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Posts posted by Aliveman
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My server has no problem with do not enter signs... Even after you die. The whole plot poles thing was confusing.
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Can you post your server_functions.sqf?
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If the trader you want to add it to uses the 496 tid then yes. The server_traders.sqf shows which traders call for which tids.
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What is the class name for the vehicle with a trailer?
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I just spawned some for fun to try them out, they aren't in the default dynamic vehicle file... Although I guess they could be.
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compiles.sqf
Thats what I was thinking but I did not see player_spawn_2.sqf being called.
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Armifer, I have found the lines you are talking about in the dayz_code but I can not find where player_spawn_2.sqf is called anywhere in the server files so that I can redirect it to the modified file in my mission folder. Can you give me a hint?
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Exodon, would you happen to have a pbo saved that only had the basebuilding on it? The rest of the scripts I can add one by one. Thanks!
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Thats great cash! Glad you liked The Boneyard!
Exedon I am using hangenders antihack, it simply calls the code.sqf out of the compiles folder from the server_functions in the init. I have made this work numerous times but the fact is the admin controls do not pop up at all, so I am thinking there is something preventing the antihack. I do see the normal ANTI-HACK INIT in the RPT however.
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I can't seem to get my antihacks script working with this. Is there a link to just the basebuilding for epoch?
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Might have been more of an advertisement than a [RELEASE]
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CleanupPlacedAfterDays= in the hiveext.ini cleans them up if they are empty after set days.
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Sounds like you have the wrong trader IDs, look at the traders sqf to make sure you are editing the trader you think you are.
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Yeah that amphib cessna sure doesn't like the water, blows up every time I land on it.
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It needs to look like Richards. I have no issues and mine is this as well:
{addOns[]={"chernarus","ca_modules_animals","dayz_anim","dayz_code","dayz_communityassets","dayz_weapons","dayz_equip","dayz_epoch","dayz_vehicles","cacharacters_pmc","ca_modules_functions","glt_m300t","sigisolda","suv_col","csj_gyroac","map_eu","jetskiyanahuiaddon"}; -
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How are vehicle keys tied to the vehicle in the DB? Itemkeyblue210 doesn't seem to work for the vehicle with the ID 210. How does this work?
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Wow, that is alot of work. Sounds like a constant weighted algorithm.
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Who is your host?
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I always turn down max debris because it is unnecessary and takes alot of DB sync away. If you still haven't figured it out show me your hiveext.log. Ive got fixes if its what I think it is.Restart the server, load in, wait the timer out, disconnect, look at your RPT log to see how many wrecks were spawned before you were able to disconnect. Here is my log before I did the fix, was 301 wrecks before I was able to disconnect. Maybe your server will require less?
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Xai its in the edits you've made.
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Easy SQL for it after you enter the table: Update traders_DATA set qty='yournumber'
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Yeah theres more than that apparently according to this thread, bandis.. Near the bottom right now.
SUV (Armored) can be accessed when locked
in Server Install
Posted
When the manufacturer originally designed the armored SUV with the minigun and reinforced hull they quickly realized that they were approaching their budget limit and due to time constraints and high demand they had to cut costs by leaving the GPS out of this year's model.