Crystal
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Posts posted by Crystal
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Is there anyone who would be willing to give some instruction on how to implement the gem trading mechanic that some people have?
The Citrine / Ruby / Emeralds etc etc.
EDIT: Nevermind - found the other thread!
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We do 4 hour restarts...
Is there any way, to configure the hive file to only have darkness for ONE of those evolutions? I.E Only 4 hours of dark in a 24 hour period?
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Ok i'll try that, but our host is Vilayer - who automatically .pbo the files for you once you've uploaded.....
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We've been having some issues with the 1.0.4.1 install with it hanging on 'server requires authentication'.
On doing a fresh vanilla install, everything is working. The first file I adjusted was the server_traders file to remove the 'TrashJackDaniels' double quotation marks. It has now broken again. Waiting for authentication.
We had our entire server working perfectly the other night, no errors - all running dandy, all scripts working etc etc. It was on an automated restart that it broke and started hanging on WFA screen.
Can someone shed any light on this?
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So it is JUST the trader_data file we need to adjust?
Having some issues on 'waiting to authenticate'.
RPT log says....
21:46:18 Error in expression < compile format ["%1",_data]; _status = _result select 0; if (_status == "Objec> 21:46:18 Error position: <_result select 0; if (_status == "Objec> 21:46:18 Error Undefined variable in expression: _result 21:46:18 File z\addons\dayz_server\system\server_monitor.sqf, line 275 21:46:18 Error in expression <status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _r> 21:46:18 Error position: <== "ObjectStreamStart") then { _val = _r> 21:46:18 Error Generic error in expression 21:46:18 File z\addons\dayz_server\system\server_monitor.sqf, line 277 21:47:49 "get: STRING (60843142), sent: STRING (60843142)" 21:47:49 "DISCONNECT: Crystal (60843142) Object: B 1-1-A:1 (Crystal) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]" 21:47:49 "ERROR: Cannot Sync Character Crystal as no characterID" 21:47:49 Client: Remote object 2:14 not found 21:47:49 Client: Remote object 2:15 not found 21:47:49 Client: Remote object 2:16 not found
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Fantastic - phew! Thanks :)
Edit:
Server not authenticating.
RPT log says this after making all the adjustments:
21:46:18 Error in expression < compile format ["%1",_data]; _status = _result select 0; if (_status == "Objec> 21:46:18 Error position: <_result select 0; if (_status == "Objec> 21:46:18 Error Undefined variable in expression: _result 21:46:18 File z\addons\dayz_server\system\server_monitor.sqf, line 275 21:46:18 Error in expression <status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _r> 21:46:18 Error position: <== "ObjectStreamStart") then { _val = _r> 21:46:18 Error Generic error in expression 21:46:18 File z\addons\dayz_server\system\server_monitor.sqf, line 277 21:47:49 "get: STRING (60843142), sent: STRING (60843142)" 21:47:49 "DISCONNECT: Crystal (60843142) Object: B 1-1-A:1 (Crystal) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]" 21:47:49 "ERROR: Cannot Sync Character Crystal as no characterID" 21:47:49 Client: Remote object 2:14 not found 21:47:49 Client: Remote object 2:15 not found 21:47:49 Client: Remote object 2:16 not found
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I believe it's happening because of the 1.0.4 patch dealing differently with the currency which they have fixed in this new patch.
Were you using gems? We were, and that's why ours was messed up.
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I added it into the Keys folder - the folder inside that is called "External Keys(use as needed)"
I notice that folder doesn't contain a Napf folder.
Edit - i looked at the Key folder in our current 1.0.4 working server on Vilayer and noticed a ton of keys. I copied them all into the folder apart from the ones we were told to remove and still no luck. Same problem.
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Yeah... this is happening. I followed the server requirement instructions to the letter.
http://steamcommunity.com/sharedfiles/filedetails/?id=226260130
Any ideas?
This is happening on my private home server.
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We had same issue - check this out.
If people named their topic titles better I'm sure it would stop half of us doing multiple posts haha :)
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So we can essentially have both? We just rename the particular items afile to _old?
Both sounds nice.
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Ditto!
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One more thing - what would be the command to replace?
say... replace a price - change 1 gold bar to 3 gold bar etc?
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Any news on when this update might appear? I am considering holding off updating the server for want off a fresh start. If we are talking weeks I will wait - if we are talking months I will postpone the update.
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Spent all day messing with gems only to find the same issue - hope someone comes up with a fix for this fast!
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Ive searched around a bit but not finding much thats helping.
We are using Napf map now, and have added 2 custom traders to it which will trade in the gems which are now available.
So far, we have:
Bought mission file from server.pbo to mission.pbo and changed the appropraite call in the init.sqf.
Added custom traders and trader zones to that mission file.
Added traders within server_traders.sqf
Added ItemCitrine, ItemEmerald and ItemRuby to the trader_items in the database.
Added the traders to the server_traders in the database.
Added class sensors and markers within mission.sqm (these are working).
Added new trader name and id's for the new trade options.
Added the new items to be sold/bought from the new trader name within trader_data.
The problem we are having is that ....
When finally initializing the traders by adding their classnames to the ServerTraders ["xxxx", "xxxx"] section of the Server_Traders.sqf the server keeps dumping us in the debug ocean - and that when we tweak stuff and do manage to get in, the unit/trader/person isn't appearing, but the trader area we have made is showing up fine.
Any ideas? :/
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Brilliant thank you!
Does entering rows / deleting rows manually not cause issues?
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Hi all
I know that when i want to add things to traders, the command is:
INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES
but what about items I want to remove from the traders?
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I spawned a few in via Infistar and no problems with FPS.
They won't spawn dynamically though - and nothing happens when you buy one - it doesn't display a picture next to the icon like you might normally get.. have I done it right? Because it ain't workin! Ignore the prices - they are just while im messing ;)
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Shocking customer service! Bah Humbug! ;)
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I'm having issues with this also - dynamic vehicle is correct and appropriate line added in mission.sqm.
No spawns, and when you try to purchase - nothing appears...
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Sorry to be a pain - can you clarify whether I actually need to install Sarge for this? I'm currently using DZAI and really like it.
I was thinking of trying it on my server this afternoon while everyone is doing Xmas stuff :)
Also: I'd like to add double the amount of AI - how would I go about doing that?
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Still need to know:
AI not attacking players with 'bandit' humanity levels - any ideas?
AI grouping together - need them spread out more?!
Is it possible to use the better functioning DZAI in place of the normal AI? - This isn't a problem if it can't be done, I just prefer the way they move about :)
Lastly - how do I clean a specific item from the bandits body. I've given them RPG's but don't want players picking them up / using them.
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Need to check your cleanup file - change mission to DZAI on that as well. If yoou look on the opendayz forum, someone posted one which worked fine for me. I'll try and find it for ya.
Day & Night Cycle Help!
in Scripting
Posted
Brilliant thanks for the link - anyone know what time it gets twilight in server? I wouldn't want to miss it, it might look odd if you log straight into pitch blackness haha.