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Boxingdelta26

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Posts posted by Boxingdelta26

  1. Hi All,

    Within 1.0.6 heli-lift is a feature you can just turn on now with true or false. I am pretty sure i had this working but now with infistar I do not get the option. I am not sure if this would be the issue or BEC or something else?

    Any suggestions?

    Thanks

    Delta 

  2. On 22/01/2017 at 8:23 PM, lwbuk said:

    No, put the  gem array line in and traders will no longer give gems as change. They also wont accept gems, so if you want players to be able to sell gems they already have, youll need to make a new trader catgory to sell them for briefcases.

    I have done this ( making the array empty) and no joys. Traders are still giving gems as money back when selling items. Any other suggestions or guidance? 

  3. 10 minutes ago, lwbuk said:

    This is the arma 3 forum, but in your init.sqf place

    DZE_GemWorthArray = [];

    Also you can either remove mine veins to stop gems being found with

    MaxMineVeins = 0;

    Or if you want keep the veins but change the gems put

    MaxMineVeins = 5; or whatever number you want and then edit this. Im not 100% sure if you can remove all the entries to remove the gems or set them to 0. Someone else will need to confirm that.

    DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)

     

    Woops, sorry was mean't to go into the Arma 2 Scripting.

    However, thankyou I will give this ago. I thought about emptying the array for gem worth but a player said he sold something at a trader which then the trader gave him a gem back so I was think this maybe something to do with a database change? I could be wrong though.

  4. 3 hours ago, Tang0 said:

    yes copy those few line i have into your init.sqf but make sure they are below this line (the mistake i made)

    
    #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line

    Cheers Tang0...I will try this tonight and let you know the outcome. 

  5. 19 hours ago, WLF said:
      Reveal hidden contents
    
    
    if (isServer) then {
    		_vehicle_99 = objNull;
    		if (true) then
    		{
    		  _this = createVehicle ["SpecialWeaponsBox", [6715.94,14259,0.002], [], 0, "CAN_COLLIDE"];
    		  _vehicle_99 = _this;
    		  _this setDir 20;
              _this setVariable ["permaLoot",true];
    		  clearWeaponCargoGlobal _this;
    		  clearMagazineCargoGlobal _this;
    		  _this addMagazineCargoGlobal ["ItemRuby",8];
    		  _this addMagazineCargoGlobal ["ItemVault",2];
    		  _this addMagazineCargoGlobal ["PipeBomb",2];
    		  _this addWeaponCargoGlobal ["ItemGPS",2];
    		  _this addWeaponCargoGlobal ["Binocular_Vector",2];
    		  _this addWeaponCargoGlobal ["ItemToolbox",2];
    		  _this addWeaponCargoGlobal ["ItemEtool",2];
    		  _this addWeaponCargoGlobal ["ItemCrowbar",2];
    		  _this addMagazineCargoGlobal ["2000Rnd_762x51_M134",4];
    		  _this addMagazineCargoGlobal ["200Rnd_762x51_M240",4];
    		  _this addMagazineCargoGlobal ["100Rnd_127x99_M2",4];
    		  _this addMagazineCargoGlobal ["150Rnd_127x107_DSHKM",4];
    		  _this addBackpackCargoGlobal ["DZ_LargeGunBag_EP1",1];
    		  _this addMagazineCargoGlobal ["CinderBlocks",50];
    		  _this addMagazineCargoGlobal ["MortarBucket",15];
    		  _this addMagazineCargoGlobal ["cinder_garage_kit",2];
    		  _this addMagazineCargoGlobal ["PartGeneric",3];
    		  _this addMagazineCargoGlobal ["ItemSandbag",3];
    		  _this addMagazineCargoGlobal ["ItemTankTrap",4];
    		  _this addMagazineCargoGlobal ["ItemComboLock",2];
    		  _this addWeaponCargoGlobal ["DMR_DZ",2];
    		  _this addWeaponCargoGlobal ["BAF_LRR_scoped_W",2];
    		  _this addWeaponCargoGlobal ["M110_NVG_EP1",2];
    		  _this addWeaponCargoGlobal ["Pecheneg_DZ",2];
    		  _this addWeaponCargoGlobal ["Mk_48_DZ",2];
    		  _this addWeaponCargoGlobal ["BAF_AS50_scoped",2];
    		  _this addWeaponCargoGlobal ["BAF_LRR_scoped",2];
    		  _this addWeaponCargoGlobal ["m107",2];
    		  _this addWeaponCargoGlobal ["KSVK_DZE",2];
    		  _this addWeaponCargoGlobal ["UZI_SD_EP1",2];
    		  _this addMagazineCargoGlobal ["20Rnd_762x51_DMR",10];
    		  _this addMagazineCargoGlobal ["5Rnd_86x70_L115A1",10];
    		  _this addMagazineCargoGlobal ["20Rnd_762x51_B_SCAR",10];
    		  _this addMagazineCargoGlobal ["100Rnd_762x51_M240",10];
    		  _this addMagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10];
    		  _this addMagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10];
    		  _this addMagazineCargoGlobal ["5Rnd_127x99_as50",10];
    		  _this addMagazineCargoGlobal ["10Rnd_127x99_M107",10];
    		  _this addMagazineCargoGlobal ["5Rnd_127x108_KSVK",10];
    		  _this addMagazineCargoGlobal ["30Rnd_9x19_UZI_SD",10];
    		  _this addMagazineCargoGlobal ["ItemBandage",10];
    		  _this addMagazineCargoGlobal ["ItemMorphine",10];
    		  _this addMagazineCargoGlobal ["ItemEpinephrine",10];
    		  _this addMagazineCargoGlobal ["ItemPainkiller",10];
    		  _this addMagazineCargoGlobal ["ItemWaterbottle",10];
    		  _this addMagazineCargoGlobal ["FoodCanBakedBeans",10];
    		  _this addMagazineCargoGlobal ["ItemAntibiotic",10];
    		  _this addMagazineCargoGlobal ["ItemBloodbag",10];
    		};
    };

     

    Something like this.

    Instead of

    
    	if(_complete) then {
    		[_crate,8,5,15,2] call dynamic_crate;
    	};

    in each mission's file. Dont remember to change classnames for 1.0.6 (this is for 1.0.5.1).

    That's great thanks. Working great missions working great on 1.0.6 after the changes made to files. Only one thing i am finding is sometimes there is a mission that only spawns 1 ai with no gear. Then once you kill the ai and go to the loot crate nothing comes up about the mission being complete. 

    I am waiting until the missions appears again so I can look at the RPT. Anyone else had this issue? (Sorry not sure which mission it is).

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