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Posts posted by Boxingdelta26
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bump - still having issues
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Hi All,
Within 1.0.6 heli-lift is a feature you can just turn on now with true or false. I am pretty sure i had this working but now with infistar I do not get the option. I am not sure if this would be the issue or BEC or something else?
Any suggestions?
Thanks
Delta
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Got this working. As you said i should put it in the init file. However, the same array was in the dayz config file so thought if i changed it there it would work but it didn't
Changed it in the init and now works ok. Thankyou
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If you have more than 1 briefcase on your person and buy something for say 4 gold you still get gems back if you just empty the array
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On 22/01/2017 at 8:23 PM, lwbuk said:
No, put the gem array line in and traders will no longer give gems as change. They also wont accept gems, so if you want players to be able to sell gems they already have, youll need to make a new trader catgory to sell them for briefcases.
I have done this ( making the array empty) and no joys. Traders are still giving gems as money back when selling items. Any other suggestions or guidance?
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Thankyou - will give this a go tomorrow and report back :)
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10 minutes ago, lwbuk said:
This is the arma 3 forum, but in your init.sqf place
DZE_GemWorthArray = [];
Also you can either remove mine veins to stop gems being found with
MaxMineVeins = 0;
Or if you want keep the veins but change the gems put
MaxMineVeins = 5; or whatever number you want and then edit this. Im not 100% sure if you can remove all the entries to remove the gems or set them to 0. Someone else will need to confirm that.
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
Woops, sorry was mean't to go into the Arma 2 Scripting.
However, thankyou I will give this ago. I thought about emptying the array for gem worth but a player said he sold something at a trader which then the trader gave him a gem back so I was think this maybe something to do with a database change? I could be wrong though.
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Hi All,
Currently have the latest version of epoch 1.0.6 on my server. However, it has gems added as a currency but I have no ability to do anything with gems. How can i remove gems completely from the server?
Thanks,
Delta
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Can't seem to get loud speaker to play any sound....i can place the loud speaker though. Any ideas?
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All other AI seem to be working apart from land patrols - Seem to just get stuck or go in a loop.
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Just to let you know that it now works fine after moving the lines into the init file...Thankyou
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3 hours ago, Tang0 said:
yes copy those few line i have into your init.sqf but make sure they are below this line (the mistake i made)
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
Cheers Tang0...I will try this tonight and let you know the outcome.
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Having the same issue. Currently my Death Messages are set in the ConfigVariables.sqf within my dayz_code. Do I need to move the death message section of the code into my mission init.sqf?
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19 hours ago, WLF said:
if (isServer) then { _vehicle_99 = objNull; if (true) then { _this = createVehicle ["SpecialWeaponsBox", [6715.94,14259,0.002], [], 0, "CAN_COLLIDE"]; _vehicle_99 = _this; _this setDir 20; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addMagazineCargoGlobal ["ItemRuby",8]; _this addMagazineCargoGlobal ["ItemVault",2]; _this addMagazineCargoGlobal ["PipeBomb",2]; _this addWeaponCargoGlobal ["ItemGPS",2]; _this addWeaponCargoGlobal ["Binocular_Vector",2]; _this addWeaponCargoGlobal ["ItemToolbox",2]; _this addWeaponCargoGlobal ["ItemEtool",2]; _this addWeaponCargoGlobal ["ItemCrowbar",2]; _this addMagazineCargoGlobal ["2000Rnd_762x51_M134",4]; _this addMagazineCargoGlobal ["200Rnd_762x51_M240",4]; _this addMagazineCargoGlobal ["100Rnd_127x99_M2",4]; _this addMagazineCargoGlobal ["150Rnd_127x107_DSHKM",4]; _this addBackpackCargoGlobal ["DZ_LargeGunBag_EP1",1]; _this addMagazineCargoGlobal ["CinderBlocks",50]; _this addMagazineCargoGlobal ["MortarBucket",15]; _this addMagazineCargoGlobal ["cinder_garage_kit",2]; _this addMagazineCargoGlobal ["PartGeneric",3]; _this addMagazineCargoGlobal ["ItemSandbag",3]; _this addMagazineCargoGlobal ["ItemTankTrap",4]; _this addMagazineCargoGlobal ["ItemComboLock",2]; _this addWeaponCargoGlobal ["DMR_DZ",2]; _this addWeaponCargoGlobal ["BAF_LRR_scoped_W",2]; _this addWeaponCargoGlobal ["M110_NVG_EP1",2]; _this addWeaponCargoGlobal ["Pecheneg_DZ",2]; _this addWeaponCargoGlobal ["Mk_48_DZ",2]; _this addWeaponCargoGlobal ["BAF_AS50_scoped",2]; _this addWeaponCargoGlobal ["BAF_LRR_scoped",2]; _this addWeaponCargoGlobal ["m107",2]; _this addWeaponCargoGlobal ["KSVK_DZE",2]; _this addWeaponCargoGlobal ["UZI_SD_EP1",2]; _this addMagazineCargoGlobal ["20Rnd_762x51_DMR",10]; _this addMagazineCargoGlobal ["5Rnd_86x70_L115A1",10]; _this addMagazineCargoGlobal ["20Rnd_762x51_B_SCAR",10]; _this addMagazineCargoGlobal ["100Rnd_762x51_M240",10]; _this addMagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10]; _this addMagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10]; _this addMagazineCargoGlobal ["5Rnd_127x99_as50",10]; _this addMagazineCargoGlobal ["10Rnd_127x99_M107",10]; _this addMagazineCargoGlobal ["5Rnd_127x108_KSVK",10]; _this addMagazineCargoGlobal ["30Rnd_9x19_UZI_SD",10]; _this addMagazineCargoGlobal ["ItemBandage",10]; _this addMagazineCargoGlobal ["ItemMorphine",10]; _this addMagazineCargoGlobal ["ItemEpinephrine",10]; _this addMagazineCargoGlobal ["ItemPainkiller",10]; _this addMagazineCargoGlobal ["ItemWaterbottle",10]; _this addMagazineCargoGlobal ["FoodCanBakedBeans",10]; _this addMagazineCargoGlobal ["ItemAntibiotic",10]; _this addMagazineCargoGlobal ["ItemBloodbag",10]; }; };
Something like this.
Instead of
if(_complete) then { [_crate,8,5,15,2] call dynamic_crate; };
in each mission's file. Dont remember to change classnames for 1.0.6 (this is for 1.0.5.1).
That's great thanks. Working great missions working great on 1.0.6 after the changes made to files. Only one thing i am finding is sometimes there is a mission that only spawns 1 ai with no gear. Then once you kill the ai and go to the loot crate nothing comes up about the mission being complete.
I am waiting until the missions appears again so I can look at the RPT. Anyone else had this issue? (Sorry not sure which mission it is).
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Running epoch 1.0.6. Missions seem to be set up ok but they spawn a stupidly high amount of loot. Can anyone help with how I go about creating a custom box with specified items for specific missions? Thanks
Heli-Lift Issues 1.0.6
in Scripting
Posted
Still no joys? Any help please