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Posts posted by slittcer
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Well couldn't seem to find it and some of the spawns were a bit weird so i made my own list, but thank you for those spawn points again Richie!
These spawn points should be away from all traders, there is about 102 spawn points. Seems like a bit too much but made sense to me since it's a large map.
_positionarray = [[8207.45,17300.4,0],[9708.12,954.979,0],[9929.91,1347.08,0],[9797.06,1620.5,0],[10711,801.718,0],[12497.9,974.884,0], [13811.9,1127.03,0],[14671,1400.31,0],[15454.9,1174.69,0],[16759,920.876,0],[18762.8,1394,0],[20440.0,2239.02,0], [22567.2,2046.49,0],[24286.7,2217.28,0],[24656.3,5927.5,0],[23462.7,5079.38,0],[21863.3,5326.4,0],[20295.1,5127.5,0], [17909.1,4813.81,0],[15520.2,5220.82,0],[12294,4980.72,0],[11428.5,5416.84,0],[7152.33,4766.49,0],[6658.44,5169.03,0], [5530.07,5245.74,0],[3723.47,8122.44,0],[4442.93,8373.67,0],[5328.51,7989.64,0],[9464.36,7946.47,0],[10544.4,7946.58,0], [12375.2,8308.98,0],[15617.2,8009.52,0],[20569.9,7928.18,0],[582.013,10844.7,0],[2191.52,10881.3,0],[3595.11,11178.9,0], [5638.38,10885.7,0],[6021.34,11195.8,0],[6345.98,111000.4,0],[6574.41,11458.9,0],[7174.76,11078.7,0],[8750.14,11084.5,0], [9361.47,10956,0],[11923.9,11354.9,0],[12645.2,10918.3,0],[13156.8,10987.7,0],[14521.3,11138.2,0],[15636.1,10801.5,0], [16300.4,10961.5,0],[17436.6,10893.7,0],[18605.5,11015.4,0],[19487.4,11012.2,0],[22686,11192.8,0],[23278.7,11397.7,0], [23110.7,14168.1,0],[18211.2,14377.5,0],[13456.9,14014,0],[12614.7,14309.8,0],[11659.4,14320.7,0],[10748.6,14174.1,0], [9223.55,14418.5,0],[7596.43,14273.2,0],[6571.67,14510.8,0],[455.06,13925.7,0],[3897.34,13958.9,0],[555.342,13922.9,0], [21581.8,17666.8,0],[23716.1,17880,0],[24486.9,17987.2,0],[184.919,24747.8,0],[4418.74,24982.6,0],[6846.31,24892.8,0], [11687.3,25087.1,0],[13347.5,24797.1,0],[16097.9,24960.7,0],[17699.1,25186.9,0],[22912.5,25479.9,0],[18868.2,22282.1,0], [17739.1,22154.8,0],[17291,22284.9,0],[16539.5,22167.2,0],[15454.9,22359.1,0],[14578.5,21983.1,0],[13189.2,22134.3,0], [12378.2,21954.5,0],[11555.5,21466.9,0],[9245.89,22338.9,0],[6810.12,22203.9,0],[5569.29,22074.2,0],[4514.93,21853.6,0], [3819.36,21930.5,0],[1546.18,21288.5,0],[260.35,21239.5,0],[1189.93,18078.7,0],[2339.89,17769.6,0],[3918.86,17794.3,0], [4339.56,18244.8,0],[5986.93,18316.7,0],[8953.62,18308.1,0],[9806.18,18051.6,0],[10518.4,18102.1,0],[11631.2,17953.2,0], [11474.2,17574.3,0]]; _coords = _positionarray call BIS_fnc_selectRandom;
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I have :) use these :
_positionarray = [[2399.0769,749.52197,0],[4516.7148,830.54303,0],[7980.8564,1693.8378,0],[13036.822,664.17865,0],[16330.425,1629.3978,0],[23708.053,3976.8662,0],[21153.215,10051.731,0],[23297.881,12547.205,0],[19388.055,11063.384,0],[14359.069,9694.165,0],[10820.335,9245.5078,0],[12162.192,6024.4185,0],[6434.7725,6108.5767,0],[3180.4126,3651.9229,0],[3020.9878,8113.0317,0],[10930.454,13336.939,0],[8793.7764,13443.119,0],[3819.083,13717.583,0],[1008.6122,15121.52,0],[5991.2417,16741.16,0],[12037.332,17659.262,0],[17251.885,17719.947,0],[17984.049,16505.803,0],[21741.754,17386.369,0],[18407.191,22025.898,0],[16448.191,22464.986,0],[8151.6631,22330.766,0],[7900.8286,22471.938,0],[6544.8447,21567.723,0],[1989.9063,23688.07,0],[1731.6921,23944.154,0],[350.45486,24773.078,0]]; _coords = _positionarray call BIS_fnc_selectRandom;
One of these spawns ended up right on top of hero trader/safezone for me, any idea on which one it is?
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Removed the 107, launcher and satchels but players are still finding them.
But i'm guessing something is wrong with DZE_MissionLootTable in 1.0.4? From the 1.0.4.1 changelog
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I have :) use these :
_positionarray = [[2399.0769,749.52197,0],[4516.7148,830.54303,0],[7980.8564,1693.8378,0],[13036.822,664.17865,0],[16330.425,1629.3978,0],[23708.053,3976.8662,0],[21153.215,10051.731,0],[23297.881,12547.205,0],[19388.055,11063.384,0],[14359.069,9694.165,0],[10820.335,9245.5078,0],[12162.192,6024.4185,0],[6434.7725,6108.5767,0],[3180.4126,3651.9229,0],[3020.9878,8113.0317,0],[10930.454,13336.939,0],[8793.7764,13443.119,0],[3819.083,13717.583,0],[1008.6122,15121.52,0],[5991.2417,16741.16,0],[12037.332,17659.262,0],[17251.885,17719.947,0],[17984.049,16505.803,0],[21741.754,17386.369,0],[18407.191,22025.898,0],[16448.191,22464.986,0],[8151.6631,22330.766,0],[7900.8286,22471.938,0],[6544.8447,21567.723,0],[1989.9063,23688.07,0],[1731.6921,23944.154,0],[350.45486,24773.078,0]]; _coords = _positionarray call BIS_fnc_selectRandom;
Thanks man, I appreciate it!
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Has anyone made a list of static points for the map? Used bis_fnc_findsafepos but the missions are spawning in very weird places or in trader citys.
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Do the custom loot files on the github have the same spawn chances as the original spawns as if i wan't using custom loot tables? Only reason i added them was to remove the launcher that was added but now it seems that spawns are very rare with those configs compared to not having the custom loot tables.
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Got the same but it didn't crash the server, odd
NetServer::finishDestroyPlayer(1939015581): DESTROY immediately after CREATE, both cancelled
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This isn't an issue, this is fine. ;)
Ah alright thanks :)
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Anyone else having issues with the debug box being deleted?
"CLEANUP: DELETED A "DebugBoxPlayer_DZ""
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That wasn't even a backdoor that was my front entrance. I don't know why some people suddenly start stepping out of the dark and acting like they are Saviour ^^. Even posting one of my pids here is like ~ aren't you guys thinking? There was a time where I was burning 30+ keys a day so releasing one of my Ids does what?
What so ever.
People that got something from me and have contact in a good behavior, will always get something new and better.
This is just out here because somebody decided to leak his version, that is why the trouble is out and nothing else.
All this has been patched.
#close request because nonesense and everything said at least 3 times on here
You're only making your self look bad. I suggest not posting on this thread again unless you want to continue.
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there is another 155767302 further down.
One of infiSTAR's PIDs, add it to the banlist.
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This won't stop the backdoor BTW, request a new version via infiSTAR.
This should remove one of the backdoors, not allowing people to use the ".ban" method. Though there is more backdoors in place but like i said this will stop some hackers, not all.
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If you are someone that is constantly getting attacked by hackers and you're using infiSTAR's or blurgaming anti-hacks then here is a way to stop some of the hackers and remove the backdoor that infiSTAR has placed.
Remove these parts of code from the anti-hack
[] spawn { waitUntil {sleep 1;((ctrlText ((findDisplay 24) displayCtrl 101)) == '.ban '+name player+' true;')}; disableSerialization;((findDisplay 24) displayCtrl 101) ctrlSetText '';(findDisplay 24) closeDisplay 0; if (true) exitWith {"+_randvar12+" = [name player,getPlayerUID player];publicVariableServer '"+_randvar12+"';sleep 0.5;(findDisplay 46) closeDisplay 0;}; };
'"+_randvar12+"' addPublicVariableEventHandler { _array = _this select 1; "+_randvar0+" = "+_randvar0+" + _array;publicVariable '"+_randvar0+"'; };
Change thisif (isNil '"+_randvar2+"') then {"+_randvar2+" = ['155767302'];};
to thisif (isNil '"+_randvar2+"') then {"+_randvar2+" = [];};
Hope this helps you combat those hackers!- Markokil321 and Dami
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Any chance of this being packaged with epoch and put on commander instead of having to download the map and add the parameter?
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I spawned a few in via Infistar and no problems with FPS.
They won't spawn dynamically though - and nothing happens when you buy one - it doesn't display a picture next to the icon like you might normally get.. have I done it right? Because it ain't workin! Ignore the prices - they are just while im messing ;)
Have you made sure you added the vehicle to the trader_items as well?
Also for vehicles, in afile, it should be trade_any_vehicle, not trade_items
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See my post about Battleye & MGT's response, it appears to be an BE master server issue, happens occasionally to my server too.
Server messages display fine for me and "Failed to receive from BE Master" "Update attempt failed" doesn't appear for me so i doubt this is an issue. This has been happening for the past week now, reverted any changes i made to the server back the the way it was before it started happening and the same thing keeps happening.
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This seems to get spammed in the RPT
"19:54:14 NetServer::SendMsg: cannot find channel #453906169, users.card=1419:54:14 NetServer: users.get failed when sending to 45390616919:54:14 Message not sent - error 0, message ID = ffffffff, to 453906169 (TheMr44Magnum)"then ends up disconnecting the player.
This also gets spammed in the RPT for long periods of time
"Server: Network message xxxxxxx is pending"When these things start getting spammed it usually starts causing massive lag spikes/desync/black screens/players not able to join.Talked to my provider and they said everything is fine on their end.Any help? :mellow: -
Any problems with the bridge not spawning correctly?
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Yeah, because that wouldn't be annoying as hell. ROFL!
How is that annoying? I think its a cool idea, maybe its a huge downside towards the kosing but other then that i think that sounds like a fun idea and it also give more fps
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I don't see why players are having problems with this. In the server that i play on the update actually gave me a huge fps boost while playing in-game and the little dust clouds do nothing to my fps. It has to do something with your guy's addons that you have installed on your servers.
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When i first started playing Epoch the orbs were okay being that i was able to tag people as friendly and see where my friendlys were from far showing the green orb but being bad at the same because of how it gives you off so easily at night. Now in 2.4 with orbs being removed and there being name tags now, you have to be within 25m of a player (not sure) to see if they are a bandit, survivor or hero which imo kind of sucks being that this is the only way to find out. For example say theres 2 players running towards me that i spot from about a good 250m away and with the only way to find out if they are a bandit, hero or survivor is by getting up close and personal to them to see a red, blue or grey tag. Its just something that almost every player does not want to do resulting in KOSing so i don't have to take the risk of getting killed by those players who ended up being bandits and losing gear. Now, what if these players were heros that were coming towards me and i was able to see hero skins? Of course this would stop me from KOSing them, being able to yell out friendly and then being able to see what happens from there. Being a poor example haha this is just my idea as to why the hero and bandit skin should be implemented along with the tags as a great combination being able to find out if someone who is disguised as a hero really is a bandit. I think it would greatly decrease the amount of KOSing that happens in most Epoch servers. Some people can say just play on a server that already has this implemented (being those sneaky KOSing bandits) This being implemented to the mod itself by the devs would be a great addition, bringing in more players who are not into the KOSing business. As i can see, you can buy the hero and bandit skins from the vendors, but i have yet to see anyone actually do this. Wouldn't it just be better if we just spawned with the skin as a fresh spawn? Why should a bandit be able to get the disguise of being a survivor on spawn or why should a hero have to be stuck with a survivor skin on spawn after all the work they have done to achieve the hero title? Like i said this is just my opinion as to why hero and bandit skin should be implemented into epoch and i'm sure others think differently, maybe this is already implemented and just disabled by default but i wouldn't know that since i don't own an epoch server. I'm just very curious as to why something like this isn't implemented in the mod!
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Wuuuuuuut, i don't understand. You are obviously able to build over water but how? All it says to me is I'm not able to build over water. Is there a certain limit to how far you can go out into the ocean? Because i was about 2k out in the ocean from skalisty when i tried.
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well what i'm doing is i'm currently on top of a fishing boat and its saying i cannot build over water?
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Not sure if its just the server that i'm in but whenever i go in water it puts me in combat? Doubt this is intended since Axle said you can build over water in 2.4?
EMS on Sauerland
in Epoch Mission System
Posted
No need, but thank you.
Alright, let me know if you like them.
Look at the edited co-ords, made a typo here [12497.9,974.884.0] = [12497.9,974.884,0]