Cam641
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Posts posted by Cam641
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Hi guys,
I'm having kicks by publicvariable #0 on my server after players deaths.
This is showed on RPT:
Spoiler3:21:44 "DELETE: Player playername deleted object with ID: 1" 3:21:44 "HIVE: WRITE: "CHILD:305:1:[322.649994,[6338.10498,7790.541504,0.000396729]]:0.390536:"" 3:21:46 "Player UID#7656119805XXXXX CID#54 PID#13(playername) as Survivor2_DZ died at airfield [046057]" 3:21:46 "DeathMessage: playername was killed by AI with a M4A3_CCO_EP1 from 36m" 3:21:47 NetServer::SendMsg: cannot find channel #1959783579, users.card=4 3:21:47 NetServer: users.get failed when sending to 1959783579 3:21:47 Message not sent - error 0, message ID = ffffffff, to 1959783579 (playername) 3:21:47 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["765611980XXXXXX","playername"]"
publicvariable log:
Spoilerplayername (IP) 38d9c89bda5b2dcf4632fXXXXXX - #0 "PVDZE_atp" = "TELEPORT REVERT for player UID#7656119805XXXXX from [4605.01,9663.65,0.00143433] to [-18700,25800,0.0015564], 28346 meters, now at [4605.01,9663.65,0.00143433]"
So, player get killed, teleported to the sea, teleported to the place where get killed and kicked.
I'm using ESSV3 (https://github.com/ebayShopper/ESSV3) and Epoch Admintools (https://github.com/noxsicarius/Epoch-Admin-Tools)
Kicks after death
in General Discussion.
Posted · Edited by Cam641
Thanks @salival I will check that.