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schwanzkopfhegel

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Posts posted by schwanzkopfhegel

  1. On 25.10.2014 at 2:50 AM, Donnovan said:

    Here is DZMS and DZAI modified to run entirelly on a client: http://s000.tinyupload.com/index.php?file_id=37875561604326766248

     

    Estructure:

    MPMissions/hc

    MPMissions/hc/DZAI

    MPMissions/hc/DZMS

     

    Here the BE filters i needed to add to my currenty BE filters (goten from infiSTAR anti-hack release) to make the Headless Client not kicked from server: http://s000.tinyupload.com/index.php?file_id=08601066090236599586

     

    BY THE WAY, i'm abandoning all of it and going to ebay aproach.

     

    paddy :)

    Does someone has his files for me (as the Download is down..)?
    Or does anyone can provide me with changed WAI files?

    greets

  2. sure!

    []
    Error in expression <ON_fnc_vkcReset = {
    player removeAction s_player_claimVehicle;
    s_player_claimVeh>
      Error position: <s_player_claimVehicle;
    s_player_claimVeh>
      Error Nicht definierte Variable in Ausdruck: s_player_claimvehicle
    File mpmissions\__CUR_MP.chernarus\custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 13

    But Attention! I removed some space lines, so the line number would be another one in the original script.

    Should be arround line 40 in the original script.

  3. I have found some errors in my client.rpt.

    Error in expression <ON_fnc_vkcReset = {
    player removeAction s_player_claimVehicle;
    s_player_claimVeh>
      Error position: <s_player_claimVehicle;
    s_player_claimVeh>

    Edit: 

    Maybe for further Improvements:

    The script isnt able to take Gold out of a Briefcase. Maybe this can be changed so users dont have to create gold nuggets(or whatever) before using change vehicle key

  4. Sure.

    (as foolish it might sound, sry for that..)

    1. start server
    2. connect
    3. build storageunit
    4. place item into it
    5. restart server

    repeat steps 1-5 until bug happens..

    Its wierd, because it's not always fails. Some Players have reported that (until now) everything is fine, some had the failure. I also had the failure twice since yesterday..

    Edit:

    To increase your chance of reproducing the bug: Build more than one storageunit..

  5. As I have some custom modification, I'll double check it on a stock testserver, maybe I can reproduce this failure. And than send you rpt. and the hivelog..

    But: In the RC2 Testbuild we had had a stock server with the same Problem. (maybe I have logs from this, would they help?)

  6. Hey there,

    we have found out that if you place and fill a storage unit (like safes, tents etc.) before a server restart the content will be gone after the next restart.

    But, if you wait untill the server has restarted and than place stuff into the storageunit, it will safe the items.

    I have tested it with XAMPP and Microsofts MySql-Server.

    Any Ideas? Or same Problems? Maybe we can open something like a Bug-Thread here?

  7. Hey,

    soon there will be a update to 1.0.6, and as I'm hosting on Linux with the Linux-Server port, I was wondering whether there will be an update to the new version.

    Furthermore I thought I could report a bug  within this post here:

    - Sometimes, when the Server is running a long time (2hours) and there are more than 15 Players online, players lose their gear after a relog. -> Maybe the writer is too slow?

     

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