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RAZOR_HD

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Posts posted by RAZOR_HD

  1. hi guys.dont if you could help.ive got infistar installed on my server.gone in game works as it should.ive took my uid out of the admin list gone in game again as a normal player this time and it still welcomes me as a admin and to hit f1.if i do i can bring the dialog up but cant do anyhting with it.does anyone no how to stop it from showing up to a normal player.thankyou

  2. would someone please take a look at my discription.ext i cant get the messages to come up but the missions work great.thankyou

    Spoiler

    author = "Epoch Mod Team";
    class Header
    {
     gameType = Sandbox;
     minPlayers = 1;
     maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 600;
    respawnDialog = 0;

    onLoadMission= "Epoch";
    OnLoadIntro = "Welcome to Epoch Mod";
    loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "Epoch Mod";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[]={0,1,2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 1;

    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;

    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;

    class cfgFunctions
    {
        class A3E
        {
            tag = "EPOCH";
            class Client
            {
                file = "\x\addons\a3_epoch_code\init";
                class init
                {
                    preInit = 1;
                };
                class postinit
                {
                    postInit = 1;
                };
            };
        };
    };
    #include "VEMFr_client\CfgFunctions.hpp"

    class CfgRemoteExec
    {
      class Functions
      {
        mode = 1;
        jip = 0;
        class EPOCH_server_save_vehicles {
          allowedTargets=2;
          jip = 0;
        };
      };
      class Commands {mode=0;};
    };

    class CfgEpochSapper
    {
        detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
        groanTrig = 16; //Percentage chance of a groan. Min value = 4
        sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
        smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
    };

    class CfgEpochUAV
    {
        UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
        UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
        UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
    };

    class CfgEpochAirDrop
    {
        AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
        AirDropChance = 10; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
    };

    class CfgEpochCloak
    {
        cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
        cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
        attackFrequency = 120; //One attack only per this period. (Min: 120)
        attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
        targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
        teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
        hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
    };

    class RscTitles
    {
        #include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp"
        #include "addons\Status_Bar\statusBar.hpp"
    };
        
    #include "infiSTAR_AdminMenu.hpp"
     

     

  3. iam sorry if this is in the wrong place but i need some help.iam using infistar admin tools on my arma 3 epoch server.ive gone in as admin and the menu works great.also gone in as a normal player took my uid out of admin tools.and iam getting welcome messages as admin.if i hit f1 i can bring the menu up but cant do anything.if someone could help would be great.ive contacted infistar about this but no reply.iam 100% sure ive installed it right.if someone could join my server and test this ill send you the password and connection info.thankyou

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