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SixPeso

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Posts posted by SixPeso

  1. 1 hour ago, DangerRuss said:

    No I dont believe they can hear anything, they just can't load in at all. They are in the lobby, click join, and somewhere along the line they just get hung up and can't actually get into the game. The server stays like that until it is restarted.

    Try to check one thing. For example, restart of server will be in 2 hours. Player with name , let it be, Littleprincess, cant join in game cuz ur problems, that u wrote. Try to delete alive body of this player in character_data and ask him to try join again. So we can make circle of searching problems smaller.

    Hope u understand me,cuz my english very bad) 

     

    Added:

    Do u remember what changes u made, before this problem appeared?

    R u sure,that u added all scripts in whitelist of antihack?

    Ill be at home in 26 hours. Mb I could try find problems in ur pbos.

    What hosting u have? Did u try tocheck problem on another machine?  

  2. Howdy guys. I tried to make lossing humanity after die by adding this code:

    _DeadHumanity = player getVariable["humanity",0];
    _DeadHumanity = _DeadHumanity - 1000;
    player setVariable ["humanity", _DeadHumanity , true]; 

    to player_death.sqf. After die I can see, that humanity changed, but when I spawn, my humanity amount is like was before death. 

    I just think, that I should make it in server side, but dont know how and where.

    I have few ideas about that, but dont know how to realise them:
    1. Data base script, that changes humanity when creates new body of already existed player.
    2. Mission side script. After spawn change humanity of player.
    3. Server side. Idk where :c

    Hope that someone clever can help me :) Thanks!

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