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theftgun

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Posts posted by theftgun

  1. 2 hours ago, mgm said:

    same problem  = your server's  battleye is completely turned off (& server restarted since the change). you open & close the map three times, still no TfA GUI comes up, is that right?

     

    if the answer is YES, can you help with troubleshooting by providing logs?  procedure is below if you are happy to assist...

     

    1.  unPBO serverside mgmtfa.pbo file
    2. open the CONFIGURATION file with a good text editor such as Notepad++
    3. change the server-side verbosity & client-side verbosity both to 10
    4. rePBO the serverside, and restart the server
    5. do the same test again it will write a lot of information to both logs
    6. and after the tests, please provide the contents of server-side and client-side log files. by posting their contents to pastebin separately and give me 2 separate links.

     

    edit:
    do you have any 3rd party "security" software that might be interfering? infiSTAR or something similar?
    If you do have, again for test purposes, for 5 minutes, try turning it off so that we can understand what exactly is causing this issue.
    I develop and test with BattlEye off and Epoch AntiHack on. I do not have any other 3rd party software.

    where can i find log files?

  2. 6 hours ago, mgm said:

    No connection to mouse or any other keyboard key (except map key). It is all about MAP_OPENED & MAP_CLOSED states of your Arma3. If this happens too quickly, it fires up the custom Transport for Arma GUI.

    Can you try with your server's BattlEye off? Just to test. I mean turn it off in server cfg file completely with be = false. If all the issues go away as soon as you turn BattlEye completely off, it will confirm the cause.

    Still same problem :/ 

  3. 20 minutes ago, mgm said:

     

     

    If you open/close map three times quickly, still see no Transport for Arma custom GUI popup on your screen, it has got to be the BE filters.

    There is no BattlEye filters sadly - I never got around to creating the boring filters partly because such a dreadful task.
    Don't use the old BE filters from the depths of git repo as they are too old and were never fully ready either. They were created by a user of the script, nice attempt but never completed. 
    So I suggest you "test" with BE turned off and see if everything else is working?

    I will see if I can get proper BE filters this weekend - no promises though because I just bought Stellaris today & it's addictive :)

    I have removed old BE filters. still same problem.
    It should up GUI with wheelscroll after  open/close map three times quickly?

  4. 22 hours ago, mgm said:

    18th May - New version v.0.6.5b2 available!

     

    Release package direct link to 7zip archive file: https://gitlab.com/themgm/Transport_for_Arma/blob/master/release_packages/_autogenerated/v.0.6.5.build2/mgmTfA_v.0.6.5.build2.7z
    Installation Instructions: https://gitlab.com/themgm/Transport_for_Arma/blob/master/documentation/INSTALLATION_INSTRUCTIONS.txt
    Link to release directory where you can download the three additional files to verify integrityhttps://gitlab.com/themgm/Transport_for_Arma/tree/master/release_packages/_autogenerated/v.0.6.5.build2

     

    If you try this script, please let me know what you think :)

    I have installed. nothing happened..

    I have installed:

    Server-side mgmTfA.pbo to epochhive addon
    Client-side Epoch.altis: I have copied Custom, mgmTfA_c_CO_defines.hpp, mgmTfA_c_CO_dialogs.hpp 

    AND

    description 

    // BEGIN:	mgmTfA Required description.ext additions
    #include "mgmTfA_c_CO_defines.hpp"
    #include "mgmTfA_c_CO_dialogs.hpp"
    // END:	mgmTfA Required description.ext additions

    but what about batleye scripts?

    Still same script previous version?

  5. 3 hours ago, mgm said:

    okay my bad.
    here is the situation, from day one, I intended to make this script GNU GPL Free Software meaning anyone can see/modify/redistribute the source code.
    however, in the early days, I did not license it under GPL, instead distributed in obfuscated and minimized form until I clean up the code.
    now the code is cleaned up, licensed under GPL, source code made available, including all in line comments.

    the problem you are experiencing is because you downloaded an ancient (obfuscated) copy with crazy file names.
    the solution is downloading the latest (unobfuscated) version.

    I will update this post in a few minutes, will give you the correct latest download link and will also update the README. sorry for the trouble!


    EDIT:
    I will try to get version 0.5.0 out this weekend but until then here is the latest available version: https://gitlab.com/themgm/Transport_for_Arma/tree/stable/release_packages/0.4.8-hotfix1
    This was a rushed release, let me know if you experience any issues?

    Thank you! You have worked hard for our sake. Respect. I will give you update on my server:) I'm not home until Wednesday. 

  6. 3 hours ago, mgm said:

    updated the documentation (in experimental branch), here it is: https://gitlab.com/themgm/Transport_for_Arma/tree/experimental

     

    custom\mgmTfA\psczvuznuilitltt.sqf no found.
     

    Quote

    STEP #4:     ADD CLIENT-SIDE INJECTOR to init.sqf
    Copy the 3 lines below and paste into the init.sqf file you have in your MPmissions directory:     <ARMA_3_SERVER_DIRECTORY>\MPmissions\<yourMission.yourWorld>\init.sqf
                                    //==================Transport for Arma client-side init==========================        // copy & paste these 3 lines into your existing file as shown on the right side. (if there is no such file, create a new blank text file first, and rename it to what you see on the right). ==>        ARMA_3_SERVER_DIRECTORY\<MPmissions>\<yourMapWorldname>\init.sqf
                                    if (!isServer) then {    
                                        [] call compile preprocessFileLineNumbers "custom\mgmTfA\psczvuznuilitltt.sqf";

                                    };
                                    //==================Transport for Arma client-side init==========================



    I found out that there is nothing psczvuznuilitltt.sqf on mgmtfa

  7. 4 hours ago, mgm said:

    hi there. 

    I am working on this script pretty heavily. trying to get the new version out sometime soon - definitely sometime this weekend.
    I didn't put time to write down a proper readme, let me write it here...
    basically at a very high level (in terms of "taxi anywhere", "fixed destination taxi", and "public bus service" modes) we are still at the same spot where we were a year ago.

    however when you look closer, there have been a lot of improvements - here is a couple:

    * probably one of the most important changes: all financial transactions are now done on the server-side.

    *there are more CONFIGURATION options you can take a look at them here: https://gitlab.com/themgm/Transport_for_Arma/blob/experimental/source_code/server-side/mgmTfA/serverside/mgmTfA/___CONFIGURATION___.hpp

    * feedback from the system standardized & shortened (it is much more clear now), added a WHO'S TALKING? section, so every message you see in systemChat area starts with the source, such as:

    • [RADIO_OUT] TAXI BOOKING REQUEST SENT
    • [RADIO_IN] YOUR TAXI IS ON THE WAY. PLEASE WAIT
    • [DRIVER] PLEASE PAY THE SERVICE FEE...

    * error handling in GUI is properly done now.

    • if you're not in a taxi and try to pay, you will be refused and you will be notified.
    • if you're in a taxi (say FixedDestination) but try to pay TaxiAnywhere refused & informed.
    • If in the correct type of Taxi  but already paid the same.
    • If in the correct type of Taxi but in a different vehicle than you ordered (e.g.  you order a Taxi, before you pay, you hop out, and hop in to your friends Taxi and try to pay) you will be refused to pay & informed and so on. Kind of boring but the permutations add up quick, coding all took some time!

    * I have removed all addActions (except one) and GUI is now mandatory. you need to use the gui to use TfA. to bring up the GUI our weird method still working fine with or without Epoch AntiHack. I bet it will work with any anti hack. (you quickly open & close your map 3 times and TfA GUI magically shows up!).

    * (apart from Bus buttons) Two buttons left in the GUI that are currently not functional: 1. Please Stop Vehicle 2. Set (new) Destination. I am working hard on these tonight and trying to finish up. It will be ready for the release.

    * One last thing - I haven't done this yet but I am planning to take another look at the "press a hotkey to bring up the Transport for Arma". Epoch's main developer vbawol gave me a tip, I will try to follow his tip and make it work. if it works great, simply press your hotkey (which is configurable - such as INSERT key or F4 key) and GUI in front of you. If it doesn't work, we will continue using the current weirdo triple-map-open-close method.

     

    This is currently developed by one guy, with zero feedback, I'm just following my notes (I have about 500 ideas/TODO items) in the notes, adding one at a time as time allows. 

     

    if you have any suggestions, please let me know!

     

    2 hours ago, mgm said:

    updated the documentation (in experimental branch), here it is: https://gitlab.com/themgm/Transport_for_Arma/tree/experimental

     

    Thanks so much! I will test now on my server :)

  8. On 7.5.2016 at 1:57 AM, mgm said:

    24368593.jpg

     

    After a short 9 month break I'm back to this project. I worked on it last couple of days and now there is something to share with Taxi lovers!

    1. Source Code available: I have cleaned up the project source code (in terms of structure & comments) it is no longer a crypto. Ready to be Open Sourced and I will post the links soon.
    2. Bugs Fixed & Payment System moved to server side: I have also reviewed the code overall and fixed a couple of minor issues. Also updated the payment function to use proper server side transactions. Big thanks to LordAwol for providing the nice function from experimental branch of Epoch.
    3. Updating a couple of showcase videos to YouTube now, visually showing what this script can do for you in its current state.
    4. EpochAntiHack News: In the past, one frustrating issue with this script was that it worked wonderfully for admins but not for players (hence the WIP in name). In fact it got so annoying I wanted to take a break from this. I noticed in my absence both Epoch+Arma got nice updates. Most importantly Epoch AntiHack got a critical update. I haven't looked into AntiHack in detail yet but I will soon; from a couple quick tests I had very good results however! Now 'normal' players (i.e.: non-EpochAntiHack admin status) can use the open-the-map-three-times method, click on a point on the map and this way "call a taxi". I have completely disabled BattlEye for tests as it was never a major issue (just a matter of putting the effort to create proper filters).

    To be updated shortly...

     

    P.S.: if anyone is interested in testing this on test/production server please let me know.

     

     

    I am glad you are back!!!!! I I can't find " readme" in download or here in forum. sorry my bad english! 

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