Jump to content

J3ss

Member
  • Posts

    7
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by J3ss

  1.  

    On 8/9/2016 at 10:33 AM, J3ss said:

    This is my Compile.sqf

     

    if (!isDedicated) then {
        player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
        snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf";
        dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf";
        
        fnc_usec_selfActions =            compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";        //Checks which actions for self
        player_unlockVault =            compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_unlockVault.sqf";
        player_lockVault =            compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_lockVault.sqf";
        fnc_SetPitchBankYaw =       compile preprocessFileLineNumbers "custom\BuildVectors\fnc_SetPitchBankYaw.sqf";
        DZE_build_vector_file =         "custom\BuildVectors\build_vectors.sqf";
        build_vectors =                 compile preprocessFileLineNumbers DZE_build_vector_file;
        player_build =                compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";    
    };

     

    This is all my Compiles.sqf consists of.

     

    I tried deleting the rpt but it doesnt work for me

     

  2. This is my Compile.sqf

     

    if (!isDedicated) then {
        player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
        snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf";
        dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf";
        
        fnc_usec_selfActions =            compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";        //Checks which actions for self
        player_unlockVault =            compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_unlockVault.sqf";
        player_lockVault =            compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_lockVault.sqf";
        fnc_SetPitchBankYaw =       compile preprocessFileLineNumbers "custom\BuildVectors\fnc_SetPitchBankYaw.sqf";
        DZE_build_vector_file =         "custom\BuildVectors\build_vectors.sqf";
        build_vectors =                 compile preprocessFileLineNumbers DZE_build_vector_file;
        player_build =                compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";    
    };
     

  3. Hey all,

    I switched my server from Cherno Epoch to Napf Overpoch. 

    Players (including myself) load into the game, get to the loading screen and can hear sounds, walking shooting etc. If I go into the database, copy/delete their character data they can join with no problem. I have found a lot of old posts for this but I was wondering if someone has had this issue recently.

    Thanks.

×
×
  • Create New...