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Assomnia

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About Assomnia

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  1. Assomnia

    Add item trader

    Hello there, Thanks for the link. I saw it already actually and made the change. Unfortunately this is a fix for a DB selling with the traders using Gold to exchange. As I'm using the Coins system the DB is not involved anymore. Therefore I have 2 files : trade_items.sqf and trade_items_wo_db.sqf. The fix can be added in the trade_items_wo_db.sqf but I don't find the way I can fix that in the trade_items.sqf. Where can I place this fix in the Trade_items.sqf :
  2. Assomnia

    Add item trader

    Hello Juan just for the trial I put the pipebomb without new category in the heroammunition. The problem was the same. Can't sell it from inventory but from backpack ok. The buying is not a problem. Can it come from the fact that the pipebomb is a 2 slots inventory item ?
  3. Assomnia

    Add item trader

    Plop all ! new problem .... i want to add the pipebomb to the hero and the bandit traders. Therefore I made a new category banditexplosives.hpp and heroexplosives.sqf new number of the category is new and fine I include the new category to the traders basically I can see the category in game. I can buy the items via trader or advanced trading. But I can't sell the pipebomb and only this one, from the inventory. I can sell them from the backpack tho... someone can help ? i use epoch 1051 and the coins system and advanced trading from @Zupa, who else ?! ;) thanks folks
  4. Assomnia

    RPT Spam WAI

    Got it ! infistar do checks on the stanags and the stanagsd. Just remove the item there and problem solved... 2 days to find that...
  5. Assomnia

    RPT Spam WAI

    Little Bump Still have the issue, and it appear when the AI spawn on the map. Someone please ?
  6. Hello all !!! I have serious issues with WAI Mission I followed the steps from here : https://github.com/f3cuk/WICKED-AI and took the files from there as well, but it looks like its a serious fiesta in my RPT because of those lines : "Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:885) in slots Single and Single" "Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:885) in slots Single and Burst" "Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:885) in slots Single and FullAuto" I have like 10000 lines from that everytime AI spawn on the map. I suspect the function.sqf where you can find that : if (count _ammoArray > 0) then { _result = _ammoArray select 0; call { if(_result == "20Rnd_556x45_Stanag") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36SD") exitWith { _result = "30Rnd_556x45_StanagSD"; }; }; }; _result Can someone help me to fix that ? Any idea ? EDIT : Epoch 1.0.5.1 here
  7. Assomnia

    RPT Spam WAI

    Hello all !!! I have serious issues with WAI Mission I followed the steps from here : https://github.com/f3cuk/WICKED-AI and took the files from there as well, but it looks like its a serious fiesta in my RPT because of those lines : "Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:885) in slots Single and Single" "Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:885) in slots Single and Burst" "Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:885) in slots Single and FullAuto" I have like 10000 lines from that everytime AI spawn on the map. I suspect the function.sqf where you can find that : if (count _ammoArray > 0) then { _result = _ammoArray select 0; call { if(_result == "20Rnd_556x45_Stanag") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36SD") exitWith { _result = "30Rnd_556x45_StanagSD"; }; }; }; _result Can someone help me to fix that ? Any idea ?
  8. Assomnia

    Fast Craft Script

    I can try to yes, but as I said i'm very bad with code... all I do is patchwork I would say :/ If I use what you gave me, how do I match this with the current menu I have (hpp and favorites) ? I actually don't even know where he looks for the recipes in this ini....
  9. Assomnia

    Fast Craft Script

    Oh ! Ok... What does that mean, I miss a lot of thigs it looks like... Should I replace the stuff ?
  10. Assomnia

    Fast Craft Script

    Hello Juan ! Thanks for your answer. Unfortunately I'm very bad in coding stuff myself :/. I have to look on your tutorial explaining the base of scripting I already have the Deploy anything script. In addition to that I just wanted this Craft Menu to work to save time when assembling all the materials to create something. Skip the animation thing + having the recipe in front of the player to see what's missing. Once build it goes directly in inventory of backpack or vehicle. Its very handy. Even tho your workshop looks cool and I will try it out, I'd like this menu to work properly. The script somehow don't care if I have the tools or not, can you help me to find the mistake in the code ? Also, do you know from where it get's the recipes ? And if we can add or change them ? Dayz_server I assume but not sure Thanks
  11. Assomnia

    Fast Craft Script

    Ok I got my thing to work finally. No buildable folder needed, and my crafting\init : The problem of the correct Tools remain. Someone to tell me where is the problem ? I can still craft items without any tools if I want... Thanks
  12. Assomnia

    Fast Craft Script

    Found this piece of code : fnc_getName = { if (typeName _this == "OBJECT") then { _this = typeOf _this; }; { if (isClass (configFile >> _x >> _this)) exitWith { getText (configFile >> _x >> _this >> "displayName") }; _this } forEach ["CfgVehicles","CfgWeapons","CfgMagazines"]; }; Where is it going ? ^^
  13. Assomnia

    Fast Craft Script

    Figure out a few things... The buildable folder is actually not necessary as it is mixing the stuff together. I think the code in the init is ok but for some reason it wont show up the name from the items... Can someone tell me if it's coming from the crafting\init and where ?
  14. Assomnia

    Fast Craft Script

    Hello everyone ! I'm seeking for help for a strange problem I have with a Fast Craft Script. Basically it's a script that allows player to craft epoch stuff via GUI. It looks like this : The problem as you can see is that it doesn't show the Items Name, same for the tools needed... I followed a (very) old tutorial which is here : It looks different I know, but the files are not available anymore on the link provided so I had to find some other files online. The craft itself is actually working (without checking for the right tools apparently, even if you don't have the tool required the craft works) but appart from the name and tool everything is OK. All my folders regarding this script look like this : My Init is looking like that : //Load in compiled functions call compile preprocessFileLineNumbers "custom\Buildables\variables.sqf"; progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "custom\Buildables\Crafting_Compiles.sqf"; if (!isDedicated) then { call compile preprocessFileLineNumbers "custom\crafting\Init.sqf"; My Description : #include "custom\crafting\dialog.hpp" My Space_interrupt : if (_dikCode == 0x24) then { ExecVM "custom\crafting\start.sqf"; _handled = true; }; if (_dikCode == 0x02) then { AAC_1 = true; }; if (_dikCode == 0x04) then { AAC_3 = true; }; Compiles : player_removeObject = compile preprocessFileLineNumbers "custom\Buildables\interior\remove.sqf"; That's it, I forgot something, can someone help me with this ? If you need any other file or stuff tell me, anything that can help I take it ! Thanks in advance The files are here : http://www.filedropper.com/fastcraft
  15. It was a problem since the beginning actually ... Everyone including players/admin can see the vehicles Problem is that i'm running a server with epoch origins and overwatch all at the same time, so it's difficult to find the problem
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