J3ss
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Posts posted by J3ss
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On 8/9/2016 at 10:33 AM, J3ss said:
This is my Compile.sqf
if (!isDedicated) then {
player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf";
dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf";
fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; //Checks which actions for self
player_unlockVault = compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_unlockVault.sqf";
player_lockVault = compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_lockVault.sqf";
fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "custom\BuildVectors\fnc_SetPitchBankYaw.sqf";
DZE_build_vector_file = "custom\BuildVectors\build_vectors.sqf";
build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file;
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
};This is all my Compiles.sqf consists of.
I tried deleting the rpt but it doesnt work for me
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do you have access to your server.pbo and mission.pbo?
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This is my Compile.sqf
if (!isDedicated) then {
player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf";
dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf";
fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; //Checks which actions for self
player_unlockVault = compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_unlockVault.sqf";
player_lockVault = compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_lockVault.sqf";
fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "custom\BuildVectors\fnc_SetPitchBankYaw.sqf";
DZE_build_vector_file = "custom\BuildVectors\build_vectors.sqf";
build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file;
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
};
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I don't have any errors in my RPT file, thats the weird thing.
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Hey all,
I switched my server from Cherno Epoch to Napf Overpoch.
Players (including myself) load into the game, get to the loading screen and can hear sounds, walking shooting etc. If I go into the database, copy/delete their character data they can join with no problem. I have found a lot of old posts for this but I was wondering if someone has had this issue recently.
Thanks.
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Hey all, I have the '# #USER:_keyMenu ' in the CMDMenus and my players freeze
then get banned in the temp bans.
Quote14:14:16 "infiSTAR.de Log:PLayerName (ID00000000000000) | BadcommandingMenu: #USER:_keyMenu"
Admins can make the keys, just not the normal players.
Stuck on loading screen
in General Discussion.
Posted
Okay thank you JuandayZ, I will give it a try!