
    [] spawn {
        private ["_array","_array2","_array3","_script","_armed"];
        _array = str dayz_traps;
        _array2 = str dayz_traps_active;
        _array3 = str dayz_traps_trigger;

        while {1 == 1} do {
            if ((str dayz_traps != _array) || (str dayz_traps_active != _array2) || (str dayz_traps_trigger != _array3)) then {
                _array = str dayz_traps;
                _array2 = str dayz_traps_active;
                _array3 = str dayz_traps_trigger;
                //diag_log "DEBUG: traps";
                //diag_log format["dayz_traps (%2) -> %1", dayz_traps, count dayz_traps];
                //diag_log format["dayz_traps_active (%2) -> %1", dayz_traps_active, count dayz_traps_active];
                //diag_log format["dayz_traps_trigger (%2) -> %1", dayz_traps_trigger, count dayz_traps_trigger];
                //diag_log "DEBUG: end traps";
            };

            {
                if (isNull _x) then {
                    dayz_traps = dayz_traps - [_x];
                    _armed = false;
                    _script = {};
                } else {
                    _armed = _x getVariable ["armed", false];
                    _script = call compile getText (configFile >> "CfgVehicles" >> typeOf _x >> "script");
                };
                
                if (_armed) then {
                    if !(_x in dayz_traps_active) then {["arm", _x] call _script;};
                } else {
                    if (_x in dayz_traps_active) then {["disarm", _x] call _script;};
                };
                uiSleep 0.01;
            } forEach dayz_traps;
            uiSleep 1;
        };
    };

    //Points of interest
    //[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf"; //Adds random spawned camps in the woods with corpses and loot tents (negatively impacts FPS)
    [] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf";
    [] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf";

    if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};

    "PVDZ_sec_atp" addPublicVariableEventHandler {
        _x = _this select 1;
        switch (1==1) do {
            case (typeName _x == "STRING") : { // just some logs from the client
                diag_log _x;
            };
            case (count _x == 2) : { // wrong side
                diag_log format["P1ayer %1 reports possible 'side' hack. Server may be compromised!",(_x select 1) call fa_plr2Str];
            };
            default { // player hit
                _unit = _x select 0;
                _source = _x select 1;
                if (!isNull _source) then {
                    diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters in %5 for %6 damage",
                        _unit call fa_plr2Str, if (!isPlayer _source && alive _source) then {"AI"} else {_source call fa_plr2Str}, _x select 2, _x select 3, _x select 4, _x select 5];
                };
            };
        };
    };

    "PVDZ_objgather_Knockdown" addPublicVariableEventHandler {
        _tree = (_this select 1) select 0;
        _player = (_this select 1) select 1;
        _dis = _player distance _tree;
        _name = if (alive _player) then {name _player} else {"DeadPlayer"};
        _uid = getPlayerUID _player;
        _treeModel = _tree call fn_getModelName;

        if (_dis < 30 && (_treeModel in dayz_trees or (_treeModel in dayz_plant)) && (_uid != "")) then {
            _tree setDamage 1;
            dayz_choppedTrees set [count dayz_choppedTrees,_tree];
            diag_log format["Server setDamage on tree or plant %1 chopped down by %2(%3)",_treeModel,_name,_uid];
        };
    };

    // preload server traders menu data into cache
    if !(DZE_ConfigTrader) then {
        {
            // get tids
            _traderData = call compile format["menu_%1;",_x];
            if (!isNil "_traderData") then {
                {
                    _traderid = _x select 1;
                    _retrader = [];

                    _key = format["CHILD:399:%1:",_traderid];
                    _data = "HiveEXT" callExtension _key;
                    _result = call compile format["%1",_data];
                    _status = _result select 0;
            
                    if (_status == "ObjectStreamStart") then {
                        _val = _result select 1;
                        call compile format["ServerTcache_%1 = [];",_traderid];
                        for "_i" from 1 to _val do {
                            _data = "HiveEXT" callExtension _key;
                            _result = call compile format ["%1",_data];
                            call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
                            _retrader set [count _retrader,_result];
                        };
                    };
                } forEach (_traderData select 0);
            };
        } forEach serverTraders;
    };

    if (_hiveLoaded) then {
        _serverVehicleCounter spawn {
            //  spawn_vehicles
            // Get all buildings and roads only once. Very taxing, but only on first startup
            _serverVehicleCounter = _this;
            _vehiclesToUpdate = [];
            _startTime = diag_tickTime;
            _buildingList = [];
            _cfgLootFile = missionConfigFile >> "CfgLoot" >> "Buildings";
            {
                if (isClass (_cfgLootFile >> typeOf _x)) then {
                    _buildingList set [count _buildingList,_x];
                };
            } count (getMarkerPos "center" nearObjects ["building",((getMarkerSize "center") select 1)]);
            _roadList = getMarkerPos "center" nearRoads ((getMarkerSize "center") select 1);
            
            _vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
            if (_vehLimit > 0) then {
                diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
                for "_x" from 1 to _vehLimit do {call spawn_vehicles;};
            } else {
                diag_log "HIVE: Vehicle Spawn limit reached!";
                _vehLimit = 0;
            };
            
            if (dayz_townGenerator) then {
                // Vanilla town generator spawns debris locally on each client
                MaxDynamicDebris = 0;
            } else {
                // Epoch global dynamic debris
                diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
                for "_x" from 1 to MaxDynamicDebris do {call spawn_roadblocks;};
            };

            diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
            for "_x" from 1 to MaxAmmoBoxes do {call spawn_ammosupply;};

            diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
            for "_x" from 1 to MaxMineVeins do {call spawn_mineveins;};
            
            diag_log format["HIVE: BENCHMARK - Server finished spawning %1 DynamicVehicles, %2 Debris, %3 SupplyCrates and %4 MineVeins in %5 seconds (scheduled)",_vehLimit,MaxDynamicDebris,MaxAmmoBoxes,MaxMineVeins,diag_tickTime - _startTime];
            
            //Update gear last after all dynamic vehicles are created to save random loot to database (low priority)
            {[_x,"gear"] call server_updateObject} count _vehiclesToUpdate;
        };
    };

    [] spawn server_spawnEvents;
    /* //Causes issues with changing clothes
    _debugMarkerPosition = [(respawn_west_original select 0),(respawn_west_original select 1),1];
    _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
    _vehicle_0 setPos _debugMarkerPosition;
    _vehicle_0 setVariable ["ObjectID","1",true];
    */
     

     

  3. I have an issue, I'm pretty sure I put the code in right, but no missions are spawning

    RPT:

    Spoiler
    
    =====================================================================
    == C:\sspanel\gameservers\arma2\30917\arma2oaserver.exe
    == "C:\sspanel\gameservers\arma2\30917\arma2oaserver.exe"  -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server -ip=45.34.121.73 -port=4302 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog 
    =====================================================================
    Exe timestamp: 2018/05/19 05:41:37
    Current time:  2018/05/19 11:40:55
    
    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    		<English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    		<Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    		<Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    		<French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    		<Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    		<Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    		<Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    		<Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
    Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    11:41:14 Initializing Steam server - Game Port: 4302, Steam Query Port: 4303
    11:41:15 Connected to Steam servers
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:18 Server error: Player without identity Mason (id 336230771)
    11:44:25 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    11:44:26 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
    11:44:27 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
    11:44:27 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
    11:44:28 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    11:44:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    11:44:28 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    11:44:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    11:44:36 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    11:44:36 "MPframework inited"
    11:44:36 "dayz_preloadFinished reset"
    11:44:59 "Admin Tools: config.sqf loaded"
    11:44:59 "Admin Tools: variables.sqf loaded"
    11:44:59 "HIVE: Starting"
    11:45:00 ["TIME SYNC: Local Time set to:",[2012,8,2,10,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,10,45]]
    11:45:00 "HIVE: trying to get objects"
    11:45:01 "HIVE: found 572 objects"
    11:45:01 "HIVE: Request sent"
    11:45:01 "HIVE: Streamed 572 objects"
    11:45:01 "Res3tting B!S effects..."
    11:45:02 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    11:45:02 "SERVER FPS: 29  PLAYERS: 1"
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsZoomMin'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsZoomMax'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsZoomInit'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.distanceZoomMin'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.distanceZoomMax'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsFlare'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsDisablePeripherialVision'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsID'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsPPEffects'.
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsZoomMin'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsZoomMax'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsZoomInit'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.distanceZoomMin'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.distanceZoomMax'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsFlare'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsDisablePeripherialVision'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsID'.
    11:45:15 Warning Message: '/' is not a value
    11:45:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsPPEffects'.
    11:45:16 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsZoomMin'.
    11:45:16 Warning Message: '/' is not a value
    11:45:16 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsZoomMax'.
    11:45:16 Warning Message: '/' is not a value
    11:45:16 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsZoomInit'.
    11:45:16 Warning Message: '/' is not a value
    11:45:16 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.distanceZoomMin'.
    11:45:16 Warning Message: '/' is not a value
    11:45:16 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.distanceZoomMax'.
    11:45:16 Warning Message: '/' is not a value
    11:45:16 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsFlare'.
    11:45:16 Warning Message: '/' is not a value
    11:45:16 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsDisablePeripherialVision'.
    11:45:16 Warning Message: '/' is not a value
    11:45:16 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsPPEffects'.
    11:45:18 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsZoomMin'.
    11:45:18 Warning Message: '/' is not a value
    11:45:18 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsZoomMax'.
    11:45:18 Warning Message: '/' is not a value
    11:45:18 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsZoomInit'.
    11:45:18 Warning Message: '/' is not a value
    11:45:18 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.distanceZoomMin'.
    11:45:18 Warning Message: '/' is not a value
    11:45:18 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.distanceZoomMax'.
    11:45:18 Warning Message: '/' is not a value
    11:45:18 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsFlare'.
    11:45:18 Warning Message: '/' is not a value
    11:45:18 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsDisablePeripherialVision'.
    11:45:18 Warning Message: '/' is not a value
    11:45:18 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.opticsPPEffects'.
    11:45:21 Warning Message: No entry 'bin\config.bin/CfgMagazines.45Rnd_545x39_RPK'.
    11:45:21 Warning Message: No entry '.picture'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.scope'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: Error: creating magazine 45Rnd_545x39_RPK with scope=private
    11:45:21 Warning Message: No entry '.displayName'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.displayNameShort'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.nameSound'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.Library'.
    11:45:21 Warning Message: No entry '.libTextDesc'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.type'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.count'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.maxLeadSpeed'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.initSpeed'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.reloadAction'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.modelSpecial'.
    11:45:21 Warning Message: '/' is not a value
    11:45:21 Warning Message: No entry '.ammo'.
    11:45:21 Warning Message: '/' is not a value
    11:45:22 Cannot create non-ai vehicle ,
    11:45:23 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 572 objects in 22.742 seconds (unscheduled)"
    11:45:23 "Total Number of spawn locations 6"
    11:45:23 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3660.83,9274.26,0] with 3 items."
    11:45:23 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5761.14,8382.8,0] with 7 items."
    11:45:23 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3240.06,9675.12,0] with 7 items."
    11:45:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [12521.5,7371.09,0] with 11 items."
    11:45:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8070.82,11979.6,0] with 6 items."
    11:45:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6903.16,8607.17,0] with 8 items."
    11:45:24 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
    11:45:24 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [2416.08,6000.9,0] with 6 items."
    11:46:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,10,46]]
    11:46:04 "CLEANUP: INITIALIZING Vehicle SCRIPT"
    11:46:04 "Admin Tools: Activate.sqf loaded"
    11:46:04 "EPOCH EVENTS INIT"
    11:46:13 "HIVE: Spawning # of Vehicles: 22"
    11:46:13 "PUBLISH: Created C130J_US_EP1_DZ with ID "1354811614981341""
    11:46:17 "PUBLISH: Created ATV_US_EP1 with ID "79511167465344""
    11:46:17 "PUBLISH: Created LandRover_MG_TK_EP1_DZE with ID "74691417560345""
    11:46:18 "INFO - Player: PID#3(Mason)(UID:76561198126301625/CID:59) Status: LOGGING IN"
    11:46:18 "PUBLISH: Created SUV_Silver with ID "3230319712345""
    11:46:19 "PUBLISH: Created UAZ_Unarmed_TK_EP1 with ID "47397310534346""
    11:46:20 "INFO - Player: PID#3(Mason)(UID:76561198126301625/CID:59) Status: LOGIN PUBLISHING, Location airfield [047056]"
    11:46:20 "PUBLISH: Created CH_47F_EP1_DZE with ID "100139115391347""
    11:46:20 "PUBLISH: Created AN2_DZ with ID "37351426568348""
    11:46:21 "PUBLISH: Created UH1Y_DZE with ID "130324911946348""
    11:46:21 "PUBLISH: Created MMT_Civ with ID "3516238051349""
    11:46:24 "PUBLISH: Created Mi17_DZE with ID "8998706196352""
    11:46:25 "PUBLISH: Created GLT_M300_ST with ID "70561052617352""
    11:46:26 "PUBLISH: Created CH53_DZE with ID "95189711580353""
    11:46:27 "PUBLISH: Created UH1Y_DZE with ID "18071114124354""
    11:46:27 "PUBLISH: Created UH1Y_DZE with ID "129171788471355""
    11:46:27 "HIVE: Spawning # of Debris: 250"
    11:46:42 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
    11:46:58 "INFO - Player: Mason(UID:76561198126301625/CID:59) Status: CLIENT LOADED & PLAYING"
    11:47:05 Strange convex component01 in rh_m14\rh_m14.p3d:geometry
    11:47:05 Strange convex component07 in rh_m14\rh_m14.p3d:geometry
    11:47:05 Strange convex component08 in rh_m14\rh_m14.p3d:geometry
    11:47:05 Strange convex component12 in rh_m14\rh_m14.p3d:geometry
    11:47:53 "HIVE: Spawning # of Ammo Boxes: 3"
    11:47:53 "HIVE: Spawning # of Veins: 1"
    11:47:53 "HIVE: BENCHMARK - Server finished spawning 22 DynamicVehicles, 250 Debris, 3 SupplyCrates and 1 MineVeins in 148.231 seconds (scheduled)"
    11:51:25 Server: Object 3:120 not found (message 94)
    11:51:25 "Trader Menu: Mason (76561198126301625) sold 1x vil_SR25 from backpack at trader city Bash for 1 10oz Gold"
    11:51:25 "Trader Menu: Mason (76561198126301625) sold 1x gms_k98zf39 from backpack at trader city Bash for 1 Gold"
    11:51:25 "Trader Menu: Mason (76561198126301625) sold 1x RH_Deaglemzb from backpack at trader city Bash for 4 Gold"
    11:51:43 "SERVER FPS: 44  PLAYERS: 1"
    11:52:56 Server: Object 3:125 not found (message 94)
    11:52:56 "Trader Menu: Mason (76561198126301625) sold 1x gms_k98 from vehicle at trader city Bash for 1 Gold"
    11:52:56 "Trader Menu: Mason (76561198126301625) sold 1x RPK74_DZ from vehicle at trader city Bash for 5 Gold"
    11:52:57 "Trader Menu: Mason (76561198126301625) sold 1x vil_SR25 from vehicle at trader city Bash for 1 10oz Gold"
    11:52:57 "Trader Menu: Mason (76561198126301625) sold 1x M249_DZ from vehicle at trader city Bash for 6 Gold"
    11:52:57 "Trader Menu: Mason (76561198126301625) sold 1x vil_G36E from vehicle at trader city Bash for 3 Gold"
    11:52:57 "Trader Menu: Mason (76561198126301625) sold 1x vil_AKS_74p_45 from vehicle at trader city Bash for 3 Gold"
    11:52:57 "Trader Menu: Mason (76561198126301625) sold 1x vil_RPK75_M72 from vehicle at trader city Bash for 5 Gold"
    11:54:44 Server: Object 3:139 not found (message 94)
    11:54:44 "Trader Menu: Mason (76561198126301625) sold 1x Attachment_ACOG from gear at trader city Bash for 4 Gold"
    11:54:44 "Trader Menu: Mason (76561198126301625) sold 1x M16A4_DZ from gear at trader city Bash for 2 Gold"
    11:57:44 "SERVER FPS: 40  PLAYERS: 1"
    12:00:14 MuzzleFlashROT - unknown animation source ammoRandom
    12:00:14 "DELETE: Player PID#3(Mason)(76561198126301625) deleted object with ID: 800"
    12:00:14 "Trader Menu: Mason (76561198126301625) sold 1x KamazRefuel_DZ from gear at trader city Stary for 3 10oz Gold"
    12:01:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,1],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,11,1]]
    12:03:44 "SERVER FPS: 39  PLAYERS: 1"
    12:09:44 "SERVER FPS: 43  PLAYERS: 1"
    12:15:44 "SERVER FPS: 42  PLAYERS: 1"
    12:16:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,16],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,11,16]]
    12:21:45 "SERVER FPS: 38  PLAYERS: 1"
    12:27:45 "SERVER FPS: 40  PLAYERS: 1"
    12:28:38 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [4232.49,8069.04,0] with 7 items."
    12:28:38 Strange convex component01 in rh_m14\rh_m1sacog.p3d:geometry
    12:28:38 Strange convex component07 in rh_m14\rh_m1sacog.p3d:geometry
    12:28:38 Strange convex component12 in rh_m14\rh_m1sacog.p3d:geometry
    12:31:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,11,31]]
    12:33:45 "SERVER FPS: 37  PLAYERS: 1"
    12:38:38 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [2999.32,8759.15,0] with 6 items."
    12:38:38 CrashSite_US: MainTurret - unknown animation source MainTurret
    12:38:38 CrashSite_US: MainGun - unknown animation source mainGun
    12:38:38 CrashSite_US: Gatling - unknown animation source Gatling
    12:39:45 "SERVER FPS: 40  PLAYERS: 1"
    12:45:45 "SERVER FPS: 41  PLAYERS: 1"
    12:46:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,11,46]]
    12:51:46 "SERVER FPS: 40  PLAYERS: 1"
    12:52:20 Server: Object 3:411 not found (message 94)
    12:52:20 "DELETE: Player PID#3(Mason)(76561198126301625) deleted object with ID: 916"
    12:52:20 "Trader Menu: Mason (76561198126301625) sold 1x C130J_US_EP1_DZ from gear at Aircraft Trader for 1 ItemCitrine"
    12:57:46 "SERVER FPS: 40  PLAYERS: 1"
    12:59:57 Client: Object 3:430 (type Type_70) not found.
    12:59:57 Client: Object 3:429 (type Type_70) not found.
    13:01:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,1],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,12,1]]
    13:02:48 MuzzleFlashROT - unknown animation source ammoRandom
    13:02:51 trigger - unknown animation source revolved
    13:03:46 "SERVER FPS: 38  PLAYERS: 2"
    13:06:04 "INFO - Player: PID#4(AlmaNegra)(UID:76561198243316140/CID:63) Status: LOGGING IN"
    13:06:15 "INFO - Player: PID#4(AlmaNegra)(UID:76561198243316140/CID:63) Status: LOGIN PUBLISHING, Location factory [061133]"
    13:06:33 "INFO - Player: AlmaNegra(UID:76561198243316140/CID:63) Status: CLIENT LOADED & PLAYING"
    13:08:40 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [4307.91,9867.97,0] with 5 items."
    13:08:40 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.useModelOptics'.
    13:08:40 Warning Message: '/' is not a value
    13:08:40 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.memoryPointCamera'.
    13:08:40 Warning Message: '/' is not a value
    13:09:46 "SERVER FPS: 39  PLAYERS: 2"
    13:10:33 "INFO - Player: AlmaNegra(UID:76561198243316140/CID:63) Status: LOGGED OUT, Location airstrip [053131]"
    13:10:33 Client: Remote object 4:0 not found
    13:10:33 Client: Remote object 4:9 not found
    13:10:33 Warning: Cleanup player - person 4:8 not found
    13:10:35 Warning: Cleanup player - person 4:8 not found
    13:13:09 Server: Object 3:674 not found (message 70)
    13:13:10 "PUBLISH: PID#3(Mason)(76561198126301625) bought SUV_Camo with UID 1701290113415557 @Krasnostav [114040]"
    13:13:10 "Trader Menu: Mason (76561198126301625) purchased 1x SUV_Camo into gear at trader city Klen for 2 10oz Gold"
    13:15:47 "SERVER FPS: 43  PLAYERS: 1"
    13:16:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,16],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,12,16]]
    13:20:02 "Mason (76561198126301625) UNLOCKED Land_DZE_LargeWoodDoorLocked with code: EYESCAN @112110 [11246.5,4273.14,0.13]"
    13:20:12 "Mason (76561198126301625) UNLOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    13:21:08 "Mason (76561198126301625) LOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    13:21:47 "SERVER FPS: 39  PLAYERS: 1"
    13:22:40 "Mason (76561198126301625) UNLOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    13:23:38 "Mason (76561198126301625) LOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    13:23:47 "Mason (76561198126301625) LOCKED Land_DZE_LargeWoodDoorLocked with code: 810 @112110 [11246.5,4273.14,0.13]"
    13:27:47 "SERVER FPS: 35  PLAYERS: 1"
    13:31:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,12,31]]
    13:31:18 "DELETE: Player PID#3(Mason)(76561198126301625) deleted object with ID: 815"
    13:32:06 "DELETE: Player PID#3(Mason)(76561198126301625) deleted object with ID: 814"
    13:33:48 "SERVER FPS: 38  PLAYERS: 1"
    13:34:21 "Mason (76561198126301625) UNLOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    13:36:01 "Mason (76561198126301625) LOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    13:36:10 "Mason (76561198126301625) LOCKED Land_DZE_LargeWoodDoorLocked with code: 810 @112110 [11246.5,4273.14,0.13]"
    13:39:48 "SERVER FPS: 40  PLAYERS: 1"
    13:41:12 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [6562.85,7861.21,0] with 7 items."
    13:45:47 trigger - unknown animation source revolved
    13:45:48 "SERVER FPS: 39  PLAYERS: 1"
    13:45:53 trigger - unknown animation source revolved
    13:46:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,12,46]]
    13:51:48 "SERVER FPS: 35  PLAYERS: 1"
    13:57:49 "SERVER FPS: 36  PLAYERS: 1"
    14:01:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,1],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,13,1]]
    14:03:49 "SERVER FPS: 34  PLAYERS: 1"
    14:09:49 "SERVER FPS: 37  PLAYERS: 1"
    14:15:11 "INFO - Player: Mason(UID:76561198126301625/CID:59) Status: LOGGED OUT, Location Rog [112110]"
    14:15:11 Client: Remote object 3:951 not found
    14:15:11 Client: Remote object 3:949 not found
    14:15:11 Client: Remote object 3:948 not found
    14:15:49 "SERVER FPS: 40  PLAYERS: 0"
    14:16:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,16],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,13,16]]
    14:20:24 "INFO - Player: PID#5(Mason)(UID:76561198126301625/CID:59) Status: LOGGING IN"
    14:20:24 "INFO - Player: PID#5(Mason)(UID:76561198126301625/CID:59) Status: LOGIN PUBLISHING, Location Rog [112110]"
    14:20:44 "INFO - Player: Mason(UID:76561198126301625/CID:59) Status: CLIENT LOADED & PLAYING"
    14:21:50 "SERVER FPS: 35  PLAYERS: 1"
    14:23:20 "Mason (76561198126301625) UNLOCKED Land_DZE_LargeWoodDoorLocked with code: EYESCAN @112110 [11246.5,4273.14,0.13]"
    14:23:35 "Mason (76561198126301625) UNLOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    14:26:14 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [4775.53,8527.93,0] with 7 items."
    14:27:35 "Mason (76561198126301625) LOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    14:27:45 "Mason (76561198126301625) LOCKED Land_DZE_LargeWoodDoorLocked with code: 810 @112110 [11246.5,4273.14,0.13]"
    14:27:50 "SERVER FPS: 36  PLAYERS: 1"
    14:31:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,31],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,13,31]]
    14:32:12 "Trader Menu: Mason (76561198126301625) purchased 9x CinderBlocks into backpack at Unknown Trader for 9 10oz Gold"
    14:32:12 "Trader Menu: Mason (76561198126301625) purchased 1x MortarBucket into backpack at Unknown Trader for 1 10oz Gold"
    14:33:50 "SERVER FPS: 38  PLAYERS: 1"
    14:39:51 "SERVER FPS: 32  PLAYERS: 1"
    14:39:57 "DELETE: Player PID#5(Mason)(76561198126301625) deleted object with UID: 2117127642649946"
    14:43:22 "Mason (76561198126301625) UNLOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    14:45:45 "INFO - Player: PID#6(Carl Poppa)(UID:76561197967097980/CID:64) Status: LOGGING IN"
    14:45:47 "INFO - Player: PID#6(Carl Poppa)(UID:76561197967097980/CID:64) Status: LOGIN PUBLISHING, Location Komarovo [037131]"
    14:45:51 "SERVER FPS: 39  PLAYERS: 2"
    14:46:03 "INFO - Player: Carl Poppa(UID:76561197967097980/CID:64) Status: CLIENT LOADED & PLAYING"
    14:46:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,46],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,13,46]]
    14:46:39 Server: Object 5:280 not found (message 94)
    14:46:39 "Trader Menu: Mason (76561198126301625) purchased 6x CinderBlocks into vehicle at Unknown Trader for 6 10oz Gold"
    14:46:39 "Trader Menu: Mason (76561198126301625) purchased 2x MortarBucket into vehicle at Unknown Trader for 2 10oz Gold"
    14:47:36 Server: Object 5:287 not found (message 94)
    14:47:36 "Trader Menu: Mason (76561198126301625) purchased 1x bulk_ItemTankTrap into vehicle at Unknown Trader for 2 Gold"
    14:47:36 "Trader Menu: Mason (76561198126301625) purchased 5x PartPlankPack into vehicle at Unknown Trader for 5 10oz Silver"
    14:47:36 "Trader Menu: Mason (76561198126301625) purchased 5x PartPlywoodPack into vehicle at Unknown Trader for 1 Gold"
    14:48:37 Server: Object 5:244 not found (message 99)
    14:51:52 "SERVER FPS: 32  PLAYERS: 2"
    14:57:52 "SERVER FPS: 31  PLAYERS: 2"
    15:01:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,1],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,14,1]]
    15:02:31 "INFO - Player: PID#7(dragonback51006)(UID:76561198296097891/CID:65) Status: LOGGING IN"
    15:02:34 "INFO - Player: PID#7(dragonback51006)(UID:76561198296097891/CID:65) Status: LOGIN PUBLISHING, Location Otmel [111122]"
    15:02:52 "INFO - Player: dragonback51006(UID:76561198296097891/CID:65) Status: CLIENT LOADED & PLAYING"
    15:03:01 "Server setDamage on tree or plant t_picea1s.p3d chopped down by Mason(76561198126301625)"
    15:03:29 "Server setDamage on tree or plant t_picea1s.p3d chopped down by Mason(76561198126301625)"
    15:03:31 "Server setDamage on tree or plant t_picea3f.p3d chopped down by Mason(76561198126301625)"
    15:03:47 "Server setDamage on tree or plant t_picea1s.p3d chopped down by Mason(76561198126301625)"
    15:03:52 "SERVER FPS: 25  PLAYERS: 3"
    15:03:59 "Server setDamage on tree or plant t_picea1s.p3d chopped down by Mason(76561198126301625)"
    15:04:40 "Server setDamage on tree or plant t_picea1s.p3d chopped down by Mason(76561198126301625)"
    15:06:36 Strange convex component01 in rh_m14\rh_m21.p3d:geometry
    15:06:36 Strange convex component07 in rh_m14\rh_m21.p3d:geometry
    15:06:36 Strange convex component08 in rh_m14\rh_m21.p3d:geometry
    15:06:36 Strange convex component12 in rh_m14\rh_m21.p3d:geometry
    15:06:51 trigger - unknown animation source revolved
    15:08:37 "Mason (76561198126301625) LOCKED Land_DZE_LargeWoodDoorLocked with code: 810 @112110 [11246.5,4273.14,0.13]"
    15:08:39 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [6353.06,9218.78,0] with 8 items."
    15:09:43 "SERVER FPS: 25  PLAYERS: 3"
    15:15:41 "SERVER FPS: 28  PLAYERS: 3"
    15:15:52 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,14,15]]
    15:16:22 Strange convex component01 in rh_m14\rh_m1st.p3d:geometry
    15:16:22 Strange convex component07 in rh_m14\rh_m1st.p3d:geometry
    15:16:22 Strange convex component08 in rh_m14\rh_m1st.p3d:geometry
    15:16:22 Strange convex component12 in rh_m14\rh_m1st.p3d:geometry
    15:16:22 Strange convex component01 in rh_m14\rh_sc2shd.p3d:geometry
    15:16:22 Strange convex component07 in rh_m14\rh_sc2shd.p3d:geometry
    15:16:22 Strange convex component08 in rh_m14\rh_sc2shd.p3d:geometry
    15:16:22 Strange convex component12 in rh_m14\rh_sc2shd.p3d:geometry
    15:17:21 "Mason (76561198126301625) LOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    15:18:17 "Mason (76561198126301625) UNLOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    15:21:40 "SERVER FPS: 29  PLAYERS: 3"
    15:24:47 "Mason (76561198126301625) LOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    15:25:16 "Mason (76561198126301625) LOCKED Land_DZE_LargeWoodDoorLocked with code: 810 @112110 [11246.5,4273.14,0.13]"
    15:25:20 "Mason (76561198126301625) UNLOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    15:27:40 "SERVER FPS: 29  PLAYERS: 3"
    15:30:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,30],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,14,30]]
    15:32:32 "Mason (76561198126301625) LOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    15:33:31 "Mason (76561198126301625) UNLOCKED LockBox with code: Red61 @112110 [11252.8,4274.43,0.914]"
    15:33:34 Warning: Wrong data in squad.xml for Player[Fragbait], Squad[http://armasquads.com/user/squads/xml/23jNXqkkd56PGAaFw9abhmmwJTLADFcJ/squad.xml]
    15:33:37 trigger - unknown animation source revolved
    15:33:40 "SERVER FPS: 24  PLAYERS: 4"
    15:34:37 "INFO - Player: PID#9(Fragbait)(UID:76561197992666750/CID:41) Status: LOGGING IN"
    15:34:37 "INFO - Player: PID#9(Fragbait)(UID:76561197992666750/CID:41) Status: LOGIN PUBLISHING, Location Stary Sobor [063076]"
    15:34:58 "INFO - Player: Fragbait(UID:76561197992666750/CID:41) Status: CLIENT LOADED & PLAYING"
    15:35:00 Server: Object 9:49 not found (message 70)
    15:35:28 "Mason (76561198126301625) LOCKED Land_DZE_LargeWoodDoorLocked with code: 810 @112110 [11246.5,4273.14,0.13]"
    15:38:12 NetServer::SendMsg: cannot find channel #82546656, users.card=4
    15:38:12 NetServer: users.get failed when sending to 82546656
    15:38:12 Message not sent - error 0, message ID = ffffffff, to 82546656 (Jordan)
    15:38:26 Server: Object 6:532 not found (message 70)
    15:38:26 Server: Object 6:533 not found (message 94)
    15:38:45 Server: Object 6:555 not found (message 70)
    15:38:45 Server: Object 6:557 not found (message 70)
    15:38:45 Server: Object 6:556 not found (message 94)
    15:38:46 Server: Object 6:570 not found (message 70)
    15:38:46 Server: Object 6:569 not found (message 94)
    15:38:46 Server: Object 6:576 not found (message 70)
    15:38:46 Server: Object 6:575 not found (message 94)
    15:38:46 Server: Object 6:336 not found (message 70)
    15:39:41 "SERVER FPS: 26  PLAYERS: 4"
    15:45:41 "SERVER FPS: 26  PLAYERS: 4"
    15:45:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,14,45]]
    15:46:20 Server: Object 9:89 not found (message 70)
    15:46:20 "DELETE: Player PID#9(Fragbait)(76561197992666750) deleted object with ID: 927"
    15:46:20 "Trader Menu: Fragbait (76561197992666750) sold 1x CH53_DZE from gear at Hero Trader for 1 Briefcase"
    15:47:01 Server: Object 9:94 not found (message 94)
    15:47:01 "DELETE: Player PID#9(Fragbait)(76561197992666750) deleted object with ID: 929"
    15:47:01 "Trader Menu: Fragbait (76561197992666750) sold 1x UH1Y_DZE from gear at Hero Trader for 1 Briefcase"
    15:50:02 Server: Object 9:105 not found (message 94)
    15:50:02 Server: Object 9:106 not found (message 94)
    15:50:02 Server: Object 9:107 not found (message 94)
    15:50:26 Server: Object 9:109 not found (message 94)
    15:50:26 "DELETE: Player PID#9(Fragbait)(76561197992666750) deleted object with ID: 806"
    15:50:26 "Trader Menu: Fragbait (76561197992666750) sold 1x GNT_C185U_DZ from gear at Aircraft Trader for 2 10oz Gold"
    15:51:06 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [4221.22,9700.36,0] with 6 items."
    15:51:06 Strange convex component01 in rh_m14\rh_m1steot.p3d:geometry
    15:51:06 Strange convex component07 in rh_m14\rh_m1steot.p3d:geometry
    15:51:06 Strange convex component12 in rh_m14\rh_m1steot.p3d:geometry
    15:51:41 "SERVER FPS: 31  PLAYERS: 4"
    15:55:20 Server: Object 9:124 not found (message 70)
    15:55:20 Server: Object 9:129 not found (message 94)
    15:55:20 Server: Object 9:130 not found (message 94)
    15:55:20 Server: Object 9:131 not found (message 94)
    15:55:20 Server: Object 9:137 not found (message 70)
    15:55:20 Server: Object 9:135 not found (message 94)
    15:55:20 Server: Object 9:136 not found (message 94)
    15:55:20 Server: Object 9:138 not found (message 94)
    15:55:20 Server: Object 9:139 not found (message 94)
    15:55:20 Server: Object 9:140 not found (message 94)
    15:55:22 Server: Object 9:158 not found (message 94)
    15:55:22 Server: Object 9:157 not found (message 70)
    15:55:22 Server: Object 9:156 not found (message 70)
    15:55:23 Server: Object 9:160 not found (message 70)
    15:55:23 Server: Object 9:159 not found (message 70)
    15:55:23 Server: Object 9:163 not found (message 91)
    15:55:23 Server: Object 9:162 not found (message 99)
    15:55:23 Server: Object 9:166 not found (message 99)
    15:55:23 Server: Object 9:167 not found (message 91)
    15:57:42 "SERVER FPS: 24  PLAYERS: 4"
    15:58:47 "P1ayer PID#5(Mason) hit by PID#9(Fragbait) with HMMWV_M1151_M2_CZ_DES_EP1_DZE from 2 meters in  for 0.0269317 damage"
    16:00:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,15,0],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,15,0]]
    16:01:06 Server: Object 7:623 not found (message 70)
    16:01:07 Server: Object 7:665 not found (message 94)
    16:01:07 Server: Object 7:662 not found (message 94)
    16:01:07 Server: Object 7:663 not found (message 94)
    16:01:07 Server: Object 7:664 not found (message 94)
    16:01:12 Server: Object 7:691 not found (message 94)
    16:02:39 Server: Object 9:274 not found (message 70)
    16:02:39 Server: Object 9:275 not found (message 70)
    16:02:42 Server: Object 9:306 not found (message 70)
    16:02:42 MuzzleFlashROT - unknown animation source ammoRandom
    16:02:48 Server: Object 9:309 not found (message 98)
    16:02:48 Server: Object 9:310 not found (message 91)
    16:03:16 Server: Object 5:763 not found (message 70)
    16:03:16 "DELETE: Player PID#5(Mason)(76561198126301625) deleted object with ID: 308"
    16:03:16 "Trader Menu: Mason (76561198126301625) sold 1x HMMWV_DZ from gear at trader city Klen for 2 10oz Gold"
    16:03:42 "SERVER FPS: 25  PLAYERS: 4"
    16:03:50 Server: Object 5:768 not found (message 94)
    16:03:50 "Trader Menu: Mason (76561198126301625) purchased 6x FoodbaconCooked into backpack at trader city Klen for 2 10oz Silver and 4 Silver"
    16:04:06 Server: Object 5:769 not found (message 70)
    16:04:06 "Trader Menu: Mason (76561198126301625) purchased 6x ItemSodaPepsi into backpack at trader city Klen for 1 10oz Silver and 2 Silver"
    16:08:24 Server: Object 5:791 not found (message 94)
    16:08:24 "DELETE: Player PID#5(Mason)(76561198126301625) deleted object with ID: 836"
    16:08:24 "Trader Menu: Mason (76561198126301625) sold 1x HMMWV_DZ from gear at trader city Klen for 2 10oz Gold"
    16:09:42 "SERVER FPS: 30  PLAYERS: 4"
    16:12:17 Server: Object 9:407 not found (message 70)
    16:12:17 "DELETE: Player PID#9(Fragbait)(76561197992666750) deleted object with ID: 163"
    16:12:17 "Trader Menu: Fragbait (76561197992666750) sold 1x V3S_Refuel_TK_GUE_EP1_DZ from gear at trader city Stary for 3 10oz Gold"
    16:12:28 Server: Object 5:810 not found (message 94)
    16:12:28 "DELETE: Player PID#5(Mason)(76561198126301625) deleted object with ID: 66"
    16:12:28 "Trader Menu: Mason (76561198126301625) sold 1x LandRover_TK_CIV_EP1 from gear at trader city Klen for 1 10oz Gold"
    16:15:30 Server: Object 7:759 not found (message 70)
    16:15:31 Server: Object 7:784 not found (message 70)
    16:15:31 Server: Object 7:783 not found (message 70)
    16:15:31 Server: Object 7:781 not found (message 94)
    16:15:31 Server: Object 7:782 not found (message 94)
    16:15:42 "SERVER FPS: 26  PLAYERS: 4"
    16:15:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,15,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,15,15]]
    16:16:30 Server: Object 9:467 not found (message 70)
    16:21:43 "SERVER FPS: 27  PLAYERS: 5"
    16:22:07 Server: Object 7:875 not found (message 94)
    16:22:07 Server: Object 7:874 not found (message 94)
    16:22:07 Server: Object 7:890 not found (message 70)
    16:22:07 Server: Object 7:889 not found (message 70)
    16:22:07 Server: Object 7:888 not found (message 70)
    16:22:07 Server: Object 7:887 not found (message 70)
    16:22:07 Server: Object 7:886 not found (message 70)
    16:22:07 Server: Object 7:907 not found (message 70)
    16:22:07 Server: Object 7:906 not found (message 70)
    16:22:07 Server: Object 7:905 not found (message 70)
    16:22:07 Server: Object 7:913 not found (message 70)
    16:22:07 Server: Object 7:912 not found (message 70)
    16:22:08 Server: Object 7:914 not found (message 99)
    16:22:08 Server: Object 7:915 not found (message 91)
    16:22:09 Strange convex component01 in rh_m14\rh_sc2aim.p3d:geometry
    16:22:09 Strange convex component07 in rh_m14\rh_sc2aim.p3d:geometry
    16:22:09 Strange convex component12 in rh_m14\rh_sc2aim.p3d:geometry
    16:22:09 Server: Object 7:958 not found (message 70)
    16:22:09 Server: Object 7:959 not found (message 94)
    16:22:09 Server: Object 7:956 not found (message 70)
    16:22:09 Server: Object 7:955 not found (message 70)
    16:22:09 Server: Object 7:954 not found (message 70)
    16:23:32 "INFO - Player: PID#11(SEN ONE)(UID:76561198058395393/CID:66) Status: LOGGING IN"
    16:23:36 "INFO - Player: PID#11(SEN ONE)(UID:76561198058395393/CID:66) Status: LOGIN PUBLISHING, Location Otmel [111122]"
    16:23:38 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [6727.6,7969.58,0] with 6 items."
    16:23:53 "INFO - Player: SEN ONE(UID:76561198058395393/CID:66) Status: CLIENT LOADED & PLAYING"
    16:26:53 trigger - unknown animation source revolved
    16:26:57 trigger - unknown animation source revolved
    16:27:43 "SERVER FPS: 18  PLAYERS: 5"
    16:30:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,15,30],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,15,30]]
    16:31:22 "INFO - Player: PID#12([101SP]Alecjohn)(UID:76561198032173828/CID:46) Status: LOGGING IN"
    16:31:23 "INFO - Player: PID#12([101SP]Alecjohn)(UID:76561198032173828/CID:46) Status: LOGIN PUBLISHING, Location Stary Sobor [066081]"
    16:31:37 "INFO - Player: [101SP]Alecjohn(UID:76561198032173828/CID:46) Status: CLIENT LOADED & PLAYING"
    16:33:44 "SERVER FPS: 18  PLAYERS: 6"
    16:39:44 "SERVER FPS: 15  PLAYERS: 6"
    16:40:34 "UID#76561198126301625 d4maged Land_Mil_Barracks_i  to 1pct with ammo FHQ_rem_338Lapua_BallNT at dist4nce 3m."
    16:40:34 ["Log building damage",[29a31600# 145234: mil_barracks_i.p3d,"",0.010538,B 1-1-C:1 (Mason) REMOTE,"FHQ_rem_338Lapua_BallNT"]]
    16:41:13 "UID#76561198126301625 d4maged Land_Mil_Barracks_i  to 1pct with ammo FHQ_rem_338Lapua_BallNT at dist4nce 5m."
    16:41:13 ["Log building damage",[29a31600# 145234: mil_barracks_i.p3d,"",0.0122243,B 1-1-C:1 (Mason) REMOTE,"FHQ_rem_338Lapua_BallNT"]]
    16:42:09 Server: Object 12:97 not found (message 94)
    16:42:40 Server: Object 12:134 not found (message 70)
    16:42:40 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x MG36_camo from backpack at trader city Stary for 6 Gold"
    16:42:47 Server: Object 12:135 not found (message 94)
    16:42:47 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x VSS_vintorez from vehicle at trader city Stary for 4 Gold"
    16:43:05 Server: Object 12:140 not found (message 70)
    16:43:05 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x M240_DZ from backpack at trader city Stary for 5 Gold"
    16:43:05 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x M249_DZ from backpack at trader city Stary for 6 Gold"
    16:43:16 Server: Object 5:1118 not found (message 99)
    16:43:17 "Fragbait (76561197992666750) UNLOCKED CinderWallDoorLocked_DZ with code: EYESCAN @009130 [997.333,2290.95,0.207]"
    16:43:22 Server: Object 12:141 not found (message 70)
    16:43:22 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x RH_m1stshd from vehicle at trader city Stary for 1 10oz Gold"
    16:43:22 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x RH_m1sshd from vehicle at trader city Stary for 1 10oz Gold"
    16:43:22 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x RH_hk416acog from vehicle at trader city Stary for 3 Gold"
    16:43:22 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x vil_SV_98_SD from vehicle at trader city Stary for 5 Gold"
    16:43:22 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x RH_massd from vehicle at trader city Stary for 3 Gold"
    16:43:22 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x L110A1_DZ from vehicle at trader city Stary for 5 Gold"
    16:43:22 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 1x BAF_L86A2_ACOG from vehicle at trader city Stary for 5 Gold"
    16:43:38 "Fragbait (76561197992666750) UNLOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    16:43:40 trigger - unknown animation source revolved
    16:44:14 Strange convex component01 in rh_m14\rh_m14acog.p3d:geometry
    16:44:14 Strange convex component07 in rh_m14\rh_m14acog.p3d:geometry
    16:44:14 Strange convex component12 in rh_m14\rh_m14acog.p3d:geometry
    16:44:50 "Fragbait (76561197992666750) LOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    16:45:44 "SERVER FPS: 14  PLAYERS: 6"
    16:45:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,15,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,15,45]]
    16:46:07 Server: Object 12:160 not found (message 70)
    16:46:07 "Trader Menu: [101SP]Alecjohn (76561198032173828) sold 2x 20Rnd_762x51_DMR from vehicle at trader city Stary for 1 Gold"
    16:47:54 "Trader Menu: [101SP]Alecjohn (76561198032173828) purchased 2x FHQ_rem_7Rnd_338Lapua_MSR_NT_SD into gear at trader city Stary for 1 10oz Gold"
    16:48:18 "Fragbait (76561197992666750) UNLOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    16:48:41 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [8780.75,8091.38,0] with 5 items."
    16:49:30 "Fragbait (76561197992666750) LOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    16:49:38 "Fragbait (76561197992666750) UNLOCKED LockBox with code: Green01 @009130 [999.635,2295.28,0.519]"
    16:50:50 "Fragbait (76561197992666750) UNLOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    16:51:46 "SERVER FPS: 12  PLAYERS: 6"
    16:51:53 Server: Object 9:778 not found (message 94)
    16:52:20 "Fragbait (76561197992666750) LOCKED LockBox with code: Green01 @009130 [999.635,2295.28,0.519]"
    16:56:03 Server: Object 9:795 not found (message 70)
    16:57:46 "SERVER FPS: 11  PLAYERS: 6"
    17:00:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,16,0],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,16,0]]
    17:01:48 "Fragbait (76561197992666750) LOCKED CinderWallDoorLocked_DZ with code: 138 @009130 [997.333,2290.95,0.207]"
    17:01:55 Server: Object 11:471 not found (message 99)
    17:01:55 Server: Object 11:472 not found (message 91)
    17:01:55 Server: Object 11:471 not found (message 99)
    17:03:46 "SERVER FPS: 17  PLAYERS: 6"
    17:06:12 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [4801.24,8264.47,0] with 6 items."
    17:09:47 "SERVER FPS: 16  PLAYERS: 6"
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsZoomMin'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsZoomMax'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsZoomInit'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.distanceZoomMin'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.distanceZoomMax'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsFlare'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsDisablePeripherialVision'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsID'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Scope.opticsPPEffects'.
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsZoomMin'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsZoomMax'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsZoomInit'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.distanceZoomMin'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.distanceZoomMax'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsFlare'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsDisablePeripherialVision'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsID'.
    17:11:59 Warning Message: '/' is not a value
    17:11:59 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD/OpticsModes/Ironsights.opticsPPEffects'.
    17:12:44 "INFO - Player: SEN ONE(UID:76561198058395393/CID:66) Status: LOGGED OUT, Location factory [066123]"
    17:12:44 Client: Remote object 11:0 not found
    17:12:44 Client: Remote object 11:290 not found
    17:12:45 Warning: Cleanup player - person 11:289 not found
    17:12:47 Warning: Cleanup player - person 11:289 not found
    17:13:18 Server: Object 7:1241 not found (message 99)
    17:13:22 Server: Object 5:1466 not found (message 98)
    17:13:22 Server: Object 5:1467 not found (message 91)
    17:14:20 trigger - unknown animation source revolved
    17:14:26 "[101SP]Alecjohn (76561198032173828) UNLOCKED Safe with code: 0583 @065081 [6572.34,7198.88,0.002]"
    17:14:45 "[101SP]Alecjohn (76561198032173828) LOCKED Safe with code: 0583 @065081 [6572.34,7198.88,0.002]"
    17:15:15 Server: Object 9:842 not found (message 70)
    17:15:15 "DELETE: Player PID#9(Fragbait)(76561197992666750) deleted object with ID: 834"
    17:15:15 "Trader Menu: Fragbait (76561197992666750) sold 1x Mi17_DZE from gear at Bandit Trader for 1 Briefcase"
    17:15:23 "INFO - Player: [101SP]Alecjohn(UID:76561198032173828/CID:46) Status: LOGGED OUT, Location Stary Sobor [066081]"
    17:15:23 Client: Remote object 12:0 not found
    17:15:23 Client: Remote object 12:5 not found
    17:15:24 Warning: Cleanup player - person 12:4 not found
    17:15:47 "SERVER FPS: 25  PLAYERS: 4"
    17:15:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,16,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,16,15]]
    17:19:57 trigger - unknown animation source revolved
    17:21:47 "SERVER FPS: 25  PLAYERS: 4"
    17:24:35 "DELETE DIRECT: SERVER deleted object with ID: 870"
    17:24:35 "PUBLISH: Player PID#9(Fragbait)(76561197992666750) upgraded or downgraded object to CinderWall_DZ with UID:21649125229420656 @Kamenka [009130]"
    17:24:40 "Fragbait (76561197992666750) LOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    17:25:43 MuzzleFlashROT - unknown animation source ammoRandom
    17:25:43 Server: Object 7:1875 not found (message 94)
    17:25:43 Server: Object 7:1877 not found (message 70)
    17:25:43 Server: Object 7:1876 not found (message 70)
    17:25:43 Server: Object 7:1874 not found (message 94)
    17:25:44 Server: Object 7:1881 not found (message 70)
    17:25:44 Server: Object 7:1885 not found (message 94)
    17:25:44 Server: Object 7:1888 not found (message 70)
    17:25:44 Server: Object 7:1887 not found (message 70)
    17:25:44 Server: Object 7:1886 not found (message 70)
    17:25:45 Server: Object 7:1898 not found (message 91)
    17:25:45 Server: Object 7:1897 not found (message 98)
    17:27:48 "SERVER FPS: 27  PLAYERS: 4"
    17:30:24 "Fragbait (76561197992666750) UNLOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    17:30:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,16,30],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,19,16,30]]
    17:31:26 trigger - unknown animation source revolved
    17:31:52 "Fragbait (76561197992666750) LOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    17:32:07 Server: Object 7:2028 not found (message 94)
    17:32:07 Server: Object 7:2027 not found (message 70)
    17:32:07 Server: Object 7:2026 not found (message 94)
    17:32:07 Server: Object 7:2032 not found (message 70)
    17:32:07 Server: Object 7:2030 not found (message 94)
    17:32:07 Server: Object 7:2029 not found (message 94)
    17:32:07 Server: Object 7:2031 not found (message 94)
    17:32:07 Server: Object 7:2042 not found (message 70)
    17:32:07 Server: Object 7:2040 not found (message 70)
    17:32:07 Server: Object 7:2041 not found (message 70)
    17:32:07 Server: Object 7:2051 not found (message 70)
    17:32:07 Server: Object 7:2049 not found (message 70)
    17:32:07 Server: Object 7:2048 not found (message 70)
    17:32:07 Server: Object 7:2047 not found (message 70)
    17:32:07 Server: Object 7:2046 not found (message 70)
    17:32:13 "INFO - Player: PID#13(Akeldama)(UID:76561198080979297/CID:67) Status: LOGGING IN"
    17:32:18 "INFO - Player: PID#13(Akeldama)(UID:76561198080979297/CID:67) Status: LOGIN PUBLISHING, Location quarry [134095]"
    17:32:25 Strange convex component01 in rh_m14\rh_m1ssp.p3d:geometry
    17:32:25 Strange convex component07 in rh_m14\rh_m1ssp.p3d:geometry
    17:32:25 Strange convex component08 in rh_m14\rh_m1ssp.p3d:geometry
    17:32:25 Strange convex component12 in rh_m14\rh_m1ssp.p3d:geometry
    17:32:25 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.useModelOptics'.
    17:32:25 Warning Message: '/' is not a value
    17:32:25 Warning Message: No entry 'bin\config.bin/CfgWeapons/SVD_DZ/OpticsModes/Ironsights.memoryPointCamera'.
    17:32:25 Warning Message: '/' is not a value
    17:32:30 "INFO - Player: Akeldama(UID:76561198080979297/CID:67) Status: CLIENT LOADED & PLAYING"
    17:33:18 "INFO - Player: Akeldama(UID:76561198080979297/CID:67) Status: LOGGED OUT, Location quarry [134094]"
    17:33:18 Client: Remote object 13:7 not found
    17:33:18 Client: Remote object 13:6 not found
    17:33:18 Client: Remote object 13:0 not found
    17:33:25 "INFO - Player: PID#13(Akeldama)(UID:76561198080979297/CID:67) Status: LOGGING IN"
    17:33:25 "INFO - Player: PID#13(Akeldama)(UID:76561198080979297/CID:67) Status: LOGIN PUBLISHING, Location quarry [134094]"
    17:33:43 "INFO - Player: Akeldama(UID:76561198080979297/CID:67) Status: CLIENT LOADED & PLAYING"
    17:33:48 "SERVER FPS: 22  PLAYERS: 5"
    17:35:35 "Fragbait (76561197992666750) UNLOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    17:36:43 "Fragbait (76561197992666750) LOCKED Safe with code: 0675 @009130 [997.09,2298.96,0.114]"
    17:37:03 "Fragbait (76561197992666750) LOCKED CinderWallDoorLocked_DZ with code: 138 @009130 [997.333,2290.95,0.207]"
    17:37:47 "INFO: OnPlayerDisconnect exiting. Player is not in playableUnits. ["76561198126301625","Mason"]"
    17:37:47 Client: Remote object 5:0 not found
    17:37:47 Client: Remote object 5:590 not found
    17:37:54 "INFO - Player: Fragbait(UID:76561197992666750/CID:41) Status: LOGGED OUT, Location Kamenka [009130]"
    17:37:54 Client: Remote object 9:0 not found
    17:37:54 Client: Remote object 9:5 not found
    17:37:56 Warning: Cleanup player - person 9:4 not found
    17:38:18 "INFO - Player: Akeldama(UID:76561198080979297/CID:67) Status: LOGGED OUT, Location Solnichniy [133091]"
    17:38:18 Client: Remote object 13:32 not found
    17:38:18 Client: Remote object 13:31 not found
    17:38:20 Warning: Cleanup player - person 13:33 not found
    17:39:23 "INFO - Player: dragonback51006(UID:76561198296097891/CID:65) Status: LOGGED OUT, Location power plant [099124]"
    17:39:23 Client: Remote object 7:0 not found
    17:39:23 Client: Remote object 7:9 not found
    17:39:26 Warning: Cleanup player - person 7:8 not found
    17:39:48 "SERVER FPS: 36  PLAYERS: 1"

     

  4. That wasn't the issue

    Sorry, the RPT log doesn't give me any info apart from the fact that I'm unlocking and locking a safe, I've never used the hiveext log before so I don't know what I'm looking for and don't know about a Client rpt log. I don't have much experience with hosting a server and I'm renting the server from SurvivalServers.com

    19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
    19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
    19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
    19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

    But I'll post my whole RPT here

    Spoiler
    
    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    		<English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    		<Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    		<Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    		<French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    		<Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    		<Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    		<Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    		<Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
    Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    19:42:18 Initializing Steam server - Game Port: 4302, Steam Query Port: 4303
    19:42:19 Connected to Steam servers
    19:43:57 Server error: Player without identity Ensmi (id 1136233575)
    19:43:57 Server error: Player without identity Ensmi (id 1136233575)
    19:43:57 Server error: Player without identity Ensmi (id 1136233575)
    19:43:57 Server error: Player without identity Ensmi (id 1136233575)
    19:43:57 Server error: Player without identity Ensmi (id 1136233575)
    19:43:58 Server error: Player without identity Ensmi (id 1136233575)
    19:43:58 Server error: Player without identity Ensmi (id 1136233575)
    19:43:58 Server error: Player without identity Ensmi (id 1136233575)
    19:43:58 Server error: Player without identity Ensmi (id 1136233575)
    19:44:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    19:44:05 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
    19:44:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
    19:44:07 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
    19:44:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    19:44:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    19:44:16 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    19:44:16 "MPframework inited"
    19:44:16 "dayz_preloadFinished reset"
    19:44:39 "Loading custom server compiles"
    19:44:41 "Admin Tools: config.sqf loaded"
    19:44:41 "Admin Tools: variables.sqf loaded"
    19:44:42 "HIVE: Starting"
    19:44:43 ["TIME SYNC: Local Time set to:",[2012,8,2,10,44],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,44]]
    19:44:43 "HIVE: trying to get objects"
    19:44:43 "HIVE: found 501 objects"
    19:44:43 "HIVE: Request sent"
    19:44:44 "HIVE: Streamed 501 objects"
    19:44:44 "Res3tting B!S effects..."
    19:44:45 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    19:44:45 "SERVER FPS: 31  PLAYERS: 1"
    19:45:08 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 501 objects in 25.411 seconds (unscheduled)"
    19:45:08 "Total Number of spawn locations 6"
    19:45:46 "CLEANUP: INITIALIZING Vehicle SCRIPT"
    19:45:46 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
    19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
    19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
    19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
    19:45:47 "EPOCH EVENTS INIT"
    19:45:47 Server: Object 3:6 not found (message 94)
    19:45:47 "Admin Tools: Activate.sqf loaded"
    19:45:47 Server: Object 3:7 not found (message 99)
    19:45:47 Server: Object 3:10 not found (message 91)
    19:45:47 Server: Object 3:9 not found (message 99)
    19:45:47 Server: Object 3:8 not found (message 91)
    19:45:47 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGIN PUBLISHING, Location airfield [050053]"
    19:45:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6547.23,9449.59,0] with 5 items."
    19:45:48 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,45]]
    19:45:48 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [9612.83,11562,0] with 7 items."
    19:45:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6849.53,8910.02,0] with 4 items."
    19:45:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4986.87,10803.6,0] with 4 items."
    19:45:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4771.42,10124.8,0] with 6 items."
    19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1747.6,7839.31,0] with 5 items."
    19:45:53 "INFO - Player: Ensmi(UID:76561198039515093/CID:26) Status: CLIENT LOADED & PLAYING"
    19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7583.64,7783.63,0] with 3 items."
    19:45:57 "HIVE: Spawning # of Vehicles: 1"
    19:45:58 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "133261010286263""
    19:45:58 "HIVE: Spawning # of Debris: 250"
    19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
    19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
    19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
    19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
    

     

  5. I have an issue I'm not sure how to fix, when I or another player rides a deployed bike we get killed
    and at the same time as well
    This is what the RPT log shows:

    17:23:10 ["z\addons\dayz_server\system\scheduler\sched_safetyVehicle.sqf","KILLING A HACKER","PLAYER 2"," IN ","Old_bike_TK_CIV_EP1"]
    17:23:10 ["z\addons\dayz_server\system\scheduler\sched_safetyVehicle.sqf","KILLING A HACKER","Ensmi"," IN ","Old_bike_TK_CIV_EP1"]
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