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Crystal

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Posts posted by Crystal

  1. We've been having some issues with the 1.0.4.1 install with it hanging on 'server requires authentication'.

     

    On doing a fresh vanilla install, everything is working. The first file I adjusted was the server_traders file to remove the 'TrashJackDaniels' double quotation marks. It has now broken again. Waiting for authentication.

     

    We had our entire server working perfectly the other night, no errors - all running dandy, all scripts working etc etc. It was on an automated restart that it broke and started hanging on WFA screen.

     

    Can someone shed any light on this?

  2. So it is JUST the trader_data file we need to adjust?

     

    Having some issues on 'waiting to authenticate'.

     

    RPT log says....

    21:46:18 Error in expression < compile format ["%1",_data];
    _status = _result select 0;
    
    if (_status == "Objec>
    21:46:18   Error position: <_result select 0;
    
    if (_status == "Objec>
    21:46:18   Error Undefined variable in expression: _result
    21:46:18 File z\addons\dayz_server\system\server_monitor.sqf, line 275
    21:46:18 Error in expression <status = _result select 0;
    
    if (_status == "ObjectStreamStart") then {
    _val = _r>
    21:46:18   Error position: <== "ObjectStreamStart") then {
    _val = _r>
    21:46:18   Error Generic error in expression
    21:46:18 File z\addons\dayz_server\system\server_monitor.sqf, line 277
    21:47:49 "get: STRING (60843142), sent: STRING (60843142)"
    21:47:49 "DISCONNECT: Crystal (60843142) Object: B 1-1-A:1 (Crystal) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]"
    21:47:49 "ERROR: Cannot Sync Character Crystal as no characterID"
    21:47:49 Client: Remote object 2:14 not found
    21:47:49 Client: Remote object 2:15 not found
    21:47:49 Client: Remote object 2:16 not found
    
  3. Fantastic - phew! Thanks :)

     

    Edit:

     

    Server not authenticating.

     

    RPT log says this after making all the adjustments:

    21:46:18 Error in expression < compile format ["%1",_data];
    _status = _result select 0;
    
    if (_status == "Objec>
    21:46:18   Error position: <_result select 0;
    
    if (_status == "Objec>
    21:46:18   Error Undefined variable in expression: _result
    21:46:18 File z\addons\dayz_server\system\server_monitor.sqf, line 275
    21:46:18 Error in expression <status = _result select 0;
    
    if (_status == "ObjectStreamStart") then {
    _val = _r>
    21:46:18   Error position: <== "ObjectStreamStart") then {
    _val = _r>
    21:46:18   Error Generic error in expression
    21:46:18 File z\addons\dayz_server\system\server_monitor.sqf, line 277
    21:47:49 "get: STRING (60843142), sent: STRING (60843142)"
    21:47:49 "DISCONNECT: Crystal (60843142) Object: B 1-1-A:1 (Crystal) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]"
    21:47:49 "ERROR: Cannot Sync Character Crystal as no characterID"
    21:47:49 Client: Remote object 2:14 not found
    21:47:49 Client: Remote object 2:15 not found
    21:47:49 Client: Remote object 2:16 not found
    
  4. I added it into the Keys folder - the folder inside that is called "External Keys(use as needed)"

     

    I notice that folder doesn't contain a Napf folder.

     

    Edit - i looked at the Key folder in our current 1.0.4 working server on Vilayer and noticed a ton of keys. I copied them all into the folder apart from the ones we were told to remove and still no luck. Same problem.

  5. Ive searched around a bit but not finding much thats helping.

     

    We are using Napf map now, and have added 2 custom traders to it which will trade in the gems which are now available.

     

    So far, we have:

     

    Bought mission file from server.pbo to mission.pbo and changed the appropraite call in the init.sqf.
     

    Added custom traders and trader zones to that mission file.

     

    Added traders within server_traders.sqf

     

    Added ItemCitrine, ItemEmerald and ItemRuby to the trader_items in the database.

     

    Added the traders to the server_traders in the database.
     

    Added class sensors and markers within mission.sqm (these are working).

    Added new trader name and id's for the new trade options.

    Added the new items to be sold/bought from the new trader name within trader_data.

     

    The problem we are having is that ....

     

    When finally initializing the traders by adding their classnames to the ServerTraders ["xxxx", "xxxx"] section of the Server_Traders.sqf the server keeps dumping us in the debug ocean - and that when we tweak stuff and do manage to get in, the unit/trader/person isn't appearing, but the trader area we have made is showing up fine.

     

    Any ideas? :/
     

  6. Hi all

     

    I know that when i want to add things to traders, the command is:

     

    INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES

     

    but what about items I want to remove from the traders?

     

     

  7. I spawned a few in via Infistar and no problems with FPS.

     

    They won't spawn dynamically though - and nothing happens when you buy one - it doesn't display a picture next to the icon like you might normally get.. have I done it right? Because it ain't workin! Ignore the prices - they are just while im messing ;)

     

    x3e4.png

  8. Still need to know:

     

    AI not attacking players with 'bandit' humanity levels - any ideas?

     

    AI grouping together - need them spread out more?!

     

    Is it possible to use the better functioning DZAI in place of the normal AI? - This isn't a problem if it can't be done, I just prefer the way they move about :)

     

    Lastly - how do I clean a specific item from the bandits body. I've given them RPG's but don't want players picking them up / using them.

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