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SeCTioN

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Posts posted by SeCTioN

  1. Hi,

     

    thanks for your response. No i didn´t find any error. Here ist the logfile:

    Spoiler

    =====================================================================
    == E:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
    == "E:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -connect=5.62.112.109 -port=2302 "-mod=E:\Steam\steamapps\common\Arma 2;Expansion;E:\Steam\steamapps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch" -nologs -nopause -nosplash -high -cpuCount=4 -exThreads=7 -maxmem=4096  -skipintro -world=empty -mod=@DayZ_Epoch1061 -winxp
    =====================================================================
    Exe timestamp: 2017/03/02 19:19:51
    Current time:  2017/03/15 17:03:35

    Version 1.63.131129
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "Res3tting B!S effects..."
    "dayz_preloadFinished reset"
    "Loading custom client compiles"
    BIKE: loading version 2.8.2 ...
    CLICK ACTIONS: loading...
    BIKE: waiting for login...
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    ["Sent to server: PVDZ_plr_Login1",["76561198088035035",B 1-1-A:1 (SeCTioN)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (SeCTioN),"dayzSetDate",[B 1-1-A:1 (SeCTioN)]]]
    "PLAYER RESULT: true"
    ["Sent to server: PVDZ_plr_Login2",["5",B 1-1-B:1 (SeCTioN),"76561198088035035",9,[["Binocular_Vector","NVGoggles","M9_SD_DZ","ItemCompass","ItemKnife","ItemEtool","ItemWatch","ItemGPS","ItemMap","ItemKeyBlue821","DMR_DZ","ItemToolbox"],[["20Rnd_762x51_DMR",7],"ItemPainkiller","ItemWaterBottle","FoodPistachio","ItemAntibiotic","ItemEpinephrine","ItemMorphine","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","Skin_Sniper1_DZ","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage"],"MeleeHatchet"]]]
    [206.505,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    ["Date & time received:",[2012,8,2,8,2]]
    ["Local date on this client:",[2012,8,2,8,1]]
    "infiSTAR.de - randvar26 created (15.055)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198088035035, 5, 0, SeCTioN]"
    []
    "infiSTAR.de - randvar1 started (15.068)"
    "player_forceSave called from fsm"
    "infiSTAR.de - randvar1 created randvar27a (15.082)"
    "infiSTAR.de - 04-Dec-2016 00-39-59-v1436 - Successfully Loaded on Client ID15 (15.082)"
    "infiSTAR.de - randvar1 created randvar27 (15.082)"
    [214.251,"onPreloadStarted"]
    "[DZAI] Initializing DZAI Client Addon version 1.0.0."
    Service Point: loading config...
    [222.745,"onPreloadFinished"]
    [222.752,"onPreloadStarted"]
    [222.966,"onPreloadFinished"]
    "keyboard_keys reset"
    [943.319,"onPreloadStarted"]
    [945.772,"onPreloadFinished"]
    [1042.94,"onPreloadStarted"]
    [1045.41,"onPreloadFinished"]
    "Location is in Water Abort"
    "Location is in Water Abort"
    [1271.21,"onPreloadStarted"]
    [1272.52,"onPreloadFinished"]
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "dayz_preloadFinished reset"
    "Loading custom client compiles"
    BIKE: loading version 2.8.2 ...
    CLICK ACTIONS: loading...
    BIKE: waiting for login...
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    "Res3tting B!S effects..."
    ["Sent to server: PVDZ_plr_Login1",["76561198088035035",B 1-1-A:1 (SeCTioN)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (SeCTioN),"dayzSetDate",[B 1-1-A:1 (SeCTioN)]]]
    "PLAYER RESULT: true"
    [1310.66,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    ["Sent to server: PVDZ_plr_Login2",["5",B 1-1-B:1 (SeCTioN),"76561198088035035",9,[["Binocular_Vector","NVGoggles","M9_SD_DZ","ItemCompass","ItemKnife","ItemEtool","ItemWatch","ItemGPS","ItemMap","ItemKeyBlue821","ItemToolbox","MeleeHatchet"],["20Rnd_762x51_DMR","ItemPainkiller","ItemWaterBottle","FoodPistachio","ItemAntibiotic","ItemEpinephrine","ItemMorphine","20Rnd_762x51_DMR","20Rnd_762x51_DMR","20Rnd_762x51_DMR","Skin_Sniper1_DZ","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage"],"MeleeHatchet"]]]
    ["Date & time received:",[2012,8,2,8,22]]
    ["Local date on this client:",[2012,8,2,8,22]]
    "infiSTAR.de - randvar26 created (20.837)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198088035035, 5, 0, SeCTioN]"
    []
    "infiSTAR.de - randvar1 started (20.927)"
    "player_forceSave called from fsm"
    [1320.3,"onPreloadStarted"]
    "infiSTAR.de - randvar1 created randvar27a (21.108)"
    "infiSTAR.de - 04-Dec-2016 00-39-59-v1436 - Successfully Loaded on Client ID15 (21.108)"
    "infiSTAR.de - randvar1 created randvar27 (21.108)"
    Service Point: loading config...
    "[DZAI] Initializing DZAI Client Addon version 1.0.0."
    [1321.88,"onPreloadFinished"]
    "keyboard_keys reset"
    "Händler Menü: Sold 1x ItemAmethyst from backpack at trader city Schratten for 300,000 Coins"
    "Händler Menü: Sold 1x ItemCitrine from backpack at trader city Schratten for 400,000 Coins"
    "Händler Menü: Sold 1x ItemObsidian from backpack at trader city Schratten for 200,000 Coins"
    "Händler Menü: Sold 1x ItemRuby from backpack at trader city Schratten for 450,000 Coins"
    "Händler Menü: Sold 1x ItemEmerald from backpack at trader city Schratten for 350,000 Coins"
    [2101.99,"onPreloadStarted"]
    [2104.22,"onPreloadFinished"]
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "Res3tting B!S effects..."
    "dayz_preloadFinished reset"
    "Loading custom client compiles"
    BIKE: loading version 2.8.2 ...
    CLICK ACTIONS: loading...
    BIKE: waiting for login...
    ["Sent to server: PVDZ_plr_Login1",["76561198088035035",B 1-1-A:1 (SeCTioN)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (SeCTioN),"dayzSetDate",[B 1-1-A:1 (SeCTioN)]]]
    "PLAYER RESULT: true"
    [3264.89,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    ["Sent to server: PVDZ_plr_Login2",["5",B 1-1-B:1 (SeCTioN),"76561198088035035",9,[["Binocular_Vector","NVGoggles","M9_SD_DZ","ItemCompass","ItemKnife","ItemEtool","ItemWatch","ItemGPS","ItemMap","ItemKeyBlue821","ItemToolbox","SVD_des_EP1"],["ItemPainkiller","ItemWaterBottle","FoodPistachio","ItemAntibiotic","ItemEpinephrine","ItemMorphine","10Rnd_762x54_SVD","10Rnd_762x54_SVD","PartEngine","Skin_Sniper1_DZ","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage"],"MeleeHatchet"]]]
    ["Date & time received:",[2012,8,2,8,55]]
    ["Local date on this client:",[2012,8,2,8,54]]
    "infiSTAR.de - randvar26 created (1.13)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198088035035, 5, 0, SeCTioN]"
    []
    "infiSTAR.de - randvar1 started (1.205)"
    "player_forceSave called from fsm"
    "infiSTAR.de - randvar1 created randvar27a (1.329)"
    "infiSTAR.de - 04-Dec-2016 00-39-59-v1436 - Successfully Loaded on Client ID15 (1.329)"
    "infiSTAR.de - randvar1 created randvar27 (1.329)"
    [3265.78,"onPreloadStarted"]
    Service Point: loading config...
    "[DZAI] Initializing DZAI Client Addon version 1.0.0."
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    [3266.98,"onPreloadFinished"]
    "keyboard_keys reset"
    [3382.85,"onPreloadStarted"]
    [3384.86,"onPreloadFinished"]
    "Player_Death: Body:47b32040# 982901: ghillie_overall.p3d BodyName:SeCTioN Infected:0 SourceName:SeCTioN SourceWeapon:SVD_des_EP1 Distance:0 Method:bled"
    ["Scheduler terminated"]
    "Res3tting B!S effects..."
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "dayz_preloadFinished reset"
    "Loading custom client compiles"
    BIKE: loading version 2.8.2 ...
    CLICK ACTIONS: loading...
    BIKE: waiting for login...
    ["Sent to server: PVDZ_plr_Login1",["76561198088035035",B 1-1-A:1 (SeCTioN)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (SeCTioN),"dayzSetDate",[B 1-1-A:1 (SeCTioN)]]]
    "PLAYER RESULT: true"
    [3409.26,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    [3409.32,"onPreloadStarted"]
    [3409.51,"onPreloadFinished"]
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    ["Sent to server: PVDZ_plr_Login2",["8",B 1-1-B:1 (SeCTioN),"76561198088035035",9,[]]]
    ["Date & time received:",[2012,8,2,8,55]]
    ["Local date on this client:",[2012,8,2,8,54]]
    "infiSTAR.de - randvar26 created (147.282)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198088035035, 8, 0, SeCTioN]"
    []
    "infiSTAR.de - randvar1 started (147.311)"
    "player_forceSave called from fsm"
    "[DZAI] Initializing DZAI Client Addon version 1.0.0."
    "infiSTAR.de - randvar1 created randvar27a (147.384)"
    "infiSTAR.de - 04-Dec-2016 00-39-59-v1436 - Successfully Loaded on Client ID15 (147.384)"
    "infiSTAR.de - randvar1 created randvar27 (147.384)"
    Service Point: loading config...
    "keyboard_keys reset"
    [4014.99,"onPreloadStarted"]
    [4017.09,"onPreloadFinished"]
    [4065.5,"onPreloadStarted"]
    [4067.37,"onPreloadFinished"]
    [4556.62,"onPreloadStarted"]
    [4557.36,"onPreloadFinished"]
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "Res3tting B!S effects..."
    "dayz_preloadFinished reset"
    "Loading custom client compiles"
    BIKE: loading version 2.8.2 ...
    CLICK ACTIONS: loading...
    BIKE: waiting for login...
    ["Sent to server: PVDZ_plr_Login1",["76561198088035035",B 1-1-A:1 (SeCTioN)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (SeCTioN),"dayzSetDate",[B 1-1-A:1 (SeCTioN)]]]
    "PLAYER RESULT: true"
    [4688.58,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    ["Sent to server: PVDZ_plr_Login2",["8",B 1-1-B:1 (SeCTioN),"76561198088035035",9,[["ItemGPS","ItemKeyBlue821","Binocular_Vector","ItemKnife","ItemMap","ItemEtool","ItemCompass","M9_SD_DZ","NVGoggles","ItemToolbox","SVD_des_EP1","ItemCrowbar"],["HandRoadFlare","ItemPainkiller","ItemWaterBottle","FoodPistachio","ItemAntibiotic","ItemMorphine","PartEngine",["10Rnd_762x54_SVD",3],"ItemBandage","ItemBandage","ItemBandage",["15Rnd_9x19_M9SD",14],"15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"],""]]]
    ["Date & time received:",[2012,8,2,8,18]]
    ["Local date on this client:",[2012,8,2,8,18]]
    "infiSTAR.de - randvar26 created (0.973)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198088035035, 8, 0, SeCTioN]"
    []
    "infiSTAR.de - randvar1 started (1.045)"
    "player_forceSave called from fsm"
    "infiSTAR.de - randvar1 created randvar27a (1.172)"
    "infiSTAR.de - 04-Dec-2016 00-39-59-v1436 - Successfully Loaded on Client ID15 (1.172)"
    "infiSTAR.de - randvar1 created randvar27 (1.172)"
    [4689.39,"onPreloadStarted"]
    "[DZAI] Initializing DZAI Client Addon version 1.0.0."
    Service Point: loading config...
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    [4690.82,"onPreloadFinished"]
    "keyboard_keys reset"
    [4876.42,"onPreloadStarted"]
    [4880.81,"onPreloadFinished"]
    "Res3tting B!S effects..."
    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    "dayz_preloadFinished reset"
    "Loading custom client compiles"
    BIKE: loading version 2.8.2 ...
    CLICK ACTIONS: loading...
    BIKE: waiting for login...
    ["Sent to server: PVDZ_plr_Login1",["76561198088035035",B 1-1-A:1 (SeCTioN)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (SeCTioN),"dayzSetDate",[B 1-1-A:1 (SeCTioN)]]]
    "PLAYER RESULT: true"
    [4903.13,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
    ["Sent to server: PVDZ_plr_Login2",["8",B 1-1-B:1 (SeCTioN),"76561198088035035",9,[["SVD_des_EP1","Binocular_Vector","NVGoggles","M9_SD_DZ","ItemGPS","ItemKeyBlue821","ItemKnife","ItemMap","ItemEtool","ItemCompass","ItemToolbox","ItemCrowbar"],["HandRoadFlare","ItemPainkiller","ItemWaterBottle","FoodPistachio","ItemAntibiotic","ItemMorphine","PartEngine","Skin_RU_Policeman_DZ","ItemBandage","ItemBandage","ItemBandage",["15Rnd_9x19_M9SD",14],["15Rnd_9x19_M9SD",12],"15Rnd_9x19_M9SD"],""]]]
    ["Date & time received:",[2012,8,2,8,18]]
    ["Local date on this client:",[2012,8,2,8,18]]
    "infiSTAR.de - randvar26 created (1.649)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198088035035, 8, 0, SeCTioN]"
    []
    "infiSTAR.de - randvar1 started (1.752)"
    "player_forceSave called from fsm"
    "infiSTAR.de - randvar1 created randvar27a (1.887)"
    "infiSTAR.de - 04-Dec-2016 00-39-59-v1436 - Successfully Loaded on Client ID15 (1.887)"
    "infiSTAR.de - randvar1 created randvar27 (1.887)"
    [4903.85,"onPreloadStarted"]
    Service Point: loading config...
    "[DZAI] Initializing DZAI Client Addon version 1.0.0."
    [4904.44,"onPreloadFinished"]
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    "keyboard_keys reset"
    [5073.51,"onPreloadStarted"]
    [5077.65,"onPreloadFinished"]

     

  2. Hey Guys.

     

    i have installed this mod. but when i try to change the key then i was kicked from the server with the following error:

     

    Public Variable Value #259.

     

    Can anyone help me ?

     

    Thx for ur help

     

    Kind Regards 

     

    €dited:

     

    it works now. for other people they have the same problem here the solution:

     

    open your publicvariableval.txt 

    search for: TELEPORT REVERT

    change that line with: 5 "\(" !"TELEPORT REVERT" !"Key \("

  3. Hey Guys,

     

    i have a little bit Problem. I installed my DayZMod Overpoch Server on a Windows Server Root 2012 R2. I Use the SteamCMD to install this. So i installed it on the Partition "D". So i started the Server and want to join them, but when i join there stands: "They were removed from the play"...So i found out when i take the files on Partition "C" there works perfectly....so what can i do? on Partition "C" i don´t have much space for the Server...(it´s from my Host...)

     

    So can u help me?

     

     

    King Regards

  4. Hello at all,

     

    nice Release but for me don´t work...

    here r my settings:

     

    description.ext:

     

    Spoiler

    #include "ZSC\config\cfgServerTrader.hpp"

    respawn = "BASE";
    respawndelay = 5;
    onLoadMission= "DayZ Epoch Chernarus";
    OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    disabledAI = true;
    disableChannels[]={0,2,6};
    enableItemsDropping = 0;

    briefing = 0;
    debriefing = 0;

    onPauseScript = "";
    loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

    class Header
    {
     gameType = COOP;            //DM, Team, Coop, ...
     minPlayers = 1;             //min # of players the mission supports
     maxPlayers = 100;            //Max # of players the mission supports
    };

    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;

    class RscText
    {
        type = 0;
        idc = -1;
        x = 0;
        y = 0;
        h = 0.037;
        w = 0.3;
        style = 0x100; 
        font = Zeppelin32;
        SizeEx = 0.03921;
        colorText[] = {1,1,1,1};
        colorBackground[] = {0, 0, 0, 0};
        linespacing = 1;
    };
    class RscPicture
    {
        access=0;
        type=0;
        idc=-1;
        style=48;
        colorBackground[]={0,0,0,0};
        colorText[]={1,1,1,1};
        font="TahomaB";
        sizeEx=0;
        lineSpacing=0;
        text="";
    };
    class RscLoadingText : RscText
    {
        style = 2;
        x = 0.323532;
        y = 0.666672;
        w = 0.352944;
        h = 0.039216;
        sizeEx = 0.03921;
        colorText[] = {0.543,0.5742,0.4102,1.0};
    };
    class RscProgress
    {
        x = 0.344;
        y = 0.619;
        w = 0.313726;
        h = 0.0261438;
        texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        colorFrame[] = {0,0,0,0};
        colorBar[] = {1,1,1,1};
    };
    class RscProgressNotFreeze
    {
        idc = -1;
        type = 45;
        style = 0;
        x = 0.022059;
        y = 0.911772;
        w = 0.029412;
        h = 0.039216;
        texture = "#(argb,8,8,3)color(0,0,0,0)";
    };
    //
    // the loading screen itself
    //

    class CfgSounds
        {
            sounds[] =
            {
                Radio_Message_Sound
            };
            class Radio_Message_Sound
            {
                name = "Radio_Message_Sound";
                sound[] = {custom\remote\radio.ogg,0.4,1};
                titles[] = {};
            };
        };
        
    class DayZ_loadingScreen

        idd = -1;
        duration = 10e10;
        fadein = 0;
        fadeout = 0;
        name = "loading screen";
        class controlsBackground
        {
            class blackBG : RscText
            {
                x = safezoneX;
                y = safezoneY;
                w = safezoneW;
                h = safezoneH;
                text = "";
                colorText[] = {0,0,0,0};
                colorBackground[] = {0,0,0,1};
            };
            /*
            class nicePic : RscPicture
            {
                style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
                x = safezoneX + safezoneW/2 - 0.25;
                y = safezoneY + safezoneH/2 - 0.2;
                w = 0.5;
                h = 0.4;
                text = "img\nicePic.paa";
            };
            */
        };
        class controls
        {
            class Title1 : RscLoadingText
            {
                text = "$STR_LOADING"; // "Loading" text in the middle of the screen
            };
            class CA_Progress : RscProgress // progress bar, has to have idc 104
            {
                idc = 104;
                type = 8; // CT_PROGRESS
                style = 0; // ST_SINGLE
                texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
            };
            class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
            {
                idc = 103;
            };
            class Name2: RscText // the text on the top-left
            {
                idc = 101;
                x = 0.05;
                y = 0.029412;
                w = 0.9;
                h = 0.04902;
                text = "";
                sizeEx = 0.05;
                colorText[] = {0.543,0.5742,0.4102,1.0};
            };
        };
    };

    class RscTitles
    {
    #include "ZSC\config\ZSChud.hpp"
    #include "wm_disp.hpp"
    };
    #include "ZSC\config\ZSCdefines.hpp"
    #include "ZSC\config\ZSCdialogs.hpp"
    #include "zupa\advancedTrading\advancedTrading.hpp"
    #include "spawn\class.hpp"
    #include "spawn\halo.hpp"
    #include "spawn\spawn.hpp"
    #include "custom\menu\defines.hpp"
    #include "custom\menu\menu.hpp"
    #include "custom\menu\rules.hpp"
    #include "custom\menu\rules2.hpp"

    dayz_spaceInterrupt.sqf:

     

    Spoiler

    private ["_dikCode","_handled","_primaryWeapon","_secondaryWeapon","_nearbyObjects","_nill","_shift","_ctrl","_alt","_dropPrimary","_dropSecondary","_iItem","_removed","_iPos","_radius","_item"];
    _dikCode =     _this select 1;

    _handled = false;

    if (_dikCode in[0x02,0x03,0x04,0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
        _handled = true;
    };

    if ((_dikCode == 0x3E || _dikCode == 0x0F || _dikCode == 0xD3)) then {
        if(diag_tickTime - dayz_lastCheckBit > 10) then {
            dayz_lastCheckBit = diag_tickTime;
            call dayz_forceSave;
        };
        call dayz_EjectPlayer;
    };

    // esc
    if (_dikCode == 0x01) then {
        DZE_cancelBuilding = true;
        call dayz_EjectPlayer;
    };
    // Disable ESC after death
    if (_dikCode == 0x01 && r_player_dead) then {
        _handled = true;
    };

    // surrender 
    if (_dikCode in actionKeys "Surrender") then {
        
        _vehicle = vehicle player;
        _inVehicle = (_vehicle != player);
        _onLadder =    (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
        _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder && !_inVehicle);
        
        if (_canDo && !DZE_Surrender && !(player isKindOf  "PZombie_VB")) then {
            DZE_Surrender = true;
            _dropPrimary = false;
            _dropSecondary = false;

            _primaryWeapon = primaryWeapon player;
            if (_primaryWeapon != "") then {_dropPrimary = true;};
            _secondaryWeapon = "";
            {
                if ((getNumber (configFile >> "CfgWeapons" >> _x >> "Type")) == 2) exitWith {
                        _secondaryWeapon = _x;
                };
            } count (weapons player);
            if (_secondaryWeapon != "") then {_dropSecondary = true;};

            if (_dropPrimary || _dropSecondary) then {
                player playActionNow "PutDown";
                _iPos = getPosATL player;
                _radius = 1;
                _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
                _item setposATL _iPos;
                if (_dropPrimary) then {
                    _iItem = _primaryWeapon;
                    _removed = ([player,_iItem,1] call BIS_fnc_invRemove);
                    if (_removed == 1) then {
                        _item addWeaponCargoGlobal [_iItem,1];
                    };
                };
                if (_dropSecondary) then {
                    _iItem = _secondaryWeapon;
                    _removed = ([player,_iItem,1] call BIS_fnc_invRemove);
                    if (_removed == 1) then {
                        _item addWeaponCargoGlobal [_iItem,1];
                    };
                };
                player reveal _item;
            };

            // set publicvariable that allows other player to access gear
            player setVariable ["DZE_Surrendered", true, true];
            // surrender animation
            player playMove "AmovPercMstpSsurWnonDnon";
        };
        _handled = true;
    };

    if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
    if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
    if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
    if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};

    //Prevent exploit of drag body
    if ((_dikCode in actionKeys "Prone") && r_drag_sqf) exitWith { force_dropBody = true; };
    if ((_dikCode in actionKeys "Crouch") && r_drag_sqf) exitWith { force_dropBody = true; };

    _shift =     _this select 2;
    _ctrl =     _this select 3;
    _alt =        _this select 4;

    //diag_log format["Keypress: %1", _this];
    if ((_dikCode in actionKeys "Gear") && (vehicle player != player) && !_shift && !_ctrl && !_alt && !dialog) then {
                createGearDialog [player, "RscDisplayGear"];
                _handled = true;
    };

    if (_dikCode in (actionKeys "GetOver")) then {
        
        if (player isKindOf  "PZombie_VB") then {
            _handled = true;
            DZE_PZATTACK = true;
        } else {
            _nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
            if (count _nearbyObjects > 0) then {
                if((diag_tickTime - dayz_lastCheckBit > 4)) then {
                    [objNull, player, rSwitchMove,"GetOver"] call RE;
                    player playActionNow "GetOver";
                    dayz_lastCheckBit = diag_tickTime;
                } else {
                    _handled = true;
                };
            };
        };
    };
    //ESLK Menu
    if (_dikCode == 0x0F) then {  
        
    _null = execVM "custom\menu\menu_init.sqf";

    };
    //if (_dikCode == 57) then {_handled = true}; // space
    //if (_dikCode in actionKeys 'MoveForward' || _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
    if (_dikCode == 210) then {
            _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
    };

    if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
    if (_dikCode in actionKeys "PushToTalk" && (diag_tickTime - dayz_lastCheckBit > 10)) then {
        dayz_lastCheckBit = diag_tickTime;
        [player,50,true,(getPosATL player)] spawn player_alertZombies;
    };
    if (_dikCode in actionKeys "VoiceOverNet" && (diag_tickTime - dayz_lastCheckBit > 10)) then {
        dayz_lastCheckBit = diag_tickTime;
        [player,50,true,(getPosATL player)] spawn player_alertZombies;
    };
    if (_dikCode in actionKeys "PushToTalkDirect" && (diag_tickTime - dayz_lastCheckBit > 10)) then {
        dayz_lastCheckBit = diag_tickTime;
        [player,15,false,(getPosATL player)] spawn player_alertZombies;
    };
    if (_dikCode in actionKeys "Chat" && (diag_tickTime - dayz_lastCheckBit > 10)) then {
        dayz_lastCheckBit = diag_tickTime;
        [player,15,false,(getPosATL player)] spawn player_alertZombies;
    };
    if (_dikCode in actionKeys "User20" && (diag_tickTime - dayz_lastCheckBit > 5)) then {
        dayz_lastCheckBit = diag_tickTime;
        _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
    };

    // numpad 8 0x48 now pgup 0xC9 1
    if ((_dikCode == 0xC9 && (!_alt || !_ctrl)) || (_dikCode in actionKeys "User15")) then {
        DZE_Q = true;
    };
    // numpad 2 0x50 now pgdn 0xD1
    if ((_dikCode == 0xD1 && (!_alt || !_ctrl)) || (_dikCode in actionKeys "User16")) then {
        DZE_Z = true;
    };


    // numpad 8 0x48 now pgup 0xC9 0.1
    if ((_dikCode == 0xC9 && (_alt && !_ctrl)) || (_dikCode in actionKeys "User13")) then {
        DZE_Q_alt = true;
    };
    // numpad 2 0x50 now pgdn 0xD1
    if ((_dikCode == 0xD1 && (_alt && !_ctrl)) || (_dikCode in actionKeys "User14")) then {
        DZE_Z_alt = true;
    };


    // numpad 8 0x48 now pgup 0xC9 0.01
    if ((_dikCode == 0xC9 && (!_alt && _ctrl)) || (_dikCode in actionKeys "User7")) then {
        DZE_Q_ctrl = true;
    };
    // numpad 2 0x50 now pgdn 0xD1
    if ((_dikCode == 0xD1 && (!_alt && _ctrl)) || (_dikCode in actionKeys "User8")) then {
        DZE_Z_ctrl = true;
    };


    // numpad 4 0x4B now Q 0x10
    if (_dikCode == 0x10 || (_dikCode in actionKeys "User17")) then {
        DZE_4 = true;
    };        
    // numpad 6 0x4D now E 0x12
    if (_dikCode == 0x12 || (_dikCode in actionKeys "User18")) then {
        DZE_6 = true;
    };
    // numpad 5 0x4C now space 0x39
    if (_dikCode == 0x39 || (_dikCode in actionKeys "User19")) then {
        DZE_5 = true;
    };

    _handled
     

    so...whats wrong? folder is in mission pbo...

     

    Please help!

     

    €dit:  I use F1 for open this...i try with TAB but both don´t work....

  5. 4 hours ago, theduke said:

    Sorry, is much too big of a project for a single person to help in the forums....If you havnt attempted it before asking me, then im not sure if its a good thing to try.

    Second, im just hovering in these forums, i just started a new job monday, plus i have my own business. I dont have time for arma 2 anymore. I basically droped arma because of the DEVs for arma 2. 

    Ah ok I understand. So maybe u can Say me how can I change this.

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