ckto
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Posts posted by ckto
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Could not make it work in my server even with no anti hack, problems:
- black screens sometimes (10~15sec)
- no zombie aggro after respawn
- sometimes players break their legs when spawning via hallo
- sometimes players dies 2 times in a row for some reason (this is not a big deal)
If anyone could fix this i would be very glad.Thanks.
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Quote
if (_weatherType == "FOG") then {
drn_Dynam>
5:22:38 Error position: <_weatherType == "FOG") then {drn_Dynam>
5:22:38 Error Undefined variable in expression: _weathertype
5:22:38 File mpmissions\__cur_mp.chernarus\custom\DynamicWeatherEffects.sqf, line 333any solution for this?
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2 hours ago, DaveA said:
Ahh, well I don't have a direct answer for you as I haven't run into that before tho I think I read about it. But, I think you'll need to look at your vector install for some reason it isn't carrying over the angle. Maybe missed a step in there. Comb thru the posts or google for it.
Thanks, I did all of it before asking for the support =/
I belive its related with the player_upgrade,sqf but i don't know how to fix it
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I need InfiStar to this script work? If so is there any other anti dupping script out there? (I find another one via google but does't block any dupping)
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no nothing to do with restart,
the object is like this / then when i upgrade it changes the angle to 90º like this |
when it should stay / (you got it?) thanks for helping btw
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bump!!!!!!! I had so much problems with my server and I solve almost every single one by myself, this is the unique that i don't know how to solve.
If you guys could help me I would really like.
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When players upgrade the cinder block walls (and any other buildable) it goes back to the normal way.
I am using the Snap Building PRO Only version and dind't install Plot pole 4 life before.
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24 minutes ago, Richie said:
See at the top of your mission.sqm where the other addons are, just follow suit.
alright thanks very much!
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how
On 25/10/2014 at 5:30 AM, Donnovan said:So there is a error on the error?
Any way to fix?
Whooops...
I believe i fixed it. Thankyou for the info.
I added the entry "mbg_killhouses_3" in mission.sqm addons bracket.
Thankyou!
How to add this entry in mission.sqm? I am trying to enable this script on my sever and got that error.
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13 hours ago, Hoplox said:
Remember, it is only for fresh brand new players on your server. You can test it by wiping your player_data and login_data, then launching your server and joining again. The money will go into the bank of the player.
I understand now, thanks!
Gonna wait to see a new player arround ^^
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Edit : It really worked with new players, thank you very much!
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35 minutes ago, Hoplox said:
Change the 100000 to 300000.
Managed to change it on HeidiSQL.
BUT ins't working for me.Am I doing something wrong maybe...
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I managed to swap to SC 4.0 and apply this script to the database but i want to change to 300k insted of 100k,
how can i change it? Already applyed the trigger; thanks
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2 hours ago, ckto said:
I found some instructions on how to install it, didn't managed to do it, but i guess it could help someone;
I have managed the script work, i just needed to adpt the define file.(if some one needs it just ask) and need to apply this fix
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I found some instructions on how to install it, didn't managed to do it, but i guess it could help someone;
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On 09/08/2014 at 3:15 AM, sego said:
When players upgrade the doors flip back the normal way
I don't know how to solve this problem, anyone could help me?
This happens with any rotate object
Everthing else works fine.
I am using "Snap Build PRO" only with no P4L.
I have plot pole management working fine too
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anyway to make it work for SC 3.0? Thanks.
Joelma's Time Control
in A2: Epoch Mods (1.0.5.1)
Posted
It din't work for me.I do not use InfiStar, do you guys think thats the reson? THanks.