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Cam641

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Posts posted by Cam641

  1. Hi guys,

    I'm having kicks by publicvariable #0 on my server after players deaths. 

    This is showed on RPT:

    Spoiler
    
     3:21:44 "DELETE: Player playername deleted object with ID: 1"
     3:21:44 "HIVE: WRITE: "CHILD:305:1:[322.649994,[6338.10498,7790.541504,0.000396729]]:0.390536:""
     3:21:46 "Player UID#7656119805XXXXX CID#54 PID#13(playername) as Survivor2_DZ died at airfield [046057]"
     3:21:46 "DeathMessage: playername was killed by AI with a M4A3_CCO_EP1 from 36m"
     3:21:47 NetServer::SendMsg: cannot find channel #1959783579, users.card=4
     3:21:47 NetServer: users.get failed when sending to 1959783579
     3:21:47 Message not sent - error 0, message ID = ffffffff, to 1959783579 (playername)
     3:21:47 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["765611980XXXXXX","playername"]"

     

    publicvariable log:

    Spoiler
    
    playername (IP) 38d9c89bda5b2dcf4632fXXXXXX - #0 "PVDZE_atp" = "TELEPORT REVERT for player UID#7656119805XXXXX from [4605.01,9663.65,0.00143433] to [-18700,25800,0.0015564], 28346 meters, now at [4605.01,9663.65,0.00143433]"

     

     

    So, player get killed, teleported to the sea, teleported to the place where get killed and kicked.

    I'm using ESSV3 (https://github.com/ebayShopper/ESSV3) and Epoch Admintools (https://github.com/noxsicarius/Epoch-Admin-Tools)

     

     

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